/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file core/udp.cpp Basic functions to receive and send UDP packets. */ #include "../../stdafx.h" #include "../../date_func.h" #include "../../debug.h" #include "../../core/random_func.hpp" #include "udp.h" #include "../../safeguards.h" /** * Create an UDP socket but don't listen yet. * @param bind the addresses to bind to. */ NetworkUDPSocketHandler::NetworkUDPSocketHandler(NetworkAddressList *bind) { if (bind != nullptr) { for (NetworkAddress &addr : *bind) { this->bind.push_back(addr); } } else { /* As an empty hostname and port 0 don't go well when * resolving it we need to add an address for each of * the address families we support. */ this->bind.emplace_back("", 0, AF_INET); this->bind.emplace_back("", 0, AF_INET6); } this->fragment_token = ((uint64_t) InteractiveRandom()) | (((uint64_t) InteractiveRandom()) << 32); } /** * Start listening on the given host and port. * @return true if at least one port is listening */ bool NetworkUDPSocketHandler::Listen() { /* Make sure socket is closed */ this->CloseSocket(); for (NetworkAddress &addr : this->bind) { addr.Listen(SOCK_DGRAM, &this->sockets); } return !this->sockets.empty(); } /** * Close the actual UDP socket. */ void NetworkUDPSocketHandler::CloseSocket() { for (auto &s : this->sockets) { closesocket(s.first); } this->sockets.clear(); } /** * Send a packet over UDP * @param p the packet to send * @param recv the receiver (target) of the packet * @param all send the packet using all sockets that can send it * @param broadcast whether to send a broadcast message */ void NetworkUDPSocketHandler::SendPacket(Packet &p, NetworkAddress &recv, bool all, bool broadcast, bool short_mtu) { if (this->sockets.empty()) this->Listen(); const uint MTU = short_mtu ? UDP_MTU_SHORT : UDP_MTU; if (p.Size() > MTU) { p.PrepareToSend(); uint64_t token = this->fragment_token++; const uint PAYLOAD_MTU = MTU - (1 + 2 + 8 + 1 + 1 + 2); const size_t packet_size = p.Size(); const uint8_t frag_count = (uint8_t)((packet_size + PAYLOAD_MTU - 1) / PAYLOAD_MTU); Packet frag(PACKET_UDP_EX_MULTI); uint8_t current_frag = 0; size_t offset = 0; while (offset < packet_size) { uint16_t payload_size = (uint16_t)std::min(PAYLOAD_MTU, packet_size - offset); frag.Send_uint64(token); frag.Send_uint8(current_frag); frag.Send_uint8(frag_count); frag.Send_uint16(payload_size); frag.Send_binary(p.GetBufferData() + offset, payload_size); current_frag++; offset += payload_size; this->SendPacket(frag, recv, all, broadcast, short_mtu); frag.ResetState(PACKET_UDP_EX_MULTI); } assert_msg(current_frag == frag_count, "%u, %u", current_frag, frag_count); return; } for (auto &s : this->sockets) { /* Make a local copy because if we resolve it we cannot * easily unresolve it so we can resolve it later again. */ NetworkAddress send(recv); /* Not the same type */ if (!send.IsFamily(s.second.GetAddress()->ss_family)) continue; p.PrepareToSend(); if (broadcast) { /* Enable broadcast */ unsigned long val = 1; if (setsockopt(s.first, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) { DEBUG(net, 1, "Setting broadcast mode failed: %s", NetworkError::GetLast().AsString()); } } /* Send the buffer */ ssize_t res = p.TransferOut(sendto, s.first, 0, (const struct sockaddr *)send.GetAddress(), send.GetAddressLength()); DEBUG(net, 7, "sendto(%s)", NetworkAddressDumper().GetAddressAsString(&send)); /* Check for any errors, but ignore it otherwise */ if (res == -1) DEBUG(net, 1, "sendto(%s) failed with: %s", NetworkAddressDumper().GetAddressAsString(&send), NetworkError::GetLast().AsString()); if (!all) break; } } /** * Receive a packet at UDP level */ void NetworkUDPSocketHandler::ReceivePackets() { for (auto &s : this->sockets) { for (int i = 0; i < 1000; i++) { // Do not infinitely loop when DoSing with UDP struct sockaddr_storage client_addr; memset(&client_addr, 0, sizeof(client_addr)); /* The limit is UDP_MTU, but also allocate that much as we need to read the whole packet in one go. */ Packet p(this, UDP_MTU, UDP_MTU); socklen_t client_len = sizeof(client_addr); /* Try to receive anything */ SetNonBlocking(s.first); // Some OSes seem to lose the non-blocking status of the socket ssize_t nbytes = p.TransferIn(recvfrom, s.first, 0, (struct sockaddr *)&client_addr, &client_len); /* Did we get the bytes for the base header of the packet? */ if (nbytes <= 0) break; // No data, i.e. no packet if (nbytes <= 2) continue; // Invalid data; try next packet #ifdef __EMSCRIPTEN__ client_len = FixAddrLenForEmscripten(client_addr); #endif NetworkAddress