(svn r26605) -Update from WebTranslator v3.0:

dutch - 16 changes by habell
english_AU - 17 changes by mrtux
french - 17 changes by glx
german - 20 changes by planetmaker
italian - 17 changes by lorenzodv
korean - 22 changes by telk5093
russian - 1 changes by Lone_Wolf
slovak - 11 changes by Milsa
pull/155/head
translators 10 years ago
parent 7e359e1b8d
commit f807d7f559

@ -1247,21 +1247,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Toon de populat
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Dikte van de lijnen in grafieken: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Breedte van de lijnen in de grafiek. Een dunne lijn is preciezer leesbaar, een dikke lijn is makkelijker te zien en kleuren zijn gemakkelijker herkenbaar.e lijn
STR_CONFIG_SETTING_LANDSCAPE :Landschap: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschappen definiëren basis gameplay scenario's met verschillende vracht en stadsgroei eisen. NewGRF en Game Scripts kunnen fijne instellingen hebben
STR_CONFIG_SETTING_LAND_GENERATOR :Landgenerator: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :De originele generator afhankelijk van de basis graphics set, en composeert vaste landschap vormen. TerraGenesis is een Perlin-ruis gebaseerde generator met fijnere instellingen
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Origineel
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Terrein type: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Alleen TerraGenesis) Heuvelachtigheid van het landschap
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industrie-dichtheid: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Stel in hoeveel industrieën moeten worden gegenereerd en welk niveau tijdens het spel moet worden gehandhaafd
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum afstand van de rand voor Olierafinaderijen: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Olieraffinaderijen worden alleen gebouwd nabij de kaart grens, dat is aan de kust van eiland kaarten
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Sneeuwhoogte: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Instellen op welke hoogte de sneeuw begint in sub-arctische landschap. Sneeuw heeft ook invloed op de industrie generatie en stadsgroei eisen
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ruwheid van het terrein (alleen TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Alleen TerraGenesis) Kies de frequentie van de heuvels: Gladde landschappen hebben minder, meer wijdverspreide heuvels. Ruwe landschappen hebben veel heuvels, die repetitief kunnen lijken
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg glad
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Glad
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Ruig
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Erg ruig
STR_CONFIG_SETTING_VARIETY :Variëteit distributie: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Alleen TerraGenesis) Controleer of de kaart zowel bergachtige als vlakke gebieden bevat. Aangezien dit alleen de kaart platter maakt, moeten andere instellingen worden ingesteld op bergachtige
STR_CONFIG_SETTING_RIVER_AMOUNT :Hoeveelheid rivieren: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Kies hoeveel rivieren er gegenereerd worden
STR_CONFIG_SETTING_TREE_PLACER :Algoritme voor plaatsing van bomen: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Kies de verdeling van de bomen op de kaart: 'Origineel' plant bomen gelijkmatig verspreid, 'verbeterde' plant in groepen
STR_CONFIG_SETTING_TREE_PLACER_NONE :Geen
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Origineel
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Verbeterd
STR_CONFIG_SETTING_ROAD_SIDE :Wegvoertuigen: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Kies de rij zijde
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Draaiing van hoogtekaart: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Tegen de klok in
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Met de klok mee

@ -1247,21 +1247,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Display the pop
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Thickness of lines in graphs: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Width of the line in the graphs. A thin line is more precisely readable, a thicker line is easier to see and colours are easier to distinguish
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
STR_CONFIG_SETTING_LAND_GENERATOR :Land generator: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :The original generator depends on the base graphics set, and composes fixed landscape shapes. TerraGenesis is a Perlin noise based generator with finer control settings
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Terrain type: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Hilliness of the landscape
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industry density: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Set how many industries should be generated and what level should be maintained during the game
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximum distance from edge for Oil refineries: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Oil refineries are only constructed near the map border, that is at the coast for island maps
