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OpenTTD-patches/src/network/network_gui.cpp

2512 lines
96 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_gui.cpp Implementation of the Network related GUIs. */
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
#include "../fios.h"
#include "network_client.h"
#include "network_gui.h"
#include "network_gamelist.h"
#include "network.h"
#include "network_base.h"
#include "network_content.h"
#include "network_server.h"
#include "network_coordinator.h"
#include "../gui.h"
#include "network_udp.h"
#include "../window_func.h"
#include "../gfx_func.h"
#include "../widgets/dropdown_type.h"
#include "../widgets/dropdown_func.h"
#include "../querystring_gui.h"
#include "../sortlist_type.h"
#include "../company_func.h"
#include "../command_func.h"
#include "../core/geometry_func.hpp"
#include "../genworld.h"
#include "../map_type.h"
#include "../newgrf.h"
#include "../error.h"
#include "../guitimer_func.h"
#include "../zoom_func.h"
#include "../sprite.h"
#include "../settings_internal.h"
#include "../widgets/network_widget.h"
#include "table/strings.h"
#include "../table/sprites.h"
#include "../stringfilter_type.h"
#ifdef __EMSCRIPTEN__
# include <emscripten.h>
#endif
#include <map>
#include "../safeguards.h"
static void ShowNetworkStartServerWindow();
static const int NETWORK_LIST_REFRESH_DELAY = 30; ///< Time, in seconds, between updates of the network list.
static ClientID _admin_client_id = INVALID_CLIENT_ID; ///< For what client a confirmation window is open.
static CompanyID _admin_company_id = INVALID_COMPANY; ///< For what company a confirmation window is open.
/**
* Update the network new window because a new server is
* found on the network.
*/
void UpdateNetworkGameWindow()
{
InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0);
}
static DropDownList BuildVisibilityDropDownList()
{
DropDownList list;
list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_LOCAL, SERVER_GAME_TYPE_LOCAL, false));
list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY, SERVER_GAME_TYPE_INVITE_ONLY, false));
list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_PUBLIC, SERVER_GAME_TYPE_PUBLIC, false));
return list;
}
typedef GUIList<NetworkGameList*, StringFilter&> GUIGameServerList;
typedef int ServerListPosition;
static const ServerListPosition SLP_INVALID = -1;
/** Full blown container to make it behave exactly as we want :) */
class NWidgetServerListHeader : public NWidgetContainer {
static const uint MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER = 150; ///< Minimum width before adding a new header
bool visible[6]; ///< The visible headers
public:
NWidgetServerListHeader() : NWidgetContainer(NWID_HORIZONTAL)
{
NWidgetLeaf *leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP);
leaf->SetResize(1, 0);
leaf->SetFill(1, 0);
this->Add(leaf);
this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CLIENTS, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP));
this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_MAPSIZE, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP));
this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_DATE, STR_NETWORK_SERVER_LIST_DATE_CAPTION, STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP));
this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_YEARS, STR_NETWORK_SERVER_LIST_YEARS_CAPTION, STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP));
leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_INFO, STR_EMPTY, STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP);
leaf->SetMinimalSize(14 + GetSpriteSize(SPR_LOCK, nullptr, ZOOM_LVL_OUT_4X).width
+ GetSpriteSize(SPR_BLOT, nullptr, ZOOM_LVL_OUT_4X).width
+ GetSpriteSize(SPR_FLAGS_BASE, nullptr, ZOOM_LVL_OUT_4X).width, 12);
leaf->SetFill(0, 1);
this->Add(leaf);
/* First and last are always visible, the rest is implicitly zeroed */
this->visible[0] = true;
*lastof(this->visible) = true;
}
void SetupSmallestSize(Window *w, bool init_array) override
{
/* Oh yeah, we ought to be findable! */
w->nested_array[WID_NG_HEADER] = this;
this->smallest_y = 0; // Biggest child.
