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OpenTTD-patches/src/game/game_gui.cpp

461 lines
17 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file game_gui.cpp %Window for configuring the Game Script */
#include "../stdafx.h"
#include "../error.h"
#include "../settings_gui.h"
#include "../querystring_gui.h"
#include "../window_func.h"
#include "../network/network.h"
#include "../network/network_content.h"
#include "../widgets/dropdown_func.h"
#include "../settings_type.h"
#include "game.hpp"
#include "game_gui.hpp"
#include "game_config.hpp"
#include "game_info.hpp"
#include "../script/script_gui.h"
#include "../script_config.hpp"
#include "../table/strings.h"
#include "../safeguards.h"
/** Widgets for the configure GS window. */
static const NWidgetPart _nested_gs_config_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_CAPTION_GAMESCRIPT, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_MAUVE),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GSC_BACKGROUND),
NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.sparse_resize),
NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT, STR_NULL), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_GSC_GSLIST), SetMinimalSize(288, 14), SetFill(1, 1), SetResize(1, 0), SetMatrixDataTip(1, 1, STR_AI_CONFIG_GAMELIST_TOOLTIP),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_MAUVE), SetDataTip(STR_AI_CONFIG_GAMESCRIPT_PARAM, STR_NULL), SetFill(1, 1), SetResize(1, 0), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_MAUVE, WID_GSC_SETTINGS), SetFill(1, 0), SetResize(1, 1), SetMinimalSize(188, 182), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_GSC_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_GSC_SCROLLBAR),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_RESET), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_AI_SETTINGS_RESET, STR_NULL),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0),
NWidget(NWID_VERTICAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_CHANGE), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_AI_CONFIG_CHANGE_GAMESCRIPT, STR_AI_CONFIG_CHANGE_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_CONTENT_DOWNLOAD), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
EndContainer(),
NWidget(NWID_VERTICAL, NC_EQUALSIZE),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_OPEN_URL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_CONTENT_OPEN_URL, STR_CONTENT_OPEN_URL_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_README), SetFill(1, 1), SetResize(1, 0), SetMinimalSize(93, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_TEXTFILE_VIEW_README_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_TEXTFILE_VIEW_CHANGELOG_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GSC_TEXTFILE + TFT_LICENSE), SetFill(1, 1), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_TEXTFILE_VIEW_LICENCE_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE), SetDataTip(RWV_HIDE_BEVEL, STR_TOOLTIP_RESIZE),
EndContainer(),
EndContainer(),
};
/** Window definition for the configure GS window. */
static WindowDesc _gs_config_desc(__FILE__, __LINE__,
WDP_CENTER, "settings_gs_config", 500, 350,
WC_GAME_OPTIONS, WC_NONE,
0,
std::begin(_nested_gs_config_widgets), std::end(_nested_gs_config_widgets)
);
bool UserIsAllowedToChangeGameScript()
{
return _game_mode != GM_NORMAL || _settings_client.gui.ai_developer_tools;
}
/**
* Window to configure which GSs will start.
*/
struct GSConfigWindow : public Window {
ScriptConfig *gs_config; ///< The configuration we're modifying.
int line_height; ///< Height of a single GS-name line.
int clicked_button; ///< The button we clicked.
bool clicked_increase; ///< Whether we clicked the increase or decrease button.
bool clicked_dropdown; ///< Whether the dropdown is open.
bool closing_dropdown; ///< True, if the dropdown list is currently closing.
GUITimer timeout; ///< Timeout for unclicking the button.
int clicked_row; ///< The clicked row of settings.
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
typedef std::vector<const ScriptConfigItem *> VisibleSettingsList; ///< typdef for a vector of script settings
VisibleSettingsList visible_settings; ///< List of visible GS settings
GSConfigWindow() : Window(&_gs_config_desc),
clicked_button(-1),
clicked_dropdown(false),
closing_dropdown(false),
timeout(0)
{
this->gs_config = GameConfig::GetConfig();
this->CreateNestedTree(); // Initializes 'this->line_height' as a side effect.
this->vscroll = this->GetScrollbar(WID_GSC_SCROLLBAR);
this->FinishInitNested(WN_GAME_OPTIONS_GS);
this->OnInvalidateData(0);
this->RebuildVisibleSettings();
}
void Close([[maybe_unused]] int data = 0) override
{
HideDropDownMenu(this);
CloseWindowByClass(WC_SCRIPT_LIST);
this->Window::Close();
}
/**
* Rebuilds the list of visible settings. GS settings with the flag
* GSCONFIG_GS_DEVELOPER set will only be visible if the game setting
* gui.ai_developer_tools is enabled.
*/
void RebuildVisibleSettings()
{
visible_settings.clear();
for (const auto &item : *this->gs_config->GetConfigList()) {
bool no_hide = (item.flags & SCRIPTCONFIG_DEVELOPER) == 0;
if (no_hide || _settings_client.gui.ai_developer_tools) {
visible_settings.push_back(&item);
}
}
this->vscroll->SetCount(this->visible_settings.size());
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_GSC_SETTINGS:
this->line_height = std::max(SETTING_BUTTON_HEIGHT, GetCharacterHeight(FS_NORMAL)) + padding.height;
resize->width = 1;
resize->height = this->line_height;
size->height = 5 * this->line_height;
break;
case WID_GSC_GSLIST:
this->line_height = GetCharacterHeight(FS_NORMAL) + padding.height;
size->height = 1 * this->line_height;
break;
}
}
/**
* Can the GS config be edited?
