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OpenTTD-patches/src/script/api/script_event_types.hpp

779 lines
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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_event_types.hpp The detailed types of all events. */
#ifndef SCRIPT_EVENT_TYPES_HPP
#define SCRIPT_EVENT_TYPES_HPP
#include "script_event.hpp"
#include "script_company.hpp"
/**
* Event Vehicle Crash, indicating a vehicle of yours is crashed.
* It contains the crash site, the crashed vehicle and the reason for the crash.
*/
class AIEventVehicleCrashed : public AIEvent {
public:
/**
* The reasons for vehicle crashes
*/
enum CrashReason {
CRASH_TRAIN, ///< Two trains collided
CRASH_RV_LEVEL_CROSSING, ///< Road vehicle got under a train
CRASH_RV_UFO, ///< Road vehicle got under a landing ufo
CRASH_PLANE_LANDING, ///< Plane crashed on landing
CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing
CRASH_FLOODED, ///< Vehicle was flooded
};
/**
* @param vehicle The vehicle that crashed.
* @param crash_site Where the vehicle crashed.
* @param crash_reason The reason why the vehicle crashed.
*/
AIEventVehicleCrashed(VehicleID vehicle, TileIndex crash_site, CrashReason crash_reason) :
AIEvent(AI_ET_VEHICLE_CRASHED),
crash_site(crash_site),
vehicle(vehicle),
crash_reason(crash_reason)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventVehicleCrashed *Convert(AIEvent *instance) { return (AIEventVehicleCrashed *)instance; }
/**
* Get the VehicleID of the crashed vehicle.
* @return The crashed vehicle.
*/
VehicleID GetVehicleID() { return this->vehicle; }
/**
* Find the tile the vehicle crashed.
* @return The crash site.
*/
TileIndex GetCrashSite() { return this->crash_site; }
/**
* Get the reason for crashing
* @return The reason for crashing
*/
CrashReason GetCrashReason() { return this->crash_reason; }
private:
TileIndex crash_site; ///< The location of the crash.
VehicleID vehicle; ///< The crashed vehicle.
CrashReason crash_reason; ///< The reason for crashing.
};
/**
* Event Subsidy Offered, indicating someone offered a subsidy.
*/
class AIEventSubsidyOffer : public AIEvent {
public:
/**
* @param subsidy_id The index of this subsidy in the _subsidies array.
*/
AIEventSubsidyOffer(SubsidyID subsidy_id) :
AIEvent(AI_ET_SUBSIDY_OFFER),
subsidy_id(subsidy_id)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventSubsidyOffer *Convert(AIEvent *instance) { return (AIEventSubsidyOffer *)instance; }
/**
* Get the SubsidyID of the subsidy.
* @return The subsidy id.
*/
SubsidyID GetSubsidyID() { return this->subsidy_id; }
private:
SubsidyID subsidy_id; ///< The subsidy that got offered.
};
/**
* Event Subsidy Offer Expired, indicating a subsidy will no longer be awarded.
*/
class AIEventSubsidyOfferExpired : public AIEvent {
public:
/**
* @param subsidy_id The index of this subsidy in the _subsidies array.
*/
AIEventSubsidyOfferExpired(SubsidyID subsidy_id) :
AIEvent(AI_ET_SUBSIDY_OFFER_EXPIRED),
subsidy_id(subsidy_id)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventSubsidyOfferExpired *Convert(AIEvent *instance) { return (AIEventSubsidyOfferExpired *)instance; }
/**
* Get the SubsidyID of the subsidy.
* @return The subsidy id.
*/
SubsidyID GetSubsidyID() { return this->subsidy_id; }
private:
SubsidyID subsidy_id; ///< The subsidy offer that expired.
};
/**
* Event Subidy Awarded, indicating a subsidy is awarded to some company.
*/
class AIEventSubsidyAwarded : public AIEvent {
public:
/**
* @param subsidy_id The index of this subsidy in the _subsidies array.
