/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file factory.hpp Factory to 'query' all available blitters. */ #ifndef BLITTER_FACTORY_HPP #define BLITTER_FACTORY_HPP #include "base.hpp" #include "../debug.h" #include "../string_func.h" #include "../core/string_compare_type.hpp" #include #if defined(WITH_COCOA) bool QZ_CanDisplay8bpp(); #endif /* defined(WITH_COCOA) */ /** * The base factory, keeping track of all blitters. */ class BlitterFactoryBase { private: const char *name; ///< The name of the blitter factory. typedef std::map Blitters; ///< Map of blitter factories. /** * Get the map with currently known blitters. * @return The known blitters. */ static Blitters &GetBlitters() { static Blitters &s_blitters = *new Blitters(); return s_blitters; } /** * Get the currently active blitter. * @return The currently active blitter. */ static Blitter **GetActiveBlitter() { static Blitter *s_blitter = NULL; return &s_blitter; } protected: /** * Register a blitter internally, based on his name. * @param name the name of the blitter. * @note an assert() will be trigger if 2 blitters with the same name try to register. */ void RegisterBlitter(const char *name) { /* Don't register nameless Blitters */ if (name == NULL) return; this->name = strdup(name); std::pair P = GetBlitters().insert(Blitters::value_type(name, this)); assert(P.second); } public: BlitterFactoryBase() : name(NULL) {} virtual ~BlitterFactoryBase() { if (this->name == NULL) return; GetBlitters().erase(this->name); if (GetBlitters().empty()) delete &GetBlitters(); free((void *)this->name); } /** * Find the requested blitter and return his class. * @param name the blitter to select. * @post Sets the blitter so GetCurrentBlitter() returns it too. */ static Blitter *SelectBlitter(const char *name) { #if defined(DEDICATED) const char *default_blitter = "null"; #else const char *default_blitter = "8bpp-optimized"; #if defined(WITH_COCOA) /* Some people reported lack of fullscreen support in 8 bpp mode. * While we prefer 8 bpp since it's faster, we will still have to test for support. */ if (!QZ_CanDisplay8bpp()) { /* The main display can't go to 8 bpp fullscreen mode. * We will have to switch to 32 bpp by default. */ default_blitter = "32bpp-anim"; } #endif /* defined(WITH_COCOA) */ #endif /* defined(DEDICATED) */ if (GetBlitters().size() == 0) return NULL; const char *bname = (StrEmpty(name)) ? default_blitter : name; Blitters::iterator it = GetBlitters().begin(); for (; it != GetBlitters().end(); it++) { BlitterFactoryBase *b = (*it).second; if (strcasecmp(bname, b->name) == 0) { Blitter *newb = b->CreateInstance(); delete *GetActiveBlitter(); *GetActiveBlitter() = newb; DEBUG(driver, 1, "Successfully %s blitter '%s'", StrEmpty(name) ? "probed" : "loaded", bname); return newb; } } return NULL; } /** * Get the current active blitter (always set by calling SelectBlitter). */ static Blitter *GetCurrentBlitter() { return *GetActiveBlitter(); } /** * Fill a buffer with information about the blitters. * @param p The buffer to fill. * @param last The last element of the buffer. * @return p The location till where we filled the buffer. */ static char *GetBlittersInfo(char *p, const char *last) { p += seprintf(p, last, "List of blitters:\n"); Blitters::iterator it = GetBlitters().begin(); for (; it != GetBlitters().end(); it++) { BlitterFactoryBase *b = (*it).second; p += seprintf(p, last, "%18s: %s\n", b->name, b->GetDescription()); } p += seprintf(p, last, "\n"); return p; } /** * Get a nice description of the blitter-class. */ virtual const char *GetDescription() = 0; /** * Create an instance of this Blitter-class. */ virtual Blitter *CreateInstance() = 0; }; /** * A template factory, so ->GetName() works correctly. This because else some compiler will complain. */ template class BlitterFactory: public BlitterFactoryBase { public: BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); } /** * Get the long, human readable, name for the Blitter-class. */ const char *GetName(); }; extern char *_ini_blitter; extern bool _blitter_autodetected; #endif /* BLITTER_FACTORY_HPP */