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OpenTTD-patches/settings_gui.c

1042 lines
31 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "window.h"
#include "gui.h"
#include "viewport.h"
#include "gfx.h"
#include "command.h"
#include "engine.h"
static uint32 _dropdown_disabled;
static const StringID *_dropdown_items;
static int _dropdown_selindex;
static uint _dropdown_item_count;
static byte _dropdown_button;
static WindowClass _dropdown_windowclass;
static WindowNumber _dropdown_windownum;
static byte _dropdown_var1;
static byte _dropdown_var2;
static uint32 _difficulty_click_a;
static uint32 _difficulty_click_b;
static byte _difficulty_timeout;
static Widget _dropdown_menu_widgets[] = {
{ WWT_IMGBTN, 0, 0, 0, 0, 0, 0x0},
{ WWT_LAST},
};
static int GetDropdownItem(Window *w)
{
uint item;
int y;
if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) < 0)
return -1;
y = _cursor.pos.y - w->top - 2;
if (y < 0)
return - 1;
item = y / 10;
if (item >= _dropdown_item_count || HASBIT(_dropdown_disabled,item) || _dropdown_items[item] == 0)
return - 1;
return item;
}
void DropdownMenuWndProc(Window *w, WindowEvent *e)
{
int item;
switch(e->event) {
case WE_PAINT: {
int x,y,i,sel;
uint32 dis;
DrawWindowWidgets(w);
x = 1;
y = 2;
sel = _dropdown_selindex;
dis = _dropdown_disabled;
for(i=0; _dropdown_items[i] != INVALID_STRING_ID; i++) {
if (_dropdown_items[i] != 0) {
if (sel == 0) {
GfxFillRect(x+1, y, x+w->width-4, y + 9, 0);
}
DrawString(x+2, y, _dropdown_items[i], sel==0 ? 12 : 16);
if (dis & 1) {
GfxFillRect(x, y, x+w->width-3, y + 9, 0x8000 +
_color_list[_dropdown_menu_widgets[0].color].window_color_bga);
}
} else {
int color_1 = _color_list[_dropdown_menu_widgets[0].color].window_color_1a;
int color_2 = _color_list[_dropdown_menu_widgets[0].color].window_color_2;
GfxFillRect(x+1, y+3, x+w->width-5, y+3, color_1);
GfxFillRect(x+1, y+4, x+w->width-5, y+4, color_2);
}
y += 10;
sel--;
dis>>=1;
}
} break;
case WE_CLICK: {
item = GetDropdownItem(w);
if (item >= 0) {
_dropdown_var1 = 4;
_dropdown_selindex = item;
SetWindowDirty(w);
}
} break;
case WE_MOUSELOOP: {
Window *w2 = FindWindowById(_dropdown_windowclass, _dropdown_windownum);
if (w2 == NULL) {
DeleteWindow(w);
return;
}
if (_dropdown_var1 != 0 && --_dropdown_var1 == 0) {
WindowEvent e;
e.event = WE_DROPDOWN_SELECT;
e.dropdown.button = _dropdown_button;
e.dropdown.index = _dropdown_selindex;
w2->wndproc(w2, &e);
DeleteWindow(w);
return;
}
if (_dropdown_var2 != 0) {
item = GetDropdownItem(w);
if (!_left_button_clicked) {
_dropdown_var2 = 0;
if (item < 0)
return;
_dropdown_var1 = 2;
} else {
if (item < 0)
return;
}
_dropdown_selindex = item;
SetWindowDirty(w);
}
} break;
case WE_DESTROY: {
Window *w2 = FindWindowById(_dropdown_windowclass, _dropdown_windownum);
if (w2 != NULL) {
CLRBIT(w2->click_state, _dropdown_button);
InvalidateWidget(w2, _dropdown_button);
}
} break;
}
}
void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask)
{
WindowNumber num;
WindowClass cls;
int i,t1,t2;
const Widget *wi;
Window *w2;
uint32 old_click_state = w->click_state;
_dropdown_disabled = disabled_mask;
cls = w->window_class;
num = w->window_number;
DeleteWindowById(WC_DROPDOWN_MENU, 0);
w = FindWindowById(cls, num);
if (HASBIT(old_click_state, button))
return;
SETBIT(w->click_state, button);
InvalidateWidget(w, button);
for(i=0;strings[i] != INVALID_STRING_ID;i++);
if (i == 0)
return;
_dropdown_items = strings;
_dropdown_item_count = i;
_dropdown_selindex = selected;