* @return True if the given GS Config slot can be edited, otherwise false.
*/
static bool IsEditable()
{
return UserIsAllowedToChangeGameScript() || Game::GetInstance() != nullptr;
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_GSC_GSLIST: {
StringID text = STR_AI_CONFIG_NONE;
if (GameConfig::GetConfig()->GetInfo() != nullptr) {
SetDParamStr(0, GameConfig::GetConfig()->GetInfo()->GetName());
text = STR_JUST_RAW_STRING;
}
/* There is only one slot, unlike with the GS GUI, so it should never be white */
DrawString(r.Shrink(WidgetDimensions::scaled.matrix), text, (IsEditable() ? TC_ORANGE : TC_SILVER));
break;
}
case WID_GSC_SETTINGS: {
ScriptConfig *config = this->gs_config;
VisibleSettingsList::const_iterator it = this->visible_settings.begin();
int i = 0;
for (; !this->vscroll->IsVisible(i); i++) it++;
Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
bool rtl = _current_text_dir == TD_RTL;
Rect br = ir.WithWidth(SETTING_BUTTON_WIDTH, rtl);
Rect tr = ir.Indent(SETTING_BUTTON_WIDTH + WidgetDimensions::scaled.hsep_wide, rtl);
int y = r.top;
int button_y_offset = (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
int text_y_offset = (this->line_height - GetCharacterHeight(FS_NORMAL)) / 2;
for (; this->vscroll->IsVisible(i) && it != visible_settings.end(); i++, it++) {
const ScriptConfigItem &config_item = **it;
int current_value = config->GetSetting((config_item).name);
bool editable = this->IsEditableItem(config_item);
StringID str;
TextColour colour;
uint idx = 0;
if (config_item.description.empty()) {
str = STR_JUST_STRING1;
colour = TC_ORANGE;
} else {
str = STR_AI_SETTINGS_SETTING;
colour = TC_LIGHT_BLUE;
SetDParamStr(idx++, config_item.description);
}
if ((config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0) {
DrawBoolButton(br.left, y + button_y_offset, current_value != 0, editable);
SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON);
} else {
if (config_item.complete_labels) {
DrawDropDownButton(br.left, y + button_y_offset, COLOUR_YELLOW, this->clicked_row == i && clicked_dropdown, editable);
} else {
DrawArrowButtons(br.left, y + button_y_offset, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > config_item.min_value, editable && current_value < config_item.max_value);
}
auto config_iterator = config_item.labels.find(current_value);
if (config_iterator != config_item.labels.end()) {
SetDParam(idx++, STR_JUST_RAW_STRING);
SetDParamStr(idx++, config_iterator->second);
} else {
SetDParam(idx++, STR_JUST_INT);
SetDParam(idx++, current_value);
}
}
DrawString(tr.left, tr.right, y + text_y_offset, str, colour);
y += this->line_height;
}
break;
}
}
}
void OnPaint() override
{
if (this->closing_dropdown) {
this->closing_dropdown = false;
this->clicked_dropdown = false;
}
this->DrawWidgets();
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
if (widget >= WID_GSC_TEXTFILE && widget < WID_GSC_TEXTFILE + TFT_CONTENT_END) {
if (GameConfig::GetConfig() == nullptr) return;
ShowScriptTextfileWindow((TextfileType)(widget - WID_GSC_TEXTFILE), (CompanyID)OWNER_DEITY);
return;
}
switch (widget) {
case WID_GSC_GSLIST: {
this->InvalidateData();
if (click_count > 1 && UserIsAllowedToChangeGameScript()) ShowScriptListWindow((CompanyID)OWNER_DEITY, _ctrl_pressed);
break;
}
case WID_GSC_CHANGE: // choose other Game Script
ShowScriptListWindow((CompanyID)OWNER_DEITY, _ctrl_pressed);
break;
case WID_GSC_CONTENT_DOWNLOAD:
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_GAME);
}
break;
case WID_GSC_SETTINGS: {
auto it = this->vscroll->GetScrolledItemFromWidget(this->visible_settings, pt.y, this, widget);
if (it == this->visible_settings.end()) break;
const ScriptConfigItem &config_item = **it;
if (!this->IsEditableItem(config_item)) return;
int num = it - this->visible_settings.begin();
if (this->clicked_row != num) {
this->CloseChildWindows(WC_QUERY_STRING);
HideDropDownMenu(this);
this->clicked_row = num;
this->clicked_dropdown = false;
}
bool bool_item = (config_item.flags & SCRIPTCONFIG_BOOLEAN) != 0;
Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix, RectPadding::zero);
int x = pt.x - r.left;
if (_current_text_dir == TD_RTL) x = r.Width() - 1 - x;
/* One of the arrows is clicked (or green/red rect in case of bool value) */
int old_val = this->gs_config->GetSetting(config_item.name);
if (!bool_item && IsInsideMM(x, 0, SETTING_BUTTON_WIDTH) && config_item.complete_labels) {
