/* $Id$ */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "functions.h" #include "gfx.h" #include "gfxinit.h" #include "spritecache.h" #include "table/sprites.h" #include "fileio.h" #include "newgrf.h" #include "md5.h" #include "variables.h" #include typedef struct MD5File { const char * const filename; // filename const md5_byte_t hash[16]; // md5 sum of the file } MD5File; typedef struct FileList { const MD5File basic[5]; // grf files that always have to be loaded const MD5File landscape[3]; // landscape specific grf files } FileList; enum { SKIP = 0xFFFE, END = 0xFFFF }; #include "table/files.h" #include "table/landscape_sprite.h" static const SpriteID * const _landscape_spriteindexes[] = { _landscape_spriteindexes_1, _landscape_spriteindexes_2, _landscape_spriteindexes_3, }; static const SpriteID * const _slopes_spriteindexes[] = { _slopes_spriteindexes_0, _slopes_spriteindexes_1, _slopes_spriteindexes_2, _slopes_spriteindexes_3, }; static uint LoadGrfFile(const char* filename, uint load_index, int file_index) { uint load_index_org = load_index; FioOpenFile(file_index, filename); DEBUG(spritecache, 2) ("Reading grf-file ``%s''", filename); while (LoadNextSprite(load_index, file_index)) { load_index++; if (load_index >= MAX_SPRITES) { error("Too many sprites. Recompile with higher MAX_SPRITES value or remove some custom GRF files."); } } DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index); return load_index - load_index_org; } static void LoadGrfIndexed(const char* filename, const SpriteID* index_tbl, int file_index) { uint start; FioOpenFile(file_index, filename); DEBUG(spritecache, 2) ("Reading indexed grf-file ``%s''", filename); while ((start = *index_tbl++) != END) { uint end = *index_tbl++; if (start == SKIP) { // skip sprites (amount in second var) SkipSprites(end); } else { // load sprites and use indexes from start to end do { #ifdef NDEBUG LoadNextSprite(start, file_index); #else bool b = LoadNextSprite(start, file_index); assert(b); #endif } while (++start <= end); } } } /* Check that the supplied MD5 hash matches that stored for the supplied filename */ static bool CheckMD5Digest(const MD5File file, md5_byte_t *digest, bool warn) { uint i; /* Loop through each byte of the file MD5 and the stored MD5... */ for (i = 0; i < 16; i++) if (file.hash[i] != digest[i]) break; /* If all bytes of the MD5's match (i.e. the MD5's match)... */ if (i == 16) { return true; } else { if (warn) fprintf(stderr, "MD5 of %s is ****INCORRECT**** - File Corrupt.\n", file.filename); return false; }; } /* Calculate and check the MD5 hash of the supplied filename. * returns true if the checksum is correct */ static bool FileMD5(const MD5File file, bool warn) { FILE *f; char buf[MAX_PATH]; // open file sprintf(buf, "%s%s", _path.data_dir, file.filename); f = fopen(buf, "rb"); #if !defined(WIN32) if (f == NULL) { char *s; // make lower case and check again for (s = buf + strlen(_path.data_dir) - 1; *s != '\0'; s++) *s = tolower(*s); f = fopen(buf, "rb"); } #endif if (f != NULL) { md5_state_t filemd5state; md5_byte_t buffer[1024]; md5_byte_t digest[16]; size_t len; md5_init(&filemd5state); while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0) md5_append(&filemd5state, buffer, len); if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf); fclose(f); md5_finish(&filemd5state, digest); return CheckMD5Digest(file, digest, warn); } else { // file not found return false; } } /* Checks, if either the Windows files exist (TRG1R.GRF) or the DOS files (TRG1.GRF) * by comparing the MD5 checksums of the files. _use_dos_palette is set accordingly. * If neither are found, Windows palette is assumed. * * (Note: Also checks sample.cat for corruption) */ void CheckExternalFiles(void) { uint i; // count of files from this version uint dos = 0; uint win = 0; for (i = 0; i < 2; i++) if (FileMD5(files_dos.basic[i], true)) dos++; for (i = 0; i < 3; i++) if (FileMD5(files_dos.landscape[i], true)) dos++; for (i = 0; i < 2; i++) if (FileMD5(files_win.basic[i], true)) win++; for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++; if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false)) fprintf(stderr, "Your sample.cat file is corrupted or missing!