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snow line height: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain (TerraGenesis only) : {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Control at what height snow starts in sub-arctic landscape. Snow also affects industry generation and town growth requirements
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Roughness of terrain: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choose the frequency of hills: Smooth landscapes have fewer, more wide-spread hills. Rough landscapes have many hills, which may look repetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Very Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Smooth
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rough
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Very Rough
STR_CONFIG_SETTING_VARIETY :Variety distribution: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
STR_CONFIG_SETTING_TREE_PLACER_NONE :None
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Improved
STR_CONFIG_SETTING_ROAD_SIDE :Road vehicles: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choose the driving side
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Heightmap rotation: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Counter clockwise
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Clockwise

@ -1248,21 +1248,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Afficher la pop
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Épaisseur des lignes dans les graphiques{NBSP}: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Épaisseur de la ligne dans les graphiques. Une ligne fine est lisible plus précisément, une ligne épaisse est plus facile à voir et les couleurs sont plus facile à distinguer
STR_CONFIG_SETTING_LANDSCAPE :Paysage{NBSP}: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Les paysages définissent les scénarios de jouabilité classique avec différentes marchandises et exigences pour la croissance des villes. Les NewGRFs et les scripts de jeux autorisent cependant un contrôle plus fin
STR_CONFIG_SETTING_LAND_GENERATOR :Générateur de terrain{NBSP}: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Le générateur original dépend des graphiques de base, et compose des zones de paysage fixes. TerraGenesis est un générateur basé sur le bruit de Perlin avec des paramètres de contrôle plus fins
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Type de terrain{NBSP}: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(TerraGenesis only) Vallonnement du paysage
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densité des industries{NBSP}: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Définit combien d'industries doivent être générée et quel niveau doit être maintenu pendant la partie
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distance maximum depuis les bords pour les raffineries{NBSP}: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Les raffineries pétrolières ne sont construites que près du bord de la carte, ou sur la côte pour les cartes d'îles.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altitude d'enneigement{NBSP}: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rugosité du terrain (TerraGenesis seulement){NBSP}: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Contrôle à quelle altitude la neige commence dans le climat sub-arctique.La neige affecte aussi la génération des industries et les exigences pour la croissance des villes
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rugosité du terrain{NBSP}: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(TerraGenesis only) Choisir la fréquence des collines{NBSP}: Les paysages doux ont des collines moins nombreuses et plus éloignées. Les paysages rudes ont beaucoup de collines, ce qui peut sembler répétitif
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Très lisse
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Lisse
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rugueux
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Très rugueux
STR_CONFIG_SETTING_VARIETY :Distribution de variété{NBSP}: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis seulement) Contrôle si la carte contient à la fois de la montagne et du terrain plat. Comme cela rend seulement la carte plus plate, les autres paramètres doivent être définis sur montagneux
STR_CONFIG_SETTING_RIVER_AMOUNT :Quantité de rivières{NBSP}: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choisir combien de rivières générer
STR_CONFIG_SETTING_TREE_PLACER :Algorithme de placement des arbres{NBSP}: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choisir la distribution des arbres sur la carte{NBSP}: 'Original' répartit les arbres uniformément, 'Amélioré' les plante en groupes
STR_CONFIG_SETTING_TREE_PLACER_NONE :Aucun
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Amélioré
STR_CONFIG_SETTING_ROAD_SIDE :Véhicules routiers{NBSP}: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Choisir le côté de circulation
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotation de la carte d'altitude{NBSP}: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Anti-horaire
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Horaire

@ -1248,21 +1248,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Zeige die Einwo
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Linienstärke in Diagrammen: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Strichdicke der Linien in Diagrammen. Dünnere Linien sind genauer ablesbar, dickere Linien sind besser sichtbar und erlauben es, Farben leichter zu unterscheiden
STR_CONFIG_SETTING_LANDSCAPE :Landschaftstyp: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaftstype definiert grundlegende Spielscenarien in Bezug auf verfügbare Fracht und Wachstumsvoraussetzungen für Städte. NewGRFs und Spielskripte erlauben weitgehendere Kontrolle dieser Parameter
STR_CONFIG_SETTING_LAND_GENERATOR :Algorithmus zur Landschaftserzeugung: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Der orginale Generator hängt von den verwendeten Basisgrafiken ab und setzt vorgefertigte Landschaftsformen zusammen. terraGenesis ist ein auf Perlinrauschen basierter Generator mit erweiterten Einstellmöglichkeiten
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Landschaftstyp: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(nur TerraGenesis) Hügeligkeit der Landschaft
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Industriedichte: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Wähle wieviele Industrien generiert werden sollen und welche Anzahl während des Spiels angestrebt wird zu erhalten
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximalabstand vom Kartenrand für Ölraffinerien: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Ölraffinerien werden nur in der Nähe des Kartenrands gebaut, bei inselreichen Karten nahe der Küste
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Schneegrenze auf: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rauheit (nur TerraGenesis): {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Wähle die Höhe der Schneefallgrenze im subarktischen Klima. Schnee beeinflusst auch die Platzierung von Industrien und Voraussetzungen für Städtewachstum
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Rauheit des Geländes: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(nur TerraGenesis) Wähle die Häufigkeit von Hügeln: Rollende Landschaften haben wenige, weit verteilte Hügel. Zerklüftete Landschaften haben viele Hügel, was wiederum sich wiederholend aussehen kann
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Sehr eben
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Eben
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Rau
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Sehr rau
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :zerklüftet
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Sehr zerklüftet
STR_CONFIG_SETTING_VARIETY :Größe der Geländeformen: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(nur TerraGenesis) Beinflusst, ob die Karte sowohl bergige als auch ebene Gegenden enthält. Weil dieses die Karte nur ebener macht, sollten andere Einstellungen auf bergig gesetzt werden
STR_CONFIG_SETTING_RIVER_AMOUNT :Anzahl Flüsse: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Wähle die Anzahl zu erzeugender Flüsse
STR_CONFIG_SETTING_TREE_PLACER :Algorithmus zur Baumplatzierung: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Wähle die Verteilung der Bäume auf der Karte: 'Original' pflanzt die Bäume gleichmäßig verteilt, 'Verbessert' pflanzt sie in Gruppen
STR_CONFIG_SETTING_TREE_PLACER_NONE :Keiner
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Original
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Verbessert
STR_CONFIG_SETTING_ROAD_SIDE :Straßenfahrzeuge: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Die Seite des Straßenverkehrs auswählen
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Drehung der Reliefkarte: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Nach links
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Nach rechts
@ -3795,7 +3811,7 @@ STR_TIMETABLE_TOOLTIP :{BLACK}Fahrplan
STR_TIMETABLE_NO_TRAVEL :Nicht unterwegs
STR_TIMETABLE_NOT_TIMETABLEABLE :Unterwegs (automatisch; Fahrplan abhängig vom nächsten manuellen Auftrag)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :Unterwegs (ohne Fahrplan)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Fahrt mit höchstens {2:VELOCITY} (ohne Fahrplan)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Fahrt (ohne Fahrplan) mit höchstens {2:VELOCITY}
STR_TIMETABLE_TRAVEL_FOR :{STRING} unterwegs
STR_TIMETABLE_TRAVEL_FOR_SPEED :Fahrt zu {STRING} mit höchstens {VELOCITY}
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Fahre ({STRING}, ohne Fahrplan)

@ -1271,21 +1271,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Mosta la popola
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Spessore delle linee nei grafici: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Larghezza delle linee nei grafici. Le linee sottili sono più leggibili, quelle più spesse sono più facili da vedere e i colori più facili da distinguere
