Chunnel patch 28398: Codechange: Save Tunnel Pool.
https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416pull/16/head
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file tunnel_sl.cpp Code handling saving and loading of tunnels */
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#include "../stdafx.h"
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#include "../tunnel_base.h"
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#include "saveload.h"
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#include "../safeguards.h"
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static const SaveLoad _tunnel_desc[] = {
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SLE_CONDVAR(Tunnel, tile_n, SLE_UINT32, 196, SL_MAX_VERSION),
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SLE_CONDVAR(Tunnel, tile_s, SLE_UINT32, 196, SL_MAX_VERSION),
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SLE_CONDVAR(Tunnel, is_chunnel, SLE_BOOL, 196, SL_MAX_VERSION),
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SLE_END()
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};
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static void Save_TUNN()
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{
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Tunnel *tunnel;
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FOR_ALL_TUNNELS(tunnel) {
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SlSetArrayIndex(tunnel->index);
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SlObject(tunnel, _tunnel_desc);
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}
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}
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static void Load_TUNN()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Tunnel *tunnel = new (index) Tunnel();
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SlObject(tunnel, _tunnel_desc);
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}
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}
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extern const ChunkHandler _tunnel_chunk_handlers[] = {
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{ 'TUNN', Save_TUNN, Load_TUNN, NULL, NULL, CH_ARRAY | CH_LAST},
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};
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