*/
AIEventSubsidyAwarded(SubsidyID subsidy_id) :
AIEvent(AI_ET_SUBSIDY_AWARDED),
subsidy_id(subsidy_id)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventSubsidyAwarded *Convert(AIEvent *instance) { return (AIEventSubsidyAwarded *)instance; }
/**
* Get the SubsidyID of the subsidy.
* @return The subsidy id.
*/
SubsidyID GetSubsidyID() { return this->subsidy_id; }
private:
SubsidyID subsidy_id; ///< The subsidy that was awared.
};
/**
* Event Subsidy Expired, indicating a route that was once subsidized no longer is.
*/
class AIEventSubsidyExpired : public AIEvent {
public:
/**
* @param subsidy_id The index of this subsidy in the _subsidies array.
*/
AIEventSubsidyExpired(SubsidyID subsidy_id) :
AIEvent(AI_ET_SUBSIDY_EXPIRED),
subsidy_id(subsidy_id)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventSubsidyExpired *Convert(AIEvent *instance) { return (AIEventSubsidyExpired *)instance; }
/**
* Get the SubsidyID of the subsidy.
* @return The subsidy id.
*/
SubsidyID GetSubsidyID() { return this->subsidy_id; }
private:
SubsidyID subsidy_id; ///< The subsidy that expired.
};
/**
* Event Engine Preview, indicating a manufacturer offer you to test a new engine.
* You can get the same information about the offered engine as a real user
* would see in the offer window. And you can also accept the offer.
*/
class AIEventEnginePreview : public AIEvent {
public:
/**
* @param engine The engine offered to test.
*/
AIEventEnginePreview(EngineID engine) :
AIEvent(AI_ET_ENGINE_PREVIEW),
engine(engine)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventEnginePreview *Convert(AIEvent *instance) { return (AIEventEnginePreview *)instance; }
/**
* Get the name of the offered engine.
* @return The name the engine has.
*/
char *GetName();
/**
* Get the cargo-type of the offered engine. In case it can transport multiple cargos, it
* returns the first/main.
* @return The cargo-type of the engine.
*/
CargoID GetCargoType();
/**
* Get the capacity of the offered engine. In case it can transport multiple cargos, it
* returns the first/main.
* @return The capacity of the engine.
*/
int32 GetCapacity();
/**
* Get the maximum speed of the offered engine.
* @return The maximum speed the engine has.
* @note The speed is in OpenTTD's internal speed unit.
* This is mph / 1.6, which is roughly km/h.
* To get km/h multiply this number by 1.00584.
*/
int32 GetMaxSpeed();
/**
* Get the new cost of the offered engine.
* @return The new cost the engine has.
*/
Money GetPrice();
/**
* Get the running cost of the offered engine.
* @return The running cost of the vehicle per year.
* @note Cost is per year; divide by 365 to get per day.
*/
Money GetRunningCost();
/**
* Get the type of the offered engine.
* @return The type the engine has.
*/
#ifdef DOXYGEN_AI_DOCS
AIVehicle::VehicleType GetVehicleType();
#else
int32 GetVehicleType();
#endif
/**
* Accept the engine preview.
* @return True when the accepting succeeded.
*/
bool AcceptPreview();
private:
EngineID engine; ///< The engine the preview is for.
/**
* Check whether the engine from this preview is still valid.
* @return True iff the engine is still valid.
*/
bool IsEngineValid() const;
};
/**
* Event Company New, indicating a new company has been created.
*/
class AIEventCompanyNew : public AIEvent {
public:
/**
* @param owner The new company.
*/
AIEventCompanyNew(Owner owner) :
AIEvent(AI_ET_COMPANY_NEW),
owner((AICompany::CompanyID)owner)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventCompanyNew *Convert(AIEvent *instance) { return (AIEventCompanyNew *)instance; }
/**
* Get the CompanyID of the company that has been created.
* @return The CompanyID of the company.
