|
|
|
@ -1712,6 +1712,12 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
|
|
case OT_GOTO_DEPOT:
|
|
|
|
|
if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) {
|
|
|
|
|
UpdateVehicleTimetable(v, true);
|
|
|
|
|
v->IncrementOrderIndex();
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) {
|
|
|
|
|
/* We need to search for the nearest depot (hangar). */
|
|
|
|
|
TileIndex location;
|
|
|
|
@ -1736,9 +1742,6 @@ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth)
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
UpdateVehicleTimetable(v, true);
|
|
|
|
|
v->IncrementOrderIndex();
|
|
|
|
|
} else if ((order->GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) {
|
|
|
|
|
UpdateVehicleTimetable(v, true);
|
|
|
|
|
v->IncrementOrderIndex();
|
|
|
|
|
} else {
|
|
|
|
|