Commit Graph

40 Commits (ed83c4b0da74d010b481b26600d368435f0fc963)

Author SHA1 Message Date
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
1 year ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 3 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
PeterN aa737715dd
Fix #7151: AI start date deviation was still applied when not set to a random AI. (#7223) 5 years ago
Samu 011257dc88 Change: Allow AI companies to start immediately.
Allow multiple AIs to possibly start in the same tick.
start_date = 0 becomes a special case, where random deviation does not occur.
If start_date was not already 0, then a minimum value of 1 must apply.
5 years ago
rubidium 9ed12b0f07 (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) 10 years ago
rubidium 0463dbdc9e (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values 10 years ago
frosch 812ae4140a (svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs. 12 years ago
frosch e43bf5dabd (svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom. 12 years ago
frosch a499435351 (svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables. 12 years ago
frosch be0b94400d (svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels. 12 years ago
rubidium 6d6be50ae0 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
frosch 6ae8cac432 (svn r23589) -Codechange: Make the AI-start-delay setting translateable. 13 years ago
truebrain 34d7f01ccc (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig 13 years ago
rubidium 7fd1e1df81 (svn r23198) -Codechange: introduce a free that takes const pointers so we don't need to cast to void/non-const before being able to free 13 years ago
yexo cf11a1e98e (svn r22534) -Fix [FS#4631] (r21250): doing rescan_ai in a game with running AIs caused a crash 13 years ago
rubidium 7eba2bf4d3 (svn r21890) -Cleanup: remove some unneeded includes 14 years ago
rubidium 9e8db65223 (svn r21888) -Codechange: remove some unneeded (for the AI header) headers from some AI headers, reducing the include tree 14 years ago
yexo 4ec6c19d44 (svn r21697) -Codechange: use GetGameSettings() in a few more places to enhance readability 14 years ago
yexo 6d4900ed7c (svn r20271) -Doc: add doxygen comments to several items under src/ai/ 14 years ago
yexo e3591f8a1d (svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game 14 years ago
yexo fae34ee719 (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 15 years ago
rubidium f65f276d10 (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen 15 years ago
rubidium 0e404038f2 (svn r18747) -Codechange: add some constness to the AI code 15 years ago
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
truebrain 3ca01c64f7 (svn r15638) -Fix: there is a time in your life you should stop coding for a project. You know that time is there when you make two huge mistakes in just 10 lines of code. I wish you all the best of luck :) (ps: HUGE mistakes!) 15 years ago
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 16 years ago
rubidium 83e1288c6a (svn r15215) -Fix: various MSVC x64 compiler warnings 16 years ago
glx a4d3c76093 (svn r15184) -Cleanup: remove extra spaces 16 years ago
Yexo 3c757724e9 (svn r15182) -Fix: After updating an AI select the latest version for the next game. 16 years ago
Yexo 3d35b3c2cc (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 16 years ago
Yexo 61ee8ca42a (svn r15171) -Fix (r15027): Buffer underflow in case there are no settings to save for an AI. 16 years ago
truebrain 27717e1b6d (svn r15121) -Fix: more mem-leak fixes (this should make SmatZ so happy ;) :p) 16 years ago
truebrain 890074a03e (svn r15063) -Fix [NoAI]: starting companies now listen correctly to 'start_date' set to the AI slot (Yexo)
-Add [NoAI]: add a 'deviation' value for all settings, giving a slight deviation of the value of a setting (Yexo)
16 years ago
truebrain 07f2afa635 (svn r15057) -Fix [NoAI]: clamp the values of a setting between the ones allowed by info.nut 16 years ago
truebrain 1bd2867715 (svn r15056) -Add [NoAI]: when starting a game, give a random value to the setting marked with AICONFIG_RANDOM (Yexo) 16 years ago
truebrain bcbbf2c366 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain e6883c5cc7 (svn r15044) -Add [NoAI]: AIConfig::GetVersion(), to get the version of the current AI 16 years ago
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago