/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file spritefontcache.h Sprite font cache implementation definition. */ #ifndef SPRITEFONTCACHE_H #define SPRITEFONTCACHE_H #include "../string_func.h" #include "../fontcache.h" /** Font cache for fonts that are based on a freetype font. */ class SpriteFontCache : public FontCache { private: SpriteID **glyph_to_spriteid_map; ///< Mapping of glyphs to sprite IDs. SpriteID GetUnicodeGlyph(WChar key); void ClearGlyphToSpriteMap(); public: SpriteFontCache(FontSize fs); ~SpriteFontCache(); virtual void SetUnicodeGlyph(WChar key, SpriteID sprite); virtual void InitializeUnicodeGlyphMap(); virtual void ClearFontCache(); virtual const Sprite *GetGlyph(GlyphID key); virtual uint GetGlyphWidth(GlyphID key); virtual bool GetDrawGlyphShadow(); virtual GlyphID MapCharToGlyph(WChar key) { assert(IsPrintable(key)); return SPRITE_GLYPH | key; } virtual const void *GetFontTable(uint32 tag, size_t &length) { length = 0; return nullptr; } virtual const char *GetFontName() { return "sprite"; } virtual bool IsBuiltInFont() { return true; } }; #endif /* SPRITEFONTCACHE_H */