(svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo.

pull/155/head
Darkvater 18 years ago
parent 41f4c473da
commit fb48c3b4aa

@ -1654,6 +1654,9 @@ void DrawMouseCursor(void)
int w;
int h;
/* Redraw mouse cursor but only when it's inside the window */
if (!_cursor.in_window) return;
// Don't draw the mouse cursor if it's already drawn
if (_cursor.visible) {
if (!_cursor.dirty) return;

23
gfx.h

@ -21,17 +21,18 @@ struct DrawPixelInfo {
typedef struct CursorVars {
Point pos, size, offs, delta;
Point draw_pos, draw_size;
CursorID sprite;
int wheel; // mouse wheel movement
const CursorID *animate_list, *animate_cur;
uint animate_timeout;
bool visible;
bool dirty;
bool fix_at;
Point pos, size, offs, delta; ///< position, size, offset from top-left, and movement
Point draw_pos, draw_size; ///< position and size bounding-box for drawing
CursorID sprite; ///< current image of cursor
int wheel; ///< mouse wheel movement
const CursorID *animate_list, *animate_cur; ///< in case of animated cursor, list of frames
uint animate_timeout; ///< current frame in list of animated cursor
bool visible; ///< cursor is visible
bool dirty; ///< the rect occupied by the mouse is dirty (redraw)
bool fix_at; ///< mouse is moving, but cursor is not (used for scrolling)
bool in_window; ///< mouse inside this window, determines drawing logic
} CursorVars;

@ -450,6 +450,7 @@ int ttd_main(int argc, char* argv[])
// initialize the ingame console
IConsoleInit();
_cursor.in_window = true;
InitializeGUI();
IConsoleCmdExec("exec scripts/autoexec.scr 0");

@ -345,6 +345,15 @@ static int PollEvent(void)
}
break;
case SDL_ACTIVEEVENT:
if (ev.active.gain == 1) // mouse entered the window, enable cursor
_cursor.in_window = true;
else if (ev.active.gain == 0) {
UndrawMouseCursor(); // mouse left the window, undraw cursor
_cursor.in_window = false;
}
break;
case SDL_QUIT:
// do not ask to quit on the main screen
if (_game_mode != GM_MENU) {

@ -184,9 +184,40 @@ int RedrawScreenDebug(void)
}
#endif
/* Windows 95 will not have a WM_MOUSELEAVE message, so define it if
* needed. There is no such event as WM_MOUSEENTER, we just made this up :) */
#define WM_MOUSEENTER WM_USER + 1
#if !defined(WM_MOUSELEAVE)
#define WM_MOUSELEAVE 0x02A3
#endif
#define TID_POLLMOUSE 1
#define MOUSE_POLL_DELAY 75
static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD time)
{
RECT rc;
POINT pt;
/* Get the rectangle of our window and translate it to screen coordinates.
* Compare this with the current screen coordinates of the mouse and if it
* falls outside of the area or our window we have left the window. */
GetClientRect(hwnd, &rc);
MapWindowPoints(hwnd, HWND_DESKTOP, (LPPOINT)&rc, 2);
GetCursorPos(&pt);
if (!PtInRect(&rc, pt) || (WindowFromPoint(pt) != hwnd)) {
KillTimer(hwnd, event);
PostMessage(hwnd, WM_MOUSELEAVE, 0, 0L);
}
}
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_CREATE:
SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
break;
case WM_PAINT: {
PAINTSTRUCT ps;
HDC dc,dc2;
@ -259,11 +290,33 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
_right_button_down = false;
return 0;
case WM_MOUSEENTER:
printf("enter\n");
_cursor.in_window = true;
DrawMouseCursor();
break;
case WM_MOUSELEAVE:
printf("enter\n");
UndrawMouseCursor();
_cursor.in_window = false;
break;
case WM_MOUSEMOVE: {
int x = (int16)LOWORD(lParam);
int y = (int16)HIWORD(lParam);
POINT pt;
/* If the mouse was not in the window and it has moved it means it has
* come into the window, so send a WM_MOUSEENTER message. Also start
* tracking the mouse for exiting the window */
if (!_cursor.in_window) {
_cursor.in_window = true;
SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
if (hwnd != GetCapture()) PostMessage(hwnd, WM_MOUSEENTER, 0, 0L);
}
if (_wnd.double_size) {
x /= 2;
y /= 2;

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