/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file tcp_stun.h Basic functions to receive and send TCP packets to/from the STUN server. */ #ifndef NETWORK_CORE_TCP_STUN_H #define NETWORK_CORE_TCP_STUN_H #include "os_abstraction.h" #include "tcp.h" #include "packet.h" /** Enum with all types of TCP STUN packets. The order MUST not be changed. **/ enum PacketStunType : uint8_t { PACKET_STUN_SERCLI_STUN, ///< Send a STUN request to the STUN server. PACKET_STUN_END, ///< Must ALWAYS be on the end of this list!! (period) }; /** Base socket handler for all STUN TCP sockets. */ class NetworkStunSocketHandler : public NetworkTCPSocketHandler { protected: bool ReceiveInvalidPacket(PacketStunType type); /** * Send a STUN request to the STUN server letting the Game Coordinator know * what our actually public IP:port is. * * uint8_t Game Coordinator protocol version. * string Token to track the current STUN request. * uint8_t Which interface number this is (for example, IPv4 or IPv6). * The Game Coordinator relays this number back in later packets. * * @param p The packet that was just received. * @return True upon success, otherwise false. */ virtual bool Receive_SERCLI_STUN(Packet &p); public: /** * Create a new cs socket handler for a given cs. * @param s the socket we are connected with. * @param address IP etc. of the client. */ NetworkStunSocketHandler(SOCKET s = INVALID_SOCKET) : NetworkTCPSocketHandler(s) {} }; #endif /* NETWORK_CORE_TCP_STUN_H */