this->fill_x = 1;
this->fill_y = 0;
this->resize_x = 1; // We only resize in this direction
this->resize_y = 0; // We never resize in this direction
/* First initialise some variables... */
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
child_wid->SetupSmallestSize(w, init_array);
this->smallest_y = std::max(this->smallest_y, child_wid->smallest_y + child_wid->padding_top + child_wid->padding_bottom);
}
/* ... then in a second pass make sure the 'current' sizes are set. Won't change for most widgets. */
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
child_wid->current_x = child_wid->smallest_x;
child_wid->current_y = this->smallest_y;
}
this->smallest_x = this->head->smallest_x + this->tail->smallest_x; // First and last are always shown, rest not
}
void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override
{
assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
this->pos_x = x;
this->pos_y = y;
this->current_x = given_width;
this->current_y = given_height;
given_width -= this->tail->smallest_x;
NWidgetBase *child_wid = this->head->next;
/* The first and last widget are always visible, determine which other should be visible */
for (uint i = 1; i < lengthof(this->visible) - 1; i++) {
if (given_width > MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER + child_wid->smallest_x && this->visible[i - 1]) {
this->visible[i] = true;
given_width -= child_wid->smallest_x;
} else {
this->visible[i] = false;
}
child_wid = child_wid->next;
}
/* All remaining space goes to the first (name) widget */
this->head->current_x = given_width;
/* Now assign the widgets to their rightful place */
uint position = 0; // Place to put next child relative to origin of the container.
uint i = rtl ? lengthof(this->visible) - 1 : 0;
child_wid = rtl ? this->tail : this->head;
while (child_wid != nullptr) {
if (this->visible[i]) {
child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl);
position += child_wid->current_x;
}
child_wid = rtl ? child_wid->prev : child_wid->next;
i += rtl ? -1 : 1;
}
}
void Draw(const Window *w) override
{
int i = 0;
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
if (!this->visible[i++]) continue;
child_wid->Draw(w);
}
}
NWidgetCore *GetWidgetFromPos(int x, int y) override
{
if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return nullptr;
int i = 0;
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
if (!this->visible[i++]) continue;
NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y);
if (nwid != nullptr) return nwid;
}
return nullptr;
}
void FillDirtyWidgets(std::vector<NWidgetBase *> &dirty_widgets) override
{
if (this->base_flags & WBF_DIRTY) {
dirty_widgets.push_back(this);
} else {
int i = 0;
for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) {
if (!this->visible[i++]) continue;
child_wid->FillDirtyWidgets(dirty_widgets);
}
}
}
/**
* Checks whether the given widget is actually visible.
* @param widget the widget to check for visibility
* @return true iff the widget is visible.
*/
bool IsWidgetVisible(NetworkGameWidgets widget) const
{
assert((uint)(widget - WID_NG_NAME) < lengthof(this->visible));
return this->visible[widget - WID_NG_NAME];
}
};
class NetworkGameWindow : public Window {
protected:
/* Runtime saved values */
static Listing last_sorting;
/* Constants for sorting servers */
static GUIGameServerList::SortFunction * const sorter_funcs[];
static GUIGameServerList::FilterFunction * const filter_funcs[];
NetworkGameList *server; ///< Selected server.
NetworkGameList *last_joined; ///< The last joined server.
GUIGameServerList servers; ///< List with game servers.
ServerListPosition list_pos; ///< Position of the selected server.
Scrollbar *vscroll; ///< Vertical scrollbar of the list of servers.
QueryString name_editbox; ///< Client name editbox.
QueryString filter_editbox; ///< Editbox for filter on servers.
GUITimer requery_timer; ///< Timer for network requery.
bool searched_internet = false; ///< Did we ever press "Search Internet" button?
int lock_offset; ///< Left offset for lock icon.
int blot_offset; ///< Left offset for green/yellow/red compatibility icon.
int flag_offset; ///< Left offset for language flag icon.
/**
* (Re)build the GUI network game list (a.k.a. this->servers) as some
* major change has occurred. It ensures appropriate filtering and
* sorting, if both or either one is enabled.