_dropdown_windowclass = w->window_class;
_dropdown_windownum = w->window_number;
_dropdown_button = button;
_dropdown_var1 = 0;
_dropdown_var2 = 1;
wi = &w->widget[button];
_dropdown_menu_widgets[0].color = wi->color;
w2 = AllocateWindow(
w->left + wi[-1].left + 1,
w->top + wi->bottom + 2,
(_dropdown_menu_widgets[0].right=t1=wi->right - wi[-1].left, t1 + 1),
(_dropdown_menu_widgets[0].bottom=t2=i*10+3, t2+1),
DropdownMenuWndProc,
0x3F,
_dropdown_menu_widgets);
w2->flags4 &= ~WF_WHITE_BORDER_MASK;
}
extern const StringID _currency_string_list[];
extern uint GetMaskOfAllowedCurrencies();
static const StringID _distances_dropdown[] = {
STR_0139_IMPERIAL_MILES,
STR_013A_METRIC_KILOMETERS,
INVALID_STRING_ID
};
static const StringID _driveside_dropdown[] = {
STR_02E9_DRIVE_ON_LEFT,
STR_02EA_DRIVE_ON_RIGHT,
INVALID_STRING_ID
};
static const StringID _autosave_dropdown[] = {
STR_02F7_OFF,
STR_AUTOSAVE_1_MONTH,
STR_02F8_EVERY_3_MONTHS,
STR_02F9_EVERY_6_MONTHS,
STR_02FA_EVERY_12_MONTHS,
INVALID_STRING_ID,
};
static const StringID _designnames_dropdown[] = {
STR_02BE_DEFAULT,
STR_02BF_CUSTOM,
INVALID_STRING_ID
};
static StringID *BuildDynamicDropdown(StringID base, int num)
{
static StringID buf[32 + 1];
StringID *p = buf;
while (--num>=0) *p++ = base++;
*p = INVALID_STRING_ID;
return buf;
}
static int GetCurRes()
{
int i;
for(i=0; i!=_num_resolutions; i++)
if (_resolutions[i][0] == _cur_resolution[0] && _resolutions[i][1] == _cur_resolution[1])
break;
return i;
}
static void GameOptionsWndProc(Window *w, WindowEvent *e)
{
int i;
switch(e->event) {
case WE_PAINT: {
StringID str = STR_02BE_DEFAULT;
w->disabled_state = (_vehicle_design_names & 1) ? (++str, 0) : (1 << 21);
SET_DPARAM16(0, str);
SET_DPARAM16(1, _currency_string_list[_opt_mod_ptr->currency]);
SET_DPARAM16(2, _opt_mod_ptr->kilometers + STR_0139_IMPERIAL_MILES);
SET_DPARAM16(3, STR_02E9_DRIVE_ON_LEFT + _opt_mod_ptr->road_side);
SET_DPARAM16(4, STR_TOWNNAME_ENGLISH + _opt_mod_ptr->town_name);
SET_DPARAM16(5, _autosave_dropdown[_opt_mod_ptr->autosave]);
SET_DPARAM16(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
i = GetCurRes();
SET_DPARAM16(7, i == _num_resolutions ? STR_RES_OTHER : SPECSTR_RESOLUTION_START + i);
SET_DPARAM16(8, SPECSTR_SCREENSHOT_START + _cur_screenshot_format);
DrawWindowWidgets(w);
} break;
case WE_CLICK:
switch(e->click.widget) {
case 5:
ShowDropDownMenu(w, _currency_string_list, _opt_mod_ptr->currency, e->click.widget, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies());
return;
case 8:
ShowDropDownMenu(w, _distances_dropdown, _opt_mod_ptr->kilometers, e->click.widget, 0);
return;
case 11: {
int i = _opt_mod_ptr->road_side;
ShowDropDownMenu(w, _driveside_dropdown, i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i));
return;
}
case 14: {
int i = _opt_mod_ptr->town_name;
ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i));
return;
}
case 17:
ShowDropDownMenu(w, _autosave_dropdown, _opt_mod_ptr->autosave, e->click.widget, 0);
return;
case 20:
ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names&1)?1:0, e->click.widget, (_vehicle_design_names&2)?0:2);
return;
case 21:
return;
case 24:
ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, e->click.widget, 0);
return;
case 27:
// setup resolution dropdown
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), e->click.widget, 0);
return;
case 30:
// setup screenshot format dropdown
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, e->click.widget, 0);
return;
}
break;
case WE_DROPDOWN_SELECT:
