(svn r610) -newgrf: Support for some basic deterministical spritegroups regarding stations. Waypoints look changes based on year now :^) (pasky).

pull/155/head
darkvater 20 years ago
parent c2193ce1a8
commit ec434b208e

@ -13,7 +13,7 @@ CFILES = ai.c aircraft_cmd.c aircraft_gui.c airport_gui.c
train_cmd.c train_gui.c tree_cmd.c ttd.c
tunnelbridge_cmd.c unmovable_cmd.c vehicle.c
viewport.c water_cmd.c widget.c window.c screenshot.c
airport.c grfspecial.c terraform_gui.c ;
airport.c grfspecial.c terraform_gui.c sprite.c ;
LANGFILES = english.txt swedish.txt french.txt german.txt italian.txt slovak.txt hungarian.txt norwegian.txt danish.txt czech.txt galician.txt polish.txt romanian.txt;

@ -504,7 +504,7 @@ ttd_SOURCES = \
pathfind.c player_gui.c players.c queue.c rail_cmd.c rail_gui.c rev.c \
road_cmd.c road_gui.c roadveh_cmd.c roadveh_gui.c saveload.c \
screenshot.c settings.c settings_gui.c ship_cmd.c ship_gui.c \
smallmap_gui.c sound.c spritecache.c station_cmd.c station_gui.c \
smallmap_gui.c sound.c sprite.c spritecache.c station_cmd.c station_gui.c \
strings.c subsidy_gui.c terraform_gui.c texteff.c town_cmd.c \
town_gui.c train_cmd.c train_gui.c tree_cmd.c ttd.c tunnelbridge_cmd.c \
unmovable_cmd.c vehicle.c vehicle_gui.c viewport.c water_cmd.c widget.c window.c \

@ -1112,8 +1112,8 @@ static void NewSpriteGroup(byte *buf, int len)
/* XXX: If multiple surreal sets attach a surreal
* set this way, we are in trouble. */
dg->ranges[i].group = _cur_grffile->spritegroups[setid];
dg->ranges[i].range_low = grf_load_byte(&buf);
dg->ranges[i].range_high = grf_load_byte(&buf);
dg->ranges[i].low = grf_load_byte(&buf);
dg->ranges[i].high = grf_load_byte(&buf);
}
dg->default_group = malloc(sizeof(*dg->default_group));

@ -744,6 +744,7 @@ int32 CmdBuildTrainWaypoint(int x, int y, uint32 flags, uint32 p1, uint32 p2)
cp->deleted = 0;
cp->xy = tile;
cp->build_date = _date;
if (cp->town_or_string == 0) MakeDefaultWaypointName(cp); else RedrawWaypointSign(cp);
UpdateWaypointSign(cp);
@ -1427,6 +1428,22 @@ static void DrawSpecialBuilding(uint32 image, uint32 tracktype_offs,
AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
}
/* This hacks together some dummy one-shot Station structure for a waypoint. */
static Station *ComposeWaypointStation(uint tile)
{
Waypoint *waypt = &_waypoints[GetWaypointByTile(tile)];
static Station stat;
stat.train_tile = stat.xy = waypt->xy;
/* FIXME - We should always keep town. */
stat.town = waypt->town_or_string & 0xC000 ? &_towns[waypt->town_or_string & 0xFF] : NULL;
stat.string_id = waypt->town_or_string & 0xC000 ? /* FIXME? */ 0 : waypt->town_or_string;
stat.build_date = waypt->build_date;
stat.class_id = 6; stat.stat_id = waypt->stat_id;
return &stat;
}
static void DrawTile_Track(TileInfo *ti)
{
uint32 tracktype_offs, image;
@ -1551,8 +1568,7 @@ static void DrawTile_Track(TileInfo *ti)
DrawTileSeqStruct const *seq;
// emulate station tile - open with building
DrawTileSprites *cust = &stat->renderdata[2 + (m5 & 0x1)];
/* FIXME: NULL Station! --pasky */
uint32 relocation = GetCustomStationRelocation(stat, NULL, 0);
uint32 relocation = GetCustomStationRelocation(stat, ComposeWaypointStation(ti->tile), 0);
image = cust->ground_sprite;
if (image & 0x8000) image = (image & 0x7FFF) + tracktype_offs;

