/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file extended_ver_sl.h Functions/types related to handling save/load extended version info. */ #ifndef SL_EXTENDED_VER_SL_H #define SL_EXTENDED_VER_SL_H #include "../core/bitmath_func.hpp" #include "../core/enum_type.hpp" #include #include enum SaveLoadVersion : uint16_t; /** * List of extended features, each feature has its own (16 bit) version */ enum SlXvFeatureIndex { XSLFI_NULL = 0, ///< Unused value, to indicate that no extended feature test is in use XSLFI_VERSION_LABEL, ///< Version label XSLFI_UPSTREAM_VERSION, ///< Corresponding upstream savegame version XSLFI_TRACE_RESTRICT, ///< Trace restrict XSLFI_TRACE_RESTRICT_OWNER, ///< Trace restrict: train owner test XSLFI_TRACE_RESTRICT_ORDRCND, ///< Trace restrict: slot conditional order XSLFI_TRACE_RESTRICT_STATUSCND, ///< Trace restrict: train status condition XSLFI_TRACE_RESTRICT_REVERSE, ///< Trace restrict: reverse XSLFI_TRACE_RESTRICT_NEWSCTRL, ///< Trace restrict: news control XSLFI_TRACE_RESTRICT_COUNTER, ///< Trace restrict: counters XSLFI_TRACE_RESTRICT_TIMEDATE, ///< Trace restrict: time/date XSLFI_TRACE_RESTRICT_BRKCND, ///< Trace restrict: realistic braking related conditionals XSLFI_TRACE_RESTRICT_CTGRYCND, ///< Trace restrict: category conditionals XSLFI_TRACE_RESTRICT_PENCTRL, ///< Trace restrict: PF penalty control XSLFI_TRACE_RESTRICT_TUNBRIDGE, ///< Trace restrict: restricted signalled tunnel/bridge support XSLFI_TRACE_RESTRICT_SPDADAPTCTRL, ///< Trace restrict: speed adaptation control XSLFI_PROG_SIGS, ///< programmable pre-signals patch XSLFI_ADJACENT_CROSSINGS, ///< Adjacent level crossings closure patch XSLFI_SAFER_CROSSINGS, ///< Safer level crossings XSLFI_DEPARTURE_BOARDS, ///< Departure boards patch, in ticks mode XSLFI_TIMETABLES_START_TICKS, ///< Timetable start time format: 1: is in ticks, instead of days, 2: also has subticks, 3: uses StateTicks XSLFI_TOWN_CARGO_ADJ, ///< Town cargo adjustment patch XSLFI_SIG_TUNNEL_BRIDGE, ///< Signals on tunnels and bridges XSLFI_IMPROVED_BREAKDOWNS, ///< Improved breakdowns patch XSLFI_CONSIST_BREAKDOWN_FLAG, ///< Consist breakdown flag XSLFI_TT_WAIT_IN_DEPOT, ///< Timetabling waiting time in depot patch XSLFI_AUTO_TIMETABLE, ///< Auto timetables and separation patch XSLFI_VEHICLE_REPAIR_COST, ///< Vehicle repair costs patch XSLFI_ENH_VIEWPORT_PLANS, ///< Enhanced viewport patch: plans XSLFI_INFRA_SHARING, ///< Infrastructure sharing patch XSLFI_VARIABLE_DAY_LENGTH, ///< Variable day length patch XSLFI_ORDER_OCCUPANCY, ///< Running average of order occupancy XSLFI_MORE_COND_ORDERS, ///< More conditional orders patch XSLFI_EXTRA_LARGE_MAP, ///< Extra large map XSLFI_REVERSE_AT_WAYPOINT, ///< Reverse at waypoint orders XSLFI_VEH_LIFETIME_PROFIT, ///< Vehicle lifetime profit patch XSLFI_LINKGRAPH_DAY_SCALE, ///< Linkgraph job duration & interval may be in non-scaled days XSLFI_TEMPLATE_REPLACEMENT, ///< Template-based train replacement XSLFI_MORE_RAIL_TYPES, ///< Increased number of rail types XSLFI_CARGO_TYPE_ORDERS, ///< Cargo-specific