OpenTTD - http://www.openttd.org/ - with additional patches
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matthijs 8ef3f896f5 (svn r2371) - Fix: [ 1144510 ] make install tries to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified.
This fix solves the issue for now by installing scenarios in the system-wide data dir.
- Add: 32x32 xpm format icon, used for debian packaging.
- Some minor updates to the os/debian directory.
19 years ago
data (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 19 years ago
docs (svn r2354) Update OpenTTD for 0.4.0.1 release 19 years ago
lang (svn r2362) [Translations] Updated to 2005-04-23 (207 strs / 6 langs) 19 years ago
makefiledir (svn r2328) There's no need for extra magic to detect libpng on FreeBSD 19 years ago
media (svn r2371) - Fix: [ 1144510 ] make install tries to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified. 19 years ago
openttd.xcode (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin) 20 years ago
os (svn r2371) - Fix: [ 1144510 ] make install tries to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified. 19 years ago
scenario (svn r1912) - Fix: [ 1149766 ] Single tile Bridge in Volcano City scenario. Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario. 20 years ago
scripts (svn r1566) -Fix eol-style on script files, as well as update them a bit (sign_de) 20 years ago
strgen (svn r2225) -Fix: split the endian-detection to target/host. Now cross-compiling 19 years ago
table (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 19 years ago
COPYING (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
Makefile (svn r2371) - Fix: [ 1144510 ] make install tries to install scenarios in the (non-existing) personal dir when USE_HOMEDIR is specified. 19 years ago
StdAfx.c (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
ai.c (svn r2367) Remove some unused functions, probably was some debug stuff 19 years ago
ai.h (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 19 years ago
ai_build.c (svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem. 19 years ago
ai_new.c (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 19 years ago
ai_pathfinder.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 19 years ago
ai_shared.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
aircraft_cmd.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 19 years ago
aircraft_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
airport.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
airport.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 19 years ago
airport_gui.c (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 19 years ago
airport_movement.h (svn r1440) -Feature: Allows more flexible airport layouts now, as the number of 20 years ago
aystar.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 19 years ago
aystar.h (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 19 years ago
bridge_gui.c (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread 19 years ago
callback_table.c (svn r2072) Use lengthof() instead of a home brewed version 19 years ago
callback_table.h (svn r942) -Merged branch/network back into the trunk 20 years ago
changelog.txt (svn r2354) Update OpenTTD for 0.4.0.1 release 19 years ago
clear_cmd.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 19 years ago
command.c (svn r2343) - Fix (regression): dedicated server caused desyncs with its commands, because the player sent over the network is OWNER_SPECTATOR as well, which on clients cannot execute anything. So *hack*hack* it into temporarily player 0. 19 years ago
command.h (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
console.c (svn r2338) - CodeChange: only call the variable hooks when you set their value not when you query them 19 years ago
console.h (svn r2332) - Feature: Add 'clear' command and CTRL+L to empty the console window 19 years ago
console_cmds.c (svn r2352) - Feature: add the possibility to print out the current debug-level 19 years ago
debug.c (svn r2352) - Feature: add the possibility to print out the current debug-level 19 years ago
debug.h (svn r2352) - Feature: add the possibility to print out the current debug-level 19 years ago
dedicated.c (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 19 years ago
depot.c (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
depot.h (svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points. 19 years ago
disaster_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 20 years ago
dock_gui.c (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 19 years ago
dummy_land.c (svn r815) Include strings.h only in the files which need it. 20 years ago
economy.c (svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit 19 years ago
economy.h (svn r1291) -Codechange: prepared subsidies and towns to become an uint16 (happens 20 years ago
endian_check.c (svn r2196) -Change: updated the Makefile, now it works for crossplatform compiling 19 years ago
engine.c (svn r2361) - Feature: [newgrf] Implement varaction2 property 0x41 and 0xDA. These are the position in and length of chain of consecutive vehicles with the same type, and index of the next wagon in the chain (INVALID_VEHICLE if last), resp. Improves displaying of some engines in the dbsetxl. 19 years ago
engine.h (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 19 years ago
engine_gui.c (svn r1596) Add some more statics 20 years ago
extmidi.c (svn r2112) -Fix: ExtMidi no longer halts the game while starting a song 19 years ago