switch(e->dropdown.button) {
case 20:
if (e->dropdown.index == 0) {
DeleteCustomEngineNames();
MarkWholeScreenDirty();
} else if (!(_vehicle_design_names&1)) {
LoadCustomEngineNames();
MarkWholeScreenDirty();
}
break;
case 5:
_opt_mod_ptr->currency = _opt.currency = e->dropdown.index;
MarkWholeScreenDirty();
break;
case 8:
_opt_mod_ptr->kilometers = e->dropdown.index;
MarkWholeScreenDirty();
break;
case 11:
if (_game_mode == GM_MENU)
DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_ROAD_DRIVE_SIDE | CMD_MSG(STR_EMPTY));
break;
case 14:
if (_game_mode == GM_MENU)
DoCommandP(0, e->dropdown.index, 0, NULL, CMD_SET_TOWN_NAME_TYPE | CMD_MSG(STR_EMPTY));
break;
case 17:
_opt_mod_ptr->autosave = e->dropdown.index;
SetWindowDirty(w);
break;
// change interface language
case 24:
ReadLanguagePack(e->dropdown.index);
MarkWholeScreenDirty();
break;
// change resolution
case 27:
if (e->dropdown.index < _num_resolutions && ChangeResInGame(_resolutions[e->dropdown.index][0],_resolutions[e->dropdown.index][1]))
SetWindowDirty(w);
break;
// change screenshot format
case 30:
SetScreenshotFormat(e->dropdown.index);
SetWindowDirty(w);
break;
}
break;
}
}
int32 CmdSetRoadDriveSide(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
_opt_mod_ptr->road_side = p1;
InvalidateWindow(WC_GAME_OPTIONS,0);
}
return 0;
}
int32 CmdSetTownNameType(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
if (flags & DC_EXEC) {
_opt_mod_ptr->town_name = p1;
InvalidateWindow(WC_GAME_OPTIONS,0);
}
return 0;
}
static const Widget _game_options_widgets[] = {
{ WWT_CLOSEBOX, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 14, 11, 369, 0, 13, STR_00B1_GAME_OPTIONS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, 14, 0, 369, 14, 233, 0x0},
{ WWT_FRAME, 14, 10, 179, 20, 55, STR_02E0_CURRENCY_UNITS},
{ WWT_6, 14, 20, 169, 34, 45, STR_02E1, STR_02E2_CURRENCY_UNITS_SELECTION},
{ WWT_CLOSEBOX, 14, 158, 168, 35, 44, STR_0225, STR_02E2_CURRENCY_UNITS_SELECTION},
{ WWT_FRAME, 14, 190, 359, 20, 55, STR_02E3_DISTANCE_UNITS},
{ WWT_6, 14, 200, 349, 34, 45, STR_02E4, STR_02E5_DISTANCE_UNITS_SELECTION},
{ WWT_CLOSEBOX, 14, 338, 348, 35, 44, STR_0225, STR_02E5_DISTANCE_UNITS_SELECTION},
{ WWT_FRAME, 14, 10, 179, 62, 97, STR_02E6_ROAD_VEHICLES},
{ WWT_6, 14, 20, 169, 76, 87, STR_02E7, STR_02E8_SELECT_SIDE_OF_ROAD_FOR},
{ WWT_CLOSEBOX, 14, 158, 168, 77, 86, STR_0225, STR_02E8_SELECT_SIDE_OF_ROAD_FOR},
{ WWT_FRAME, 14, 190, 359, 62, 97, STR_02EB_TOWN_NAMES},
{ WWT_6, 14, 200, 349, 76, 87, STR_02EC, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES},
{ WWT_CLOSEBOX, 14, 338, 348, 77, 86, STR_0225, STR_02ED_SELECT_STYLE_OF_TOWN_NAMES},
{ WWT_FRAME, 14, 10, 179, 104, 139, STR_02F4_AUTOSAVE},
{ WWT_6, 14, 20, 169, 118, 129, STR_02F5, STR_02F6_SELECT_INTERVAL_BETWEEN},
{ WWT_CLOSEBOX, 14, 158, 168, 119, 128, STR_0225, STR_02F6_SELECT_INTERVAL_BETWEEN},
{ WWT_FRAME, 14, 10, 359, 188, 223, STR_02BC_VEHICLE_DESIGN_NAMES},
{ WWT_6, 14, 20, 119, 202, 213, STR_02BD, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION},
{ WWT_CLOSEBOX, 14, 108, 118, 203, 212, STR_0225, STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION},
{ WWT_CLOSEBOX, 14, 130, 349, 202, 213, STR_02C0_SAVE_CUSTOM_NAMES_TO_DISK, STR_02C2_SAVE_CUSTOMIZED_VEHICLE},
{ WWT_FRAME, 14, 190, 359, 104, 139, STR_OPTIONS_LANG},
{ WWT_6, 14, 200, 349, 118, 129, STR_OPTIONS_LANG_CBO, STR_OPTIONS_LANG_TIP},
{ WWT_CLOSEBOX, 14, 338, 348, 119, 128, STR_0225, STR_OPTIONS_LANG_TIP},
{ WWT_FRAME, 14, 10, 179, 146, 181, STR_OPTIONS_RES},
