add_library(script_api INTERFACE ) # Get script_window.hpp dependencies file(STRINGS ${CMAKE_CURRENT_SOURCE_DIR}/script_window.hpp.in ENUM_LINES REGEX "@enum") foreach(ENUM IN LISTS ENUM_LINES) string(REGEX REPLACE ".* ([^ @]+)@.*" "\\1" FILE_PATTERN "${ENUM}") file(GLOB FILENAMES "${FILE_PATTERN}") list(APPEND DEPENDENCIES ${FILENAMES}) endforeach() list(REMOVE_DUPLICATES DEPENDENCIES) # Add a command to generate script_window.hpp add_custom_command_timestamp(OUTPUT ${CMAKE_BINARY_DIR}/generated/script/api/script_window.hpp COMMAND ${CMAKE_COMMAND} -DGENERATE_SOURCE_FILE=${CMAKE_CURRENT_SOURCE_DIR}/script_window.hpp.in -DGENERATE_BINARY_FILE=${CMAKE_BINARY_DIR}/generated/script/api/script_window.hpp -P ${CMAKE_SOURCE_DIR}/cmake/scripts/GenerateWidget.cmake MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/script_window.hpp.in DEPENDS ${CMAKE_SOURCE_DIR}/cmake/scripts/GenerateWidget.cmake ${DEPENDENCIES} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "Generating script_window.hpp" ) add_custom_target_timestamp(script_window DEPENDS ${CMAKE_BINARY_DIR}/generated/script/api/script_window.hpp ) target_include_directories(script_api INTERFACE ${CMAKE_BINARY_DIR}/generated/script/api/ ${CMAKE_CURRENT_SOURCE_DIR} ) file(GLOB SCRIPT_API_FILES "script_*.hpp") list(APPEND SCRIPT_API_FILES ${CMAKE_BINARY_DIR}/generated/script/api/script_window.hpp) foreach(API "ai;AI" "game;GS" "template;Template") list(GET API 0 APILC) list(GET API 1 APIUC) foreach(SCRIPT_API_FILE IN LISTS SCRIPT_API_FILES) if("${SCRIPT_API_FILE}" MATCHES ".*script_controller.*") continue() endif() get_filename_component(SCRIPT_API_FILE_NAME "${SCRIPT_API_FILE}" NAME) string(REPLACE "script_" "${APILC}_" SCRIPT_API_FILE_NAME "${SCRIPT_API_FILE_NAME}") set(SCRIPT_API_BINARY_FILE "${CMAKE_BINARY_DIR}/generated/script/api/${APILC}/${SCRIPT_API_FILE_NAME}.sq") add_custom_command_timestamp(OUTPUT ${SCRIPT_API_BINARY_FILE} COMMAND ${CMAKE_COMMAND} -DSCRIPT_API_SOURCE_FILE=${CMAKE_CURRENT_SOURCE_DIR}/squirrel_export.hpp.sq.in -DSCRIPT_API_BINARY_FILE=${SCRIPT_API_BINARY_FILE} -DSCRIPT_API_FILE=${SCRIPT_API_FILE} -DAPIUC=${APIUC} -DAPILC=${APILC} -P ${CMAKE_SOURCE_DIR}/cmake/scripts/SquirrelExport.cmake MAIN_DEPENDENCY ${SCRIPT_API_FILE} DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/squirrel_export.hpp.sq.in ${CMAKE_SOURCE_DIR}/cmake/scripts/SquirrelExport.cmake WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} COMMENT "Generating ${APILC}/${SCRIPT_API_FILE_NAME}.sq" ) list(APPEND SCRIPT_${APIUC}_BINARY_FILES ${SCRIPT_API_BINARY_FILE}) endforeach() add_custom_target_timestamp(script_${APILC} DEPENDS ${SCRIPT_${APIUC}_BINARY_FILES} ) add_dependencies(script_${APILC} script_window ) if(NOT "${APILC}" STREQUAL "template") list(APPEND SCRIPT_${APIUC}_BINARY_FILES "${CMAKE_CURRENT_SOURCE_DIR}/${APILC}/${APILC}_controller.hpp.sq") set(INCLUDES_BINARY_FILE "${CMAKE_BINARY_DIR}/generated/script/api/${APILC}/${APILC}_includes.hpp") add_custom_command_timestamp(OUTPUT ${INCLUDES_BINARY_FILE} COMMAND ${CMAKE_COMMAND} -DINCLUDES_SOURCE_FILE=${CMAKE_CURRENT_SOURCE_DIR}/script_includes.hpp.in -DINCLUDES_BINARY_FILE=${INCLUDES_BINARY_FILE} -DAPIUC=${APIUC} -DAPILC=${APILC} -P ${CMAKE_SOURCE_DIR}/cmake/scripts/SquirrelIncludes.cmake -- ${SCRIPT_${APIUC}_BINARY_FILES} MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/script_includes.hpp.in DEPENDS ${SCRIPT_${APIUC}_BINARY_FILES} ${CMAKE_SOURCE_DIR}/cmake/scripts/SquirrelIncludes.cmake WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} COMMENT "Generating ${APILC}/${APILC}_includes.hpp" ) add_custom_target_timestamp(script_${APILC}_includes DEPENDS ${INCLUDES_BINARY_FILE} ) add_dependencies(script_${APILC}_includes script_${APILC} ) add_dependencies(script_api script_${APILC}_includes ) else() add_dependencies(script_api script_${APILC} ) endif() target_include_directories(script_api INTERFACE ${CMAKE_BINARY_DIR}/generated/script ${CMAKE_BINARY_DIR}/generated/script/api/${APILC} ${CMAKE_CURRENT_SOURCE_DIR}/${APILC} ) endforeach() add_library(openttd::script_api ALIAS script_api) add_files( ai_changelog.hpp game_changelog.hpp script_accounting.hpp script_admin.hpp script_airport.hpp script_base.hpp script_basestation.hpp script_bridge.hpp script_bridgelist.hpp script_cargo.hpp script_cargolist.hpp script_cargomonitor.hpp script_client.hpp script_clientlist.hpp script_company.hpp script_companymode.hpp script_controller.hpp script_date.hpp script_depotlist.hpp script_engine.hpp script_enginelist.hpp script_error.hpp script_event.hpp script_event_types.hpp script_execmode.hpp script_game.hpp script_gamesettings.hpp script_goal.hpp script_group.hpp script_grouplist.hpp script_industry.hpp script_industrylist.hpp script_industrytype.hpp script_industrytypelist.hpp script_info_docs.hpp script_infrastructure.hpp script_list.hpp script_log.hpp script_map.hpp script_marine.hpp script_news.hpp script_object.hpp script_order.hpp script_priorityqueue.hpp script_rail.hpp script_railtypelist.hpp script_road.hpp script_roadtypelist.hpp script_sign.hpp script_signlist.hpp script_station.hpp script_stationlist.hpp script_story_page.hpp script_storypagelist.hpp script_storypageelementlist.hpp script_subsidy.hpp script_subsidylist.hpp script_testmode.hpp script_text.hpp script_tile.hpp script_tilelist.hpp script_town.hpp script_townlist.hpp script_tunnel.hpp script_types.hpp script_vehicle.hpp script_vehiclelist.hpp script_viewport.hpp script_waypoint.hpp script_waypointlist.hpp script_accounting.cpp script_admin.cpp script_airport.cpp script_base.cpp script_basestation.cpp script_bridge.cpp script_bridgelist.cpp script_cargo.cpp script_cargolist.cpp script_cargomonitor.cpp script_client.cpp script_clientlist.cpp script_company.cpp script_companymode.cpp script_controller.cpp script_date.cpp script_depotlist.cpp script_engine.cpp script_enginelist.cpp script_error.cpp script_event.cpp script_event_types.cpp script_execmode.cpp script_game.cpp script_gamesettings.cpp script_goal.cpp script_group.cpp script_grouplist.cpp script_industry.cpp script_industrylist.cpp script_industrytype.cpp script_industrytypelist.cpp script_infrastructure.cpp script_list.cpp script_log.cpp script_map.cpp script_marine.cpp script_news.cpp script_object.cpp script_order.cpp script_priorityqueue.cpp script_rail.cpp script_railtypelist.cpp script_road.cpp script_roadtypelist.cpp script_sign.cpp script_signlist.cpp script_station.cpp script_stationlist.cpp script_story_page.cpp script_storypagelist.cpp script_storypageelementlist.cpp script_subsidy.cpp script_subsidylist.cpp script_testmode.cpp script_text.cpp script_tile.cpp script_tilelist.cpp script_town.cpp script_townlist.cpp script_tunnel.cpp script_vehicle.cpp script_vehiclelist.cpp script_viewport.cpp script_waypoint.cpp script_waypointlist.cpp script_window.cpp )