*/
void BuildGUINetworkGameList()
{
if (!this->servers.NeedRebuild()) return;
/* Create temporary array of games to use for listing */
this->servers.clear();
bool found_current_server = false;
bool found_last_joined = false;
for (NetworkGameList *ngl = _network_game_list; ngl != nullptr; ngl = ngl->next) {
this->servers.push_back(ngl);
if (ngl == this->server) {
found_current_server = true;
}
if (ngl == this->last_joined) {
found_last_joined = true;
}
}
/* A refresh can cause the current server to be delete; so unselect. */
if (!found_last_joined) {
this->last_joined = nullptr;
}
if (!found_current_server) {
this->server = nullptr;
this->list_pos = SLP_INVALID;
}
/* Apply the filter condition immediately, if a search string has been provided. */
StringFilter sf;
sf.SetFilterTerm(this->filter_editbox.text.buf);
if (!sf.IsEmpty()) {
this->servers.SetFilterState(true);
this->servers.Filter(sf);
} else {
this->servers.SetFilterState(false);
}
this->servers.shrink_to_fit();
this->servers.RebuildDone();
this->vscroll->SetCount((int)this->servers.size());
/* Sort the list of network games as requested. */
this->servers.Sort();
this->UpdateListPos();
}
/** Sort servers by name. */
static bool NGameNameSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
int r = strnatcmp(a->info.server_name.c_str(), b->info.server_name.c_str(), true); // Sort by name (natural sorting).
if (r == 0) r = a->connection_string.compare(b->connection_string);
return r < 0;
}
/**
* Sort servers by the amount of clients online on a
* server. If the two servers have the same amount, the one with the
* higher maximum is preferred.
*/
static bool NGameClientSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
/* Reverse as per default we are interested in most-clients first */
int r = a->info.clients_on - b->info.clients_on;
if (r == 0) r = a->info.clients_max - b->info.clients_max;
if (r == 0) return NGameNameSorter(a, b);
return r < 0;
}
/** Sort servers by map size */
static bool NGameMapSizeSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
/* Sort by the area of the map. */
int r = (a->info.map_height) * (a->info.map_width) - (b->info.map_height) * (b->info.map_width);
if (r == 0) r = a->info.map_width - b->info.map_width;
return (r != 0) ? r < 0 : NGameClientSorter(a, b);
}
/** Sort servers by current date */
static bool NGameDateSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
int r = a->info.game_date - b->info.game_date;
return (r != 0) ? r < 0 : NGameClientSorter(a, b);
}
/** Sort servers by the number of days the game is running */
static bool NGameYearsSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
int r = a->info.game_date - a->info.start_date - b->info.game_date + b->info.start_date;
return (r != 0) ? r < 0: NGameDateSorter(a, b);
}
/**
* Sort servers by joinability. If both servers are the
* same, prefer the non-passworded server first.
*/
static bool NGameAllowedSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
/* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
int r = a->info.server_revision.empty() - b->info.server_revision.empty();
/* Reverse default as we are interested in version-compatible clients first */
if (r == 0) r = b->info.version_compatible - a->info.version_compatible;
/* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */
if (r == 0) r = b->info.compatible - a->info.compatible;
/* Passworded servers should be below unpassworded servers */
if (r == 0) r = a->info.use_password - b->info.use_password;
/* Finally sort on the number of clients of the server in reverse order. */
return (r != 0) ? r < 0 : NGameClientSorter(b, a);
}
/** Sort the server list */
void SortNetworkGameList()
{
if (this->servers.Sort()) this->UpdateListPos();
}
/** Set this->list_pos to match this->server */
void UpdateListPos()
{
this->list_pos = SLP_INVALID;
for (uint i = 0; i != this->servers.size(); i++) {
if (this->servers[i] == this->server) {
this->list_pos = i;
break;
}
}
}
static bool CDECL NGameSearchFilter(NetworkGameList * const *item, StringFilter &sf)
{
assert(item != nullptr);
assert((*item) != nullptr);
sf.ResetState();
sf.AddLine((*item)->info.server_name.c_str());
return sf.GetState();
}
/**
* Draw a single server line.
* @param cur_item the server to draw.
* @param y from where to draw?
* @param highlight does the line need to be highlighted?