{ WWT_6, 14, 20, 169, 160, 171, STR_OPTIONS_RES_CBO, STR_OPTIONS_RES_TIP},
{ WWT_CLOSEBOX, 14, 158, 168, 161, 170, STR_0225, STR_OPTIONS_RES_TIP},
{ WWT_FRAME, 14, 190, 359, 146, 181, STR_OPTIONS_SCREENSHOT_FORMAT},
{ WWT_6, 14, 200, 349, 160, 171, STR_OPTIONS_SCREENSHOT_FORMAT_CBO, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
{ WWT_CLOSEBOX, 14, 338, 348, 161, 170, STR_0225, STR_OPTIONS_SCREENSHOT_FORMAT_TIP},
{ WWT_LAST},
};
static const WindowDesc _game_options_desc = {
WDP_CENTER, WDP_CENTER, 370, 234,
WC_GAME_OPTIONS,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESTORE_DPARAM | WDF_UNCLICK_BUTTONS,
_game_options_widgets,
GameOptionsWndProc
};
void ShowGameOptions()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
AllocateWindowDesc(&_game_options_desc);
}
typedef struct {
int16 min;
int16 max;
int16 step;
StringID str;
} GameSettingData;
static const GameSettingData _game_setting_info[] = {
{0,7,1,0},
{0,3,1,STR_6830_IMMEDIATE},
{0,2,1,STR_6816_LOW},
{0,3,1,STR_26816_NONE},
{100,500,50,0},
{2,4,1,0},
{0,2,1,STR_6820_LOW},
{0,4,1,STR_681B_VERY_SLOW},
{0,2,1,STR_6820_LOW},
{0,2,1,STR_6823_NONE},
{0,3,1,STR_6826_X1_5},
{0,2,1,STR_6820_LOW},
{0,3,1,STR_682A_VERY_FLAT},
{0,3,1,STR_VERY_LOW},
{0,1,1,STR_682E_STEADY},
{0,1,1,STR_6834_AT_END_OF_LINE_AND_AT_STATIONS},
{0,1,1,STR_6836_OFF},
{0,2,1,STR_6839_PERMISSIVE},
};
static bool FORCEINLINE GetBitAndShift(uint32 *b)
{
uint32 x = *b;
*b >>= 1;
return (x&1) != 0;
}
static GameOptions _opt_mod_temp;
static const int16 _default_game_diff[3][GAME_DIFFICULTY_NUM] = {
{2, 2, 1, 3, 300, 2, 0, 2, 0, 1, 2, 0, 1, 0, 0, 0, 0, 0},
{4, 1, 1, 2, 150, 3, 1, 3, 1, 2, 1, 1, 2, 1, 1, 1, 1, 1},
{7, 0, 2, 2, 100, 4, 1, 3, 2, 2, 0, 2, 3, 2, 1, 1, 1, 2},
};
void SetDifficultyLevel(int mode, GameOptions *gm_opt)
{
int i;
assert(mode <= 3);
gm_opt->diff_level = mode;
if (mode != 3) { // not custom
for(i = 0; i != GAME_DIFFICULTY_NUM; i++)
((int*)&gm_opt->diff)[i] = _default_game_diff[mode][i];
}
}
extern void StartupEconomy();
static void GameDifficultyWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
uint32 click_a, click_b, disabled;
int i;
int x,y,value;
w->click_state = (1 << 4) << _opt_mod_temp.diff_level;
w->disabled_state = (_game_mode != GM_NORMAL) ? 0 : (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7);
DrawWindowWidgets(w);
click_a = _difficulty_click_a;
click_b = _difficulty_click_b;
disabled = _game_mode == GM_NORMAL ? 0x383E : 0;
// XXX
x = 0;
y = 32;
for (i = 0; i != GAME_DIFFICULTY_NUM; i++) {
DrawFrameRect(x+5, y+1, x+5+9, y+9, 3, GetBitAndShift(&click_a)?0x20:0);
DrawFrameRect(x+15, y+1, x+15+9, y+9, 3, GetBitAndShift(&click_b)?0x20:0);
if (GetBitAndShift(&disabled)) {
int color = 0x8000 | _color_list[3].unk2;
GfxFillRect(x+6, y+2, x+6+8, y+9, color);
GfxFillRect(x+16, y+2, x+16+8, y+9, color);
}
DrawStringCentered(x+10, y+1, STR_6819, 0);
DrawStringCentered(x+20, y+1, STR_681A, 0);
value = _game_setting_info[i].str + ((int*)&_opt_mod_temp.diff)[i];
if (i == 4) value *= 1000; // handle currency option
SET_DPARAM32(0, value);
DrawString(x+30, y+1, STR_6805_MAXIMUM_NO_COMPETITORS + i, 0);
y += 11;
}
} break;
case WE_CLICK:
switch(e->click.widget) {
case 3: {
int x,y;
uint btn, dis;
int val;
const GameSettingData *info;
x = e->click.pt.x - 5;
if (!IS_INT_INSIDE(x, 0, 21))
return;
y = e->click.pt.y - 33;
if (y < 0)
return;
// Get button from Y coord.
btn = y / 11;
if (btn >= GAME_DIFFICULTY_NUM || y % 11 > 9)
return;
// Clicked disabled button?
