/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file misc.cpp Misc functions that shouldn't be here. */ #include "stdafx.h" #include "landscape.h" #include "news_func.h" #include "ai/ai.hpp" #include "ai/ai_gui.hpp" #include "newgrf.h" #include "newgrf_house.h" #include "economy_func.h" #include "date_func.h" #include "texteff.hpp" #include "gfx_func.h" #include "gamelog.h" #include "animated_tile_func.h" #include "tilehighlight_func.h" #include "network/network_func.h" #include "window_func.h" #include "core/pool_type.hpp" #include "game/game.hpp" #include "linkgraph/linkgraphschedule.h" #include "station_kdtree.h" #include "town_kdtree.h" #include "viewport_kdtree.h" #include "newgrf_profiling.h" #include "tracerestrict.h" #include "programmable_signals.h" #include "viewport_func.h" #include "bridge_signal_map.h" #include "command_func.h" #include "zoning.h" #include "cargopacket.h" #include "tbtr_template_vehicle_func.h" #include "event_logs.h" #include "safeguards.h" extern TileIndex _cur_tileloop_tile; extern void ClearAllSignalSpeedRestrictions(); extern void MakeNewgameSettingsLive(); void InitializeSound(); void InitializeMusic(); void InitializeVehicles(); void InitializeRailGui(); void InitializeRoadGui(); void InitializeAirportGui(); void InitializeDockGui(); void InitializeGraphGui(); void InitializeObjectGui(); void InitializeTownGui(); void InitializeIndustries(); void InitializeObjects(); void InitializeTrees(); void InitializeCompanies(); void InitializeCheats(); void InitializeNPF(); void InitializeOldNames(); void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings) { /* Make sure there isn't any window that can influence anything * related to the new game we're about to start/load. */ UnInitWindowSystem(); /* Clear link graph schedule and stop any link graph threads before * changing the map size. This avoids data races on the map size variables. */ LinkGraphSchedule::Clear(); AllocateMap(size_x, size_y); ViewportMapClearTunnelCache(); ClearCommandLog(); ClearSpecialEventsLog(); ClearDesyncMsgLog(); _pause_mode = PM_UNPAUSED; _game_speed = 100; _tick_counter = 0; _tick_skip_counter = 0; _cur_tileloop_tile = 1; _thd.redsq = INVALID_TILE; _road_layout_change_counter = 0; _loaded_local_company = COMPANY_SPECTATOR; _game_events_since_load = (GameEventFlags) 0; _game_events_overall = (GameEventFlags) 0; _game_load_cur_date_ymd = { 0, 0, 0 }; _game_load_date_fract = 0; _game_load_tick_skip_counter = 0; _game_load_time = 0; _extra_station_names_used = 0; _extra_station_names_probability = 0; _extra_aspects = 0; _loadgame_DBGL_data.clear(); if (reset_settings) MakeNewgameSettingsLive(); _newgrf_profilers.clear(); if (reset_date) { SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1), 0); InitializeOldNames(); } else { SetScaledTickVariables(); } UpdateCachedSnowLine(); UpdateCachedSnowLineBounds(); ClearTraceRestrictMapping(); ClearBridgeSimulatedSignalMapping(); ClearCargoPacketDeferredPayments(); PoolBase::Clean(PT_NORMAL); RebuildStationKdtree(); RebuildTownKdtree(); RebuildViewportKdtree(); FreeSignalPrograms(); FreeSignalDependencies(); ClearAllSignalSpeedRestrictions(); ClearZoningCaches(); IntialiseOrderDestinationRefcountMap(); ResetPersistentNewGRFData(); InitializeSound(); InitializeMusic(); InitializeVehicles(); InitNewsItemStructs(); InitializeLandscape(); InitializeRailGui(); InitializeRoadGui(); InitializeAirportGui(); InitializeDockGui(); InitializeGraphGui(); InitializeObjectGui(); InitializeTownGui(); InitializeAIGui(); InitializeTrees(); InitializeIndustries(); InitializeObjects(); InitializeBuildingCounts(); InitializeNPF(); InitializeCompanies(); AI::Initialize(); Game::Initialize(); InitializeCheats(); InitTextEffects(); NetworkInitChatMessage(); InitializeAnimatedTiles(); InitializeEconomy(); InvalidateVehicleTickCaches(); ClearVehicleTickCaches(); InvalidateTemplateReplacementImages(); ResetObjectToPlace(); ResetRailPlacementSnapping(); GamelogReset(); GamelogStartAction(GLAT_START); GamelogRevision(); GamelogMode(); GamelogGRFAddList(_grfconfig); GamelogStopAction(); }