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46 lines
2.0 KiB
C++
46 lines
2.0 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_timemode.hpp Switch the time mode. */
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#ifndef SCRIPT_TIMEMODE_HPP
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#define SCRIPT_TIMEMODE_HPP
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#include "script_object.hpp"
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/**
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* Class to switch the current time.
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* If you create an instance of this class, the mode will be switched to either calendar time or economy time mode.
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* @note Destroying this object will restore the previous time mode.
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* @api ai game
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*/
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class ScriptTimeMode : public ScriptObject {
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private:
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bool last_time_mode; ///< The last time mode we were using.
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public:
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/**
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* Creating an instance of this class switches the time mode used for queries and commands.
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* Calendar time is used by OpenTTD for technology like vehicle introductions and expiration, and variable snowline. It can be sped up or slowed down by the player.
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* Economy time always runs at the same pace and handles things like cargo production, everything related to money, etc.
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* @param Calendar Should we use calendar time mode? (Set to false for economy time mode.)
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*/
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ScriptTimeMode(bool calendar);
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/**
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* Destroying this instance resets the time mode to the mode it was in when the instance was created.
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*/
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~ScriptTimeMode();
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/**
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* Check if the script is operating in calendar time mode, or in economy time mode. See ScriptTimeMode() for more information.
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* @return True if we are in calendar time mode, false if we are in economy time mode.
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*/
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static bool IsCalendarMode();
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};
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#endif /* SCRIPT_TIMEMODE_HPP */
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