STR_CONFIG_SETTING_LANDSCAPE :Paesaggio: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :I paesaggi definiscono scenari di gioco di base che differiscono per i carichi disponibili e per i requisiti di crescita delle città. NewGRF e Script offrono tuttavia un controllo più fine su questi aspetti
STR_CONFIG_SETTING_LAND_GENERATOR :Generatore terreno: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :Il generatore originale dipende dal pacchetto grafico di base e si limita a comporre insieme frammenti di paesaggio di forma fissa. TerraGenesis è un generatore basato sul Rumore di Perlin che offre impostazioni più fini
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Originale
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Tipo di terreno: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(Solo TerraGenesis) Tipo di dislivelli presenti nel paesaggio
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densità delle industrie: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Determina quante industrie sono generate e attorno a quale livello sono mantenute nel corso della partita
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Massima distanza delle raffinerie dal bordo della mappa: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Le raffinerie sono costruite solo vicino ai bordi della mappa, ovvero sulla costa nel caso di mappe insulari
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Altezza delle nevi perenni: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregolarità del terreno (solo TerraGenesis): {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Determina la quota alla quale appare la neve nei paesaggi sub-artici. La neve ha anche l'effetto di influenzare la generazione delle industrie e i requisiti per la crescita delle città
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Irregolarità del terreno: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(Solo TerraGenesis) Seleziona la frequenza delle colline. I paesaggi morbidi presentano poche colline di forma allargata. I paesaggi accidentati hanno molte colline, che potrebbero apparire ripetitive
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Molto morbido
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Morbido
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Accidentato
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Molto accidentato
STR_CONFIG_SETTING_VARIETY :Varietà del terreno: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(Solo TerraGenesis) Determina in quale misura la mappa affianca aree montuose ed aree pianeggianti. Poiché questa impostazione ha l'effetto di rendere la mappa più pianeggiante, le altre impostazioni dovrebbero essere impostate per un terreno montuoso
STR_CONFIG_SETTING_RIVER_AMOUNT :Quantità di fiumi: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Seleziona la quantità di fiumi generati
STR_CONFIG_SETTING_TREE_PLACER :Algoritmo di piazzamento degli alberi: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Seleziona la modalità di distribuzione degli alberi sulla mappa: 'Originale' pianta gli alberi spargendoli in modo uniforme, 'Migliorato' li pianta in gruppi
STR_CONFIG_SETTING_TREE_PLACER_NONE :Nessuno
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Originale
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Migliorato
STR_CONFIG_SETTING_ROAD_SIDE :Automezzi: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Seleziona il lato di guida
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Rotazione heightmap: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Antioraria
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Oraria

@ -1248,21 +1248,37 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :도시 이름
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :그래프 선의 두께: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :그래프의 선 두께를 설정합니다. 얇으면 자세히 볼 수 있고, 두꺼우면 눈에 확 들어오며 색상을 분간하기가 편해집니다.
STR_CONFIG_SETTING_LANDSCAPE :지형: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :지형에 따라 화물과 도시 성장 요구 조건이 다른 게임 플레이 시나리오가 만들어집니다. NewGRF과 게임 스크립트를 통해 세밀한 조절이 가능합니다.
STR_CONFIG_SETTING_LAND_GENERATOR :지형 만들기: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_HELPTEXT :오리지널 모드는 기본 그래픽 세트에 따라 다른 지형을 생성하며, 단조로운 지형을 구성합니다. 천지창조는 개선된 제어 설정을 가진 생성기로 만들어진 임의 지형(펄린 노이즈)을 구성합니다.
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :오리지널
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :천지창조
STR_CONFIG_SETTING_TERRAIN_TYPE :지형 종류: {STRING}
STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT :(천지창조 전용) 지형의 언덕 모양을 결정합니다.
STR_CONFIG_SETTING_INDUSTRY_DENSITY :산업시설 수: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :게임을 플레이하는 동안 얼마나 많은 산업시설이 생성되고 유지되어야 할 지를 설정합니다.
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :정유 공장의 최대 건설 범위: 지도 맨 끝에서부터 {STRING} 이내
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :정유 공장은 지도의 동서남북 끝 경계 근처에만 건설할 수 있습니다.
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :설선 고도: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :아한대 기후의 설선 고도를 조절합니다. 눈은 산업시설의 생성과 도시 성장에 영향을 미칩니다.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :지형의 거친 정도 ('천지창조' 전용): {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(천지창조 전용) 언덕의 빈도수를 선택합니다. 평탄한 지형은 개수가 적고 넓게 퍼진 언덕을 만듭니다. 거친 지형은 똑같아 보일 수 있는 많은 언덕이 생기게 됩니다.