*/
AICompany::CompanyID GetCompanyID() { return this->owner; }
private:
AICompany::CompanyID owner; ///< The new company.
};
/**
* Event Company In Trouble, indicating a company is in trouble and might go
* bankrupt soon.
*/
class AIEventCompanyInTrouble : public AIEvent {
public:
/**
* @param owner The company that is in trouble.
*/
AIEventCompanyInTrouble(Owner owner) :
AIEvent(AI_ET_COMPANY_IN_TROUBLE),
owner((AICompany::CompanyID)owner)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventCompanyInTrouble *Convert(AIEvent *instance) { return (AIEventCompanyInTrouble *)instance; }
/**
* Get the CompanyID of the company that is in trouble.
* @return The CompanyID of the company in trouble.
*/
AICompany::CompanyID GetCompanyID() { return this->owner; }
private:
AICompany::CompanyID owner; ///< The company that is in trouble.
};
/**
* Event Company Ask Merger, indicating a company can be bought (cheaply) by you.
*/
class AIEventCompanyAskMerger : public AIEvent {
public:
/**
* @param owner The company that can be bough.
* @param value The value/costs of buying the company.
*/
AIEventCompanyAskMerger(Owner owner, int32 value) :
AIEvent(AI_ET_COMPANY_ASK_MERGER),
owner((AICompany::CompanyID)owner),
value(value)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventCompanyAskMerger *Convert(AIEvent *instance) { return (AIEventCompanyAskMerger *)instance; }
/**
* Get the CompanyID of the company that can be bought.
* @return The CompanyID of the company that can be bought.
* @note If the company is bought this will become invalid.
*/
AICompany::CompanyID GetCompanyID() { return this->owner; }
/**
* Get the value of the new company.
* @return The value of the new company.
*/
int32 GetValue() { return this->value; }
/**
* Take over the company for this merger.
* @return true if the merger was a success.
*/
bool AcceptMerger();
private:
AICompany::CompanyID owner; ///< The company that is in trouble.
int32 value; ///< The value of the company, i.e. the amount you would pay.
};
/**
* Event Company Merger, indicating a company has been bought by another
* company.
*/
class AIEventCompanyMerger : public AIEvent {
public:
/**
* @param old_owner The company bought off.
* @param new_owner The company that bougth owner.
*/
AIEventCompanyMerger(Owner old_owner, Owner new_owner) :
AIEvent(AI_ET_COMPANY_MERGER),
old_owner((AICompany::CompanyID)old_owner),
new_owner((AICompany::CompanyID)new_owner)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventCompanyMerger *Convert(AIEvent *instance) { return (AIEventCompanyMerger *)instance; }
/**
* Get the CompanyID of the company that has been bought.
* @return The CompanyID of the company that has been bought.
* @note: The value below is not valid anymore as CompanyID, and
* AICompany::ResolveCompanyID will return COMPANY_COMPANY. It's
* only usefull if you're keeping track of company's yourself.
*/
AICompany::CompanyID GetOldCompanyID() { return this->old_owner; }
/**
* Get the CompanyID of the new owner.
* @return The CompanyID of the new owner.
*/
AICompany::CompanyID GetNewCompanyID() { return this->new_owner; }
private:
AICompany::CompanyID old_owner; ///< The company that ended to exist.
AICompany::CompanyID new_owner; ///< The company that's the end result of the merger.
};
/**
* Event Company Bankrupt, indicating a company has gone bankrupt.
*/
class AIEventCompanyBankrupt : public AIEvent {
public:
/**
* @param owner The company that has gone bankrupt.
*/
AIEventCompanyBankrupt(Owner owner) :
AIEvent(AI_ET_COMPANY_BANKRUPT),
owner((AICompany::CompanyID)owner)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventCompanyBankrupt *Convert(AIEvent *instance) { return (AIEventCompanyBankrupt *)instance; }
/**
* Get the CompanyID of the company that has gone bankrupt.
* @return The CompanyID of the company that has gone bankrupt.
