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@ -636,7 +636,12 @@ bool AfterLoadGame()
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SetDate(_date, _date_fract);
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/*
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* Force the old behaviour for compatibility reasons with old savegames.
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* Force the old behaviour for compatibility reasons with old savegames. As new
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* settings can only be loaded from new savegames loading old savegames with new
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* versions of OpenTTD will normally initialize settings newer than the savegame
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* version with "new game" defaults which the player can define to their liking.
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* For some settings we override that to keep the behaviour the same as when the
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* game was saved.
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*
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* Note that there is no non-stop in here. This is because the setting could have
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* either value in TTDPatch. To convert it properly the user has to make sure the
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@ -648,9 +653,27 @@ bool AfterLoadGame()
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if (IsSavegameVersionBefore(21)) _settings_game.vehicle.train_acceleration_model = 0;
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if (IsSavegameVersionBefore(90)) _settings_game.vehicle.plane_speed = 4;
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if (IsSavegameVersionBefore(95)) _settings_game.vehicle.dynamic_engines = 0;
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if (IsSavegameVersionBefore(133)) _settings_game.vehicle.roadveh_acceleration_model = 0;
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if (IsSavegameVersionBefore(159)) _settings_game.vehicle.max_train_length = 50;
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if (IsSavegameVersionBefore(96)) _settings_game.economy.station_noise_level = false;
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if (IsSavegameVersionBefore(133)) {
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_settings_game.vehicle.roadveh_acceleration_model = 0;
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_settings_game.vehicle.train_slope_steepness = 3;
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}
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if (IsSavegameVersionBefore(134)) _settings_game.economy.feeder_payment_share = 75;
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if (IsSavegameVersionBefore(138)) _settings_game.vehicle.plane_crashes = 2;
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if (IsSavegameVersionBefore(139)) _settings_game.vehicle.roadveh_slope_steepness = 7;
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if (IsSavegameVersionBefore(143)) _settings_game.economy.allow_town_level_crossings = true;
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if (IsSavegameVersionBefore(159)) {
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_settings_game.vehicle.max_train_length = 50;
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_settings_game.construction.max_bridge_length = 64;
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_settings_game.construction.max_tunnel_length = 64;
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}
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if (IsSavegameVersionBefore(166)) _settings_game.economy.infrastructure_maintenance = false;
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if (IsSavegameVersionBefore(183)) {
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_settings_game.linkgraph.distribution_pax = DT_MANUAL;
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_settings_game.linkgraph.distribution_mail = DT_MANUAL;
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_settings_game.linkgraph.distribution_armoured = DT_MANUAL;
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_settings_game.linkgraph.distribution_default = DT_MANUAL;
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}
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/* Load the sprites */
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GfxLoadSprites();
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