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :매우 부드럽게
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :부드럽게
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :거칠게
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :매우 거칠게
STR_CONFIG_SETTING_VARIETY :산세 험준도: {STRING}
STR_CONFIG_SETTING_VARIETY_HELPTEXT :(천지창조 전용) 지도가 산지와 평지를 모두 갖도록 만들 것인 지를 결정합니다. 이 옵션은 지형을 더 평평하게 만드므로, 다른 옵션은 '산'으로 설정하시기 바랍니다.
STR_CONFIG_SETTING_RIVER_AMOUNT :강의 양: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :강을 얼마나 만들지 선택하십시오.
STR_CONFIG_SETTING_TREE_PLACER :나무 배치 알고리즘: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :지도의 나무 분포 형식을 선택하십시오. '오리지널'을 선택하면 나무가 고르게 분포되고, '향상됨'을 선택하면 나무가 군락을 이루게 됩니다.
STR_CONFIG_SETTING_TREE_PLACER_NONE :없음
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :오리지널
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :향상됨
STR_CONFIG_SETTING_ROAD_SIDE :자동차/전차: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :통행방향을 선택하세요.
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :높이맵 회전: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :반시계방향
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :시계방향
@ -1557,7 +1573,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"균형"은 A
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :우편에 대한 분배 형식: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"균형"은 A역에서 B역으로 가려는 우편물의 수가 B에서 A로 가려는 우편물의 수와 비슷하다는 뜻입니다. "불균형"은 우편물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 우편물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :장갑 화물에 대한 분배 형식: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :장갑 화물은 온대 기후의 귀금속, 아열대 기후의 다이아몬드 또는 대 기후의 금을 말합니다. NewGRF을 사용하면 달라질 수 있습니다. "균형"은 A역에서 B역으로 가려는 화물의 수가 B에서 A로 가려는 화물의 수와 비슷하다는 뜻입니다. "불균형"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 대 기후에서는 균형으로 설정하면 은행이 금광으로 금을 보내지 않으려 하기 때문에 불균형이나 수동으로 설정하는 것을 추천합니다. 온대 기후나 아열대 기후에서는 은행이 일부 적재한 귀금속을 원래 은행으로 보내려고 하기 때문에 균형을 선택해도 됩니다.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :장갑 화물은 온대 기후의 귀금속, 아열대 기후의 다이아몬드 또는 아한대 기후의 금을 말합니다. NewGRF을 사용하면 달라질 수 있습니다. "균형"은 A역에서 B역으로 가려는 화물의 수가 B에서 A로 가려는 화물의 수와 비슷하다는 뜻입니다. "불균형"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 아한대 기후에서는 균형으로 설정하면 은행이 금광으로 금을 보내지 않으려 하기 때문에 불균형이나 수동으로 설정하는 것을 추천합니다. 온대 기후나 아열대 기후에서는 은행이 일부 적재한 귀금속을 원래 은행으로 보내려고 하기 때문에 균형을 선택해도 됩니다.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :다른 화물에 대한 분배 형식: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"불균형"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 특별한 이유가 없는 한, "불균형"이나 "수동"으로 설정하십시오.