*/
AICompany::CompanyID GetCompanyID() { return this->owner; }
private:
AICompany::CompanyID owner; ///< The company that has gone bankrupt.
};
/**
* Event Vehicle Lost, indicating a vehicle can't find its way to its destination.
*/
class AIEventVehicleLost : public AIEvent {
public:
/**
* @param vehicle_id The vehicle that is lost.
*/
AIEventVehicleLost(VehicleID vehicle_id) :
AIEvent(AI_ET_VEHICLE_LOST),
vehicle_id(vehicle_id)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventVehicleLost *Convert(AIEvent *instance) { return (AIEventVehicleLost *)instance; }
/**
* Get the VehicleID of the vehicle that is lost.
* @return The VehicleID of the vehicle that is lost.
*/
VehicleID GetVehicleID() { return this->vehicle_id; }
private:
VehicleID vehicle_id; ///< The vehicle that is lost.
};
/**
* Event VehicleWaitingInDepot, indicating a vehicle has arrived a depot and is now waiting there.
*/
class AIEventVehicleWaitingInDepot : public AIEvent {
public:
/**
* @param vehicle_id The vehicle that is waiting in a depot.
*/
AIEventVehicleWaitingInDepot(VehicleID vehicle_id) :
AIEvent(AI_ET_VEHICLE_WAITING_IN_DEPOT),
vehicle_id(vehicle_id)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventVehicleWaitingInDepot *Convert(AIEvent *instance) { return (AIEventVehicleWaitingInDepot *)instance; }
/**
* Get the VehicleID of the vehicle that is waiting in a depot.
* @return The VehicleID of the vehicle that is waiting in a depot.
*/
VehicleID GetVehicleID() { return this->vehicle_id; }
private:
VehicleID vehicle_id; ///< The vehicle that is waiting in the depot.
};
/**
* Event Vehicle Unprofitable, indicating a vehicle lost money last year.
*/
class AIEventVehicleUnprofitable : public AIEvent {
public:
/**
* @param vehicle_id The vehicle that was unprofitable.
*/
AIEventVehicleUnprofitable(VehicleID vehicle_id) :
AIEvent(AI_ET_VEHICLE_UNPROFITABLE),
vehicle_id(vehicle_id)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventVehicleUnprofitable *Convert(AIEvent *instance) { return (AIEventVehicleUnprofitable *)instance; }
/**
* Get the VehicleID of the vehicle that lost money.
* @return The VehicleID of the vehicle that lost money.
*/
VehicleID GetVehicleID() { return this->vehicle_id; }
private:
VehicleID vehicle_id; ///< The vehicle that is unprofitable.
};
/**
* Event Industry Open, indicating a new industry has been created.
*/
class AIEventIndustryOpen : public AIEvent {
public:
/**
* @param industry_id The new industry.
*/
AIEventIndustryOpen(IndustryID industry_id) :
AIEvent(AI_ET_INDUSTRY_OPEN),
industry_id(industry_id)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventIndustryOpen *Convert(AIEvent *instance) { return (AIEventIndustryOpen *)instance; }
/**
* Get the IndustryID of the new industry.
* @return The IndustryID of the industry.
*/
IndustryID GetIndustryID() { return this->industry_id; }
private:
IndustryID industry_id; ///< The industry that opened.
};
/**
* Event Industry Close, indicating an industry is going to be closed.
*/
class AIEventIndustryClose : public AIEvent {
public:
/**
* @param industry_id The new industry.
*/
AIEventIndustryClose(IndustryID industry_id) :
AIEvent(AI_ET_INDUSTRY_CLOSE),
industry_id(industry_id)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventIndustryClose *Convert(AIEvent *instance) { return (AIEventIndustryClose *)instance; }
/**
* Get the IndustryID of the closing industry.
* @return The IndustryID of the industry.
*/
IndustryID GetIndustryID() { return this->industry_id; }
private:
IndustryID industry_id; ///< The industry that closed.
