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@ -28,8 +28,8 @@
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typedef GUIList<const Town*> GUITownList;
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extern bool GenerateTowns();
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static int _scengen_town_size = 1; // depress medium-sized towns per default
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static TownLayout _scengen_town_layout;
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static const Widget _town_authority_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_BROWN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // TWA_CLOSEBOX
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@ -603,24 +603,35 @@ void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
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static void PlaceProc_Town(TileIndex tile)
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{
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uint32 size = min(_scengen_town_size, (int)TSM_CITY);
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uint32 mode = _scengen_town_size > TSM_CITY ? TSM_CITY : TSM_FIXED;
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DoCommandP(tile, size, mode, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
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uint32 size = min(_scengen_town_size, 2);
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uint32 mode = _scengen_town_size > 2 ? TSM_CITY : TSM_FIXED;
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uint32 layout = _scengen_town_layout;
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DoCommandP(tile, size | (layout << 16), mode, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE), CcBuildTown);
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}
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static const Widget _scen_edit_town_gen_widgets[] = {
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{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
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{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON},
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{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 159, 14, 94, 0x0, STR_NULL},
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{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 159, 14, 146, 0x0, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 16, 27, STR_0234_NEW_TOWN, STR_0235_CONSTRUCT_NEW_TOWN},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 29, 40, STR_023D_RANDOM_TOWN, STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 42, 53, STR_MANY_RANDOM_TOWNS, STR_RANDOM_TOWNS_TIP},
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{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 53, 68, 79, STR_02A1_SMALL, STR_02A4_SELECT_TOWN_SIZE},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 54, 105, 68, 79, STR_02A2_MEDIUM, STR_02A4_SELECT_TOWN_SIZE},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 106, 157, 68, 79, STR_02A3_LARGE, STR_02A4_SELECT_TOWN_SIZE},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 81, 92, STR_SCENARIO_EDITOR_CITY, STR_02A4_SELECT_TOWN_SIZE},
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{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 54, 67, STR_02A5_TOWN_SIZE, STR_NULL},
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{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 93, 106, STR_TOWN_ROAD_LAYOUT, STR_NULL},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 107, 118, STR_SELECT_LAYOUT_ORIGINAL, STR_SELECT_TOWN_ROAD_LAYOUT},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 107, 118, STR_SELECT_LAYOUT_BETTER_ROADS, STR_SELECT_TOWN_ROAD_LAYOUT},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 79, 120, 131, STR_SELECT_LAYOUT_2X2_GRID, STR_SELECT_LAYOUT_2X2_GRID},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 80, 157, 120, 131, STR_SELECT_LAYOUT_3X3_GRID, STR_SELECT_TOWN_ROAD_LAYOUT},
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{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 157, 133, 144, STR_SELECT_LAYOUT_RANDOM, STR_SELECT_TOWN_ROAD_LAYOUT},
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{ WIDGETS_END},
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};
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@ -631,10 +642,17 @@ private:
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TSEW_NEWTOWN = 4,
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TSEW_RANDOMTOWN,
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TSEW_MANYRANDOMTOWNS,
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TSEW_TOWNSIZE,
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TSEW_SMALLTOWN,
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TSEW_MEDIUMTOWN,
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TSEW_LARGETOWN,
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TSEW_CITY,
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TSEW_TOWNLAYOUT,
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TSEW_LAYOUT_ORIGINAL,
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TSEW_LAYOUT_BETTER,
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TSEW_LAYOUT_GRID2,
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TSEW_LAYOUT_GRID3,
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TSEW_LAYOUT_RANDOM,
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};
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public:
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@ -642,6 +660,8 @@ public:
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{
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this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
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this->FindWindowPlacementAndResize(desc);
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_scengen_town_layout = _settings_game.economy.town_layout;
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this->LowerWidget(_scengen_town_layout + TSEW_LAYOUT_ORIGINAL);
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}
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virtual void OnPaint()
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@ -664,7 +684,7 @@ public:
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this->HandleButtonClick(TSEW_RANDOMTOWN);
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_generating_world = true;
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UpdateNearestTownForRoadTiles(true);
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t = CreateRandomTown(20, mode, size);
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t = CreateRandomTown(20, mode, size, _scengen_town_layout);
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UpdateNearestTownForRoadTiles(false);
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_generating_world = false;
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@ -680,7 +700,7 @@ public:
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_generating_world = true;
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UpdateNearestTownForRoadTiles(true);
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if (!GenerateTowns()) {
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if (!GenerateTowns(_scengen_town_layout)) {
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ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
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}
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UpdateNearestTownForRoadTiles(false);
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@ -693,6 +713,14 @@ public:
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this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
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this->SetDirty();
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break;
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case TSEW_LAYOUT_ORIGINAL: case TSEW_LAYOUT_BETTER: case TSEW_LAYOUT_GRID2:
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case TSEW_LAYOUT_GRID3: case TSEW_LAYOUT_RANDOM:
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this->RaiseWidget(_scengen_town_layout + TSEW_LAYOUT_ORIGINAL);
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_scengen_town_layout = (TownLayout)(widget - TSEW_LAYOUT_ORIGINAL);
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this->LowerWidget(_scengen_town_layout + TSEW_LAYOUT_ORIGINAL);
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this->SetDirty();
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break;
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}
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}
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@ -712,12 +740,13 @@ public:
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{
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this->RaiseButtons();
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this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);
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this->LowerWidget(_scengen_town_layout + TSEW_LAYOUT_ORIGINAL);
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this->SetDirty();
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}
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};
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static const WindowDesc _scen_edit_town_gen_desc = {
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WDP_AUTO, WDP_AUTO, 160, 95, 160, 95,
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WDP_AUTO, WDP_AUTO, 160, 147, 160, 147,
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WC_SCEN_TOWN_GEN, WC_NONE,
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WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
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_scen_edit_town_gen_widgets,
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