if (this->clicked_dropdown) {
/* unclick the dropdown */
HideDropDownMenu(this);
this->clicked_dropdown = false;
this->closing_dropdown = false;
} else {
int rel_y = (pt.y - r.top) % this->line_height;
Rect wi_rect;
wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
wi_rect.top = pt.y - rel_y + (this->line_height - SETTING_BUTTON_HEIGHT) / 2;
wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
/* If the mouse is still held but dragged outside of the dropdown list, keep the dropdown open */
if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
this->clicked_dropdown = true;
this->closing_dropdown = false;
DropDownList list;
for (int i = config_item.min_value; i <= config_item.max_value; i++) {
list.push_back(std::make_unique<DropDownListStringItem>(config_item.labels.find(i)->second, i, false));
}
ShowDropDownListAt(this, std::move(list), old_val, WID_GSC_SETTING_DROPDOWN, wi_rect, COLOUR_ORANGE);
}
}
} else if (IsInsideMM(x, 0, SETTING_BUTTON_WIDTH)) {
int new_val = old_val;
if (bool_item) {
new_val = !new_val;
} else if (x >= SETTING_BUTTON_WIDTH / 2) {
/* Increase button clicked */
new_val += config_item.step_size;
if (new_val > config_item.max_value) new_val = config_item.max_value;
this->clicked_increase = true;
} else {
/* Decrease button clicked */
new_val -= config_item.step_size;
if (new_val < config_item.min_value) new_val = config_item.min_value;
this->clicked_increase = false;
}
if (new_val != old_val) {
this->gs_config->SetSetting(config_item.name, new_val);
this->clicked_button = num;
this->timeout.SetInterval(150);
}
} else if (!bool_item && !config_item.complete_labels) {
/* Display a query box so users can enter a custom value. */
SetDParam(0, old_val);
ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, QSF_NONE);
}
this->SetDirty();
break;
}
case WID_GSC_OPEN_URL: {
const GameConfig *config = GameConfig::GetConfig();
if (config == nullptr || config->GetInfo() == nullptr) return;
OpenBrowser(config->GetInfo()->GetURL());
break;
}
case WID_GSC_RESET:
this->gs_config->ResetEditableSettings(_game_mode == GM_MENU);
this->SetDirty();
break;
}
}
void OnQueryTextFinished(char *str) override
{
if (StrEmpty(str)) return;
int32 value = atoi(str);
SetValue(value);
}
void OnDropdownSelect(WidgetID widget, int index) override
{
if (widget != WID_GSC_SETTING_DROPDOWN) return;
assert(this->clicked_dropdown);
SetValue(index);
}
void OnDropdownClose(Point, WidgetID widget, int, bool) override
{
if (widget != WID_GSC_SETTING_DROPDOWN) return;
/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
* the same dropdown button was clicked again, and then not open the dropdown again.
* So, we only remember that it was closed, and process it on the next OnPaint, which is
* after OnClick. */
assert(this->clicked_dropdown);
this->closing_dropdown = true;
this->SetDirty();
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_GSC_SETTINGS);
}
void OnRealtimeTick(uint delta_ms) override
{
if (this->timeout.Elapsed(delta_ms)) {
this->clicked_button = -1;
this->SetDirty();
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
this->gs_config = GameConfig::GetConfig();
this->SetWidgetDisabledState(WID_GSC_CHANGE, !UserIsAllowedToChangeGameScript() || !IsEditable());
const GameConfig *config = GameConfig::GetConfig();
this->SetWidgetDisabledState(WID_GSC_OPEN_URL, config->GetInfo() == nullptr || config->GetInfo()->GetURL().empty());
for (TextfileType tft = TFT_CONTENT_BEGIN; tft < TFT_CONTENT_END; tft++) {
this->SetWidgetDisabledState(WID_GSC_TEXTFILE + tft, config->GetTextfile(tft, (CompanyID)OWNER_DEITY) == nullptr);
}
this->RebuildVisibleSettings();
HideDropDownMenu(this);
this->CloseChildWindows(WC_QUERY_STRING);
}
private:
bool IsEditableItem(const ScriptConfigItem &config_item) const
{
return _game_mode == GM_MENU
|| _game_mode == GM_EDITOR
|| (config_item.flags & SCRIPTCONFIG_INGAME) != 0
|| _settings_client.gui.ai_developer_tools;
}
void SetValue(int value)
{
const ScriptConfigItem &config_item = *this->visible_settings[this->clicked_row];
if (_game_mode == GM_NORMAL && (config_item.flags & SCRIPTCONFIG_INGAME) == 0) return;
this->gs_config->SetSetting(config_item.name, value);
this->SetDirty();
}
};
/** Open the GS config window. */
void ShowGSConfigWindow()
{
CloseWindowByClass(WC_GAME_OPTIONS);
new GSConfigWindow();
}