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OpenTTD-patches/src/network/core/tcp_content.cpp

260 lines
8.9 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file tcp_content.cpp Basic functions to receive and send Content packets.
*/
#include "../../stdafx.h"
#include "../../textfile_gui.h"
#include "../../newgrf_config.h"
#include "../../base_media_base.h"
#include "../../ai/ai.hpp"
#include "../../game/game.hpp"
#include "../../fios.h"
#include "tcp_content.h"
#include "../../safeguards.h"
/** Clear everything in the struct */
ContentInfo::ContentInfo()
{
memset(this, 0, sizeof(*this));
}
/** Free everything allocated */
ContentInfo::~ContentInfo()
{
free(this->dependencies);
free(this->tags);
}
/**
* Copy data from other #ContentInfo and take ownership of allocated stuff.
* @param other Source to copy from. #dependencies and #tags will be NULLed.
*/
void ContentInfo::TransferFrom(ContentInfo *other)
{
if (other != this) {
free(this->dependencies);
free(this->tags);
memcpy(this, other, sizeof(ContentInfo));
other->dependencies = nullptr;
other->tags = nullptr;
}
}
/**
* Get the size of the data as send over the network.
* @return the size.
*/
size_t ContentInfo::Size() const
{
size_t len = 0;
for (uint i = 0; i < this->tag_count; i++) len += strlen(this->tags[i]) + 1;
/* The size is never larger than the content info size plus the size of the
* tags and dependencies */
return sizeof(*this) +
sizeof(this->dependency_count) +
sizeof(*this->dependencies) * this->dependency_count;
}
/**
* Is the state either selected or autoselected?
* @return true iff that's the case
*/
bool ContentInfo::IsSelected() const
{
switch (this->state) {
case ContentInfo::SELECTED:
case ContentInfo::AUTOSELECTED:
case ContentInfo::ALREADY_HERE:
return true;
default:
return false;
}
}
/**
* Is the information from this content info valid?
* @return true iff it's valid
*/
bool ContentInfo::IsValid() const
{
return this->state < ContentInfo::INVALID && this->type >= CONTENT_TYPE_BEGIN && this->type < CONTENT_TYPE_END;
}
/**
* Search a textfile file next to this file in the content list.
* @param type The type of the textfile to search for.
* @return The filename for the textfile, \c nullptr otherwise.
*/
const char *ContentInfo::GetTextfile(TextfileType type) const
{
if (this->state == INVALID) return nullptr;
const char *tmp;
switch (this->type) {
default: NOT_REACHED();
case CONTENT_TYPE_AI:
tmp = AI::GetScannerInfo()->FindMainScript(this, true);
break;
case CONTENT_TYPE_AI_LIBRARY:
tmp = AI::GetScannerLibrary()->FindMainScript(this, true);
break;
case CONTENT_TYPE_GAME:
tmp = Game::GetScannerInfo()->FindMainScript(this, true);
break;
case CONTENT_TYPE_GAME_LIBRARY:
tmp = Game::GetScannerLibrary()->FindMainScript(this, true);
break;
case CONTENT_TYPE_NEWGRF: {
const GRFConfig *gc = FindGRFConfig(BSWAP32(this->unique_id), FGCM_EXACT, this->md5sum);
tmp = gc != nullptr ? gc->filename : nullptr;
break;
}
case CONTENT_TYPE_BASE_GRAPHICS:
tmp = TryGetBaseSetFile(this, true, BaseGraphics::GetAvailableSets());
break;
case CONTENT_TYPE_BASE_SOUNDS:
tmp = TryGetBaseSetFile(this, true, BaseSounds::GetAvailableSets());
break;
case CONTENT_TYPE_BASE_MUSIC:
tmp = TryGetBaseSetFile(this, true, BaseMusic::GetAvailableSets());
break;
case CONTENT_TYPE_SCENARIO:
case CONTENT_TYPE_HEIGHTMAP:
extern const char *FindScenario(const ContentInfo *ci, bool md5sum);
tmp = FindScenario(this, true);
break;
}
if (tmp == nullptr) return nullptr;
return ::GetTextfile(type, GetContentInfoSubDir(this->type), tmp);
}
/**
* Close the actual socket.
*/
void NetworkContentSocketHandler::CloseSocket()
{
if (this->sock == INVALID_SOCKET) return;
closesocket(this->sock);
this->sock = INVALID_SOCKET;
}
/**
* Handle the given packet, i.e. pass it to the right
* parser receive command.
