(svn r13018) -Codechange: make a class of the LandInfo Window.

pull/155/head
rubidium 16 years ago
parent b4968c6bea
commit fc47683a0b

@ -56,28 +56,6 @@ SaveLoadDialogMode _saveload_mode;
static bool _fios_path_changed;
static bool _savegame_sort_dirty;
enum {
LAND_INFO_LINES = 7,
LAND_INFO_LINE_BUFF_SIZE = 512,
};
static char _landinfo_data[LAND_INFO_LINES][LAND_INFO_LINE_BUFF_SIZE];
static void LandInfoWndProc(Window *w, WindowEvent *e)
{
if (e->event == WE_PAINT) {
DrawWindowWidgets(w);
DoDrawStringCentered(140, 16, _landinfo_data[0], TC_LIGHT_BLUE);
DoDrawStringCentered(140, 27, _landinfo_data[1], TC_FROMSTRING);
DoDrawStringCentered(140, 38, _landinfo_data[2], TC_FROMSTRING);
DoDrawStringCentered(140, 49, _landinfo_data[3], TC_FROMSTRING);
DoDrawStringCentered(140, 60, _landinfo_data[4], TC_FROMSTRING);
if (_landinfo_data[5][0] != '\0') DrawStringMultiCenter(140, 76, BindCString(_landinfo_data[5]), w->width - 4);
if (_landinfo_data[6][0] != '\0') DoDrawStringCentered(140, 71, _landinfo_data[6], TC_FROMSTRING);
}
}
static const Widget _land_info_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 279, 0, 13, STR_01A3_LAND_AREA_INFORMATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
@ -90,105 +68,131 @@ static const WindowDesc _land_info_desc = {
WC_LAND_INFO, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_land_info_widgets,
LandInfoWndProc
NULL
};
static void Place_LandInfo(TileIndex tile)
{
DeleteWindowById(WC_LAND_INFO, 0);
class LandInfoWindow : public Window {
enum {
LAND_INFO_LINES = 7,
LAND_INFO_LINE_BUFF_SIZE = 512,
};
new Window(&_land_info_desc);
public:
char landinfo_data[LAND_INFO_LINES][LAND_INFO_LINE_BUFF_SIZE];
Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST);
Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
virtual void HandleWindowEvent(WindowEvent *e)
{
if (e->event != WE_PAINT) return;
Money old_money = p->player_money;
p->player_money = INT64_MAX;
CommandCost costclear = DoCommand(tile, 0, 0, 0, CMD_LANDSCAPE_CLEAR);
p->player_money = old_money;
DrawWindowWidgets(this);
/* Because build_date is not set yet in every TileDesc, we make sure it is empty */
TileDesc td;
AcceptedCargo ac;
DoDrawStringCentered(140, 16, this->landinfo_data[0], TC_LIGHT_BLUE);
DoDrawStringCentered(140, 27, this->landinfo_data[1], TC_FROMSTRING);
DoDrawStringCentered(140, 38, this->landinfo_data[2], TC_FROMSTRING);
DoDrawStringCentered(140, 49, this->landinfo_data[3], TC_FROMSTRING);
DoDrawStringCentered(140, 60, this->landinfo_data[4], TC_FROMSTRING);
if (!StrEmpty(this->landinfo_data[5])) DrawStringMultiCenter(140, 76, BindCString(this->landinfo_data[5]), this->width - 4);
if (!StrEmpty(this->landinfo_data[6])) DoDrawStringCentered(140, 71, this->landinfo_data[6], TC_FROMSTRING);
}
td.build_date = 0;
GetAcceptedCargo(tile, ac);
GetTileDesc(tile, &td);
LandInfoWindow(TileIndex tile) : Window(&_land_info_desc) {
Player *p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : PLAYER_FIRST);
Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority);
SetDParam(0, td.dparam[0]);
GetString(_landinfo_data[0], td.str, lastof(_landinfo_data[0]));
Money old_money = p->player_money;
p->player_money = INT64_MAX;
CommandCost costclear = DoCommand(tile, 0, 0, 0, CMD_LANDSCAPE_CLEAR);
p->player_money = old_money;
SetDParam(0, STR_01A6_N_A);
if (td.owner != OWNER_NONE && td.owner != OWNER_WATER) GetNameOfOwner(td.owner, tile);
GetString(_landinfo_data[1], STR_01A7_OWNER, lastof(_landinfo_data[1]));
/* Because build_date is not set yet in every TileDesc, we make sure it is empty */
TileDesc td;
AcceptedCargo ac;
StringID str = STR_01A4_COST_TO_CLEAR_N_A;
if (CmdSucceeded(costclear)) {
SetDParam(0, costclear.GetCost());
str = STR_01A5_COST_TO_CLEAR;
}
GetString(_landinfo_data[2], str, lastof(_landinfo_data[2]));
snprintf(_userstring, lengthof(_userstring), "0x%.4X", tile);
SetDParam(0, TileX(tile));
SetDParam(1, TileY(tile));
SetDParam(2, TileHeight(tile));
SetDParam(3, STR_SPEC_USERSTRING);
GetString(_landinfo_data[3], STR_LANDINFO_COORDS, lastof(_landinfo_data[3]));
SetDParam(0, STR_01A9_NONE);
if (t != NULL && t->IsValid()) {
SetDParam(0, STR_TOWN);
