Jonathan G Rennison
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43980639de
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Merge branch 'master' into jgrpp
# Conflicts:
# .gitignore
# CMakeLists.txt
# src/3rdparty/optional/optional.hpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/misc_gui.cpp
# src/video/sdl2_v.cpp
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3 years ago |
Michael Lutz
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79240eab1e
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Codechange: Make use of the improved C++17 emplace_back function.
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4 years ago |
Jonathan G Rennison
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5243cfd6d0
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Use TinyString for custom name fields which are almost always empty
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4 years ago |
Michael Lutz
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63ccb36ef3
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Codechange: Use std::string for most of the user-settable custom names.
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4 years ago |
frosch
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a4be4514c9
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Fix #7925: Reset temporary saveload data at the start of loading a savegame instead of at the end.
Otherwise temporary data may be passed from an aborted load action to the next load action.
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4 years ago |
Charles Pigott
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cddb8a4605
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Fix #7587: Crash when loading saves with waypoints with invalid locations
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4 years ago |
glx
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d8a1be48cd
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Codechange: Replace vehicle related FOR_ALL with range-based for loops
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5 years ago |
glx
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9892d90b26
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Codechange: Replace order related FOR_ALL with range-based for loops
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5 years ago |
S. D. Cloudt
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13cc8a0cee
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Cleanup: Removed SVN headers
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5 years ago |
Charles Pigott
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5b34c8019f
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Codechange: Remove Company/OwnerByte types
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5 years ago |
Henry Wilson
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7c8e7c6b6e
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Codechange: Use null pointer literal instead of the NULL macro
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5 years ago |
Henry Wilson
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c01a2e2a81
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Codechange: Removed SmallVector completely
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5 years ago |
Henry Wilson
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ab711e6942
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Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
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5 years ago |
Henry Wilson
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a0f36a50e6
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Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
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5 years ago |
Henry Wilson
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f3938fdb83
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Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_to_fit()
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5 years ago |
Henry Wilson
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a690936ed7
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Codechange: Replace SmallVector::Length() with std::vector::size()
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5 years ago |
Henry Wilson
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bfd79e59dc
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Codechange: Replace SmallVector::Clear() with std::vector::clear()
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5 years ago |
Peter Nelson
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9de12521ec
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Codechange: Convert saveload numbers to enum values.
(This was mostly achieved with a few in-place regexes)
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5 years ago |
Peter Nelson
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ea4ea62816
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Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared.
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5 years ago |
rubidium
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0463dbdc9e
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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10 years ago |
frosch
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0f0e7e43cf
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(svn r24166) -Codechange: Turn NewGRFClass::Get(Tid, uint) and GetCount(Tid) into non-static members GetSpec(uint) and GetSpecCount().
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12 years ago |
rubidium
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13fd2cd335
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(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash
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14 years ago |
alberth
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3e27739287
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(svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore().
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14 years ago |
rubidium
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7148a8e21f
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(svn r21074) -Fix [FS#4194]: Crash when loading a corrupted 0.7.x (or before) savegame where the waypoint refered to an already removed town
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14 years ago |
rubidium
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edbadde301
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(svn r20406) -Codechange: make StationClass use the new generic class
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14 years ago |
rubidium
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b6a0806948
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(svn r20400) -Codechange: let StationSpec use GRFFilePropsBase
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14 years ago |
frosch
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62ac138154
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(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
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14 years ago |
rubidium
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ac9af8e1e1
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(svn r19738) -Fix: MSVC 64 bits compile warnings
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14 years ago |
rubidium
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7590651aea
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(svn r19612) -Fix [FS#3756] (r3212): crash when opening a savegame with a waypoint from around 0.4.0
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14 years ago |
rubidium
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82fc28f77f
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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15 years ago |
rubidium
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d6cded5380
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(svn r17693) -Cleanup: remove some unneeded includes
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15 years ago |
rubidium
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7fbc33dae1
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(svn r17248) -Fix: add GPL license notice where appropriate
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15 years ago |
rubidium
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35d5a197d6
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(svn r17138) -Fix: some MSVC 64 bits compiler warnings
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15 years ago |
rubidium
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0bb3d7030f
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(svn r17004) -Fix (r16909): StationRect of loading buoys/waypoints wasn't correctly set when loading 'old' games.
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15 years ago |
rubidium
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cf38a5bee6
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(svn r16939) -Codechange: s/RailwayStation/RailStation/ to unify the way it's written.
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15 years ago |
rubidium
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cb0409fe52
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(svn r16912) -Codechange: split waypoint.h in waypoint_base.h and waypoint_func.h
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15 years ago |
rubidium
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68ead6b84f
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(svn r16909) -Fix [FS#2996]: NewGRF stations would be triggering assertions all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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15 years ago |
rubidium
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0658d6cb3d
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(svn r16900) -Codechange: prepare the waypoint window for buoys
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15 years ago |
rubidium
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ed5ced71c8
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(svn r16897) -Codechange: use the 'generic' station spec to station allocation for waypoints too
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15 years ago |
rubidium
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c9cab7ba19
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(svn r16862) -Codechange: make waypoints use the same system of station station spec lists.
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15 years ago |
rubidium
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9933df9d89
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(svn r16855) -Codechange: remove unused 'conversion' stuff from the waypoint struct and make it more similar to Station.
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15 years ago |
rubidium
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a007d609af
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(svn r16854) -Fix (r2046): savegames from before this version would get the town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess.
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15 years ago |
rubidium
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665fa7f9c1
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(svn r16851) -Codechange: use StationSpecList in waypoint too
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15 years ago |
rubidium
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dea1144bcb
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(svn r16850) -Codechange: unify some naming of variables between waypoints and stations.
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15 years ago |
smatz
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570af0ce44
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(svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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15 years ago |
smatz
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7368c740a6
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(svn r14828) -Codechange: move most of save/load-specific code to separate files
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16 years ago |