dis = 0;
if (_game_mode == GM_NORMAL)
dis |= 0x383E;
if (HASBIT(dis, btn))
return;
_difficulty_timeout = 5;
val = ((int*)&_opt_mod_temp.diff)[btn];
info = &_game_setting_info[btn];
if (x >= 10) {
// Increase button clicked
val = min(val + info->step, info->max);
SETBIT(_difficulty_click_b, btn);
} else {
// Decrease button clicked
val = max(val - info->step, info->min);
SETBIT(_difficulty_click_a, btn);
}
// save value in temporary variable
((int*)&_opt_mod_temp.diff)[btn] = val;
SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
SetWindowDirty(w);
break;
}
case 4: case 5: case 6: case 7: // easy/medium/hard/custom
// temporarily change difficulty level
SetDifficultyLevel(e->click.widget - 4, &_opt_mod_temp);
SetWindowDirty(w);
break;
case 8:
ShowHighscoreTable(_opt_mod_ptr->diff_level);
break;
case 10: { // Save button - save changes
int btn, val;
for (btn = 0; btn != GAME_DIFFICULTY_NUM; btn++) {
val = ((int*)&_opt_mod_temp.diff)[btn];
// if setting has changed, change it
if (val != ((int*)&_opt_mod_ptr->diff)[btn])
DoCommandP(0, btn, val, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
}
DoCommandP(0, -1, _opt_mod_temp.diff_level, NULL, CMD_CHANGE_DIFFICULTY_LEVEL);
DeleteWindow(w);
// If we are in the editor, we should reload the economy.
// This way when you load a game, the max loan and interest rate
// are loaded correctly.
if (_game_mode == GM_EDITOR)
StartupEconomy();
break;
}
case 11: // Cancel button - close window
DeleteWindow(w);
break;
}
break;
case WE_MOUSELOOP:
if (_difficulty_timeout != 0 && !--_difficulty_timeout) {
_difficulty_click_a = 0;
_difficulty_click_b = 0;
SetWindowDirty(w);
}
break;
}
}
static const Widget _game_difficulty_widgets[] = {
{ WWT_CLOSEBOX, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 10, 11, 369, 0, 13, STR_6800_DIFFICULTY_LEVEL, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, 10, 0, 369, 14, 29, 0x0, 0},
{ WWT_PANEL, 10, 0, 369, 30, 276, 0x0, 0},
{ WWT_PUSHTXTBTN, 3, 10, 96, 16, 27, STR_6801_EASY, 0},
{ WWT_PUSHTXTBTN, 3, 97, 183, 16, 27, STR_6802_MEDIUM, 0},
{ WWT_PUSHTXTBTN, 3, 184, 270, 16, 27, STR_6803_HARD, 0},
{ WWT_PUSHTXTBTN, 3, 271, 357, 16, 27, STR_6804_CUSTOM, 0},
{ WWT_EMPTY, 10, 0, 369, 251, 262, 0x0, 0},
//{ WWT_CLOSEBOX, 10, 0, 369, 251, 262, STR_6838_SHOW_HI_SCORE_CHART, 0},
{ WWT_PANEL, 10, 0, 369, 263, 278, 0x0, 0},
{ WWT_PUSHTXTBTN, 3, 105, 185, 265, 276, STR_OPTIONS_SAVE_CHANGES, 0},
{ WWT_PUSHTXTBTN, 3, 186, 266, 265, 276, STR_012E_CANCEL, 0},
{ WWT_LAST},
};
static const WindowDesc _game_difficulty_desc = {
WDP_CENTER, WDP_CENTER, 370, 279,
WC_GAME_OPTIONS,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_game_difficulty_widgets,
GameDifficultyWndProc
};
void ShowGameDifficulty()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
/* copy current settings to temporary holding place
* change that when setting stuff, copy back on clicking 'OK'
*/
memcpy(&_opt_mod_temp, _opt_mod_ptr, sizeof(GameOptions));
AllocateWindowDesc(&_game_difficulty_desc);
}
void ShowHighscoreTable(int tbl)
{
ShowInfoF("ShowHighscoreTable(%d) not implemented", tbl);
}
typedef struct PatchEntry {
byte type; // type of selector
byte flags; // selector flags
StringID str; // string with descriptive text
void *variable; // pointer to the variable
int32 min,max; // range for spinbox setting
uint32 step; // step for spinbox
} PatchEntry;
enum {
PE_BOOL = 0,
PE_UINT8 = 1,
PE_INT16 = 2,
PE_UINT16 = 3,
PE_INT32 = 4,
PE_CURRENCY = 5,
PF_0ISDIS = 1,
PF_NOCOMMA = 2,
PF_MULTISTRING = 4,
};
static const PatchEntry _patches_ui[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_VEHICLESPEED, &_patches.vehicle_speed},
{PE_BOOL, 0, STR_CONFIG_PATCHES_LONGDATE, &_patches.status_long_date},