load/unload order flags XSLFI_EXTENDED_GAMELOG, ///< Extended gamelog XSLFI_STATION_CATCHMENT_INC, ///< Station catchment radius increase XSLFI_CUSTOM_BRIDGE_HEADS, ///< Custom bridge heads XSLFI_CHUNNEL, ///< Tunnels under water (channel tunnel) XSLFI_SCHEDULED_DISPATCH, ///< Scheduled vehicle dispatching XSLFI_MORE_TOWN_GROWTH_RATES, ///< More town growth rates XSLFI_MULTIPLE_DOCKS, ///< Multiple docks XSLFI_TIMETABLE_EXTRA, ///< Vehicle timetable extra fields XSLFI_TRAIN_FLAGS_EXTRA, ///< Train flags field extra size XSLFI_VEHICLE_FLAGS_EXTRA, ///< Vehicle flags field extra size XSLFI_TRAIN_THROUGH_LOAD, ///< Train through load/unload XSLFI_ORDER_EXTRA_DATA, ///< Order extra data field(s) XSLFI_WHOLE_MAP_CHUNK, ///< Whole map chunk XSLFI_ST_LAST_VEH_TYPE, ///< Per-cargo station last vehicle type XSLFI_SELL_AT_DEPOT_ORDER, ///< Sell vehicle on arrival at depot orders XSLFI_BUY_LAND_RATE_LIMIT, ///< Buy land rate limit XSLFI_DUAL_RAIL_TYPES, ///< Two rail-types per tile XSLFI_CONSIST_SPEED_RD_FLAG, ///< Consist speed reduction flag XSLFI_SAVEGAME_UNIQUE_ID, ///< Savegame unique ID XSLFI_RV_OVERTAKING, ///< Roadvehicle overtaking XSLFI_LINKGRAPH_MODES, ///< Linkgraph additional distribution modes XSLFI_GAME_EVENTS, ///< Game event flags XSLFI_ROAD_LAYOUT_CHANGE_CTR, ///< Road layout change counter XSLFI_TOWN_CARGO_MATRIX, ///< Town cargo matrix savegame format changes (now obsolete) XSLFI_STATE_CHECKSUM, ///< State checksum XSLFI_DEBUG, ///< Debugging info XSLFI_FLOW_STAT_FLAGS, ///< FlowStat flags XSLFI_SPEED_RESTRICTION, ///< Train speed restrictions XSLFI_STATION_GOODS_EXTRA, ///< Extra station goods entry statuses XSLFI_DOCKING_CACHE_VER, ///< Multiple docks - docking tile cache version XSLFI_EXTRA_CHEATS, ///< Extra cheats XSLFI_TOWN_MULTI_BUILDING, ///< Allow multiple stadium/church buildings in a single town XSLFI_SHIP_LOST_COUNTER, ///< Ship lost counter XSLFI_BUILD_OBJECT_RATE_LIMIT, ///< Build object rate limit XSLFI_LOCAL_COMPANY, ///< Local company ID XSLFI_THROUGH_TRAIN_DEPOT, ///< Drive-through train depots XSLFI_MORE_VEHICLE_ORDERS, ///< More vehicle orders - VehicleOrderID is 16 bits instead of 8 XSLFI_ORDER_FLAGS_EXTRA, ///< Order flags field extra size XSLFI_ONE_WAY_DT_ROAD_STOP, ///< One-way drive-through road stops XSLFI_ONE_WAY_ROAD_STATE, ///< One-way road state cache XSLFI_VENC_CHUNK, ///< VENC chunk XSLFI_ANIMATED_TILE_EXTRA, ///< Animated tile extra info XSLFI_NEWGRF_INFO_EXTRA, ///< Extra NewGRF info in savegame XSLFI_INDUSTRY_CARGO_ADJ, ///< Industry cargo adjustment patch XSLFI_REALISTIC_TRAIN_BRAKING, ///< Realistic train braking XSLFI_INFLATION_FIXED_DATES, ///< Inflation is applied between fixed dates XSLFI_WATER_FLOODING, ///< Water flooding map bit XSLFI_MORE_HOUSES, ///< More house types XSLFI_CUSTOM_TOWN_ZONE, ///< Custom town zones XSLFI_STATION_CARGO_HISTORY, ///< Station waiting cargo history XSLFI_TRAIN_SPEED_ADAPTATION, ///< Train speed adaptation XSLFI_EXTRA_STATION_NAMES, ///< Extra station names XSLFI_DEPOT_ORDER_EXTRA_FLAGS, ///< Depot order extra flags