(svn r5101) Add a function to convert an axis and a flag for north/south into a DiagDirection. Use it for bridge ramps and ship depots

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 18 years ago
parent 479317b1eb
commit fa74002356

@ -78,10 +78,7 @@ static inline uint GetBridgeType(TileIndex t)
*/
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
{
/* Heavy wizardry to convert the X/Y (bit 0) + N/S (bit 5) encoding of
* bridges to a DiagDirection
*/
return (DiagDirection)((6 - (_m[t].m5 >> 4 & 2) - (_m[t].m5 & 1)) % 4);
return ReverseDiagDir(XYNSToDiagDir((Axis)GB(_m[t].m5, 0, 1), GB(_m[t].m5, 5, 1)));
}

@ -12,6 +12,7 @@
#include "road_map.h"
#include "tile.h"
#include "variables.h"
#include "water_map.h"
struct Depot {
TileIndex xy;
@ -98,20 +99,11 @@ static inline DiagDirection GetDepotDirection(TileIndex tile, TransportType type
{
assert(IsTileDepotType(tile, type));
switch (type)
{
case TRANSPORT_RAIL: return GetRailDepotDirection(tile);
case TRANSPORT_ROAD: return GetRoadDepotDirection(tile);
case TRANSPORT_WATER:
/* Water is stubborn, it stores the directions in a different order. */
switch (GB(_m[tile].m5, 0, 2)) {
case 0: return DIAGDIR_NE;
case 1: return DIAGDIR_SW;
case 2: return DIAGDIR_NW;
case 3: return DIAGDIR_SE;
}
default:
return INVALID_DIAGDIR; /* Not reached */
switch (type) {
case TRANSPORT_RAIL: return GetRailDepotDirection(tile);
case TRANSPORT_ROAD: return GetRoadDepotDirection(tile);
case TRANSPORT_WATER: return GetShipDepotDirection(tile);
default: return INVALID_DIAGDIR; /* Not reached */
}
}

@ -113,6 +113,16 @@ static inline DiagDirection AxisToDiagDir(Axis a)
return (DiagDirection)(2 - a);
}
/**
* Convert an axis and a flag for north/south into a DiagDirection
* @param ns north -> 0, south -> 1
*/
static inline DiagDirection XYNSToDiagDir(Axis xy, uint ns)
{
return (DiagDirection)(xy * 3 ^ ns * 2);
}
static inline bool IsValidDiagDirection(DiagDirection d)
{
return d < DIAGDIR_END;

@ -1989,7 +1989,7 @@ Trackdir GetVehicleTrackdir(const Vehicle* v)
case VEH_Ship:
if (v->u.ship.state == 0x80) /* Inside a depot? */
/* We'll assume the ship is facing outwards */
return DiagdirToDiagTrackdir(GetDepotDirection(v->tile, TRANSPORT_WATER)); /* Ship in depot */
return DiagdirToDiagTrackdir(GetShipDepotDirection(v->tile));
return TrackDirectionToTrackdir(FIND_FIRST_BIT(v->u.ship.state),v->direction);

@ -63,6 +63,11 @@ static inline Axis GetShipDepotAxis(TileIndex t)
return (Axis)GB(_m[t].m5, 1, 1);
}
static inline DiagDirection GetShipDepotDirection(TileIndex t)
{
return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1));
}
static inline DiagDirection GetLockDirection(TileIndex t)
{
return (DiagDirection)GB(_m[t].m5, 0, 2);

Loading…
Cancel
Save