Chunnel patch 28398: Codechange: Save Tunnel Pool.

https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416
pull/16/head
HackaLittleBit 7 years ago committed by Jonathan G Rennison
parent 1ac8f66de1
commit f173b74e81

@ -671,6 +671,7 @@ saveload/strings_sl.cpp
saveload/story_sl.cpp
saveload/subsidy_sl.cpp
saveload/town_sl.cpp
saveload/tunnel_sl.cpp
saveload/vehicle_sl.cpp
saveload/waypoint_sl.cpp
saveload/signal_sl.cpp

@ -2030,23 +2030,26 @@ bool AfterLoadGame()
}
/* Tunnel pool has to be initiated before reservations. */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTunnelTile(t)) {
DiagDirection dir = GetTunnelBridgeDirection(t);
if (dir == DIAGDIR_SE || dir == DIAGDIR_SW) {
TileIndex start_tile = t;
TileIndex end_tile = GetOtherTunnelBridgeEndOLd(start_tile);
if (IsSavegameVersionBefore(196)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsTunnelTile(t)) {
DiagDirection dir = GetTunnelBridgeDirection(t);
if (dir == DIAGDIR_SE || dir == DIAGDIR_SW) {
TileIndex start_tile = t;
TileIndex end_tile = GetOtherTunnelBridgeEndOLd(start_tile);
if (!Tunnel::CanAllocateItem()) return false;
if (!Tunnel::CanAllocateItem()) return false;
Tunnel *t = new Tunnel(start_tile);
t->tile_s = end_tile;
Tunnel *t = new Tunnel(start_tile);
t->tile_s = end_tile;
t->is_chunnel = 0;
DEBUG(misc, 0, "Tun start %#x, index=%#x", t->tile_n, t->index);
DEBUG(misc, 0, "Tun end %#x, index=%#x", t->tile_s, t->index);
DEBUG(misc, 0, "Tun start %#x, index=%#x", t->tile_n, t->index);
DEBUG(misc, 0, "Tun end %#x, index=%#x", t->tile_s, t->index);
_m[start_tile].m2 = t->index;
_m[end_tile].m2 = t->index;
_m[start_tile].m2 = t->index;
_m[end_tile].m2 = t->index;
}
}
}
}

@ -270,7 +270,7 @@
* 194 26881 1.5.x, 1.6.0
* 195 27572 1.6.x
*/
extern const uint16 SAVEGAME_VERSION = 195; ///< Current savegame version of OpenTTD.
extern const uint16 SAVEGAME_VERSION = 196; ///< Current savegame version of OpenTTD.
const uint16 SAVEGAME_VERSION_EXT = 0x8000; ///< Savegame extension indicator mask
SavegameType _savegame_type; ///< type of savegame we are loading
@ -465,6 +465,7 @@ extern const ChunkHandler _plan_chunk_handlers[];
extern const ChunkHandler _template_replacement_chunk_handlers[];
extern const ChunkHandler _template_vehicle_chunk_handlers[];
extern const ChunkHandler _bridge_signal_chunk_handlers[];
extern const ChunkHandler _tunnel_chunk_handlers[];
/** Array of all chunks in a savegame, \c NULL terminated. */
static const ChunkHandler * const _chunk_handlers[] = {
@ -508,6 +509,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
_template_replacement_chunk_handlers,
_template_vehicle_chunk_handlers,
_bridge_signal_chunk_handlers,
_tunnel_chunk_handlers,
NULL,
};

@ -0,0 +1,50 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tunnel_sl.cpp Code handling saving and loading of tunnels */
#include "../stdafx.h"
#include "../tunnel_base.h"
#include "saveload.h"
#include "../safeguards.h"
static const SaveLoad _tunnel_desc[] = {
SLE_CONDVAR(Tunnel, tile_n, SLE_UINT32, 196, SL_MAX_VERSION),
SLE_CONDVAR(Tunnel, tile_s, SLE_UINT32, 196, SL_MAX_VERSION),
SLE_CONDVAR(Tunnel, is_chunnel, SLE_BOOL, 196, SL_MAX_VERSION),
SLE_END()
};
static void Save_TUNN()
{
Tunnel *tunnel;
FOR_ALL_TUNNELS(tunnel) {
SlSetArrayIndex(tunnel->index);
SlObject(tunnel, _tunnel_desc);
}
}
static void Load_TUNN()
{
int index;
while ((index = SlIterateArray()) != -1) {
Tunnel *tunnel = new (index) Tunnel();
SlObject(tunnel, _tunnel_desc);
}
}
extern const ChunkHandler _tunnel_chunk_handlers[] = {
{ 'TUNN', Save_TUNN, Load_TUNN, NULL, NULL, CH_ARRAY | CH_LAST},
};
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