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :분배 정확도: {STRING}
@ -1690,7 +1706,7 @@ STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}사용
STR_INTRO_TOOLTIP_MULTIPLAYER :{BLACK}멀티 플레이 게임을 시작합니다
STR_INTRO_TOOLTIP_TEMPERATE :{BLACK}온대 기후 선택
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}대 기후 선택
STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}아한대 기후 선택
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}아열대 기후 선택
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}장난감나라 선택
@ -1736,10 +1752,10 @@ STR_CHEAT_CHANGE_COMPANY :{LTBLUE}다음
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}마법 불도저 (산업시설, 움직이지 못하는 건물 제거): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}터널 교차 허용: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}대형 항공기가 소형 공항에서 (자주) 충돌하지 않게 함: {ORANGE}{STRING}
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :온대 기후
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :냉대 기후
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :아열대 기후
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :장난감 나라
STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE :온대 기후 지형
STR_CHEAT_SWITCH_CLIMATE_SUB_ARCTIC_LANDSCAPE :아한대 지형
STR_CHEAT_SWITCH_CLIMATE_SUB_TROPICAL_LANDSCAPE :아열대 기후 지형
STR_CHEAT_SWITCH_CLIMATE_TOYLAND_LANDSCAPE :장난감나라 지형
STR_CHEAT_CHANGE_DATE :{LTBLUE}날짜 변경: {ORANGE}{DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}현재의 연도를 변경
STR_CHEAT_SETUP_PROD :{LTBLUE}1차 산업시설 생산량 조절 허용: {ORANGE}{STRING}

@ -1405,7 +1405,7 @@ STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Максимальное расстояние от края карты до нефтезаводов: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Нефтеперерабатывающие заводы всегда строятся у краёв карты или на берегах островов, находящихся недалеко от края
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Высота снеговой линии: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Неровность земли (только для TerraGenesis): {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Неровность ландшафта: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Очень гладкий
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Гладкий
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Грубый

@ -1315,21 +1315,31 @@ STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Zobrazí popul
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Hrúbka čiar v grafe: {STRING}
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Hrúbka čiar v grafe. Tenké čiary sú presnejšie, hrubšie zase lepšie viditeľné.
STR_CONFIG_SETTING_LANDSCAPE :Krajina: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR :Generátor uzemia: {STRING}
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Pôvodný
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_SETTING_TERRAIN_TYPE :Typ terénu: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY :Hustota priemyslu: {STRING}
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Nastavte, koľko má byť vygenerovaného priemyslu a aká úroveň by mala byť zachovaná v priebehu hry
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maximálna vzdialenosť od okrajov mapy pre rafinérie: {STRING}
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Rafinérie ropy sú vybudované len na okrajoch mapy, tzn na pobreží pri ostrovných mapách
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Úroveň čiary snehu: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Určuje v akej výške začína sneh v subarktickej krajine. Sneh tiež ovplyvňuje generáciu priemyslu a požiadaviek rastu mesta
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Členitosť terénu (len pre TerraGenesis) : {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Veľmi rovný
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Rovný
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Členitý
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Veľmi členitý
STR_CONFIG_SETTING_RIVER_AMOUNT :Množstvo riek: {STRING}
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Vyberte koľko riek sa má generovať
STR_CONFIG_SETTING_TREE_PLACER :Algoritmus umiestňovania stromov: {STRING}
STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Vyberte rozloženie stromov na mape: 'Pôvodné' - stromy budú rovnomerne rozptýlené, 'Zdokonalené' - budú v skupinách
STR_CONFIG_SETTING_TREE_PLACER_NONE :Žiadny
STR_CONFIG_SETTING_TREE_PLACER_ORIGINAL :Pôvodný
STR_CONFIG_SETTING_TREE_PLACER_IMPROVED :Vylepšený
STR_CONFIG_SETTING_ROAD_SIDE :Cestné vozidlá: {STRING}
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Vyberte jazdnú stranu
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Orientácia výškovej mapy: {STRING}
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Proti smeru hodinových ručičiek
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :V smere hodinových ručičiek
@ -3866,6 +3876,7 @@ STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :Cestovanie nana
STR_TIMETABLE_TRAVEL_FOR :Cesta do {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED :Cestovanie na {STRING} s {VELOCITY}
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :Cesta ({STRING}, nerozvrhnuté)
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :Cesta (for {STRING}, nerozvrhnuté) pri najviac {VELOCITY}
STR_TIMETABLE_STAY_FOR_ESTIMATED :(prestávka {STRING}, nerozvrhnuté)
STR_TIMETABLE_AND_TRAVEL_FOR_ESTIMATED :(cesta {STRING}, nerozvrhnuté)
STR_TIMETABLE_STAY_FOR :prestávka {STRING}

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