fileio.c (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 20 years ago
fileio.h (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 20 years ago
functions.h (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob) 19 years ago
gfx.c (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 19 years ago
gfx.h (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 19 years ago
graph_gui.c (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 19 years ago
gui.h (svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was supposed to be some ugly hack for chatting (gonewacko) 19 years ago
hal.h (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 19 years ago
industry.h (svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO 20 years ago
industry_cmd.c (svn r2304) - Fix (regression): excuse the Lumber mill from the list of raw-industries build-restriction, as it can be built always, patch-setting, or no patch-setting. 19 years ago
industry_gui.c (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 19 years ago
intro_gui.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 19 years ago
known-bugs.txt (svn r2354) Update OpenTTD for 0.4.0.1 release 19 years ago
landscape.c (svn r2297) - CodeChange: server-check the next batch of commands. 19 years ago
langs.dsp (svn r2117) [Translations] Introduce lithuanian translation as finished 19 years ago
langs.vcproj (svn r2117) [Translations] Introduce lithuanian translation as finished 19 years ago
lzoconf.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
macros.h (svn r2358) Add macros for getting (GB) and setting (SB) a range of bits 19 years ago
main_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
mainicon.ico (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
map.c (svn r2181) - Add: DistanceTrack() to calculate the distance over optimally laid out tracks. 19 years ago
map.h (svn r2183) - Fix: Removed brackets from around STRAIGHT_TRACK_LENGTH, they caused preliminary rounding... 19 years ago
md5.c (svn r1078) md5.c vc6 + vs.net fix for release builds (sign_de) 20 years ago
md5.h (svn r1402) Trim trailing whitespace 20 years ago
minilzo.c (svn r1781) Fix static declaration after non-static declaration of same symbol 20 years ago
minilzo.h (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago
misc.c (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob) 19 years ago
misc_cmd.c (svn r2364) - Fix (regression): [ 1206850 ] Cannot change difficulty in main menu, always the value it was before you changed it. A too rigid check forgot to check the parameter value -1 which set the difficulty level itself. 19 years ago
misc_gui.c (svn r2366) Use SetRedErrorSquare() instead of home brewed version 19 years ago
mixer.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 19 years ago
mixer.h (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 19 years ago
music_gui.c (svn r2228) - Fix: [ 1188986 ] Song in main menu screen should loop when it ends. 19 years ago
namegen.c (svn r1977) Typedef some enums and struct plus some minor style changes 19 years ago
namegen.h (svn r1811) Use char for string handling in namegen.[ch] 20 years ago
network.c (svn r2337) -Fix: NetworkUDPRemoveAdvertise wasn't fully correct (which made Darkvater go crazy ;)) 19 years ago
network.h (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob) 19 years ago
network_client.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
network_client.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 20 years ago
network_core.h (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob) 19 years ago
network_data.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
network_data.h (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
network_gamelist.c (svn r1803) Move debugging stuff into files of it's own 20 years ago
network_gamelist.h (svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key. 20 years ago
network_gui.c (svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open 19 years ago
network_server.c (svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected. 19 years ago
network_server.h (svn r1527) -Add: RCon (Remote Connection). A server can set: 20 years ago
network_udp.c (svn r2337) -Fix: NetworkUDPRemoveAdvertise wasn't fully correct (which made Darkvater go crazy ;)) 19 years ago
network_udp.h (svn r1833) byte -> char transition: the rest 20 years ago
newgrf.c (svn r2368) - Fix: Add 'multihead' TTDPatch option to OpenTTD newgrf flags-emulation (DBSETXLW doesn't complain about it anymore) 19 years ago
newgrf.h (svn r1981) Typedef some structs and enums 19 years ago
news.h (svn r1167) Feature: Added the possibility to add validation functions to NewsItems. This is now done for "Train in depot" messages. Before displaying such a message, it checks if the train really still is in the depot. Can be applied to other news items as well. 20 years ago
news_gui.c (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. 19 years ago
npf.c (svn r2363) - Codechange: [NPF] Removed caching the endnode check. The code for this was buggy, fundamentally flawed and barely useful. (Hackykid) 19 years ago
npf.h (svn r2363) - Codechange: [NPF] Removed caching the endnode check. The code for this was buggy, fundamentally flawed and barely useful. (Hackykid) 19 years ago
oldloader.c (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 19 years ago
openttd.ico (svn r2336) - GFX: make the openttd icon look good on Win2k and lower as well. The TrueColor/256 icons had an ugly black shadow 19 years ago