*/
void DrawServerLine(const NetworkGameList *cur_item, uint y, bool highlight) const
{
const NWidgetBase *nwi_name = this->GetWidget<NWidgetBase>(WID_NG_NAME);
const NWidgetBase *nwi_info = this->GetWidget<NWidgetBase>(WID_NG_INFO);
/* show highlighted item with a different colour */
if (highlight) GfxFillRect(nwi_name->pos_x + 1, y + 1, nwi_info->pos_x + nwi_info->current_x - 2, y + this->resize.step_height - 2, PC_GREY);
/* offsets to vertically centre text and icons */
int text_y_offset = (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2 + 1;
int icon_y_offset = (this->resize.step_height - GetSpriteSize(SPR_BLOT).height) / 2;
int lock_y_offset = (this->resize.step_height - GetSpriteSize(SPR_LOCK).height) / 2;
DrawString(nwi_name->pos_x + WD_FRAMERECT_LEFT, nwi_name->pos_x + nwi_name->current_x - WD_FRAMERECT_RIGHT, y + text_y_offset, cur_item->info.server_name, TC_BLACK);
/* only draw details if the server is online */
if (cur_item->status == NGLS_ONLINE) {
const NWidgetServerListHeader *nwi_header = this->GetWidget<NWidgetServerListHeader>(WID_NG_HEADER);
if (nwi_header->IsWidgetVisible(WID_NG_CLIENTS)) {
const NWidgetBase *nwi_clients = this->GetWidget<NWidgetBase>(WID_NG_CLIENTS);
SetDParam(0, cur_item->info.clients_on);
SetDParam(1, cur_item->info.clients_max);
SetDParam(2, cur_item->info.companies_on);
SetDParam(3, cur_item->info.companies_max);
DrawString(nwi_clients->pos_x, nwi_clients->pos_x + nwi_clients->current_x - 1, y + text_y_offset, STR_NETWORK_SERVER_LIST_GENERAL_ONLINE, TC_FROMSTRING, SA_HOR_CENTER);
}
if (nwi_header->IsWidgetVisible(WID_NG_MAPSIZE)) {
/* map size */
const NWidgetBase *nwi_mapsize = this->GetWidget<NWidgetBase>(WID_NG_MAPSIZE);
SetDParam(0, cur_item->info.map_width);
SetDParam(1, cur_item->info.map_height);
DrawString(nwi_mapsize->pos_x, nwi_mapsize->pos_x + nwi_mapsize->current_x - 1, y + text_y_offset, STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT, TC_FROMSTRING, SA_HOR_CENTER);
}
if (nwi_header->IsWidgetVisible(WID_NG_DATE)) {
/* current date */
const NWidgetBase *nwi_date = this->GetWidget<NWidgetBase>(WID_NG_DATE);
YearMonthDay ymd;
ConvertDateToYMD(cur_item->info.game_date, &ymd);
SetDParam(0, ymd.year);
DrawString(nwi_date->pos_x, nwi_date->pos_x + nwi_date->current_x - 1, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
}
if (nwi_header->IsWidgetVisible(WID_NG_YEARS)) {
/* number of years the game is running */
const NWidgetBase *nwi_years = this->GetWidget<NWidgetBase>(WID_NG_YEARS);
YearMonthDay ymd_cur, ymd_start;
ConvertDateToYMD(cur_item->info.game_date, &ymd_cur);
ConvertDateToYMD(cur_item->info.start_date, &ymd_start);
SetDParam(0, ymd_cur.year - ymd_start.year);
DrawString(nwi_years->pos_x, nwi_years->pos_x + nwi_years->current_x - 1, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER);
}
/* draw a lock if the server is password protected */
if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, nwi_info->pos_x + this->lock_offset, y + lock_y_offset);
/* draw red or green icon, depending on compatibility with server */
DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), nwi_info->pos_x + this->blot_offset, y + icon_y_offset + 1);
}
}
/**
* Scroll the list up or down to the currently selected server.
* If the server is below the currently displayed servers, it will
* scroll down an amount so that the server appears at the bottom.
* If the server is above the currently displayed servers, it will
* scroll up so that the server appears at the top.