{PE_BOOL, 0, STR_CONFIG_PATCHES_SHOWFINANCES, &_patches.show_finances},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AUTOSCROLL, &_patches.autoscroll},
{PE_UINT8, 0, STR_CONFIG_PATCHES_ERRMSG_DURATION, &_patches.errmsg_duration, 0, 20, 1},
};
static const PatchEntry _patches_construction[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_BUILDONSLOPES, &_patches.build_on_slopes},
{PE_BOOL, 0, STR_CONFIG_PATCHES_EXTRADYNAMITE, &_patches.extra_dynamite},
{PE_BOOL, 0, STR_CONFIG_PATCHES_LONGBRIDGES, &_patches.longbridges},
{PE_BOOL, 0, STR_CONFIG_PATCHES_SIGNALSIDE, &_patches.signal_side},
{PE_BOOL, 0, STR_CONFIG_PATCHES_SMALL_AIRPORTS, &_patches.always_small_airport},
{PE_UINT8,0, STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY, &_patches.drag_signals_density, 1, 20, 1},
};
static const PatchEntry _patches_vehicles[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_REALISTICACCEL, &_patches.realistic_acceleration},
{PE_BOOL, 0, STR_CONFIG_PATCHES_MAMMOTHTRAINS, &_patches.mammoth_trains},
{PE_BOOL, 0, STR_CONFIG_PATCHES_GOTODEPOT, &_patches.gotodepot},
{PE_BOOL, 0, STR_CONFIG_PATCHES_ROADVEH_QUEUE, &_patches.roadveh_queue},
{PE_BOOL, 0, STR_CONFIG_PATCHES_NEW_DEPOT_FINDING, &_patches.new_depot_finding},
{PE_BOOL, 0, STR_CONFIG_PATCHES_NEW_TRAIN_PATHFIND, &_patches.new_pathfinding},
{PE_BOOL, 0, STR_CONFIG_PATCHES_WARN_INCOME_LESS, &_patches.train_income_warn},
{PE_UINT8, PF_MULTISTRING, STR_CONFIG_PATCHES_ORDER_REVIEW, &_patches.order_review_system,0,2,1},
{PE_BOOL, 0, STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES, &_patches.never_expire_vehicles},
{PE_UINT16, PF_0ISDIS, STR_CONFIG_PATCHES_LOST_TRAIN_DAYS, &_patches.lost_train_days, 180, 720, 60},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AUTORENEW_VEHICLE, &_patches.autorenew},
{PE_INT16, 0, STR_CONFIG_PATCHES_AUTORENEW_MONTHS, &_patches.autorenew_months, -12, 12, 1},
{PE_CURRENCY, 0, STR_CONFIG_PATCHES_AUTORENEW_MONEY, &_patches.autorenew_money, 0, 2000000, 100000},
{PE_UINT8, 0, STR_CONFIG_PATCHES_MAX_TRAINS, &_patches.max_trains, 0, 240, 10},
{PE_UINT8, 0, STR_CONFIG_PATCHES_MAX_ROADVEH, &_patches.max_roadveh, 0, 240, 10},
{PE_UINT8, 0, STR_CONFIG_PATCHES_MAX_AIRCRAFT, &_patches.max_aircraft, 0, 240, 10},
{PE_UINT8, 0, STR_CONFIG_PATCHES_MAX_SHIPS, &_patches.max_ships, 0, 240, 10},
{PE_UINT16, PF_0ISDIS, STR_CONFIG_PATCHES_SERVINT_TRAINS, &_patches.servint_trains, 30, 1200, 10},
{PE_UINT16, PF_0ISDIS, STR_CONFIG_PATCHES_SERVINT_ROADVEH, &_patches.servint_roadveh, 30, 1200, 10},
{PE_UINT16, PF_0ISDIS, STR_CONFIG_PATCHES_SERVINT_AIRCRAFT, &_patches.servint_aircraft, 30, 1200, 10},
{PE_UINT16, PF_0ISDIS, STR_CONFIG_PATCHES_SERVINT_SHIPS, &_patches.servint_ships, 30, 1200, 10},
};
static const PatchEntry _patches_stations[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_JOINSTATIONS, &_patches.join_stations},
{PE_BOOL, 0, STR_CONFIG_PATCHES_FULLLOADANY, &_patches.full_load_any},
{PE_BOOL, 0, STR_CONFIG_PATCHES_SELECTGOODS, &_patches.selectgoods},
{PE_BOOL, 0, STR_CONFIG_PATCHES_NEW_NONSTOP, &_patches.new_nonstop},
{PE_BOOL, 0, STR_CONFIG_PATCHES_NONUNIFORM_STATIONS, &_patches.nonuniform_stations},
{PE_UINT8, 0, STR_CONFIG_PATCHES_STATION_SPREAD, &_patches.station_spread, 4, 64, 1},
{PE_BOOL, 0, STR_CONFIG_PATCHES_SERVICEATHELIPAD, &_patches.serviceathelipad},
};
static const PatchEntry _patches_economy[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_INFLATION, &_patches.inflation},
{PE_BOOL, 0, STR_CONFIG_PATCHES_BUILDXTRAIND, &_patches.build_rawmaterial_ind},
{PE_BOOL, 0, STR_CONFIG_PATCHES_MULTIPINDTOWN, &_patches.multiple_industry_per_town},
{PE_BOOL, 0, STR_CONFIG_PATCHES_SAMEINDCLOSE, &_patches.same_industry_close},