};
/**
* Event Engine Available, indicating a new engine is available.
*/
class AIEventEngineAvailable : public AIEvent {
public:
/**
* @param engine The engine that is available.
*/
AIEventEngineAvailable(EngineID engine) :
AIEvent(AI_ET_ENGINE_AVAILABLE),
engine(engine)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventEngineAvailable *Convert(AIEvent *instance) { return (AIEventEngineAvailable *)instance; }
/**
* Get the EngineID of the new engine.
* @return The EngineID of the new engine.
*/
EngineID GetEngineID() { return this->engine; }
private:
EngineID engine; ///< The engine that became available.
};
/**
* Event Station First Vehicle, indicating a station has been visited by a vehicle for the first time.
*/
class AIEventStationFirstVehicle : public AIEvent {
public:
/**
* @param station The station visited for the first time.
* @param vehicle The vehicle visiting the station.
*/
AIEventStationFirstVehicle(StationID station, VehicleID vehicle) :
AIEvent(AI_ET_STATION_FIRST_VEHICLE),
station(station),
vehicle(vehicle)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventStationFirstVehicle *Convert(AIEvent *instance) { return (AIEventStationFirstVehicle *)instance; }
/**
* Get the StationID of the visited station.
* @return The StationID of the visited station.
*/
StationID GetStationID() { return this->station; }
/**
* Get the VehicleID of the first vehicle.
* @return The VehicleID of the first vehicle.
*/
VehicleID GetVehicleID() { return this->vehicle; }
private:
StationID station; ///< The station the vehicle arived at.
VehicleID vehicle; ///< The vehicle that arrived at the station.
};
/**
* Event Disaster Zeppeliner Crashed, indicating a zeppeliner has crashed on an airport and is blocking the runway.
*/
class AIEventDisasterZeppelinerCrashed : public AIEvent {
public:
/**
* @param station The station containing the affected airport
*/
AIEventDisasterZeppelinerCrashed(StationID station) :
AIEvent(AI_ET_DISASTER_ZEPPELINER_CRASHED),
station(station)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventDisasterZeppelinerCrashed *Convert(AIEvent *instance) { return (AIEventDisasterZeppelinerCrashed *)instance; }
/**
* Get the StationID of the station containing the affected airport.
* @return The StationID of the station containing the affected airport.
*/
StationID GetStationID() { return this->station; }
private:
StationID station; ///< The station the zeppeliner crashed.
};
/**
* Event Disaster Zeppeliner Cleared, indicating a previously crashed zeppeliner has been removed, and the airport is operating again.
*/
class AIEventDisasterZeppelinerCleared : public AIEvent {
public:
/**
* @param station The station containing the affected airport
*/
AIEventDisasterZeppelinerCleared(StationID station) :
AIEvent(AI_ET_DISASTER_ZEPPELINER_CLEARED),
station(station)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventDisasterZeppelinerCleared *Convert(AIEvent *instance) { return (AIEventDisasterZeppelinerCleared *)instance; }
/**
* Get the StationID of the station containing the affected airport.
* @return The StationID of the station containing the affected airport.
*/
StationID GetStationID() { return this->station; }
private:
StationID station; ///< The station the zeppeliner crashed.
};
/**
* Event Town Founded, indicating a new town has been created.
*/
class AIEventTownFounded : public AIEvent {
public:
/**
* @param town The town that was created.
*/
AIEventTownFounded(TownID town) :
AIEvent(AI_ET_TOWN_FOUNDED),
town(town)
{}
/**
* Convert an AIEvent to the real instance.
* @param instance The instance to convert.
* @return The converted instance.
*/
static AIEventTownFounded *Convert(AIEvent *instance) { return (AIEventTownFounded *)instance; }
/**
* Get the TownID of the town.
* @return The TownID of the town that was created.
*/
TownID GetTownID() { return this->town; }
private:
TownID town; ///< The town that got founded.
};
#endif /* SCRIPT_EVENT_TYPES_HPP */