/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_object.hpp Main object, on which all objects depend. */ #ifndef SCRIPT_OBJECT_HPP #define SCRIPT_OBJECT_HPP #include "../../misc/countedptr.hpp" #include "../../road_type.h" #include "../../rail_type.h" #include "../../core/random_func.hpp" #include "script_types.hpp" #include "script_log_types.hpp" #include "../script_suspend.hpp" #include "../squirrel.hpp" #include struct CommandAuxiliaryBase; /** * The callback function for Mode-classes. */ typedef bool (ScriptModeProc)(); /** * The callback function for Async Mode-classes. */ typedef bool (ScriptAsyncModeProc)(); /** * Uper-parent object of all API classes. You should never use this class in * your script, as it doesn't publish any public functions. It is used * internally to have a common place to handle general things, like internal * command processing, and command-validation checks. * @api none */ class ScriptObject : public SimpleCountedObject { friend class ScriptInstance; friend class ScriptController; friend class TestScriptController; protected: /** * A class that handles the current active instance. By instantiating it at * the beginning of a function with the current active instance, it remains * active till the scope of the variable closes. It then automatically * reverts to the active instance it was before instantiating. */ class ActiveInstance { friend class ScriptObject; public: ActiveInstance(ScriptInstance *instance); ~ActiveInstance(); private: ScriptInstance *last_active; ///< The active instance before we go instantiated. ScriptAllocatorScope alc_scope; ///< Keep the correct allocator for the script instance activated static ScriptInstance *active; ///< The global current active instance. }; public: /** * Store the latest result of a DoCommand per company. * @param res The result of the last command. */ static void SetLastCommandRes(bool res); /** * Get the currently active instance. * @return The instance. */ static class ScriptInstance *GetActiveInstance(); /** * Get a reference of the randomizer that brings this script random values. * @param owner The owner/script to get the randomizer for. This defaults to ScriptObject::GetRootCompany() */ static Randomizer &GetRandomizer(Owner owner = ScriptObject::GetRootCompany()); /** * Initialize/reset the script random states. The state of the scripts are * based on the current _random seed, but _random does not get changed. */ static void InitializeRandomizers(); protected: /** * Executes a raw DoCommand for the script. */ static bool DoCommandEx(TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint cmd, const char *text = nullptr, const CommandAuxiliaryBase *aux_data = nullptr, Script_SuspendCallbackProc *callback = nullptr); static bool DoCommandEx(TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint cmd, const std::string &text, const CommandAuxiliaryBase *aux_data = nullptr, Script_SuspendCallbackProc *callback = nullptr) { return ScriptObject::DoCommandEx(tile, p1, p2, p3, cmd, text.c_str(), aux_data, callback); } static bool DoCommand(TileIndex tile, uint32_t p1, uint32_t p2, uint cmd, const char *text = nullptr, Script_SuspendCallbackProc *callback = nullptr) { return ScriptObject::DoCommandEx(tile, p1, p2, 0, cmd, text, nullptr, callback); } static bool DoCommand(TileIndex tile, uint32_t p1, uint32_t p2, uint cmd, const std::string &text, Script_SuspendCallbackProc *callback = nullptr) { return ScriptObject::DoCommandEx(tile, p1, p2, 0, cmd, text.c_str(), nullptr, callback); } /** * Store the latest command executed by the script. */ static void SetLastCommand(TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint cmd); /** * Check if it's the latest command executed by the script. */ static bool CheckLastCommand(TileIndex tile, uint32_t p1, uint32_t p2, uint64_t p3, uint cmd); /** * Sets the DoCommand costs counter to a value. */ static void SetDoCommandCosts(Money value); /** * Increase the current value of the DoCommand costs counter. */ static void IncreaseDoCommandCosts(Money value); /** * Get the current DoCommand costs counter. */ static Money GetDoCommandCosts(); /** * Set the DoCommand last error. */ static void SetLastError(ScriptErrorType last_error); /** * Get the DoCommand last error. */ static ScriptErrorType GetLastError(); /** * Set the road type. */ static void SetRoadType(RoadType road_type); /** * Get the road type. */ static RoadType GetRoadType(); /** * Set the rail type. */ static void SetRailType(RailType rail_type); /** * Get the rail type. */ static RailType GetRailType(); /** * Set the current mode of your script to this proc. */ static void SetDoCommandMode(ScriptModeProc *proc, ScriptObject *instance); /** * Get the current mode your script is currently under. */ static ScriptModeProc *GetDoCommandMode(); /** * Get the instance of the current mode your script is currently under. */ static ScriptObject *GetDoCommandModeInstance(); /** * Set the current async mode of your script to this proc. */ static void SetDoCommandAsyncMode(ScriptAsyncModeProc *proc, ScriptObject *instance); /** * Get the current async mode your script is currently under. */ static ScriptModeProc *GetDoCommandAsyncMode(); /** * Get the instance of the current async mode your script is currently under. */ static ScriptObject *GetDoCommandAsyncModeInstance(); /** * Set the delay of the DoCommand. */ static void SetDoCommandDelay(uint ticks); /** * Get the delay of the DoCommand. */ static uint GetDoCommandDelay(); /** * Get the latest result of a DoCommand. */ static bool GetLastCommandRes(); /** * Get the latest stored new_vehicle_id. */ static VehicleID GetNewVehicleID(); /** * Get the latest stored new_sign_id. */ static SignID GetNewSignID(); /** * Get the latest stored new_group_id. */ static GroupID GetNewGroupID(); /** * Get the latest stored new_goal_id. */ static GoalID GetNewGoalID(); /** * Get the latest stored new_story_page_id. */ static StoryPageID GetNewStoryPageID(); /** * Get the latest stored new_story_page_id. */ static StoryPageID GetNewStoryPageElementID(); /** * Store a allow_do_command per company. * @param allow The new allow. */ static void SetAllowDoCommand(bool allow); /** * Get the internal value of allow_do_command. This can differ * from CanSuspend() if the reason we are not allowed * to execute a DoCommand is in squirrel and not the API. * In that case use this function to restore the previous value. * @return True iff DoCommands are allowed in the current scope. */ static bool GetAllowDoCommand(); /** * Set the current company to execute commands for or request * information about. * @param company The new company. */ static void SetCompany(CompanyID company); /** * Get the current company we are executing commands for or * requesting information about. * @return The current company. */ static CompanyID GetCompany(); /** * Get the root company, the company that the script really * runs under / for. * @return The root company. */ static CompanyID GetRootCompany(); /** * Set the cost of the last command. */ static void SetLastCost(Money last_cost); /** * Get the cost of the last command. */ static Money GetLastCost(); /** * Set the result data of the last command. */ static void SetLastCommandResultData(uint32_t last_result); /** * Get the result data of the last command. */ static uint32_t GetLastCommandResultData(); /** * Set a variable that can be used by callback functions to pass information. */ static void SetCallbackVariable(int index, int value); /** * Get the variable that is used by callback functions to pass information. */ static int GetCallbackVariable(int index); /** * Can we suspend the script at this moment? */ static bool CanSuspend(); /** * Get the pointer to store event data in. */ static void *&GetEventPointer(); /** * Get the pointer to store log message in. */ static ScriptLogTypes::LogData &GetLogData(); /** * Get an allocated string with all control codes stripped off. */ static std::string GetString(StringID string); static bool IsNewUniqueLogMessage(const std::string &msg); static void RegisterUniqueLogMessage(std::string &&msg); private: /** * Store a new_vehicle_id per company. * @param vehicle_id The new VehicleID. */ static void SetNewVehicleID(VehicleID vehicle_id); /** * Store a new_sign_id per company. * @param sign_id The new SignID. */ static void SetNewSignID(SignID sign_id); /** * Store a new_group_id per company. * @param group_id The new GroupID. */ static void SetNewGroupID(GroupID group_id); /** * Store a new_goal_id per company. * @param goal_id The new GoalID. */ static void SetNewGoalID(GoalID goal_id); /** * Store a new_story_page_id per company. * @param story_page_id The new StoryPageID. */ static void SetNewStoryPageID(StoryPageID story_page_id); /** * Store a new_story_page_id per company. * @param story_page_id The new StoryPageID. */ static void SetNewStoryPageElementID(StoryPageElementID story_page_element_id); static Randomizer random_states[OWNER_END]; ///< Random states for each of the scripts (game script uses OWNER_DEITY) }; /** * Internally used class to automate the ScriptObject reference counting. * @api -all */ template class ScriptObjectRef { private: T *data; ///< The reference counted object. public: /** * Create the reference counter for the given ScriptObject instance. * @param data The underlying object. */ ScriptObjectRef(T *data) : data(data) { this->data->AddRef(); } /* No copy constructor. */ ScriptObjectRef(const ScriptObjectRef &ref) = delete; /* Move constructor. */ ScriptObjectRef(ScriptObjectRef &&ref) noexcept : data(std::exchange(ref.data, nullptr)) { } /* No copy assignment. */ ScriptObjectRef& operator=(const ScriptObjectRef &other) = delete; /* Move assignment. */ ScriptObjectRef& operator=(ScriptObjectRef &&other) noexcept { std::swap(this->data, other.data); return *this; } /** * Release the reference counted object. */ ~ScriptObjectRef() { if (this->data != nullptr) this->data->Release(); } /** * Dereferencing this reference returns a reference to the reference * counted object * @return Reference to the underlying object. */ T &operator*() { return *this->data; } /** * The arrow operator on this reference returns the reference counted object. * @return Pointer to the underlying object. */ T *operator->() { return this->data; } }; #endif /* SCRIPT_OBJECT_HPP */