/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file company_base.h Definition of stuff that is very close to a company, like the company struct itself. */ #ifndef COMPANY_BASE_H #define COMPANY_BASE_H #include "road_type.h" #include "livery.h" #include "autoreplace_type.h" #include "tile_type.h" #include "settings_type.h" #include "group.h" #include /** Statistics about the economy. */ struct CompanyEconomyEntry { Money income; ///< The amount of income. Money expenses; ///< The amount of expenses. CargoArray delivered_cargo; ///< The amount of delivered cargo. int32 performance_history; ///< Company score (scale 0-1000) Money company_value; ///< The value of the company. }; struct CompanyInfrastructure { uint32 road[ROADTYPE_END]; ///< Count of company owned track bits for each road type. uint32 signal; ///< Count of company owned signals. uint32 rail[RAILTYPE_END]; ///< Count of company owned track bits for each rail type. uint32 water; ///< Count of company owned track bits for canals. uint32 station; ///< Count of company owned station tiles. uint32 airport; ///< Count of company owned airports. /** Get total sum of all owned track bits. */ uint32 GetRailTotal() const { uint32 total = 0; for (RailType rt = RAILTYPE_BEGIN; rt < RAILTYPE_END; rt++) total += this->rail[rt]; return total; } uint32 GetRoadTotal() const; uint32 GetTramTotal() const; char *Dump(char *buffer, const char *last) const; }; typedef Pool CompanyPool; extern CompanyPool _company_pool; /** Statically loadable part of Company pool item */ struct CompanyProperties { uint32 name_2; ///< Parameter of #name_1. StringID name_1; ///< Name of the company if the user did not change it. std::string name; ///< Name of the company if the user changed it. StringID president_name_1; ///< Name of the president if the user did not change it. uint32 president_name_2; ///< Parameter of #president_name_1 std::string president_name; ///< Name of the president if the user changed it. CompanyManagerFace face; ///< Face description of the president. Money money; ///< Money owned by the company. byte money_fraction; ///< Fraction of money of the company, too small to represent in #money. Money current_loan; ///< Amount of money borrowed from the bank. byte colour; ///< Company colour. byte block_preview; ///< Number of quarters that the company is not allowed to get new exclusive engine previews (see CompaniesGenStatistics). TileIndex location_of_HQ; ///< Northern tile of HQ; #INVALID_TILE when there is none. TileIndex last_build_coordinate; ///< Coordinate of the last build thing by this company. Owner share_owners[4]; ///< Owners of the 4 shares of the company. #INVALID_OWNER if nobody has bought them yet. Year inaugurated_year; ///< Year of starting the company. byte months_of_bankruptcy; ///< Number of months that the company is unable to pay its debts CompanyID bankrupt_last_asked; ///< Which company was most recently asked about buying it? CompanyMask bankrupt_asked; ///< which companies were asked about buying it? int16 bankrupt_timeout; ///< If bigger than \c 0, amount of time to wait for an answer on an offer to buy this company. Money bankrupt_value; uint32 terraform_limit; ///< Amount of tileheights we can (still) terraform (times 65536). uint32 clear_limit; ///< Amount of tiles we can (still) clear (times 65536). uint32 tree_limit; ///< Amount of trees we can (still) plant (times 65536). uint32 purchase_land_limit; ///< Amount of tiles we can (still) purchase (times 65536). uint32 build_object_limit; ///< Amount of tiles we can (still) build objects on (times 65536). /** * If \c true, the company is (also) controlled by the computer (a NoAI program). * @note It is possible that the user is also participating in such a company. */ bool is_ai; Money yearly_expenses[3][EXPENSES_END]; ///< Expenses of the company for the last three years, in every #ExpensesType category. CompanyEconomyEntry cur_economy; ///< Economic data of the company of this quarter. CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]; ///< Economic data of the company of the last #MAX_HISTORY_QUARTERS quarters. byte num_valid_stat_ent; ///< Number of valid statistical entries in #old_economy. Livery livery[LS_END]; EngineRenewList engine_renew_list; ///< Engine renewals of this company. CompanySettings settings; ///< settings specific for each company // TODO: Change some of these member variables to use relevant INVALID_xxx constants CompanyProperties() : name_2(0), name_1(0), president_name_1(0), president_name_2(0), face(0), money(0), money_fraction(0), current_loan(0), colour(0), block_preview(0), location_of_HQ(0), last_build_coordinate(0), share_owners(), inaugurated_year(0), months_of_bankruptcy(0), bankrupt_last_asked(INVALID_COMPANY), bankrupt_asked(0), bankrupt_timeout(0), bankrupt_value(0), terraform_limit(0), clear_limit(0), tree_limit(0), purchase_land_limit(0), build_object_limit(0), is_ai(false), engine_renew_list(nullptr) {} }; struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties { Company(uint16 name_1 = 0, bool is_ai = false); ~Company(); RailTypes avail_railtypes; ///< Rail types available to this company. RoadTypes avail_roadtypes; ///< Road types available to this company. class AIInstance *ai_instance; class AIInfo *ai_info; GroupStatistics group_all[VEH_COMPANY_END]; ///< NOSAVE: Statistics for the ALL_GROUP group. GroupStatistics group_default[VEH_COMPANY_END]; ///< NOSAVE: Statistics for the DEFAULT_GROUP group. CompanyInfrastructure infrastructure; ///< NOSAVE: Counts of company owned infrastructure. /** * Is this company a valid company, controlled by the computer (a NoAI program)? * @param index Index in the pool. * @return \c true if it is a valid, computer controlled company, else \c false. */ static inline bool IsValidAiID(size_t index) { const Company *c = Company::GetIfValid(index); return c != nullptr && c->is_ai; } /** * Is this company a valid company, not controlled by a NoAI program? * @param index Index in the pool. * @return \c true if it is a valid, human controlled company, else \c false. * @note If you know that \a index refers to a valid company, you can use #IsHumanID() instead. */ static inline bool IsValidHumanID(size_t index) { const Company *c = Company::GetIfValid(index); return c != nullptr && !c->is_ai; } /** * Is this company a company not controlled by a NoAI program? * @param index Index in the pool. * @return \c true if it is a human controlled company, else \c false. * @pre \a index must be a valid CompanyID. * @note If you don't know whether \a index refers to a valid company, you should use #IsValidHumanID() instead. */ static inline bool IsHumanID(size_t index) { return !Company::Get(index)->is_ai; } static void PostDestructor(size_t index); }; Money CalculateCompanyValue(const Company *c, bool including_loan = true); Money CalculateCompanyValueExcludingShares(const Company *c, bool including_loan = true); extern uint _next_competitor_start; extern uint _cur_company_tick_index; #endif /* COMPANY_BASE_H */