/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_vehiclelist.hpp List all the vehicles (you own). */ #ifndef SCRIPT_VEHICLELIST_HPP #define SCRIPT_VEHICLELIST_HPP #include "script_list.hpp" #include "script_vehicle.hpp" /** * Creates a list of vehicles of which you are the owner. * @api ai game * @ingroup ScriptList */ class ScriptVehicleList : public ScriptList { public: #ifdef DOXYGEN_API ScriptVehicleList(); /** * Apply a filter when building the list. * @param filter_function The function which will be doing the filtering. * @param params The params to give to the filters (minus the first param, * which is always the index-value). * @note You can write your own filters and use them. Just remember that * the first parameter should be the index-value, and it should return * a bool. * @note Example: * ScriptVehicleList(ScriptVehicle.IsInDepot); * function IsType(vehicle_id, type) * { * return ScriptVehicle.GetVehicleType(vehicle_id) == type; * } * ScriptVehicleList(IsType, ScriptVehicle.VT_ROAD); */ ScriptVehicleList(void *filter_function, int params, ...); #else /** * The constructor wrapper from Squirrel. */ ScriptVehicleList(HSQUIRRELVM vm); #endif }; /** * Creates a list of vehicles that have orders to a given station. * @api ai game * @ingroup ScriptList */ class ScriptVehicleList_Station : public ScriptList { public: /** * @param station_id The station to get the list of vehicles from, which have orders to it. * @pre ScriptBaseStation::IsValidBaseStation(station_id) */ ScriptVehicleList_Station(StationID station_id); }; /** * Creates a list of vehicles that have orders to a given depot. * The list is created with a tile. If the tile is part of an airport all * aircraft having a depot order on a hangar of that airport will be * returned. For all other vehicle types the tile has to be a depot or * an empty list will be returned. * @api ai game * @ingroup ScriptList */ class ScriptVehicleList_Depot : public ScriptList { public: /** * @param tile The tile of the depot to get the list of vehicles from, which have orders to it. */ ScriptVehicleList_Depot(TileIndex tile); }; /** * Creates a list of vehicles that share orders. * @api ai game * @ingroup ScriptList */ class ScriptVehicleList_SharedOrders : public ScriptList { public: /** * @param vehicle_id The vehicle that the rest shared orders with. */ ScriptVehicleList_SharedOrders(VehicleID vehicle_id); }; /** * Creates a list of vehicles that are in a group. * @api ai game * @ingroup ScriptList */ class ScriptVehicleList_Group : public ScriptList { public: /** * @param group_id The ID of the group the vehicles are in. * @game @pre ScriptCompanyMode::IsValid(). */ ScriptVehicleList_Group(GroupID group_id); }; /** * Creates a list of vehicles that are in the default group. * @api ai game * @ingroup ScriptList */ class ScriptVehicleList_DefaultGroup : public ScriptList { public: /** * @param vehicle_type The VehicleType to get the list of vehicles for. * @game @pre ScriptCompanyMode::IsValid(). */ ScriptVehicleList_DefaultGroup(ScriptVehicle::VehicleType vehicle_type); }; #endif /* SCRIPT_VEHICLELIST_HPP */