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@ -183,6 +183,16 @@ void DeterministicSpriteGroup::AnalyseCallbacks(AnalyseCallbackOperation &op) co
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}
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if (op.mode == ACOM_INDUSTRY_TILE && adjust.variable == 0xC) {
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if (adjust.shift_num == 0 && (adjust.and_mask & 0xFF) == 0xFF && adjust.type == DSGA_TYPE_NONE) {
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/* Check for CBID_INDTILE_ANIM_NEXT_FRAME, mark layout subset as animated if found */
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if (op.data.indtile->check_anim_next_frame_cb) {
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for (const auto &range : this->ranges) {
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if (range.low <= CBID_INDTILE_ANIM_NEXT_FRAME && CBID_INDTILE_ANIM_NEXT_FRAME <= range.high) {
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/* Found a CBID_INDTILE_ANIM_NEXT_FRAME */
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*(op.data.indtile->result_mask) &= ~op.data.indtile->check_mask;
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}
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}
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}
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/* Callback switch, skip to the default/graphics chain */
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for (const auto &range : this->ranges) {
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if (range.low == 0) {
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@ -279,7 +289,6 @@ void DeterministicSpriteGroup::AnalyseCallbacks(AnalyseCallbackOperation &op) co
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}
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if (op.mode == ACOM_INDUSTRY_TILE && this->var_scope == VSG_SCOPE_SELF && (adjust.variable == 0x44 || (adjust.variable == 0x61 && adjust.parameter == 0))) {
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*(op.data.indtile->result_mask) &= ~op.data.indtile->check_mask;
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return;
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}
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if (op.mode == ACOM_INDUSTRY_TILE && ((this->var_scope == VSG_SCOPE_SELF && adjust.variable == 0x61) || (this->var_scope == VSG_SCOPE_PARENT && adjust.variable == 0x63))) {
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op.data.indtile->anim_state_at_offset = true;
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