XSLFI_EXTRA_SIGNAL_TYPES, ///< Extra signal types XSLFI_BANKRUPTCY_EXTRA, ///< Extra company bankruptcy fields XSLFI_OBJECT_GROUND_TYPES, ///< Object ground types XSLFI_LINKGRAPH_AIRCRAFT, ///< Link graph last aircraft update field and aircraft link scaling setting XSLFI_COMPANY_PW, ///< Company passwords XSLFI_ST_INDUSTRY_CARGO_MODE, ///< Station industry cargo mode setting XSLFI_TL_SPEED_LIMIT, ///< Through load maximum speed setting XSLFI_RAIL_DEPOT_SPEED_LIMIT, ///< Rail depot maximum speed setting XSLFI_WAYPOINT_FLAGS, ///< Waypoint flags XSLFI_ROAD_WAYPOINTS, ///< Road waypoints XSLFI_MORE_STATION_TYPES, ///< More station types (field widening) XSLFI_RV_ORDER_EXTRA_FLAGS, ///< Road vehicle order extra flags XSLFI_GRF_ROADSTOPS, ///< NewGRF road stops XSLFI_INDUSTRY_ANIM_MASK, ///< Industry tile animation masking XSLFI_NEW_SIGNAL_STYLES, ///< New signal styles XSLFI_NO_TREE_COUNTER, ///< No tree counter XSLFI_TOWN_SETTING_OVERRIDE, ///< Town setting overrides XSLFI_LINKGRAPH_SPARSE_EDGES, ///< Link graph edge matrix is stored in sparse format, and saved in order XSLFI_AUX_TILE_LOOP, ///< Auxiliary tile loop XSLFI_NEWGRF_ENTITY_EXTRA, ///< NewGRF entity mappings are 16 bit XSLFI_TNNC_CHUNK, ///< TNNC chunk XSLFI_MULTI_CARGO_SHIPS, ///< Multi-cargo ships XSLFI_REMAIN_NEXT_ORDER_STATION, ///< Remain in station if next order is for same station XSLFI_LABEL_ORDERS, ///< Label orders XSLFI_VARIABLE_TICK_RATE, ///< Variable tick rate XSLFI_ROAD_VEH_FLAGS, ///< Road vehicle flags XSLFI_STATION_TILE_CACHE_FLAGS, ///< Station tile cache flags XSLFI_SCRIPT_INT64, ///< See: SLV_SCRIPT_INT64 XSLFI_U64_TICK_COUNTER, ///< See: SLV_U64_TICK_COUNTER XSLFI_LINKGRAPH_TRAVEL_TIME, ///< See: SLV_LINKGRAPH_TRAVEL_TIME XSLFI_LAST_LOADING_TICK, ///< See: SLV_LAST_LOADING_TICK XSLFI_SCRIPT_LEAGUE_TABLES, ///< See: Scriptable league tables (PR #10001) XSLFI_VELOCITY_NAUTICAL, ///< See: SLV_VELOCITY_NAUTICAL (PR #10594) XSLFI_CONSISTENT_PARTIAL_Z, ///< See: SLV_CONSISTENT_PARTIAL_Z (PR #10570) XSLFI_MORE_CARGO_AGE, ///< See: SLV_MORE_CARGO_AGE (PR #10596) XSLFI_AI_START_DATE, ///< See: SLV_AI_START_DATE (PR #10653) XSLFI_EXTEND_VEHICLE_RANDOM, ///< See: SLV_EXTEND_VEHICLE_RANDOM (PR #10701) XSLFI_DISASTER_VEH_STATE, ///< See: SLV_DISASTER_VEH_STATE (PR #10798) XSLFI_SAVEGAME_ID, ///< See: SLV_SAVEGAME_ID (PR #10719) XSLFI_NEWGRF_LAST_SERVICE, ///< See: SLV_NEWGRF_LAST_SERVICE (PR #11124) XSLFI_CARGO_TRAVELLED, ///< See: SLV_CARGO_TRAVELLED (PR #11283) XSLFI_SHIP_ACCELERATION, ///< See: SLV_SHIP_ACCELERATION (PR #10734) XSLFI_DEPOT_UNBUNCHING, ///< See: SLV_DEPOT_UNBUNCHING (PR #11945) XSLFI_VEHICLE_ECONOMY_AGE, ///< See: SLV_VEHICLE_ECONOMY_AGE (PR #12141) XSLFI_TABLE_PATS, ///< Use upstream table format for PATS XSLFI_TABLE_MISC_SL, ///< Use upstream table format for miscellaneous chunks: ///< v1: DATE, VIEW, MAPS ///< v2: SUBS, CMDL, CMPU, ERNW, DEPT, CAPY, ECMY, EIDS, ENGN, GOAL, GRPS, RAIL, OBJS, SIGN, PSAC, STPE, STPA XSLFI_TABLE_SCRIPT_SL, ///< Use upstream table format for script chunks XSLFI_TABLE_NEWGRF_SL, ///< Use