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@ -517,7 +517,7 @@ static const SpriteGroup *StationResolveReal(const ResolverObject *object, const
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}
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static void NewStationResolver(ResolverObject *res, const StationSpec *statspec, const BaseStation *st, TileIndex tile)
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static void NewStationResolver(ResolverObject *res, const StationSpec *statspec, BaseStation *st, TileIndex tile)
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{
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res->GetRandomBits = StationGetRandomBits;
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res->GetTriggers = StationGetTriggers;
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@ -585,7 +585,7 @@ static const SpriteGroup *ResolveStation(ResolverObject *object)
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* @param var10 Value to put in variable 10; normally 0; 1 when resolving the groundsprite and SSF_SEPARATE_GROUND is set.
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* @return First sprite of the Action 1 spriteset ot use, minus an offset of 0x42D to accommodate for weird NewGRF specs.
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*/
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SpriteID GetCustomStationRelocation(const StationSpec *statspec, const BaseStation *st, TileIndex tile, uint32 var10)
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SpriteID GetCustomStationRelocation(const StationSpec *statspec, BaseStation *st, TileIndex tile, uint32 var10)
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{
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const SpriteGroup *group;
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ResolverObject object;
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@ -607,7 +607,7 @@ SpriteID GetCustomStationRelocation(const StationSpec *statspec, const BaseStati
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* @param edge_info Information about northern tile edges; whether they need foundations or merge into adjacent tile's foundations.
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* @return First sprite of a set of foundation sprites for various slopes.
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*/
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SpriteID GetCustomStationFoundationRelocation(const StationSpec *statspec, const BaseStation *st, TileIndex tile, uint layout, uint edge_info)
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SpriteID GetCustomStationFoundationRelocation(const StationSpec *statspec, BaseStation *st, TileIndex tile, uint layout, uint edge_info)
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{
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const SpriteGroup *group;
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ResolverObject object;
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