@ -1191,9 +1191,14 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
char str [ 100 ] ;
char client_name [ NETWORK_CLIENT_NAME_LENGTH ] ;
NetworkErrorCode errorno = ( NetworkErrorCode ) p - > Recv_uint8 ( ) ;
NetworkRecvStatus rx_status = p - > CanReadFromPacket ( 1 ) ? ( NetworkRecvStatus ) p - > Recv_uint8 ( ) : NETWORK_RECV_STATUS_OKAY ;
int8 status = p - > CanReadFromPacket ( 1 ) ? ( int8 ) p - > Recv_uint8 ( ) : - 1 ;
PacketGameType last_pkt_type = p - > CanReadFromPacket ( 1 ) ? ( PacketGameType ) p - > Recv_uint8 ( ) : PACKET_END ;
/* The client was never joined.. thank the client for the packet, but ignore it */
if ( this - > status < STATUS_DONE_MAP | | this - > HasClientQuit ( ) ) {
if ( _debug_net_level > = 2 ) GetString ( str , GetNetworkErrorMsg ( errorno ) , lastof ( str ) ) ;
DEBUG ( net , 2 , " non-joined client %d reported an error and is closing its connection (%s) (%d, %d, %d) " , this - > client_id , str , rx_status , status , last_pkt_type ) ;
return this - > CloseConnection ( NETWORK_RECV_STATUS_CONN_LOST ) ;
}
@ -1202,7 +1207,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(Packet *p
StringID strid = GetNetworkErrorMsg ( errorno ) ;
GetString ( str , strid , lastof ( str ) ) ;
DEBUG ( net , 2 , " '%s' reported an error and is closing its connection (%s) " , client_name , str ) ;
DEBUG ( net , 2 , " '%s' reported an error and is closing its connection (%s) (%d, %d, %d) " , client_name , str , rx_status , status , last_pkt_type ) ;
NetworkTextMessage ( NETWORK_ACTION_LEAVE , CC_DEFAULT , false , client_name , nullptr , strid ) ;