address(client_addr, client_len); /* If the size does not match the packet must be corrupted. * Otherwise it will be marked as corrupted later on. */ if (!p.ParsePacketSize() || (size_t)nbytes != p.Size()) { DEBUG(net, 1, "received a packet with mismatching size from %s, (%u, %u)", NetworkAddressDumper().GetAddressAsString(&address), (uint)nbytes, (uint)p.Size()); continue; } p.PrepareToRead(); /* Handle the packet */ this->HandleUDPPacket(p, address); } } } /** * Handle an incoming packets by sending it to the correct function. * @param p the received packet * @param client_addr the sender of the packet */ void NetworkUDPSocketHandler::HandleUDPPacket(Packet &p, NetworkAddress &client_addr) { PacketUDPType type; /* New packet == new client, which has not quit yet */ this->Reopen(); type = (PacketUDPType)p.Recv_uint8(); switch (this->HasClientQuit() ? PACKET_UDP_END : type) { case PACKET_UDP_CLIENT_FIND_SERVER: this->Receive_CLIENT_FIND_SERVER(p, client_addr); break; case PACKET_UDP_SERVER_RESPONSE: this->Receive_SERVER_RESPONSE(p, client_addr); break; case PACKET_UDP_EX_MULTI: this->Receive_EX_MULTI(p, client_addr); break; case PACKET_UDP_EX_SERVER_RESPONSE: this->Receive_EX_SERVER_RESPONSE(p, client_addr); break; default: if (this->HasClientQuit()) { DEBUG(net, 0, "[udp] received invalid packet type %d from %s", type, NetworkAddressDumper().GetAddressAsString(client_addr)); } else { DEBUG(net, 0, "[udp] received illegal packet from %s", NetworkAddressDumper().GetAddressAsString(client_addr)); } break; } } void NetworkUDPSocketHandler::Receive_EX_MULTI(Packet &p, NetworkAddress &client_addr) { uint64_t token = p.Recv_uint64(); uint8_t index = p.Recv_uint8 (); uint8_t total = p.Recv_uint8 (); uint16_t payload_size = p.Recv_uint16(); DEBUG(net, 6, "[udp] received multi-part packet from %s: " OTTD_PRINTFHEX64 ", %u/%u, %u bytes", NetworkAddressDumper().GetAddressAsString(client_addr), token, index, total, payload_size); if (total == 0 || index >= total) return; if (!p.CanReadFromPacket(payload_size)) return; time_t cur_time = time(nullptr); auto add_to_fragment = [&](FragmentSet &fs) { fs.fragments[index].assign((const char *) p.GetBufferData() + p.GetRawPos(), payload_size); uint total_payload = 0; for (auto &frag : fs.fragments) { if (!frag.size()) return; total_payload += (uint)frag.size(); } DEBUG(net, 6, "[udp] merged multi-part packet from %s: " OTTD_PRINTFHEX64 ", %u bytes", NetworkAddressDumper().GetAddressAsString(client_addr), token, total_payload); Packet merged(this, TCP_MTU, 0); merged.ReserveBuffer(total_payload); for (auto &frag : fs.fragments) { merged.Send_binary((const byte *)frag.data(), frag.size()); } merged.ParsePacketSize(); merged.PrepareToRead(); /* If the size does not match the packet must be corrupted. * Otherwise it will be marked as corrupted later on. */ if (total_payload != merged.ReadRawPacketSize()) { DEBUG(net, 1, "received an extended packet with mismatching size from %s, (%u, %u)", NetworkAddressDumper().GetAddressAsString(client_addr), (uint)total_payload, (uint)merged.ReadRawPacketSize()); } else { this->HandleUDPPacket(merged, client_addr); } fs = this->fragments.back(); this->fragments.pop_back(); }; uint i = 0; while (i < this->fragments.size()) { FragmentSet &fs = this->fragments[i]; if (fs.create_time < cur_time - 10) { fs = this->fragments.back(); this->fragments.pop_back(); continue; } if (fs.token == token && fs.address == client_addr && fs.fragments.size() == total) { add_to_fragment(fs); return; } i++; } this->fragments.push_back({ token, client_addr, cur_time, {} }); this->fragments.back().fragments.resize(total); add_to_fragment(this->fragments.back()); } /** * Helper for logging receiving invalid packets. * @param type The received packet type. * @param client_addr The address we received the packet from. */ void NetworkUDPSocketHandler::ReceiveInvalidPacket(PacketUDPType type, NetworkAddress &client_addr) { DEBUG(net, 0, "[udp] received packet type %d on wrong port from %s", type, NetworkAddressDumper().GetAddressAsString(client_addr)); } void NetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet &p, NetworkAddress &client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_FIND_SERVER, client_addr); } void NetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet &p, NetworkAddress &client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_RESPONSE, client_addr); } void NetworkUDPSocketHandler::Receive_EX_SERVER_RESPONSE(Packet &p, NetworkAddress &client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_EX_SERVER_RESPONSE, client_addr); }