Commit Graph

45954 Commits (save_ext)
 

Author SHA1 Message Date
glx bfbe9ccc45 Fix: [AzurePipelines] run commit checker only for PRs 5 years ago
glx22 a1d028ea60 Fix: [AzurePipelines] Run commit checker only for PRs and pass it the target branch (#7356) 5 years ago
peter1138 9cb84a1bad Feature: Add road icon to road construction drop down list. 5 years ago
peter1138 9c8b7b5efc Feature: Add rail icon to rail construction drop down list. 5 years ago
peter1138 b56ea5ca27 Add: Generic drop down list string item with icon. 5 years ago
peter1138 fb35cb5ed2 Remove: Unnecessary virtual destructors on drop down list items. 5 years ago
peter1138 303cfd86a3 Remove: Unnecessary specialization of NewGRF preset list item. 5 years ago
peter1138 811bf22620 Codechange: Use Colours type instead of byte. 5 years ago
Michael Lutz cc5f175615 Feature: Railtype flags to allow/disallow 90 degree curves. (#7352) 5 years ago
glx 26b0615c47 Fix e4cc06f67: [AzurePipelines] rebase only for PRs 5 years ago
glx e4cc06f67e Fix: [AzurePipelines] don't assume master as target branch when rebasing PRs 5 years ago
Niels Martin Hansen e8d397e4ee Codechange: Make a merged k-d tree index of all viewport signs 5 years ago
Niels Martin Hansen d84b67e54d Codechange: Make a k-d tree index of stations 5 years ago
Niels Martin Hansen 7b56be0f3a Codechange: Make a k-d tree index of towns 5 years ago
Niels Martin Hansen d7522e5e8f Codechange: Add a k-d tree generic data structure 5 years ago
translators 3a54c71041 Update: Translations from eints
finnish: 46 changes by hpiirai
danish: 10 changes by nielsmh
hungarian: 2 changes by Brumi
5 years ago
Peter Nelson 943c58e468 Fix: Show industry name in Land Area Information window for oil-rig type stations instead of just 'Oil Rig' 5 years ago
Peter Nelson 8b1b3fd0f9 Feature: Non-rectangular sparse station catchment area. 5 years ago
Peter Nelson 3542ed53d4 Add: BitmapTileArea and Iterator to handle sparse tile areas. 5 years ago
peter1138 94b40fd530 Codechange: Convert IndustryVector to a std::set. 5 years ago
peter1138 ed6084523d Codechange: Convert StationList from SmallVector to std::set. 5 years ago
Andy 46aca9377b Add: windowshade for rail station construction window 5 years ago
PeterN 42046af933
Add: Add flag and railtype sprite type to draw pre-combined ground sprites. (#7231) 5 years ago
Gabda 7e7563f15f Add: Chrono based TIC() and TOC() in debug 5 years ago
Gabda 4be2c1022e Cleanup: changing variable names in TIC() and TOC()
Removing double underscores to be ANSI-C standard compliant.
5 years ago
PeterN 6c6971fb43
Add: Road vehicle path cache. (#7261) 5 years ago
glx22 dae35188ab
Fix 13962a847, 00d28a500: forgotten squirrel_export run (#7345) 5 years ago
translators 35a2b3bb08 Update: Translations from eints
finnish: 14 changes by ln
catalan: 8 changes by juanjo
polish: 7 changes by xaxa
dutch: 7 changes by JanWillem
5 years ago
PeterN dd20ccee88
Feature: Industries with neutral stations (e.g. Oil Rig) only supply/accept cargo to/from their neutral station. (#7234)
This change is a controlled by a game setting, located under Environment ->
Industries which allows toggling the behaviour. It defaults to enabled.

"Company stations can serve industries with attached neutral stations"

When enabled, industries with attached neutral station (such as Oil Rigs) may
also be served by company-owned stations built nearby. This is the traditional
behaviour.