@ -0,0 +1,62 @@
#include "stdafx.h"
#include <stdarg.h>
#include "ttd.h"
#include "sprite.h"
struct SpriteGroup *EvalDeterministicSpriteGroup(struct DeterministicSpriteGroup *dsg, int value)
{
int i;
value >>= dsg->shift_num; // This should bring us to the byte range.
value &= dsg->and_mask;
if (dsg->operation != DSG_OP_NONE)
value += (signed char) dsg->add_val;
switch (dsg->operation) {
case DSG_OP_DIV:
value /= (signed char) dsg->divmod_val;
break;
case DSG_OP_MOD:
value %= (signed char) dsg->divmod_val;
break;
case DSG_OP_NONE:
break;
}
for (i = 0; i < dsg->num_ranges; i++) {
struct DeterministicSpriteGroupRange *range = &dsg->ranges[i];
if (range->low <= value && value <= range->high)
return &range->group;
}
return dsg->default_group;
}
int GetDeterministicSpriteValue(byte var)
{
switch (var) {
case 0x00:
return _date;
case 0x01:
return _cur_year;
case 0x02:
return _cur_month;
case 0x03:
return _opt.landscape;
case 0x09:
return _date_fract;
case 0x0A:
return _tick_counter;
case 0x0C:
/* If we got here, it means there was no callback or
* callbacks aren't supported on our callpath. */
return 0;
default:
return -1;
}
}

@ -76,7 +76,7 @@ struct DeterministicSpriteGroup {
// And apply it to this:
byte num_ranges;
struct DeterministicSpriteGroupRanges *ranges; // Dynamically allocated
struct DeterministicSpriteGroupRange *ranges; // Dynamically allocated
// Dynamically allocated, this is the sole owner
struct SpriteGroup *default_group;
@ -95,16 +95,22 @@ struct SpriteGroup {
} g;
};
struct DeterministicSpriteGroupRanges {
struct DeterministicSpriteGroupRange {
struct SpriteGroup group;
byte range_low;
byte range_high;
byte low;
byte high;
};
/* This is a temporary helper for SpriteGroup users not supporting variational
* sprite groups yet - it just traverses those cowardly, always taking the
* default choice until it hits a real sprite group, returning it. */
static struct RealSpriteGroup *TriviallyGetRSG(struct SpriteGroup *sg);
/* This takes value (probably of the variable specified in the group) and
* chooses corresponding SpriteGroup accordingly to the given
* DeterministicSpriteGroup. */
struct SpriteGroup *EvalDeterministicSpriteGroup(struct DeterministicSpriteGroup *dsg, int value);
/* Get value of a common deterministic SpriteGroup variable. */
int GetDeterministicSpriteValue(byte var);

@ -1006,15 +1006,81 @@ struct StationSpec *GetCustomStation(uint32 classid, byte stid)
return &_waypoint_data[stid];
}
static struct RealSpriteGroup *
ResolveStationSpriteGroup(struct SpriteGroup *spritegroup, struct Station *stat)
{
switch (spritegroup->type) {
case SGT_REAL:
return &spritegroup->g.real;
case SGT_DETERMINISTIC: {
struct DeterministicSpriteGroup *dsg = &spritegroup->g.determ;
struct SpriteGroup *target;
int value = -1;
if ((dsg->variable >> 6) == 0) {
/* General property */
value = GetDeterministicSpriteValue(dsg->variable);
} else {
/* Station-specific property. */
if (dsg->var_scope == VSG_SCOPE_PARENT) {
/* TODO: Town structure. */
} else /* VSG_SELF */ {
if (dsg->variable == 0x40
|| dsg->variable == 0x41) {
/* FIXME: This is ad hoc only
* for waypoints. */
value = 0x01010000;
} else {
/* TODO: Only small fraction done. */
// 0x80 + offset - 0x10
switch (dsg->variable - 0x70) {
case 0x80:
if (stat) value = stat->facilities;
break;
case 0x81:
if (stat) value = stat->airport_type;
break;
case 0x82:
if (stat) value = stat->truck_stop_status;
break;
case 0x83:
if (stat) value = stat->bus_stop_status;
break;
case 0x86:
if (stat) value = stat->airport_flags & 0xFFFF;
break;
case 0x87:
if (stat) value = (stat->airport_flags >> 8) & 0xFF;
break;
case 0x8A:
if (stat) value = stat->build_date;
break;
}
}
}
}
target = value != -1 ? EvalDeterministicSpriteGroup(dsg, value) : dsg->default_group;
return ResolveStationSpriteGroup(target, stat);
}
default:
case SGT_RANDOM:
error("I don't know how to handle random spritegroups yet!");
return NULL;
}
}
uint32 GetCustomStationRelocation(struct StationSpec *spec, struct Station *stat, byte ctype)
{
struct RealSpriteGroup *rsg;
assert(spec->classid == 'WAYP');
/* In the future, variational spritegroups will kick in through this
* accessor, using @stat. */
rsg = TriviallyGetRSG(&spec->spritegroup[ctype]);
rsg = ResolveStationSpriteGroup(&spec->spritegroup[ctype], stat);
if (rsg->sprites_per_set != 0) {
if (rsg->loading_count != 0) {

@ -752,6 +752,9 @@
BasicRuntimeChecks="3"/>
</FileConfiguration>
</File>
<File
RelativePath=".\sprite.c">
</File>
<File
RelativePath="spritecache.c">
<FileConfiguration

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