Fix: change all Company planes on paint, not only the first that needs changing

Otherwise it can take a few OnPaint() calls before all planes are
set correctly when switching companies.
pull/217/head
Patric Stout 3 years ago committed by Patric Stout
parent dff7ee8e1c
commit fc474b02fa

@ -2294,7 +2294,7 @@ struct CompanyWindow : Window
if (plane != wi->shown_plane) {
wi->SetDisplayedPlane(plane);
this->InvalidateData();
return;
reinit = true;
}
/* Build HQ button handling. */
@ -2302,8 +2302,7 @@ struct CompanyWindow : Window
wi = this->GetWidget<NWidgetStacked>(WID_C_SELECT_VIEW_BUILD_HQ);
if (plane != wi->shown_plane) {
wi->SetDisplayedPlane(plane);
this->SetDirty();
return;
reinit = true;
}
this->SetWidgetDisabledState(WID_C_VIEW_HQ, c->location_of_HQ == INVALID_TILE);
@ -2313,8 +2312,7 @@ struct CompanyWindow : Window
wi = this->GetWidget<NWidgetStacked>(WID_C_SELECT_RELOCATE);
if (plane != wi->shown_plane) {
wi->SetDisplayedPlane(plane);
this->SetDirty();
return;
reinit = true;
}
/* Owners of company */

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