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@ -49,9 +49,9 @@ const LanguageMetadata *_current_language = NULL; ///< The currently loaded lang
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TextDirection _current_text_dir; ///< Text direction of the currently selected language.
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#ifdef WITH_ICU
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#ifdef WITH_ICU_SORT
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Collator *_current_collator = NULL; ///< Collator for the language currently in use.
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#endif /* WITH_ICU */
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#endif /* WITH_ICU_SORT */
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static uint64 _global_string_params_data[20]; ///< Global array of string parameters. To access, use #SetDParam.
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static WChar _global_string_params_type[20]; ///< Type of parameters stored in #_decode_parameters
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@ -1790,7 +1790,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
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strecpy(_config_language_file, c_file, lastof(_config_language_file));
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SetCurrentGrfLangID(_current_language->newgrflangid);
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#ifdef WITH_ICU
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#ifdef WITH_ICU_SORT
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/* Delete previous collator. */
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if (_current_collator != NULL) {
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delete _current_collator;
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@ -1807,7 +1807,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
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delete _current_collator;
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_current_collator = NULL;
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}
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#endif /* WITH_ICU */
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#endif /* WITH_ICU_SORT */
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/* Some lists need to be sorted again after a language change. */
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ReconsiderGameScriptLanguage();
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@ -2132,7 +2132,7 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
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/* Update the font with cache */
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LoadStringWidthTable(searcher->Monospace());
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#if !defined(WITH_ICU)
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#if !defined(WITH_ICU_LAYOUT)
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/*
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* For right-to-left languages we need the ICU library. If
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* we do not have support for that library we warn the user
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@ -2152,5 +2152,5 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
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SetDParamStr(0, err_str);
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ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
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}
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#endif
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#endif /* !WITH_ICU_LAYOUT */
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}
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