upstream table format for NewGRF/ID mapping chunks XSLFI_TABLE_INDUSTRY_SL, ///< Use upstream table format for industry chunks: IBLD, ITBL XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk XSLFI_ZPOS_32_BIT, ///< Vehicle/sign z_pos is 32 bit instead of 8 bit, but savegame version may be before this became true in trunk XSLFI_MIGHT_USE_PAX_SIGNALS, ///< This save game might use the pax-signals feature XSLFI_TRAFFIC_LIGHTS, ///< This save game uses road traffic lights XSLFI_RAIL_AGEING, ///< This save game uses the rail aging patch XSLFI_SPRINGPP, ///< This is a SpringPP game, use this for loading some settings XSLFI_JOKERPP, ///< This is a JokerPP game, use this for loading some settings XSLFI_CHILLPP, ///< This is a ChillPP game, use this for loading some settings XSLFI_SIZE, ///< Total count of features, including null feature }; extern std::array _sl_xv_feature_versions; extern std::array _sl_xv_feature_static_versions; /** * Operator to use when combining traditional savegame number test with an extended feature version test */ enum SlXvFeatureTestOperator { XSLFTO_OR = 0, ///< Test if traditional savegame version is in bounds OR extended feature is in version bounds XSLFTO_AND ///< Test if traditional savegame version is in bounds AND extended feature is in version bounds }; /** * Structure to describe an extended feature version test, and how it combines with a traditional savegame version test */ struct SlXvFeatureTest { using TestFunctorPtr = bool (*)(uint16_t, bool, const std::array &); ///< Return true if feature present, first parameter is standard savegame version, second is whether standard savegame version is within bounds private: uint16_t min_version; uint16_t max_version; SlXvFeatureIndex feature; SlXvFeatureTestOperator op; TestFunctorPtr functor = nullptr; public: constexpr SlXvFeatureTest() : min_version(0), max_version(0), feature(XSLFI_NULL), op(XSLFTO_OR) { } constexpr SlXvFeatureTest(SlXvFeatureTestOperator op_, SlXvFeatureIndex feature_, uint16_t min_version_ = 1, uint16_t max_version_ = 0xFFFF) : min_version(min_version_), max_version(max_version_), feature(feature_), op(op_) { } constexpr SlXvFeatureTest(TestFunctorPtr functor_) : min_version(0), max_version(0), feature(XSLFI_NULL), op(XSLFTO_OR), functor(functor_) { } bool IsFeaturePresent(const std::array &feature_versions, SaveLoadVersion savegame_version, SaveLoadVersion savegame_version_from, SaveLoadVersion savegame_version_to) const; inline bool IsFeaturePresent(SaveLoadVersion savegame_version, SaveLoadVersion savegame_version_from, SaveLoadVersion savegame_version_to) const { return this->IsFeaturePresent(_sl_xv_feature_versions, savegame_version, savegame_version_from, savegame_version_to); } }; bool SlXvIsFeaturePresent(const std::array &feature_versions, SlXvFeatureIndex feature, uint16_t min_version = 1, uint16_t max_version = 0xFFFF); inline bool SlXvIsFeaturePresent(SlXvFeatureIndex feature, uint16_t min_version = 1, uint16_t max_version = 0xFFFF) { return