Linkgraph: Add asymmetric: equal and nearest demand distribution modes

pull/88/head
Jonathan G Rennison 5 years ago
parent 79e49cf4a9
commit e7a916d2ce

@ -1816,6 +1816,8 @@ STR_CONFIG_SETTING_LINKGRAPH_NOT_DAYLENGTH_SCALED :Do not scale th
STR_CONFIG_SETTING_LINKGRAPH_NOT_DAYLENGTH_SCALED_HELPTEXT :When enabled, the linkgraph recalculation interval and time are in units of unscaled, original days, instead of day-length scaled calendar days.
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC_EQ :asymmetric (equal distribution)
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC_NEAREST :asymmetric (nearest)
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetric
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.

@ -3,6 +3,8 @@
#include "../stdafx.h"
#include "demands.h"
#include <queue>
#include <algorithm>
#include <tuple>
#include "../safeguards.h"
@ -119,6 +121,58 @@ public:
inline bool HasDemandLeft(const Node &to) { return to.Demand() > 0; }
};
/**
* A scaler for asymmetric distribution (equal supply).
*/
class AsymmetricScalerEq : public Scaler {
public:
/**
* Count a node's supply into the sum of supplies.
* @param node Node.
*/
inline void AddNode(const Node &node)
{
this->supply_sum += node.Supply();
}
/**
* Calculate the mean demand per node using the sum of supplies.
* @param num_demands Number of accepting nodes.
*/
inline void SetDemandPerNode(uint num_demands)
{
this->demand_per_node = CeilDiv(this->supply_sum, num_demands);
}
/**
* Get the effective supply of one node towards another one. In symmetric
* distribution the supply of the other node is weighed in.
* @param from The supplying node.
* @param to The receiving node.
* @return Effective supply.
*/
inline uint EffectiveSupply(const Node &from, const Node &to)
{
return max<int>(min<int>(from.Supply(), ((int) this->demand_per_node) - ((int) to.ReceivedDemand())), 1);
}
/**
* Check if there is any acceptance left for this node. In asymmetric (equal) distribution
* nodes accept as long as their demand > 0 and received_demand < demand_per_node.
* @param to The node to be checked.
*/
inline bool HasDemandLeft(const Node &to)
{
return to.Demand() > 0 && to.ReceivedDemand() < this->demand_per_node;
}
void SetDemands(LinkGraphJob &job, NodeID from, NodeID to, uint demand_forw);
private:
uint supply_sum; ///< Sum of all supplies in the component.
uint demand_per_node; ///< Mean demand associated with each node.
};
/**
* Set the demands between two nodes using the given base demand. In symmetric mode
* this sets demands in both directions.
@ -142,6 +196,19 @@ void SymmetricScaler::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id
this->Scaler::SetDemands(job, from_id, to_id, demand_forw);
}
/**
* Set the demands between two nodes using the given base demand.
* @param job The link graph job.
* @param from_id The supplying node.
* @param to_id The receiving node.
* @param demand_forw Demand calculated for the "forward" direction.
*/
void AsymmetricScalerEq::SetDemands(LinkGraphJob &job, NodeID from_id, NodeID to_id, uint demand_forw)
{
this->Scaler::SetDemands(job, from_id, to_id, demand_forw);
job[to_id].ReceiveDemand(demand_forw);
}
/**
* Set the demands between two nodes using the given base demand. In asymmetric mode
* this only sets demand in the "forward" direction.
@ -186,6 +253,7 @@ void DemandCalculator::CalcDemand(LinkGraphJob &job, Tscaler scaler)
* symmetric this is relative to remote supply, otherwise it is
* relative to remote demand. */
scaler.SetDemandPerNode(num_demands);
uint chance = 0;
while (!supplies.empty() && !demands.empty()) {
@ -251,6 +319,56 @@ void DemandCalculator::CalcDemand(LinkGraphJob &job, Tscaler scaler)
}
}
/**
* Do the actual demand calculation, called from constructor.
* @param job Job to calculate the demands for.
* @tparam Tscaler Scaler to be used for scaling demands.
*/
template<class Tscaler>
void DemandCalculator::CalcMinimisedDistanceDemand(LinkGraphJob &job, Tscaler scaler)
{
std::vector<NodeID> supplies;
std::vector<NodeID> demands;
for (NodeID node = 0; node < job.Size(); node++) {
scaler.AddNode(job[node]);
if (job[node].Supply() > 0) {
supplies.push_back(node);
}
if (job[node].Demand() > 0) {
demands.push_back(node);
}
}
if (supplies.empty() || demands.empty()) return;
scaler.SetDemandPerNode(demands.size());
struct EdgeCandidate {
NodeID from_id;
NodeID to_id;
uint distance;
};
std::vector<EdgeCandidate> candidates;
candidates.reserve(supplies.size() * demands.size() - min(supplies.size(), demands.size()));
for (NodeID from_id : supplies) {
for (NodeID to_id : demands) {
if (from_id != to_id) {
candidates.push_back({ from_id, to_id, DistanceMaxPlusManhattan(job[from_id].XY(), job[to_id].XY()) });
}
}
}
std::sort(candidates.begin(), candidates.end(), [](const EdgeCandidate &a, const EdgeCandidate &b) {
return std::tie(a.distance, a.from_id, a.to_id) < std::tie(b.distance, b.from_id, b.to_id);
});
for (const EdgeCandidate &candidate : candidates) {
if (job[candidate.from_id].UndeliveredSupply() == 0) continue;
if (!scaler.HasDemandLeft(job[candidate.to_id])) continue;
scaler.SetDemands(job, candidate.from_id, candidate.to_id, min(job[candidate.from_id].UndeliveredSupply(), scaler.EffectiveSupply(job[candidate.from_id], job[candidate.to_id])));
}
}
/**
* Create the DemandCalculator and immediately do the calculation.
* @param job Job to calculate the demands for.
@ -276,6 +394,12 @@ DemandCalculator::DemandCalculator(LinkGraphJob &job) :
case DT_ASYMMETRIC:
this->CalcDemand<AsymmetricScaler>(job, AsymmetricScaler());
break;
case DT_ASYMMETRIC_EQ:
this->CalcMinimisedDistanceDemand<AsymmetricScalerEq>(job, AsymmetricScalerEq());
break;
case DT_ASYMMETRIC_NEAR:
this->CalcMinimisedDistanceDemand<AsymmetricScaler>(job, AsymmetricScaler());
break;
default:
/* Nothing to do. */
break;

