You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
OpenTTD-patches/src/network
Muxy 486af1a6fc Fix: [Admin] #12411 Send Network Welcome Packet to admin port after game creation completed
WelcomeAll moved into NetworkOnGameStart

Signed-off-by: Muxy <muxy@goulp.net>
2 weeks ago
..
core Cleanup: remove company password hashing and anything related to it 3 weeks ago
CMakeLists.txt Codechange: add set of classes providing authentication and encryption 2 months ago
network.cpp Fix: [Admin] #12411 Send Network Welcome Packet to admin port after game creation completed 2 weeks ago
network.h Cleanup: Removed SVN headers 5 years ago
network_admin.cpp Cleanup: remove company password related network packets 3 weeks ago
network_admin.h Fix #10983: [AdminPort] Correct order of messages 3 months ago
network_base.h Feature: authorize specific clients to join network company without password 3 weeks ago
network_chat_gui.cpp Add: Basic autocompletion on tab for console commands (#12163) 3 months ago
network_client.cpp Codechange: just use ::Post over ::SendNet for creating new companies 3 weeks ago
network_client.h Cleanup: remove UI for changing the password 3 weeks ago
network_command.cpp Codechange: rename byte to uint8_t (#12308) 2 months ago
network_content.cpp Codechange: Use Recv/Send_bytes for md5sum. (#12602) 4 weeks ago
network_content.h Fix fdfcb09: for content service, fallback to TCP downloads when HTTP stalls (#12056) 4 months ago
network_content_gui.cpp Codechange: Shrink GUIList vectors less often, reserve before use. 1 month ago
network_content_gui.h Codechange: Pass by reference to UpdateWidgetSize. (#12457) 2 months ago
network_coordinator.cpp Codechange: pass the socket handler that is going to send the packet into the packet 2 months ago
network_coordinator.h Codechange: use references for handling received TCP packets 4 months ago
network_crypto.cpp Feature: authorize specific clients to join network company without password 3 weeks ago
network_crypto.h Feature: authorize specific clients to join network company without password 3 weeks ago
network_crypto_internal.h Fix fb9d4af: use different nonces for key exchange and stream encryption 2 months ago
network_func.h Cleanup: remove company password hashing and anything related to it 3 weeks ago
network_gamelist.cpp Codechange: make the MD5 hash/digest/checksum variables a std::array 1 year ago
network_gamelist.h Codechange: workaround CMake/Xcode duplicate file name issue (#11186) 9 months ago
network_gui.cpp Codechange: just use ::Post over ::SendNet for creating new companies 3 weeks ago
network_gui.h Cleanup: remove UI for asking user for company password 3 weeks ago
network_internal.h Cleanup: remove company password hashing and anything related to it 3 weeks ago
network_query.cpp Codechange: pass the socket handler that is going to send the packet into the packet 2 months ago
network_query.h Codechange: use references for handling received TCP packets 4 months ago
network_server.cpp Fix #12655, 4f6d75f: inconsistent state in client list and potential crash after client leaves 2 weeks ago
network_server.h Cleanup: remove UI for changing the password 3 weeks ago
network_stun.cpp Codechange: pass the socket handler that is going to send the packet into the packet 2 months ago
network_stun.h Codechange: use std::shared_ptr for vector of TCPConnecters 4 months ago
network_survey.cpp Add: track savegame size to report with survey (#12304) 2 months ago
network_survey.h Fix: don't unneededly block on transmitting survey on exit (#11687) 5 months ago
network_turn.cpp Codechange: pass the socket handler that is going to send the packet into the packet 2 months ago
network_turn.h Codechange: use references for handling received TCP packets 4 months ago
network_type.h Cleanup: remove UI for asking user for company password 3 weeks ago
network_udp.cpp Codechange: pass the socket handler that is going to send the packet into the packet 2 months ago
network_udp.h Remove: old server listing via Master Server 3 years ago