/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_config.cpp Implementation of ScriptConfig. */ #include "../stdafx.h" #include "../settings_type.h" #include "../core/random_func.hpp" #include "script_info.hpp" #include "api/script_object.hpp" #include "../textfile_gui.h" #include "../string_func.h" #include "../core/format.hpp" #include #include "../safeguards.h" void ScriptConfig::Change(std::optional name, int version, bool force_exact_match, bool is_random) { if (name.has_value()) { this->name = std::move(name.value()); this->info = this->FindInfo(this->name, version, force_exact_match); } else { this->info = nullptr; } this->version = (info == nullptr) ? -1 : info->GetVersion(); this->is_random = is_random; this->config_list.reset(); this->to_load_data.reset(); this->ClearConfigList(); } ScriptConfig::ScriptConfig(const ScriptConfig *config) { this->name = config->name; this->info = config->info; this->version = config->version; this->is_random = config->is_random; this->to_load_data.reset(); for (const auto &item : config->settings) { this->settings[item.first] = item.second; } } ScriptConfig::~ScriptConfig() { this->ResetSettings(); this->to_load_data.reset(); } ScriptInfo *ScriptConfig::GetInfo() const { return this->info; } const ScriptConfigItemList *ScriptConfig::GetConfigList() { if (this->info != nullptr) return this->info->GetConfigList(); if (this->config_list == nullptr) { this->config_list = std::make_unique(); } return this->config_list.get(); } void ScriptConfig::ClearConfigList() { this->settings.clear(); } void ScriptConfig::AnchorUnchangeableSettings() { for (const auto &item : *this->GetConfigList()) { if ((item.flags & SCRIPTCONFIG_INGAME) == 0) { this->SetSetting(item.name, this->GetSetting(item.name)); } } } int ScriptConfig::GetSetting(const std::string &name) const { const auto it = this->settings.find(name); if (it == this->settings.end()) return this->info->GetSettingDefaultValue(name); return (*it).second; } void ScriptConfig::SetSetting(const std::string_view name, int value) { /* You can only set Script specific settings if an Script is selected. */ if (this->info == nullptr) return; const ScriptConfigItem *config_item = this->info->GetConfigItem(name); if (config_item == nullptr) return; value = Clamp(value, config_item->min_value, config_item->max_value); this->settings[std::string{name}] = value; } void ScriptConfig::ResetSettings() { this->settings.clear(); } void ScriptConfig::ResetEditableSettings(bool yet_to_start) { if (this->info == nullptr) return ResetSettings(); for (SettingValueList::iterator it = this->settings.begin(); it != this->settings.end();) { const ScriptConfigItem *config_item = this->info->GetConfigItem(it->first); assert(config_item != nullptr); bool editable = yet_to_start || (config_item->flags & SCRIPTCONFIG_INGAME) != 0; bool visible = _settings_client.gui.ai_developer_tools || (config_item->flags & SCRIPTCONFIG_DEVELOPER) == 0; if (editable && visible) { it = this->settings.erase(it); } else { it++; } } } void ScriptConfig::AddRandomDeviation() { for (const auto &item : *this->GetConfigList()) { if (item.random_deviation != 0) { this->SetSetting(item.name, ScriptObject::GetRandomizer(OWNER_NONE).Next(item.random_deviation * 2 + 1) - item.random_deviation + this->GetSetting(item.name)); } } } bool ScriptConfig::HasScript() const { return this->info != nullptr; } bool ScriptConfig::IsRandom() const { return this->is_random; } const std::string &ScriptConfig::GetName() const { return this->name; } int ScriptConfig::GetVersion() const { return this->version; } void ScriptConfig::StringToSettings(const std::string &value) { std::string_view to_process = value; for (;;) { /* Analyze the string ('name=value,name=value\0') */ size_t pos = to_process.find_first_of('='); if (pos == std::string_view::npos) return; std::string_view item_name = to_process.substr(0, pos); to_process.remove_prefix(pos + 1); pos = to_process.find_first_of(','); int item_value = 0; std::from_chars(to_process.data(), to_process.data() + std::min(pos, to_process.size()), item_value); this->SetSetting(item_name, item_value); if (pos == std::string_view::npos) return; to_process.remove_prefix(pos + 1); } } std::string ScriptConfig::SettingsToString() const { if (this->settings.empty()) return {}; std::string result; for (const auto &item : this->settings) { fmt::format_to(std::back_inserter(result), "{}={},", item.first, item.second); } /* Remove the last ','. */ result.resize(result.size() - 1); return result; } const char *ScriptConfig::GetTextfile(TextfileType type, CompanyID slot) const { if (slot == INVALID_COMPANY || this->GetInfo() == nullptr) return nullptr; return ::GetTextfile(type, (slot == OWNER_DEITY) ? GAME_DIR : AI_DIR, this->GetInfo()->GetMainScript()); } void ScriptConfig::SetToLoadData(ScriptInstance::ScriptData *data) { this->to_load_data.reset(data); } ScriptInstance::ScriptData *ScriptConfig::GetToLoadData() { return this->to_load_data.get(); }