/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_company.hpp Everything to query a company's financials and statistics or build company related buildings. */ #ifndef SCRIPT_COMPANY_HPP #define SCRIPT_COMPANY_HPP #include "script_object.hpp" /** * Class that handles all company related functions. * @api ai game */ class ScriptCompany : public ScriptObject { public: /** The range of possible quarters to get company information of. */ enum Quarter { CURRENT_QUARTER = 0, ///< The current quarter. EARLIEST_QUARTER = ::MAX_HISTORY_QUARTERS, ///< The earliest quarter company information is available for. }; /** Different constants related to CompanyID. */ enum CompanyID { /* Note: these values represent part of the in-game Owner enum */ COMPANY_FIRST = ::COMPANY_FIRST, ///< The first available company. COMPANY_LAST = ::MAX_COMPANIES, ///< The last available company. /* Custom added value, only valid for this API */ COMPANY_INVALID = -1, ///< An invalid company. COMPANY_SELF = 254, ///< Constant that gets resolved to the correct company index for your company. }; /** Possible genders for company presidents. */ enum Gender { GENDER_MALE, ///< A male person. GENDER_FEMALE, ///< A female person. GENDER_INVALID = -1, ///< An invalid gender. }; /** * Resolved the given company index to the correct index for the company. If * the company index was COMPANY_SELF it will be resolved to the index of * your company. If the company with the given index does not exist it will * return COMPANY_INVALID. * @param company The company index to resolve. * @return The resolved company index. */ static CompanyID ResolveCompanyID(CompanyID company); /** * Check if a CompanyID is your CompanyID, to ease up checks. * @param company The company index to check. * @return True if and only if this company is your CompanyID. * @api -game */ static bool IsMine(CompanyID company); /** * Set the name of your company. * @param name The new name of the company. * @pre 'name' must have at least one character. * @pre 'name' must have at most 30 characters. * @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE * @return True if the name was changed. * @api -game */ static bool SetName(const char *name); /** * Get the name of the given company. * @param company The company to get the name for. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @return The name of the given company. */ static char *GetName(CompanyID company); /** * Set the name of your president. * @param name The new name of the president. * @pre 'name' must have at least one character. * @exception ScriptError::ERR_NAME_IS_NOT_UNIQUE * @return True if the name was changed. * @api -game */ static bool SetPresidentName(const char *name); /** * Get the name of the president of the given company. * @param company The company to get the president's name for. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @return The name of the president of the given company. */ static char *GetPresidentName(CompanyID company); /** * Set the gender of the president of your company. * @param gender The new gender for your president. * @pre GetPresidentGender(ScriptCompany.COMPANY_SELF) != gender. * @return True if the gender was changed. * @note When successful a random face will be created. * @api -game */ static bool SetPresidentGender(Gender gender); /** * Get the gender of the president of the given company. * @param company The company to get the presidents gender off. * @return The gender of the president. */ static Gender GetPresidentGender(CompanyID company); /** * Sets the amount to loan. * @param loan The amount to loan (multiplier of GetLoanInterval()). * @pre 'loan' must be non-negative. * @pre GetLoanInterval() must be a multiplier of 'loan'. * @pre 'loan' must be below GetMaxLoanAmount(). * @pre 'loan' - GetLoanAmount() + GetBankBalance() must be non-negative. * @return True if the loan could be set to your requested amount. * @api -game */ static bool SetLoanAmount(int32 loan); /** * Sets the minimum amount to loan, i.e. the given amount of loan rounded up. * @param loan The amount to loan (any positive number). * @pre 'loan' must be non-negative. * @pre 'loan' must be below GetMaxLoanAmount(). * @return True if we could allocate a minimum of 'loan' loan. * @api -game */ static bool SetMinimumLoanAmount(int32 loan); /** * Gets the amount your company have loaned. * @return The amount loaned money. * @post GetLoanInterval() is always a multiplier of the return value. */ static Money GetLoanAmount(); /** * Gets the maximum amount your company can loan. * @return The maximum amount your company can loan. * @post GetLoanInterval() is always a multiplier of the return value. */ static Money GetMaxLoanAmount(); /** * Gets the interval/loan step. * @return The loan step. * @post Return value is always positive. */ static Money GetLoanInterval(); /** * Gets the bank balance. In other words, the amount of money the given company can spent. * @param company The company to get the bank balance of. