belugas
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691f8578fd
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(svn r9400) -Codechange: Use some more representative enum names for landscape types.
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17 years ago |
belugas
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06d3669bb5
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(svn r9400) -Codechange: Use some more representative enum names for landscape types.
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17 years ago |
rubidium
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979ccd45ba
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(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
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17 years ago |
rubidium
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24c4d5b06d
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(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
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17 years ago |
rubidium
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4169bfba06
|
(svn r9050) -Codechange: Foo(void) -> Foo()
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17 years ago |
rubidium
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36bb92ae24
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(svn r9050) -Codechange: Foo(void) -> Foo()
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17 years ago |
belugas
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240cbd4dd2
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(svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style.
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18 years ago |
belugas
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978d7da818
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(svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style.
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18 years ago |
Darkvater
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6ff65bdf3b
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(svn r8524) -Cleanup: Ala r8509 add some enum names to the generate landscape window
|
18 years ago |
Darkvater
|
4ebb009ab4
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(svn r8524) -Cleanup: Ala r8509 add some enum names to the generate landscape window
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18 years ago |
Darkvater
|
0b4d416e1f
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(svn r8522) -Regression (r8512): The flat/random window moved the to scenario editor did not use the right settings for generating land
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18 years ago |
Darkvater
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19c90a3bc0
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(svn r8522) -Regression (r8512): The flat/random window moved the to scenario editor did not use the right settings for generating land
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18 years ago |
Darkvater
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dbc5fe943d
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(svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
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18 years ago |
Darkvater
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cace026c1b
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(svn r8512) -Codechange: From the intro window enter the scenario editor. From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
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18 years ago |
rubidium
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2a9851a3ad
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(svn r8511) -Codechange: make WindowClass an enumerated value.
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18 years ago |
rubidium
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c8882bd3d2
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(svn r8511) -Codechange: make WindowClass an enumerated value.
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18 years ago |
Darkvater
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7735c2197f
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(svn r8509) -Cleanup: Add some enum names to the create scenario window
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18 years ago |
Darkvater
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01a9abc7e5
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(svn r8509) -Cleanup: Add some enum names to the create scenario window
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18 years ago |
peter1138
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ca9843424b
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(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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18 years ago |
peter1138
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92d418b031
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(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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18 years ago |
rubidium
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a7d0cdf95f
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(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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18 years ago |
rubidium
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f35ed4bbc2
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(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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18 years ago |
KUDr
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07c30785ab
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(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
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18 years ago |
KUDr
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e373ea7096
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(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
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18 years ago |