@ -20,6 +20,9 @@ private:
template<class Tscaler>
void CalcDemand(LinkGraphJob &job, Tscaler scaler);
template<class Tscaler>
void CalcMinimisedDistanceDemand(LinkGraphJob &job, Tscaler scaler);
};
/**

@ -21,23 +21,14 @@ static const LinkGraphID INVALID_LINK_GRAPH_JOB = UINT16_MAX;
typedef uint16 NodeID;
static const NodeID INVALID_NODE = UINT16_MAX;
enum DistributionType {
DT_BEGIN = 0,
DT_MIN = 0,
enum DistributionType : byte {
DT_MANUAL = 0, ///< Manual distribution. No link graph calculations are run.
DT_ASYMMETRIC = 1, ///< Asymmetric distribution. Usually cargo will only travel in one direction.
DT_MAX_NONSYMMETRIC = 1, ///< Maximum non-symmetric distribution.
DT_SYMMETRIC = 2, ///< Symmetric distribution. The same amount of cargo travels in each direction between each pair of nodes.
DT_MAX = 2,
DT_NUM = 3,
DT_END = 3
};
/* It needs to be 8bits, because we save and load it as such
* Define basic enum properties
*/
template <> struct EnumPropsT<DistributionType> : MakeEnumPropsT<DistributionType, byte, DT_BEGIN, DT_END, DT_NUM> {};
typedef TinyEnumT<DistributionType> DistributionTypeByte; // typedefing-enumification of DistributionType
DT_ASYMMETRIC_EQ = 20, ///< Asymmetric distribution (equal). Usually cargo will only travel in one direction. Attempt to distribute the same amount of cargo to each sink.
DT_ASYMMETRIC_NEAR = 21, ///< Asymmetric distribution (nearest). Usually cargo will only travel in one direction. Attempt to distribute cargo to the nearest sink.
};
/**
* Special modes for updating links. 'Restricted' means that vehicles with

@ -257,6 +257,7 @@ void LinkGraphJob::EdgeAnnotation::Init()
void LinkGraphJob::NodeAnnotation::Init(uint supply)
{
this->undelivered_supply = supply;
this->received_demand = 0;
}
/**

@ -48,6 +48,7 @@ private:
*/
struct NodeAnnotation {
uint undelivered_supply; ///< Amount of supply that hasn't been distributed yet.
uint received_demand; ///< Received demand towards this node.
PathList paths; ///< Paths through this node, sorted so that those with flow == 0 are in the back.
FlowStatMap flows; ///< Planned flows to other nodes.
void Init(uint supply);
@ -237,6 +238,12 @@ public:
*/
uint UndeliveredSupply() const { return this->node_anno.undelivered_supply; }
/**
* Get amount of supply that hasn't been delivered, yet.
* @return Undelivered supply.
*/
uint ReceivedDemand() const { return this->node_anno.received_demand; }
/**
* Get the flows running through this node.
* @return Flows.
@ -272,6 +279,15 @@ public:
this->node_anno.undelivered_supply -= amount;
(*this)[to].AddDemand(amount);
}
/**
* Receive some demand, adding demand to the respective edge.
* @param amount Amount of demand to be received.
*/
void ReceiveDemand(uint amount)
{
this->node_anno.received_demand += amount;
}
};
/**