openttd.tgt (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge) 19 years ago
order.h (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 19 years ago
order_cmd.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
order_gui.c (svn r2363) - Codechange: [NPF] Removed caching the endnode check. The code for this was buggy, fundamentally flawed and barely useful. (Hackykid) 19 years ago
os2.c (svn r2321) - Fix: [ 1202286 ] On OS/2 you get a double backslash in your filename after browsing to the root dir of a drive and "." and ".." are incorrectly displayed. (orudge) 19 years ago
pathfind.c (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 20 years ago
pathfind.h (svn r1751) - Feature: New PathFinder (NPF). 20 years ago
player.h (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 19 years ago
player_gui.c (svn r2344) - Fix (regression): [ 1197216 ] Error: !invalid string id 0 in GetString. Dedicated server also had the endgame window shown and because now it is properly no-player anymore it crashed. 19 years ago
players.c (svn r2339) - Fix: on a dedicated server, after the joining of a player, the player was set to player 0 instead of remaining OWNER_SPECTATOR. Fix this, and allow the dedicated server to execute commands (so 'patch <value>') now works and not only when a client is connected. 19 years ago
pool.c (svn r2338) - CodeChange: only call the variable hooks when you set their value not when you query them 19 years ago
pool.h (svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools) 20 years ago
queue.c (svn r2166) Fixed two warnings in the last commit. 19 years ago
queue.h (svn r2165) - Codechange: [NPF] Properly enummed NPF hash size, it is easily changable now. 19 years ago
rail_cmd.c (svn r2322) - CodeChange: doxygen commented the tunnel-crash fix. Also if (bla) {return;} else {return;} is not proper code. It's if (bla) {return;} return; ;) 19 years ago
rail_gui.c (svn r2286) - CodeChange: paramcheck the next batch of commands. 19 years ago
readme.txt (svn r2354) Update OpenTTD for 0.4.0.1 release 19 years ago
resource.h (svn r202) -Codechange: I missed some files with trailing spaces.. this should be 20 years ago
road_cmd.c (svn r2289) - Fix (regression): check p1 param of road-depot building instead of unused p2 (typo). Thanks peter1138. 19 years ago
road_gui.c (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
roadveh_cmd.c (svn r2297) - CodeChange: server-check the next batch of commands. 19 years ago
roadveh_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
saveload.c (svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function) 19 years ago
saveload.h (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on 20 years ago
screenshot.c (svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c) 20 years ago
screenshot.h (svn r631) Merge r440, r444, r485, r630 to trunk: 20 years ago
sdl.c (svn r2367) Remove some unused functions, probably was some debug stuff 19 years ago
settings.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 19 years ago
settings.h (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. 19 years ago
settings_gui.c (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug. 19 years ago
ship_cmd.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 19 years ago
ship_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
signs.c (svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well. 19 years ago
signs.h (svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well. 19 years ago
smallmap_gui.c (svn r2319) - Fix: copying/pasting from the extra viewport did not center on what you wanted to see if one of the windows (viewport or main) was zoomed out. Also fix the undisabled-zoom-in button upon creation. 19 years ago
sound.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 19 years ago
sound.h (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. 19 years ago
sprite.c (svn r1981) Typedef some structs and enums 19 years ago
sprite.h (svn r1981) Typedef some structs and enums 19 years ago
spritecache.c (svn r2349) - Fix: remove warning from release build when assertions are no longer active 19 years ago
spritecache.h (svn r1865) Fix some warnings 20 years ago
station.h (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 19 years ago
station_cmd.c (svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't support it. Only valid ones are signs (delete) and waypoints (rename to default). 19 years ago
station_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
stdafx.h (svn r2316) - Fix: [ 1154454 ] Fix BeOS build on Trunk (myob) 19 years ago
string.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
string.h (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
strings.c (svn r2359) Use strecpy instead of str_cat (which was rather a cpy than a cat, btw), remove the latter and simplify some constructs 19 years ago
strings.h (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. 19 years ago
subsidy_gui.c (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
svnup.sh (svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail). 19 years ago
terraform_gui.c (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :) 19 years ago
texteff.c (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 19 years ago
tile.c (svn r2360) Use GB and SB in [GS]etMapExtraBits 19 years ago
tile.h (svn r2358) Add macros for getting (GB) and setting (SB) a range of bits 19 years ago
town.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 19 years ago
