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OpenTTD-patches/src/game
Peter Nelson 6e8c27b8e5
Change: Hide bevel for resizeable sparse layout windows. (#11572)
When clicked, the button is still highlighted to show that it is active.

The bevel is controlled with widget_data by RWV_SHOW_BEVEL or RWV_HIDE_BEVEL values.
6 months ago
..
CMakeLists.txt Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2 years ago
game.hpp Codechange: use fmt::format_to to format the help message 1 year ago
game_config.cpp Codechange: use std::string for script info/library finding 1 year ago
game_config.hpp Codechange: use std::string for script info/library finding 1 year ago
game_core.cpp Codechange: use fmt::format_to to format the help message 1 year ago
game_gui.cpp Change: Hide bevel for resizeable sparse layout windows. (#11572) 6 months ago
game_gui.hpp Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window (#10058) 2 years ago
game_info.cpp Codechange: Move includes for common STL headers to stdafx. 1 year ago
game_info.hpp Codechange: use std::string for script library category 1 year ago
game_instance.cpp Codechange: replace 'const char *' script API parameters with std::string 1 year ago
game_instance.hpp Codechange: replace 'const char *' script API parameters with std::string 1 year ago
game_scanner.cpp Codechange: replace x.size() == 0 with x.empty() 8 months ago
game_scanner.hpp Codechange: use std::string for script info/library finding 1 year ago
game_text.cpp Codechange: Add missing override specifiers. 8 months ago
game_text.hpp Codechange: automatic adding of _t to (u)int types, and WChar to char32_t 11 months ago