{PE_BOOL, 0, STR_CONFIG_PATCHES_BRIBE, &_patches.bribe},
{PE_UINT8, 0, STR_CONFIG_PATCHES_SNOWLINE_HEIGHT, &_patches.snow_line_height, 2, 13, 1},
{PE_INT32, PF_NOCOMMA, STR_CONFIG_PATCHES_COLORED_NEWS_DATE, &_patches.colored_news_date, 1900, 2200, 5},
{PE_INT32, PF_NOCOMMA, STR_CONFIG_PATCHES_STARTING_DATE, &_patches.starting_date, 1920, 2100, 1},
{PE_BOOL, 0, STR_CONFIG_PATCHES_SMOOTH_ECONOMY, &_patches.smooth_economy},
};
static const PatchEntry _patches_ai[] = {
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_TRAINS, &_patches.ai_disable_veh_train},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH, &_patches.ai_disable_veh_roadveh},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT, &_patches.ai_disable_veh_aircraft},
{PE_BOOL, 0, STR_CONFIG_PATCHES_AI_BUILDS_SHIPS, &_patches.ai_disable_veh_ship},
};
typedef struct PatchPage {
const PatchEntry *entries;
uint num;
} PatchPage;
static const PatchPage _patches_page[] = {
{_patches_ui, lengthof(_patches_ui) },
{_patches_construction, lengthof(_patches_construction) },
{_patches_vehicles, lengthof(_patches_vehicles) },
{_patches_stations, lengthof(_patches_stations) },
{_patches_economy, lengthof(_patches_economy) },
{_patches_ai, lengthof(_patches_ai) },
};
extern uint GetCurrentCurrencyRate();
static int32 ReadPE(const PatchEntry*pe)
{
switch(pe->type) {
case PE_BOOL: return *(bool*)pe->variable;
case PE_UINT8: return *(uint8*)pe->variable;
case PE_INT16: return *(int16*)pe->variable;
case PE_UINT16: return *(uint16*)pe->variable;
case PE_INT32: return *(int32*)pe->variable;
case PE_CURRENCY: return (*(int64*)pe->variable) * GetCurrentCurrencyRate();
default:
NOT_REACHED();
}
/* useless, but avoids compiler warning this way */
return 0;
}
static void WritePE(const PatchEntry *pe, int32 val)
{
if ((pe->flags & PF_0ISDIS) && val <= 0) {
*(bool*)pe->variable = 0; // "clamp" 'disabled' value to smallest type, PE_BOOL
return;
}
switch(pe->type) {
case PE_BOOL: *(bool*)pe->variable = (bool)val; break;
case PE_UINT8: if ((uint8)val > (uint8)pe->max)
*(uint8*)pe->variable = (uint8)pe->max;
else if ((uint8)val < (uint8)pe->min)
*(uint8*)pe->variable = (uint8)pe->min;
else
*(uint8*)pe->variable = (uint8)val;
break;
case PE_INT16: if ((int16)val > (int16)pe->max)
*(int16*)pe->variable = (int16)pe->max;
else if ((int16)val < (int16)pe->min)
*(int16*)pe->variable = (int16)pe->min;
else
*(int16*)pe->variable = (int16)val;
break;
case PE_UINT16: if ((uint16)val > (uint16)pe->max)
*(uint16*)pe->variable = (uint16)pe->max;
else if ((uint16)val < (uint16)pe->min)
*(uint16*)pe->variable = (uint16)pe->min;
else
*(uint16*)pe->variable = (uint16)val;
break;
case PE_INT32: if ((int32)val > (int32)pe->max)
*(int32*)pe->variable = (int32)pe->max;
else if ((int32)val < (int32)pe->min)
*(int32*)pe->variable = (int32)pe->min;
else
*(int32*)pe->variable = val;
break;
case PE_CURRENCY: val /= GetCurrentCurrencyRate();
if ((int64)val > (int64)pe->max)
*(int64*)pe->variable = (int64)pe->max;
else if ((int64)val < (int64)pe->min)
*(int64*)pe->variable = (int64)pe->min;
else
*(int64*)pe->variable = val;
break;
default:
NOT_REACHED();
}
}
static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
{
uint i;
switch(e->event) {
case WE_PAINT: {
int x,y;
const PatchEntry *pe;
const PatchPage *page;
uint clk;
int32 val;
w->click_state = 1 << (WP(w,def_d).data_1 + 4);
DrawWindowWidgets(w);
x = 0;
y = 46;
clk = WP(w,def_d).data_2;
page = &_patches_page[WP(w,def_d).data_1];
for(i=0,pe=page->entries; i!=page->num; i++,pe++) {
bool disabled = false;
if (pe->type == PE_BOOL) {
DrawFrameRect(x+5, y+1, x+15+9, y+9, (*(bool*)pe->variable)?6:4, (*(bool*)pe->variable)?0x20:0);
SET_DPARAM16(0, *(bool*)pe->variable ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
