/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_gamesettings.hpp Everything to read game settings. */ #ifndef SCRIPT_GAMESETTINGS_HPP #define SCRIPT_GAMESETTINGS_HPP #include "script_vehicle.hpp" /** * Class that handles all game settings related functions. * @api ai game * * @note ScriptGameSettings::IsValid and ScriptGameSettings::GetValue are functions * that rely on the settings as OpenTTD stores them in savegame and * openttd.cfg. No guarantees can be given on the long term validity, * consistency and stability of the names, values and value ranges. * Using these settings can be dangerous and could cause issues in * future versions. To make sure that a setting still exists in the * current version you have to run ScriptGameSettings::IsValid before * accessing it. * * @note The names of the setting for ScriptGameSettings::IsValid and * ScriptGameSettings::GetValue are the same ones as those that are shown by * the list_settings command in the in-game console. Settings that are * string based are NOT supported and GameSettings::IsValid will return * false for them. These settings will not be supported either because * they have no relevance for the script (default client names, server IPs, * etc.). */ class ScriptGameSettings : public ScriptObject { public: /** * Is the given game setting a valid setting for this instance of OpenTTD? * @param setting The setting to check for existence. * @warning Results of this function are not governed by the API. This means * that a setting that previously existed can be gone or has * changed its name. * @note Results achieved in the past offer no guarantee for the future. * @return True if and only if the setting is valid. */ static bool IsValid(const char *setting); /** * Gets the value of the game setting. * @param setting The setting to get the value of. * @pre IsValid(setting). * @warning Results of this function are not governed by the API. This means * that the value of settings may be out of the expected range. It * also means that a setting that previously existed can be gone or * has changed its name/characteristics. * @note Results achieved in the past offer no guarantee for the future. * @return The value for the setting. */ static int32 GetValue(const char *setting); /** * Sets the value of the game setting. * @param setting The setting to set the value of. * @param value The value to set the setting to. * @pre IsValid(setting). * @return True if the action succeeded. * @note Results achieved in the past offer no guarantee for the future. * @api -ai */ static bool SetValue(const char *setting, int value); /** * Checks whether the given vehicle-type is disabled for companies. * @param vehicle_type The vehicle-type to check. * @return True if the vehicle-type is disabled. * @api -game */ static bool IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type); }; #endif /* SCRIPT_GAMESETTINGS_HPP */