town_cmd.c (svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't support it. Only valid ones are signs (delete) and waypoints (rename to default). 19 years ago
town_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
train_cmd.c (svn r2365) - Change: [refitting] Make refitting capacities for trains newgrf compatible. Train vehicles can now carry twice as much mail/goods as other cargo, and four times as much passengers. 19 years ago
train_gui.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
tree_cmd.c (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 19 years ago
ttd.c (svn r2367) Remove some unused functions, probably was some debug stuff 19 years ago
ttd.dsp (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 19 years ago
ttd.dsw (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 19 years ago
ttd.h (svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open 19 years ago
ttd.rc (svn r1658) -Update readme and windows installer for 0.3.6 20 years ago
ttd.sln (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 19 years ago
ttd.vcproj (svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers. 19 years ago
tunnelbridge_cmd.c (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 19 years ago
unix.c (svn r2356) Make check if statvfs() is availible a bit more sensible 19 years ago
unmovable_cmd.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 19 years ago
variables.h (svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :) 19 years ago
vehicle.c (svn r2345) - Fix: Don't allow stuff to be renamed to nothing if we don't support it. Only valid ones are signs (delete) and waypoints (rename to default). 19 years ago
vehicle.h (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security" 19 years ago
vehicle_gui.c (svn r2365) - Change: [refitting] Make refitting capacities for trains newgrf compatible. Train vehicles can now carry twice as much mail/goods as other cargo, and four times as much passengers. 19 years ago
vehicle_gui.h (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 19 years ago
viewport.c (svn r2370) Replace some magic numbers with symbolic names 19 years ago
viewport.h (svn r2369) Remove _thd_ptr: It always holds the address of _thd 19 years ago
w32dm.c (svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics 20 years ago
w32dm2.cpp (svn r1806) Add missing includes (see r1803) 20 years ago
water_cmd.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 19 years ago
waypoint.c (svn r2324) Introduce _cmd_text for passing strings with a command instead of abusing _decode_parameters as text buffer. This should prevent several possible buffer overruns and is a bit cleaner to use. As bonus it reduces the size of most command packets by 79 bytes. 19 years ago
waypoint.h (svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex(): 19 years ago
widget.c (svn r2161) - Fix: When resizing a window, the button is also visibly depressed 19 years ago
win32.c (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 19 years ago
window.c (svn r2248) - Fix (regression): fix crashing of game when joining a dedicated server (only reset _thd.pos, not the whole structure; as done in revision 2241 to fix another crash) 19 years ago
window.h (svn r2152) - Fix: Chatbar in MP games is now on-top of the news window. 19 years ago

readme.txt

OpenTTD README
Last updated:    2005-05-21
Release version: 0.4.1
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	Mac OS X - SDL
	BeOS - SDL
	MorphOS - SDL
	OS/2 - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there is
a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed ingame by
using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to
  work you need their development files. For best results, download the openttd-useful.zip
  file from SourceForge under the Files tab. Put the header files into your compiler's
  include/ directory and the library (.lib) files into the lib/ directory. For more help
  with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD:
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org/, is
highly encouraged. For a username/password combo you should contact the development team,
either by mail, IRC or the forums. The system is straightforward to use, and if you have any
problems, read the online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than Latin. Also, changing
      the order of strings is unsupported. For instance, it is always '16 tonnes of coal' and cannot be
      'coal existing of 16 tonnes'

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the "./openttd -h"
option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventorous you can try the "-d [[<name>]=[<level>]"
flag, where the higher levels will give you more debugging output. The "name" variable can help
you to display only some type of debugging messages. This is mostly undocumented
so best is to look in the source code file debug.c for the various debugging types. For more
information look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF files from TTD
into your data/ folder including sample.cat!

Another, less frequent problem is the game refusing to run when you don't have a
sound card. To solve this, force OpenTTD to run without sound/music by running it with
the command line option: "./openttd -s null -m null". This will disable both sound
and music.

Under Windows 98 and lower it is impossible to use a dedicated server; it will fail to
start. Perhaps this is for the better because those OS's are not known for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tamas Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!