(svn r21976) -Doc: Document several crash handling functions.

pull/155/head
alberth 13 years ago
parent 447f3dbe2c
commit fe71cbfc8b

@ -90,7 +90,7 @@ struct RoadVehicle : public GroundVehicle<RoadVehicle, VEH_ROAD> {
uint16 blocked_ctr;
byte overtaking; ///< Set to #RVSB_DRIVE_SIDE when overtaking, otherwise 0.
byte overtaking_ctr; ///< The length of the current overtake attempt.
uint16 crashed_ctr;
uint16 crashed_ctr; ///< Animation counter when the vehicle has crashed. @see RoadVehIsCrashed
byte reverse_ctr;
RoadType roadtype;

@ -415,6 +415,10 @@ FORCEINLINE int RoadVehicle::GetCurrentMaxSpeed() const
return max_speed;
}
/**
* Delete last vehicle of a chain road vehicles.
* @param v First roadvehicle.
*/
static void DeleteLastRoadVeh(RoadVehicle *v)
{
Vehicle *u = v;
@ -441,6 +445,11 @@ static void RoadVehSetRandomDirection(RoadVehicle *v)
} while ((v = v->Next()) != NULL);
}
/**
* Road vehicle chain has crashed.
* @param v First roadvehicle.
* @return whether the chain still exists.
*/
static bool RoadVehIsCrashed(RoadVehicle *v)
{
v->crashed_ctr++;
@ -457,6 +466,12 @@ static bool RoadVehIsCrashed(RoadVehicle *v)
return true;
}
/**
* Check routine whether a road and a train vehicle have collided.
* @param v %Train vehicle to test.
* @param data Road vehicle to test.
* @return %Train vehicle if the vehicles collided, else \c NULL.
*/
static Vehicle *EnumCheckRoadVehCrashTrain(Vehicle *v, void *data)
{
const Vehicle *u = (Vehicle*)data;

@ -73,7 +73,7 @@ struct Train : public GroundVehicle<Train, VEH_TRAIN> {
/* Link between the two ends of a multiheaded engine */
Train *other_multiheaded_part;
uint16 crash_anim_pos;
uint16 crash_anim_pos; ///< Crash animation counter.
uint16 flags;
TrackBitsByte track;

@ -3299,6 +3299,10 @@ static void DeleteLastWagon(Train *v)
}
}
/**
* Rotate all vehicles of a (crashed) train chain randomly to animate the crash.
* @param v First crashed vehicle.
*/
static void ChangeTrainDirRandomly(Train *v)
{
static const DirDiff delta[] = {
@ -3319,6 +3323,11 @@ static void ChangeTrainDirRandomly(Train *v)
} while ((v = v->Next()) != NULL);
}
/**
* Handle a crashed train.
* @param v First train vehicle.
* @return %Vehicle chain still exists.
*/
static bool HandleCrashedTrain(Train *v)
{
int state = ++v->crash_anim_pos;

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