* @param p the packet to handle
* @return true if we should immediately handle further packets, false otherwise
*/
bool NetworkContentSocketHandler::HandlePacket(Packet *p)
{
PacketContentType type = (PacketContentType)p->Recv_uint8();
switch (this->HasClientQuit() ? PACKET_CONTENT_END : type) {
case PACKET_CONTENT_CLIENT_INFO_LIST: return this->Receive_CLIENT_INFO_LIST(p);
case PACKET_CONTENT_CLIENT_INFO_ID: return this->Receive_CLIENT_INFO_ID(p);
case PACKET_CONTENT_CLIENT_INFO_EXTID: return this->Receive_CLIENT_INFO_EXTID(p);
case PACKET_CONTENT_CLIENT_INFO_EXTID_MD5: return this->Receive_CLIENT_INFO_EXTID_MD5(p);
case PACKET_CONTENT_SERVER_INFO: return this->Receive_SERVER_INFO(p);
case PACKET_CONTENT_CLIENT_CONTENT: return this->Receive_CLIENT_CONTENT(p);
case PACKET_CONTENT_SERVER_CONTENT: return this->Receive_SERVER_CONTENT(p);
default:
if (this->HasClientQuit()) {
DEBUG(net, 0, "[tcp/content] Received invalid packet type %d", type);
} else {
DEBUG(net, 0, "[tcp/content] Received illegal packet");
}
return false;
}
}
/**
* Receive a packet at TCP level
* @return Whether at least one packet was received.
*/
bool NetworkContentSocketHandler::ReceivePackets()
{
/*
* We read only a few of the packets. This as receiving packets can be expensive
* due to the re-resolving of the parent/child relations and checking the toggle
* state of all bits. We cannot do this all in one go, as we want to show the
* user what we already received. Otherwise, it can take very long before any
* progress is shown to the end user that something has been received.
* It is also the case that we request extra content from the content server in
* case there is an unknown (in the content list) piece of content. These will
* come in after the main lists have been requested. As a result, we won't be
* getting everything reliably in one batch. Thus, we need to make subsequent
* updates in that case as well.
*
* As a result, we simple handle an arbitrary number of packets in one cycle,
* and let the rest be handled in subsequent cycles. These are ran, almost,
* immediately after this cycle so in speed it does not matter much, except
* that the user inferface will appear better responding.
*
* What arbitrary number to choose is the ultimate question though.
*/
std::unique_ptr<Packet> p;
static const int MAX_PACKETS_TO_RECEIVE = 42;
int i = MAX_PACKETS_TO_RECEIVE;
while (--i != 0 && (p = this->ReceivePacket()) != nullptr) {
bool cont = this->HandlePacket(p.get());
if (!cont) return true;
}
return i != MAX_PACKETS_TO_RECEIVE - 1;
}
/**
* Helper for logging receiving invalid packets.
* @param type The received packet type.
* @return Always false, as it's an error.
*/
bool NetworkContentSocketHandler::ReceiveInvalidPacket(PacketContentType type)
{
DEBUG(net, 0, "[tcp/content] Received illegal packet type %d", type);
return false;
}
bool NetworkContentSocketHandler::Receive_CLIENT_INFO_LIST(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_LIST); }
bool NetworkContentSocketHandler::Receive_CLIENT_INFO_ID(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_ID); }
bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID); }
bool NetworkContentSocketHandler::Receive_CLIENT_INFO_EXTID_MD5(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_INFO_EXTID_MD5); }
bool NetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_INFO); }
bool NetworkContentSocketHandler::Receive_CLIENT_CONTENT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_CLIENT_CONTENT); }
bool NetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CONTENT_SERVER_CONTENT); }
/**
* Helper to get the subdirectory a #ContentInfo is located in.
* @param type The type of content.
* @return The subdirectory the content is located in.
*/
Subdirectory GetContentInfoSubDir(ContentType type)
{
switch (type) {
default: return NO_DIRECTORY;
case CONTENT_TYPE_AI: return AI_DIR;
case CONTENT_TYPE_AI_LIBRARY: return AI_LIBRARY_DIR;
case CONTENT_TYPE_GAME: return GAME_DIR;
case CONTENT_TYPE_GAME_LIBRARY: return GAME_LIBRARY_DIR;
case CONTENT_TYPE_NEWGRF: return NEWGRF_DIR;
case CONTENT_TYPE_BASE_GRAPHICS:
case CONTENT_TYPE_BASE_SOUNDS:
case CONTENT_TYPE_BASE_MUSIC:
return BASESET_DIR;
case CONTENT_TYPE_SCENARIO: return SCENARIO_DIR;
case CONTENT_TYPE_HEIGHTMAP: return HEIGHTMAP_DIR;
}
}