\n"); /* * forced DOS palette via command line -> leave it that way * all Windows files present -> Windows palette * all DOS files present -> DOS palette * no Windows files present and any DOS file present -> DOS palette * otherwise -> Windows palette */ if (_use_dos_palette) { return; } else if (win == 5) { _use_dos_palette = false; } else if (dos == 5 || (win == 0 && dos > 0)) { _use_dos_palette = true; } else { _use_dos_palette = false; } } static const SpriteID trg1idx[] = { 0, 1, // Mouse cursor, ZZZ /* Medium font */ 2, 92, // ' ' till 'z' SKIP, 36, 160, 160, // Move ¾ to the correct position 98, 98, // Up arrow 131, 133, SKIP, 1, // skip currency sign 135, 135, SKIP, 1, 137, 137, SKIP, 1, 139, 139, 140, 140, // TODO Down arrow 141, 141, 142, 142, // TODO Check mark 143, 143, // TODO Cross 144, 144, 145, 145, // TODO Right arrow 146, 149, 118, 122, // Transport markers SKIP, 2, 157, 157, 114, 115, // Small up/down arrows SKIP, 1, 161, 225, /* Small font */ 226, 316, // ' ' till 'z' SKIP, 36, 384, 384, // Move ¾ to the correct position 322, 322, // Up arrow 355, 357, SKIP, 1, // skip currency sign 359, 359, SKIP, 1, 361, 361, SKIP, 1, 363, 363, 364, 364, // TODO Down arrow 365, 366, SKIP, 1, 368, 368, 369, 369, // TODO Right arrow 370, 373, SKIP, 7, 381, 381, SKIP, 3, 385, 449, /* Big font */ 450, 540, // ' ' till 'z' SKIP, 36, 608, 608, // Move ¾ to the correct position SKIP, 1, 579, 581, SKIP, 1, 583, 583, SKIP, 5, 589, 589, SKIP, 15, 605, 605, SKIP, 3, 609, 625, SKIP, 1, 627, 632, SKIP, 1, 634, 639, SKIP, 1, 641, 657, SKIP, 1, 659, 664, SKIP, 2, 667, 671, SKIP, 1, 673, 673, /* Graphics */ 674, 4792, END }; /* NOTE: When adding a normal sprite, increase OPENTTD_SPRITES_COUNT with the * amount of sprites and add them to the end of the list, with the index of * the old sprite-count offset from SPR_OPENTTD_BASE. With this there is no * correspondence of any kind with the ID's in the grf file, but results in * a maximum use of sprite slots. */ #define OPENTTD_SPRITES_COUNT 95 static const SpriteID _openttd_grf_indexes[] = { SPR_IMG_AUTORAIL, SPR_CURSOR_WAYPOINT, // icons etc 134, 134, // euro symbol medium size 582, 582, // euro symbol large size 358, 358, // euro symbol tiny SPR_CURSOR_CANAL, SPR_IMG_FASTFORWARD, // more icons 648, 648, // nordic char: æ 616, 616, // nordic char: Æ 666, 666, // nordic char: ø 634, 634, // nordic char: Ø SPR_PIN_UP, SPR_CURSOR_CLONE, // more icons 382, 383, // ¼ ½ tiny 158, 159, // ¼ ½ medium 606, 607, // ¼ ½ large 360, 360, // ¦ tiny 362, 362, // ¨ tiny 136, 136, // ¦ medium 138, 138, // ¨ medium 584, 584, // ¦ large 586, 586, // ¨ large 626, 626, // Ð large 658, 658, // ð large 374, 374, // ´ tiny 378, 378, // ¸ tiny 150, 150, // ´ medium 154, 154, // ¸ medium 598, 598, // ´ large 602, 602, // ¸ large 640, 640, // Þ large 672, 672, // þ large 380, 380, // º tiny 156, 156, // º medium 604, 604, // º large 317, 320, // { | } ~ tiny 93, 96, // { | } ~ medium 541, 544, // { | } ~ large SPR_HOUSE_ICON, SPR_HOUSE_ICON, 585, 585, // § large 587, 587, // © large 592, 592, // ® large 594, 597, // ° ± ² ³ large 633, 633, // × large 665, 665, // ÷ large END }; static byte _sprite_page_to_load = 0xFF; static void LoadSpriteTables(void) { const FileList* files = _use_dos_palette ? &files_dos : &files_win; uint load_index; uint i; LoadGrfIndexed(files->basic[0].filename, trg1idx, 0); DupSprite( 2, 130); // non-breaking space medium DupSprite(226, 354); // non-breaking space tiny DupSprite(450, 578); // non-breaking space large load_index = 4793; for (i = 1; files->basic[i].filename != NULL; i++) { load_index += LoadGrfFile(files->basic[i].filename, load_index, i); } if (_sprite_page_to_load != 0) { LoadGrfIndexed( files->landscape[_sprite_page_to_load - 1].filename, _landscape_spriteindexes[_sprite_page_to_load - 1], i++ ); } assert(load_index == SPR_CANALS_BASE); load_index += LoadGrfFile("canalsw.grf", load_index, i++); assert(load_index == SPR_SLOPES_BASE); LoadGrfIndexed("trkfoundw.grf", _slopes_spriteindexes[_opt.landscape], i++); load_index = SPR_AUTORAIL_BASE; load_index += LoadGrfFile("autorail.grf", load_index, i++); assert(load_index == SPR_ELRAIL_BASE); load_index += LoadGrfFile("elrailsw.grf", load_index, i++); assert(load_index == SPR_2CCMAP_BASE); load_index += LoadGrfFile("2ccmap.grf", load_index, i++); assert(load_index == SPR_OPENTTD_BASE); LoadGrfIndexed("openttd.grf", _openttd_grf_indexes, i++); load_index = SPR_OPENTTD_BASE + OPENTTD_SPRITES_COUNT; LoadNewGRF(load_index, i); } void GfxLoadSprites(void) { // Need to reload the sprites only if the landscape changed if (_sprite_page_to_load != _opt.landscape) { _sprite_page_to_load = _opt.landscape; // Sprite cache DEBUG(spritecache, 1) ("Loading sprite set %d.", _sprite_page_to_load); GfxInitSpriteMem(); LoadSpriteTables(); GfxInitPalettes(); } }