@ -584,10 +584,10 @@ struct LinkGraphSettings {
uint16 recalc_time; ///< time (in days) for recalculating each link graph component.
uint16 recalc_interval; ///< time (in days) between subsequent checks for link graphs to be calculated.
bool recalc_not_scaled_by_daylength; ///< whether the time should be in daylength-scaled days (false) or unscaled days (true)
DistributionTypeByte distribution_pax; ///< distribution type for passengers
DistributionTypeByte distribution_mail; ///< distribution type for mail
DistributionTypeByte distribution_armoured; ///< distribution type for armoured cargo class
DistributionTypeByte distribution_default; ///< distribution type for all other goods
DistributionType distribution_pax; ///< distribution type for passengers
DistributionType distribution_mail; ///< distribution type for mail
DistributionType distribution_armoured; ///< distribution type for armoured cargo class
DistributionType distribution_default; ///< distribution type for all other goods
uint8 accuracy; ///< accuracy when calculating things on the link graph. low accuracy => low running time
uint8 demand_size; ///< influence of supply ("station size") on the demand function
uint8 demand_distance; ///< influence of distance between stations on the demand function

@ -66,6 +66,22 @@ static int OrderTownGrowthRate(uint nth);
/* End - GUI order callbacks */
static const SettingDescEnumEntry _linkgraph_mode_symmetric[] = {
{ DT_MANUAL, STR_CONFIG_SETTING_DISTRIBUTION_MANUAL },
{ DT_SYMMETRIC, STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC },
{ DT_ASYMMETRIC, STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC },
{ DT_ASYMMETRIC_EQ, STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC_EQ },
{ DT_ASYMMETRIC_NEAR, STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC_NEAREST },
{ 0, STR_NULL }
};
static const SettingDescEnumEntry _linkgraph_mode_asymmetric[] = {
{ DT_MANUAL, STR_CONFIG_SETTING_DISTRIBUTION_MANUAL },
{ DT_ASYMMETRIC, STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC },
{ DT_ASYMMETRIC_EQ, STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC_EQ },
{ DT_ASYMMETRIC_NEAR, STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC_NEAREST },
{ 0, STR_NULL }
};
/* Some settings do not need to be synchronised when playing in multiplayer.
* These include for example the GUI settings and will not be saved with the
* savegame.
@ -814,60 +830,44 @@ strhelp = STR_CONFIG_SETTING_LINKGRAPH_NOT_DAYLENGTH_SCALED_HELPTEXT
extver = SlXvFeatureTest(XSLFTO_AND, XSLFI_LINKGRAPH_DAY_SCALE)
patxname = ""linkgraph_day_scale.linkgraph.recalc_not_scaled_by_daylength""
[SDT_VAR]
[SDT_ENUM]
base = GameSettings
var = linkgraph.distribution_pax
type = SLE_UINT8
from = SLV_183
guiflags = SGF_MULTISTRING
def = DT_MANUAL
min = DT_MIN
max = DT_MAX
interval = 1
enumlist = _linkgraph_mode_symmetric
str = STR_CONFIG_SETTING_DISTRIBUTION_PAX
strval = STR_CONFIG_SETTING_DISTRIBUTION_MANUAL
strhelp = STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT
[SDT_VAR]
[SDT_ENUM]
base = GameSettings
var = linkgraph.distribution_mail
type = SLE_UINT8
from = SLV_183
guiflags = SGF_MULTISTRING
def = DT_MANUAL
min = DT_MIN
max = DT_MAX
interval = 1
enumlist = _linkgraph_mode_symmetric
str = STR_CONFIG_SETTING_DISTRIBUTION_MAIL
strval = STR_CONFIG_SETTING_DISTRIBUTION_MANUAL
strhelp = STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT
[SDT_VAR]
[SDT_ENUM]
base = GameSettings
var = linkgraph.distribution_armoured
type = SLE_UINT8
from = SLV_183
guiflags = SGF_MULTISTRING
def = DT_MANUAL
min = DT_MIN
max = DT_MAX
interval = 1
enumlist = _linkgraph_mode_symmetric
str = STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED
strval = STR_CONFIG_SETTING_DISTRIBUTION_MANUAL
strhelp = STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT
[SDT_VAR]
[SDT_ENUM]
base = GameSettings
var = linkgraph.distribution_default
type = SLE_UINT8
from = SLV_183
guiflags = SGF_MULTISTRING
def = DT_MANUAL
min = DT_BEGIN
max = DT_MAX_NONSYMMETRIC
interval = 1
enumlist = _linkgraph_mode_asymmetric
str = STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT
strval = STR_CONFIG_SETTING_DISTRIBUTION_MANUAL
strhelp = STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT
[SDT_VAR]

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