SetDParam(1, t->index);
}
GetString(_landinfo_data[4], STR_01A8_LOCAL_AUTHORITY, lastof(_landinfo_data[4]));
td.build_date = 0;
GetAcceptedCargo(tile, ac);
GetTileDesc(tile, &td);
char *strp = GetString(_landinfo_data[5], STR_01CE_CARGO_ACCEPTED, lastof(_landinfo_data[5]));
bool found = false;
SetDParam(0, td.dparam[0]);
GetString(this->landinfo_data[0], td.str, lastof(this->landinfo_data[0]));
for (CargoID i = 0; i < NUM_CARGO; ++i) {
if (ac[i] > 0) {
/* Add a comma between each item. */
if (found) {
*strp++ = ',';
*strp++ = ' ';
}
found = true;
SetDParam(0, STR_01A6_N_A);
if (td.owner != OWNER_NONE && td.owner != OWNER_WATER) GetNameOfOwner(td.owner, tile);
GetString(this->landinfo_data[1], STR_01A7_OWNER, lastof(this->landinfo_data[1]));
/* If the accepted value is less than 8, show it in 1/8:ths */
if (ac[i] < 8) {
SetDParam(0, ac[i]);
SetDParam(1, GetCargo(i)->name);
strp = GetString(strp, STR_01D1_8, lastof(_landinfo_data[5]));
} else {
strp = GetString(strp, GetCargo(i)->name, lastof(_landinfo_data[5]));
StringID str = STR_01A4_COST_TO_CLEAR_N_A;
if (CmdSucceeded(costclear)) {
SetDParam(0, costclear.GetCost());
str = STR_01A5_COST_TO_CLEAR;
}
GetString(this->landinfo_data[2], str, lastof(this->landinfo_data[2]));
snprintf(_userstring, lengthof(_userstring), "0x%.4X", tile);
SetDParam(0, TileX(tile));
SetDParam(1, TileY(tile));
SetDParam(2, TileHeight(tile));
SetDParam(3, STR_SPEC_USERSTRING);
GetString(this->landinfo_data[3], STR_LANDINFO_COORDS, lastof(this->landinfo_data[3]));
SetDParam(0, STR_01A9_NONE);
if (t != NULL && t->IsValid()) {
SetDParam(0, STR_TOWN);
SetDParam(1, t->index);
}
GetString(this->landinfo_data[4], STR_01A8_LOCAL_AUTHORITY, lastof(this->landinfo_data[4]));
char *strp = GetString(this->landinfo_data[5], STR_01CE_CARGO_ACCEPTED, lastof(this->landinfo_data[5]));
bool found = false;
for (CargoID i = 0; i < NUM_CARGO; ++i) {
if (ac[i] > 0) {
/* Add a comma between each item. */
if (found) {
*strp++ = ',';
*strp++ = ' ';
}
found = true;
/* If the accepted value is less than 8, show it in 1/8:ths */
if (ac[i] < 8) {
SetDParam(0, ac[i]);
SetDParam(1, GetCargo(i)->name);
strp = GetString(strp, STR_01D1_8, lastof(this->landinfo_data[5]));
} else {
strp = GetString(strp, GetCargo(i)->name, lastof(this->landinfo_data[5]));
}
}
}
}
if (!found) _landinfo_data[5][0] = '\0';
if (!found) this->landinfo_data[5][0] = '\0';
if (td.build_date != 0) {
SetDParam(0, td.build_date);
GetString(_landinfo_data[6], STR_BUILD_DATE, lastof(_landinfo_data[6]));
} else {
_landinfo_data[6][0] = '\0';
}
if (td.build_date != 0) {
SetDParam(0, td.build_date);
GetString(this->landinfo_data[6], STR_BUILD_DATE, lastof(this->landinfo_data[6]));
} else {
this->landinfo_data[6][0] = '\0';
}
#if defined(_DEBUG)
# define LANDINFOD_LEVEL 0
#else
# define LANDINFOD_LEVEL 1
#endif
DEBUG(misc, LANDINFOD_LEVEL, "TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile));
DEBUG(misc, LANDINFOD_LEVEL, "type_height = %#x", _m[tile].type_height);
DEBUG(misc, LANDINFOD_LEVEL, "m1 = %#x", _m[tile].m1);
DEBUG(misc, LANDINFOD_LEVEL, "m2 = %#x", _m[tile].m2);
DEBUG(misc, LANDINFOD_LEVEL, "m3 = %#x", _m[tile].m3);
DEBUG(misc, LANDINFOD_LEVEL, "m4 = %#x", _m[tile].m4);
DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5);
DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _m[tile].m6);
DEBUG(misc, LANDINFOD_LEVEL, "m7 = %#x", _me[tile].m7);
DEBUG(misc, LANDINFOD_LEVEL, "TILE: %#x (%i,%i)", tile, TileX(tile), TileY(tile));
DEBUG(misc, LANDINFOD_LEVEL, "type_height = %#x", _m[tile].type_height);
DEBUG(misc, LANDINFOD_LEVEL, "m1 = %#x", _m[tile].m1);
DEBUG(misc, LANDINFOD_LEVEL, "m2 = %#x", _m[tile].m2);
DEBUG(misc, LANDINFOD_LEVEL, "m3 = %#x", _m[tile].m3);
DEBUG(misc, LANDINFOD_LEVEL, "m4 = %#x", _m[tile].m4);
DEBUG(misc, LANDINFOD_LEVEL, "m5 = %#x", _m[tile].m5);
DEBUG(misc, LANDINFOD_LEVEL, "m6 = %#x", _m[tile].m6);
DEBUG(misc, LANDINFOD_LEVEL, "m7 = %#x", _me[tile].m7);
#undef LANDINFOD_LEVEL
}
};
static void Place_LandInfo(TileIndex tile)
{
DeleteWindowById(WC_LAND_INFO, 0);
new LandInfoWindow(tile);
}
void PlaceLandBlockInfo()

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