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @return The actual bank balance. */ static Money GetBankBalance(CompanyID company); /** * Get the income of the company in the given quarter. * @param company The company to get the quarterly income of. * @param quarter The quarter to get the income of. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @pre quarter <= EARLIEST_QUARTER. * @return The bruto income of the company in the given quarter. */ static Money GetQuarterlyIncome(CompanyID company, uint32 quarter); /** * Get the expenses of the company in the given quarter. * @param company The company to get the quarterly expenses of. * @param quarter The quarter to get the expenses of. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @pre quarter <= EARLIEST_QUARTER. * @return The expenses of the company in the given quarter. */ static Money GetQuarterlyExpenses(CompanyID company, uint32 quarter); /** * Get the amount of cargo delivered by the given company in the given quarter. * @param company The company to get the amount of delivered cargo of. * @param quarter The quarter to get the amount of delivered cargo of. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @pre quarter <= EARLIEST_QUARTER. * @return The amount of cargo delivered by the given company in the given quarter. */ static int32 GetQuarterlyCargoDelivered(CompanyID company, uint32 quarter); /** * Get the performance rating of the given company in the given quarter. * @param company The company to get the performance rating of. * @param quarter The quarter to get the performance rating of. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @pre quarter <= EARLIEST_QUARTER. * @pre quarter != CURRENT_QUARTER. * @note The performance rating is calculated after every quarter, so the value for CURRENT_QUARTER is undefined. * @return The performance rating of the given company in the given quarter. */ static int32 GetQuarterlyPerformanceRating(CompanyID company, uint32 quarter); /** * Get the value of the company in the given quarter. * @param company The company to get the value of. * @param quarter The quarter to get the value of. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @pre quarter <= EARLIEST_QUARTER. * @return The value of the company in the given quarter. */ static Money GetQuarterlyCompanyValue(CompanyID company, uint32 quarter); /** * Build your company's HQ on the given tile. * @param tile The tile to build your HQ on, this tile is the most nothern tile of your HQ. * @pre ScriptMap::IsValidTile(tile). * @exception ScriptError::ERR_AREA_NOT_CLEAR * @exception ScriptError::ERR_FLAT_LAND_REQUIRED * @return True if the HQ could be build. * @note An HQ can not be removed, only by water or rebuilding; If an HQ is * build again, the old one is removed. * @api -game */ static bool BuildCompanyHQ(TileIndex tile); /** * Return the location of a company's HQ. * @param company The company the get the HQ of. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @return The tile of the company's HQ, this tile is the most nothern tile * of that HQ, or ScriptMap::TILE_INVALID if there is no HQ yet. */ static TileIndex GetCompanyHQ(CompanyID company); /** * Set whether autorenew is enabled for your company. * @param autorenew The new autorenew status. * @return True if autorenew status has been modified. * @api -game */ static bool SetAutoRenewStatus(bool autorenew); /** * Return whether autorenew is enabled for a company. * @param company The company to get the autorenew status of. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @return True if autorenew is enabled. */ static bool GetAutoRenewStatus(CompanyID company); /** * Set the number of months before/after max age to autorenew an engine for your company. * @param months The new months between autorenew. * @return True if autorenew months has been modified. * @api -game */ static bool SetAutoRenewMonths(int16 months); /** * Return the number of months before/after max age to autorenew an engine for a company. * @param company The company to get the autorenew months of. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @return The months before/after max age of engine. */ static int16 GetAutoRenewMonths(CompanyID company); /** * Set the minimum money needed to autorenew an engine for your company. * @param money The new minimum required money for autorenew to work. * @return True if autorenew money has been modified. * @api -game */ static bool SetAutoRenewMoney(uint32 money); /** * Return the minimum money needed to autorenew an engine for a company. * @param company The company to get the autorenew money of. * @pre ResolveCompanyID(company) != COMPANY_INVALID. * @return The minimum required money for autorenew to work. */ static uint32 GetAutoRenewMoney(CompanyID company); }; DECLARE_POSTFIX_INCREMENT(ScriptCompany::CompanyID) #endif /* SCRIPT_COMPANY_HPP */