(svn r10255) -Codechange: remove some old debug code nobody was using anymore

pull/155/head
truelight 17 years ago
parent 66a136be09
commit f58ea51e2a

@ -22,10 +22,6 @@
#include "texteff.hpp"
#include "blitter/factory.hpp"
#ifdef _DEBUG
bool _dbg_screen_rect;
#endif
byte _dirkeys; ///< 1 = left, 2 = up, 4 = right, 8 = down
bool _fullscreen;
CursorVars _cursor;
@ -896,20 +892,6 @@ void DrawMouseCursor()
_cursor.dirty = false;
}
#if defined(_DEBUG)
static void DbgScreenRect(int left, int top, int right, int bottom)
{
DrawPixelInfo dp;
DrawPixelInfo *old;
old = _cur_dpi;
_cur_dpi = &dp;
dp = _screen;
GfxFillRect(left, top, right - 1, bottom - 1, rand() & 255);
_cur_dpi = old;
}
#endif
void RedrawScreenRect(int left, int top, int right, int bottom)
{
assert(right <= _screen.width && bottom <= _screen.height);
@ -923,12 +905,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
}
UndrawTextMessage();
#if defined(_DEBUG)
if (_dbg_screen_rect)
DbgScreenRect(left, top, right, bottom);
else
#endif
DrawOverlappedWindowForAll(left, top, right, bottom);
DrawOverlappedWindowForAll(left, top, right, bottom);
_video_driver->make_dirty(left, top, right - left, bottom - top);
}

@ -302,9 +302,4 @@ enum StringColorFlags {
IS_PALETTE_COLOR = 0x100, ///< color value is already a real palette color index, not an index of a StringColor
};
#ifdef _DEBUG
extern bool _dbg_screen_rect;
#endif
#endif /* GFX_H */

@ -77,10 +77,6 @@ extern "C" void HideMenuBar();
#undef Point
#undef Rect
/* Taken from ../gfx.h */
extern bool _dbg_screen_rect;
/* Subclass of NSWindow to fix genie effect and support resize events */
@interface OTTD_QuartzWindow : NSWindow
- (void)miniaturize:(id)sender;
@ -740,9 +736,6 @@ static void QZ_GameLoop()
_ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask);
_shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask);
#ifdef _DEBUG
_dbg_screen_rect = !!(_cocoa_video_data.current_mods & NSAlphaShiftKeyMask);
#endif
GameLoop();

@ -476,9 +476,6 @@ static void SdlVideoMainLoop()
_ctrl_pressed = !!(mod & KMOD_CTRL);
_shift_pressed = !!(mod & KMOD_SHIFT);
#ifdef _DEBUG
_dbg_screen_rect = !!(mod & KMOD_CAPS);
#endif
// determine which directional keys are down
_dirkeys =

@ -826,9 +826,6 @@ static void Win32GdiMainLoop()
next_tick = cur_ticks + 30;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
#ifdef _DEBUG
_dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
#endif
// determine which directional keys are down
if (_wnd.has_focus) {

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