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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_sl_compat.h Loading for game chunks before table headers were added. */
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#ifndef SAVELOAD_COMPAT_GAME_H
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#define SAVELOAD_COMPAT_GAME_H
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#include "../saveload.h"
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namespace upstream_sl {
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/** Original field order for _game_script_desc. */
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const SaveLoadCompat _game_script_sl_compat[] = {
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SLC_VAR("name"),
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SLC_VAR("settings"),
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SLC_VAR("version"),
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SLC_NULL(1, SL_MIN_VERSION, SLV_AI_LOCAL_CONFIG),
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};
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/** Original field order for SlGameLanguageString. */
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const SaveLoadCompat _game_language_string_sl_compat[] = {
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SLC_VAR("string"),
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};
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/** Original field order for _game_language_desc. */
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const SaveLoadCompat _game_language_sl_compat[] = {
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SLC_VAR("language"),
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SLC_VAR("count"),
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SLC_VAR("strings"),
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};
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}
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#endif /* SAVELOAD_COMPAT_GAME_H */
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