} else {
DrawFrameRect(x+5, y+1, x+5+9, y+9, 3, clk == i*2+1 ? 0x20 : 0);
DrawFrameRect(x+15, y+1, x+15+9, y+9, 3, clk == i*2+2 ? 0x20 : 0);
DrawStringCentered(x+10, y+1, STR_6819, 0);
DrawStringCentered(x+20, y+1, STR_681A, 0);
val = ReadPE(pe);
if (pe->type == PE_CURRENCY)
val /= GetCurrentCurrencyRate();
disabled = ((val == 0) && (pe->flags & PF_0ISDIS));
if (disabled) {
SET_DPARAM16(0, STR_CONFIG_PATCHES_DISABLED);
} else {
SET_DPARAM32(1, val);
if (pe->type == PE_CURRENCY)
SET_DPARAM16(0, STR_CONFIG_PATCHES_CURRENCY);
else {
if (pe->flags & PF_MULTISTRING)
SET_DPARAM16(0, pe->str + val + 1);
else
SET_DPARAM16(0, pe->flags & PF_NOCOMMA ? STR_CONFIG_PATCHES_INT32 : STR_7024);
}
}
}
DrawString(30, y+1, (pe->str)+disabled, 0);
y += 11;
}
break;
}
case WE_CLICK:
switch(e->click.widget) {
case 3: {
int x,y;
uint btn;
const PatchPage *page;
const PatchEntry *pe;
y = e->click.pt.y - 46 - 1;
if (y < 0) return;
btn = y / 11;
if (y % 11 > 9) return;
page = &_patches_page[WP(w,def_d).data_1];
if (btn >= page->num) return;
pe = &page->entries[btn];
x = e->click.pt.x - 5;
if (x < 0) return;
if (x < 21) {
int32 val = ReadPE(pe), oval = val;
switch(pe->type) {
case PE_BOOL:
val ^= 1;
break;
case PE_UINT8:
case PE_INT16:
case PE_UINT16:
case PE_INT32:
case PE_CURRENCY:
// don't allow too fast scrolling
if ((w->flags4 & WF_TIMEOUT_MASK) > 2 << WF_TIMEOUT_SHL) {
_left_button_clicked = false;
return;
}
if (x >= 10) {
//increase
if (pe->flags & PF_0ISDIS && val == 0)
val = pe->min;
else
val += pe->step;
if (val > pe->max) val = pe->max;
} else {
// decrease
if (val <= pe->min && pe->flags & PF_0ISDIS) {
val = 0;
} else {
val -= pe->step;
if (val < pe->min) val = pe->min;
}
}
if (val != oval) {
WP(w,def_d).data_2 = btn * 2 + 1 + ((x>=10) ? 1 : 0);
w->flags4 |= 5 << WF_TIMEOUT_SHL;
_left_button_clicked = false;
}
break;
}
if (val != oval) {
WritePE(pe, val);
SetWindowDirty(w);
}
} else {
if (pe->type != PE_BOOL) {
WP(w,def_d).data_3 = btn;
SET_DPARAM32(0, ReadPE(pe));
ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_CONFIG_PATCHES_QUERY_CAPT, 10, 100, WC_GAME_OPTIONS, 0);
}
}
break;
}
case 4: case 5: case 6: case 7: case 8: case 9:
WP(w,def_d).data_1 = e->click.widget - 4;
DeleteWindowById(WC_QUERY_STRING, 0);
SetWindowDirty(w);
break;
}
break;
case WE_TIMEOUT:
WP(w,def_d).data_2 = 0;
SetWindowDirty(w);
break;
case WE_ON_EDIT_TEXT: {
if (*e->edittext.str) {
const PatchPage *page = &_patches_page[WP(w,def_d).data_1];
WritePE(&page->entries[WP(w,def_d).data_3], atoi(e->edittext.str));
SetWindowDirty(w);
}
break;
}
case WE_DESTROY:
DeleteWindowById(WC_QUERY_STRING, 0);
break;
}
}
static const Widget _patches_selection_widgets[] = {
{ WWT_CLOSEBOX, 10, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, 10, 11, 369, 0, 13, STR_CONFIG_PATCHES_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, 10, 0, 369, 14, 41, 0x0, 0},
{ WWT_PANEL, 10, 0, 369, 42, 320, 0x0, 0},
{ WWT_CLOSEBOX, 3, 10, 96, 16, 27, STR_CONFIG_PATCHES_GUI, 0},
{ WWT_CLOSEBOX, 3, 97, 183, 16, 27, STR_CONFIG_PATCHES_CONSTRUCTION, 0},
{ WWT_CLOSEBOX, 3, 184, 270, 16, 27, STR_CONFIG_PATCHES_VEHICLES, 0},
{ WWT_CLOSEBOX, 3, 271, 357, 16, 27, STR_CONFIG_PATCHES_STATIONS, 0},
{ WWT_CLOSEBOX, 3, 10, 96, 28, 39, STR_CONFIG_PATCHES_ECONOMY, 0},
{ WWT_CLOSEBOX, 3, 97, 183, 28, 39, STR_CONFIG_PATCHES_AI, 0},
{ WWT_LAST},
};
static const WindowDesc _patches_selection_desc = {
WDP_CENTER, WDP_CENTER, 370, 321,
WC_GAME_OPTIONS,0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_patches_selection_widgets,
PatchesSelectionWndProc,
};
void ShowPatchesSelection()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
AllocateWindowDesc(&_patches_selection_desc);
}