SlXvIsFeaturePresent(_sl_xv_feature_versions, feature, min_version, max_version); } /** * Returns true if @p feature is missing (i.e. has a version of 0, or less than the specified minimum version) */ inline bool SlXvIsFeatureMissing(SlXvFeatureIndex feature, uint16_t min_version = 1) { return !SlXvIsFeaturePresent(feature, min_version); } /** * Returns true if @p feature is missing (i.e. has a version of 0, or less than the specified minimum version) */ inline bool SlXvIsFeatureMissing(const std::array &feature_versions, SlXvFeatureIndex feature, uint16_t min_version = 1) { return !SlXvIsFeaturePresent(feature_versions, feature, min_version); } const char *SlXvGetFeatureName(SlXvFeatureIndex feature); /** * sub chunk flags, this is saved as-is * (XSCF_EXTRA_DATA_PRESENT and XSCF_CHUNK_ID_LIST_PRESENT must only be set by the save code, and read by the load code) */ enum SlxiSubChunkFlags { XSCF_NULL = 0, ///< zero value XSCF_IGNORABLE_UNKNOWN = 1 << 0, ///< the loader is free to ignore this without aborting the load if it doesn't know what it is at all XSCF_IGNORABLE_VERSION = 1 << 1, ///< the loader is free to ignore this without aborting the load if the version is greater than the maximum that can be loaded XSCF_EXTRA_DATA_PRESENT = 1 << 2, ///< extra data field is present, extra data in some sub-chunk/feature specific format XSCF_CHUNK_ID_LIST_PRESENT = 1 << 3, ///< chunk ID list field is present, list of chunks which this sub-chunk/feature adds to the save game, this can be used to discard the chunks if the feature is unknown XSCF_IGNORABLE_ALL = XSCF_IGNORABLE_UNKNOWN | XSCF_IGNORABLE_VERSION, ///< all "ignorable" flags }; DECLARE_ENUM_AS_BIT_SET(SlxiSubChunkFlags) struct SlxiSubChunkInfo; typedef uint32_t SlxiSubChunkSaveProc(const SlxiSubChunkInfo *info, bool dry_run); ///< sub chunk save procedure type, must return length and write no data when dry_run is true typedef void SlxiSubChunkLoadProc(const SlxiSubChunkInfo *info, uint32_t length); ///< sub chunk load procedure, must consume length bytes /** Handlers and description of chunk. */ struct SlxiSubChunkInfo { SlXvFeatureIndex index; ///< feature index, this is saved SlxiSubChunkFlags flags; ///< flags, this is saved uint16_t save_version; ///< version to save uint16_t max_version; ///< maximum version to accept on load const char *name; ///< feature name, this *IS* saved, so must be globally unique SlxiSubChunkSaveProc *save_proc; ///< save procedure of the sub chunk, this may be nullptr in which case no extra chunk data is saved SlxiSubChunkLoadProc *load_proc; ///< load procedure of the sub chunk, this may be nullptr in which case the extra chunk data must be missing or of 0 length const char *chunk_list; ///< this is a list of chunks that this feature uses, which should be written to the savegame, this must be a comma-seperated list of 4-character IDs, with no spaces, or nullptr }; void SlXvResetState(); void SlXvSetCurrentState(); void SlXvSetStaticCurrentVersions(); bool SlXvCheckSpecialSavegameVersions(); bool SlXvIsChunkDiscardable(uint32_t id); #endif /* SL_EXTENDED_VER_SL_H */