When disabled, these industries may only be served by their neutral station.
Any nearby company-owned stations won't be able to serve them, nor will the
neutral station serve anything else other than the industry.
5 years ago
PeterN 41563a871b
Add: AI API for vehicle group colours (#7336) 5 years ago
Peter Nelson 7ca1793ec4 Change: Automatically use Trackdir node key as needed if ship curve penalties differ. 5 years ago
Peter Nelson b8a0107ad1 Change: Add configurable curve penalty for ships. 5 years ago
peter1138 a69eb5f516 Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end. 5 years ago
translators 1ad8321fff Update: Translations from eints
dutch: 2 changes by JanWillem
russian: 4 changes by Lone_Wolf
5 years ago
SamuXarick cdb6dbad85 Cleanup: Remove repeated network error message on connection timeout. (#7327) 5 years ago
nikolas a7e335c0b3 Fix: spelling for a few real town names (#7338)
Added special characters to mostly Slovak towns, a few Spanish, and one Turkish.
5 years ago
translators 3d4736cedd Update: Translations from eints
dutch: 13 changes by JanWillem
hungarian: 4 changes by Brumi
5 years ago
Patric Stout f52e5a4d61 Fix: warnings when compiling with DJGPP
This was most likely broken for months, if not years.
5 years ago
Patric Stout 18b37e4b81 Fix: mention Haiku in the README, including how to build 5 years ago
Patric Stout 1c5ea33099 Fix: warnings when compiling for a recent version of Haiku
This might break older Haiku versions, but it is hard to tell.
5 years ago
Patric Stout aa350528df Remove: libtimidity support (NOT timidity support)
libtimidity was introduced with the support for PSP. PSP has been
dropped almost a year ago, but this music driver was not. This
corrects that oversight.

timidity (via extmidi) still works fine. This purely removes the
libtimidity support, which was only really available for PSP.
5 years ago
Patric Stout f58db44ff2 Remove: BeOS support (deprecated by Haiku)
In 10 years there is no commit to change how BeOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), BeOS is no longer
support. SDL2 suggests to use Haiku instead of BeOS.
5 years ago
Patric Stout ad30d04b5e Codechange: removed some left-behind __NDS__ references 5 years ago
Patric Stout 7784d77713 Remove: MorphOS / AmigaOS support
In 10 years there is no commit to change how MorphOS works, and we
have no active maintainer for it. It is unlikely it works in its
current state (but not impossible).

With the arrival of SDL2 (and removal of SDL), MorphOS is no longer
support. There is an SDL2 port for MorphOS, but it is not maintained
by upstream SDL2, and nobody can currently test it out.

If anyone wants to re-add MorphOS, please do (revert this patch,
fix the problems, and create a Pull Request). If you need any help
doing so, let us know! It is not that we don't like MorphOS, it is
that we don't have anyone fixing the problems :(
5 years ago
translators db49efe29a Update: Translations from eints
finnish: 40 changes by hpiirai
english (us): 19 changes by njn
spanish (mexican): 3 changes by njn
5 years ago
Niels Martin Hansen 52572cafa6 Add: Option for population-linear town cargo generation
Introduce a new default algorithm for town cargo generation (passengers and mail), and a game setting to choose between the new and original algorithm.

The original town cargo generation algorithm has the property of the generated amount relating to the square of each building's population, meaning large towns easily produce more cargo than can realistically be transported. The problem is excessive cargo is amplified if playing with cargodist.

The new algorithm introduced instead has a linear relation to the population. The result is that smaller towns will produce slightly more cargo, while the largest towns will produce about a fourth of what they would with the original algorithm.

Existing savegames will use the original algorithm, while new games will default to the new algorithm.
5 years ago
PeterN 7f00a420cb
Fix: Runway too short for large aircraft message should not depend on plane crashes setting. (#7325) 5 years ago
translators 585957b226 Update: Translations from eints
finnish: 39 changes by hpiirai
french: 4 changes by glx
hungarian: 4 changes by Brumi
russian: 3 changes by Lone_Wolf
korean: 20 changes by telk5093
croatian: 5 changes by VoyagerOne
5 years ago
PeterN ebc3934ee6
Fix #7043, Fix #7274: Delete town owned bridge based on adjacent tile ownership, not nearest town. (#7284)
This only affects failed town generation, as towns do not delete bridges under any other circumstances.

The existing test performed badly with a large number of towns due to having to calculate the
nearest town, and also by its nature assumed a bridge was built by the nearest town, leading
to bridges of nearby large towns be removed incorrectly.

If we gain the ability to quickly retrieve the correct town (which is _not_ the nearest town) from the bridge, this change should be reviewed.
5 years ago
Johannes E. Krause 3c94bddbc2 Change: make crash chance at short runway independent of plane crash rate setting (there's a cheat for this) 5 years ago