/* $Id$ */ #ifndef NPF_H #define NPF_H #include "openttd.h" #include "aystar.h" #include "station.h" #include "vehicle.h" #include "tile.h" #include "variables.h" //mowing grass enum { NPF_HASH_BITS = 12, /* The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value. */ /* Do no change below values */ NPF_HASH_SIZE = 1 << NPF_HASH_BITS, NPF_HASH_HALFBITS = NPF_HASH_BITS / 2, NPF_HASH_HALFMASK = (1 << NPF_HASH_HALFBITS) - 1 }; enum { /** This penalty is the equivalent of "inifite", which means that paths that * get this penalty will be chosen, but only if there is no other route * without it. Be careful with not applying this penalty to often, or the * total path cost might overflow.. * For now, this is just a Very Big Penalty, we might actually implement * this in a nicer way :-) */ NPF_INFINITE_PENALTY = 1000 * NPF_TILE_LENGTH }; typedef struct NPFFindStationOrTileData { /* Meant to be stored in AyStar.targetdata */ TileIndex dest_coords; /* An indication of where the station is, for heuristic purposes, or the target tile */ StationID station_index; /* station index we're heading for, or INVALID_STATION when we're heading for a tile */ } NPFFindStationOrTileData; enum { /* Indices into AyStar.userdata[] */ NPF_TYPE = 0, /* Contains a TransportTypes value */ NPF_OWNER, /* Contains an Owner value */ NPF_RAILTYPES, /* Contains a bitmask the compatible RailTypes of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise. */ }; enum { /* Indices into AyStarNode.userdata[] */ NPF_TRACKDIR_CHOICE = 0, /* The trackdir chosen to get here */ NPF_NODE_FLAGS, }; typedef enum { /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */ NPF_FLAG_SEEN_SIGNAL, /* Used to mark that a signal was seen on the way, for rail only */ NPF_FLAG_REVERSE, /* Used to mark that this node was reached from the second start node, if applicable */ NPF_FLAG_LAST_SIGNAL_RED, /* Used to mark that the last signal on this path was red */ } NPFNodeFlag; typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */ uint best_bird_dist; /* The best heuristic found. Is 0 if the target was found */ uint best_path_dist; /* The shortest path. Is (uint)-1 if no path is found */ Trackdir best_trackdir; /* The trackdir that leads to the shortest path/closest birds dist */ AyStarNode node; /* The node within the target the search led us to */ } NPFFoundTargetData; /* These functions below are _not_ re-entrant, in favor of speed! */ /* Will search from the given tile and direction, for a route to the given * station for the given transport type. See the declaration of * NPFFoundTargetData above for the meaning of the result. */ NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes); /* Will search as above, but with two start nodes, the second being the * reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which * direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */ NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes); /* Will search a route to the closest depot. */ /* Search using breadth first. Good for little track choice and inaccurate * heuristic, such as railway/road.*/ NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes); /* Same as above but with two start nodes, the second being the reverse. Call * NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path * orginated. All pathfs from the second node will have the given * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full * tile). */ NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailTypeMask railtypes, uint reverse_penalty); /* Search by trying each depot in order of Manhattan Distance. Good for lots * of choices and accurate heuristics, such as water. */ NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes); void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v); /* * Functions to manipulate the various NPF related flags on an AyStarNode. */ /** * Returns the current value of the given flag on the given AyStarNode. */ static inline bool NPFGetFlag(const AyStarNode* node, NPFNodeFlag flag) { return HASBIT(node->user_data[NPF_NODE_FLAGS], flag); } /** * Sets the given flag on the given AyStarNode to the given value. */ static inline void NPFSetFlag(AyStarNode* node, NPFNodeFlag flag, bool value) { if (value) SETBIT(node->user_data[NPF_NODE_FLAGS], flag); else CLRBIT(node->user_data[NPF_NODE_FLAGS], flag); } #endif /* NPF_H */