/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_industrytype.cpp Implementation of ScriptIndustryType. */ #include "../../stdafx.h" #include "script_industrytype.hpp" #include "script_base.hpp" #include "script_map.hpp" #include "script_error.hpp" #include "../../strings_func.h" #include "../../industry.h" #include "../../newgrf_industries.h" #include "../../core/random_func.hpp" #include "../../industry_cmd.h" #include "../../safeguards.h" /* static */ bool ScriptIndustryType::IsValidIndustryType(IndustryType industry_type) { if (industry_type >= NUM_INDUSTRYTYPES) return false; return ::GetIndustrySpec(industry_type)->enabled; } /* static */ bool ScriptIndustryType::IsRawIndustry(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return false; return ::GetIndustrySpec(industry_type)->IsRawIndustry(); } /* static */ bool ScriptIndustryType::IsProcessingIndustry(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return false; return ::GetIndustrySpec(industry_type)->IsProcessingIndustry(); } /* static */ bool ScriptIndustryType::ProductionCanIncrease(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return false; if (_settings_game.game_creation.landscape != LT_TEMPERATE) return true; return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_DONT_INCR_PROD) == 0; } /* static */ Money ScriptIndustryType::GetConstructionCost(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return -1; if (::GetIndustrySpec(industry_type)->IsRawIndustry() && _settings_game.construction.raw_industry_construction == 0) return -1; return ::GetIndustrySpec(industry_type)->GetConstructionCost(); } /* static */ std::optional ScriptIndustryType::GetName(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return std::nullopt; return GetString(::GetIndustrySpec(industry_type)->name); } /* static */ ScriptList *ScriptIndustryType::GetProducedCargo(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return nullptr; const IndustrySpec *ins = ::GetIndustrySpec(industry_type); ScriptList *list = new ScriptList(); for (size_t i = 0; i < lengthof(ins->produced_cargo); i++) { if (::IsValidCargoID(ins->produced_cargo[i])) list->AddItem(ins->produced_cargo[i]); } return list; } /* static */ ScriptList *ScriptIndustryType::GetAcceptedCargo(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return nullptr; const IndustrySpec *ins = ::GetIndustrySpec(industry_type); ScriptList *list = new ScriptList(); for (size_t i = 0; i < lengthof(ins->accepts_cargo); i++) { if (::IsValidCargoID(ins->accepts_cargo[i])) list->AddItem(ins->accepts_cargo[i]); } return list; } /* static */ bool ScriptIndustryType::CanBuildIndustry(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return false; const bool deity = ScriptCompanyMode::IsDeity(); if (::GetIndustryProbabilityCallback(industry_type, deity ? IACT_RANDOMCREATION : IACT_USERCREATION, 1) == 0) return false; if (deity) return true; if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true; /* raw_industry_construction == 1 means "Build as other industries" */ return _settings_game.construction.raw_industry_construction == 1; } /* static */ bool ScriptIndustryType::CanProspectIndustry(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return false; const bool deity = ScriptCompanyMode::IsDeity(); if (!deity && !::GetIndustrySpec(industry_type)->IsRawIndustry()) return false; if (::GetIndustryProbabilityCallback(industry_type, deity ? IACT_RANDOMCREATION : IACT_USERCREATION, 1) == 0) return false; /* raw_industry_construction == 2 means "prospect" */ return deity || _settings_game.construction.raw_industry_construction == 2; } /* static */ bool ScriptIndustryType::BuildIndustry(IndustryType industry_type, TileIndex tile) { EnforceDeityOrCompanyModeValid(false); EnforcePrecondition(false, CanBuildIndustry(industry_type)); EnforcePrecondition(false, ScriptMap::IsValidTile(tile)); uint32 seed = ScriptBase::Rand(); uint32 layout_index = ScriptBase::RandRange((uint32)::GetIndustrySpec(industry_type)->layouts.size()); return ScriptObject::Command::Do(tile, industry_type, layout_index, true, seed); } /* static */ bool ScriptIndustryType::ProspectIndustry(IndustryType industry_type) { EnforceDeityOrCompanyModeValid(false); EnforcePrecondition(false, CanProspectIndustry(industry_type)); uint32 seed = ScriptBase::Rand(); return ScriptObject::Command::Do(0, industry_type, 0, false, seed); } /* static */ bool ScriptIndustryType::IsBuiltOnWater(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return false; return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_BUILT_ONWATER) != 0; } /* static */ bool ScriptIndustryType::HasHeliport(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return false; return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0; } /* static */ bool ScriptIndustryType::HasDock(IndustryType industry_type) { if (!IsValidIndustryType(industry_type)) return false; return (::GetIndustrySpec(industry_type)->behaviour & INDUSTRYBEH_AI_AIRSHIP_ROUTES) != 0; } /* static */ IndustryType ScriptIndustryType::ResolveNewGRFID(SQInteger grfid, SQInteger grf_local_id) { EnforcePrecondition(INVALID_INDUSTRYTYPE, IsInsideBS(grf_local_id, 0x00, NUM_INDUSTRYTYPES_PER_GRF)); grfid = BSWAP32(GB(grfid, 0, 32)); // Match people's expectations. return _industry_mngr.GetID(grf_local_id, grfid); }