*/
void ScrollToSelectedServer()
{
if (this->list_pos == SLP_INVALID) return; // no server selected
this->vscroll->ScrollTowards(this->list_pos);
}
public:
NetworkGameWindow(WindowDesc *desc) : Window(desc), name_editbox(NETWORK_CLIENT_NAME_LENGTH), filter_editbox(120)
{
this->list_pos = SLP_INVALID;
this->server = nullptr;
this->lock_offset = 5;
this->blot_offset = this->lock_offset + 3 + GetSpriteSize(SPR_LOCK).width;
this->flag_offset = this->blot_offset + 2 + GetSpriteSize(SPR_BLOT).width;
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR);
this->FinishInitNested(WN_NETWORK_WINDOW_GAME);
this->querystrings[WID_NG_CLIENT] = &this->name_editbox;
this->name_editbox.text.Assign(_settings_client.network.client_name.c_str());
this->querystrings[WID_NG_FILTER] = &this->filter_editbox;
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
this->SetFocusedWidget(WID_NG_FILTER);
/* As the Game Coordinator doesn't support "websocket" servers yet, we
* let "os/emscripten/pre.js" hardcode a list of servers people can
* join. This means the serverlist is curated for now, but it is the
* best we can offer. */
#ifdef __EMSCRIPTEN__
EM_ASM(if (window["openttd_server_list"]) openttd_server_list());
#endif
this->last_joined = NetworkAddServer(_settings_client.network.last_joined, false);
this->server = this->last_joined;
this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
this->servers.SetListing(this->last_sorting);
this->servers.SetSortFuncs(this->sorter_funcs);
this->servers.SetFilterFuncs(this->filter_funcs);
this->servers.ForceRebuild();
}
~NetworkGameWindow()
{
this->last_sorting = this->servers.GetListing();
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_NG_MATRIX:
resize->height = WD_MATRIX_TOP + std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
fill->height = resize->height;
size->height = 12 * resize->height;
break;
case WID_NG_LASTJOINED:
size->height = WD_MATRIX_TOP + std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
break;
case WID_NG_LASTJOINED_SPACER:
size->width = NWidgetScrollbar::GetVerticalDimension().width;
break;
case WID_NG_NAME:
size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
break;
case WID_NG_CLIENTS:
size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
SetDParamMaxValue(0, MAX_CLIENTS);
SetDParamMaxValue(1, MAX_CLIENTS);
SetDParamMaxValue(2, MAX_COMPANIES);
SetDParamMaxValue(3, MAX_COMPANIES);
*size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_GENERAL_ONLINE));
break;
case WID_NG_MAPSIZE:
size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
SetDParamMaxValue(0, MAX_MAP_SIZE);
SetDParamMaxValue(1, MAX_MAP_SIZE);
*size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT));
break;
case WID_NG_DATE:
case WID_NG_YEARS:
size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow
SetDParamMaxValue(0, 5);
*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
break;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_NG_MATRIX: {
uint16 y = r.top;
const int max = std::min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (int)this->servers.size());
for (int i = this->vscroll->GetPosition(); i < max; ++i) {
const NetworkGameList *ngl = this->servers[i];
this->DrawServerLine(ngl, y, ngl == this->server);
y += this->resize.step_height;
}
break;
}
case WID_NG_LASTJOINED:
/* Draw the last joined server, if any */
if (this->last_joined != nullptr) this->DrawServerLine(this->last_joined, r.top, this->last_joined == this->server);
break;
case WID_NG_DETAILS:
this->DrawDetails(r);
break;
case WID_NG_NAME:
case WID_NG_CLIENTS:
case WID_NG_MAPSIZE:
case WID_NG_DATE:
case WID_NG_YEARS:
case WID_NG_INFO:
if (widget - WID_NG_NAME == this->servers.SortType()) this->DrawSortButtonState(widget, this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
break;
}
}
void OnPaint() override
{
if (this->servers.NeedRebuild()) {
this->BuildGUINetworkGameList();
}
if (this->servers.NeedResort()) {
this->SortNetworkGameList();
}
NetworkGameList *sel = this->server;
/* 'Refresh' button invisible if no server selected */
this->SetWidgetDisabledState(WID_NG_REFRESH, sel == nullptr);
/* 'Join' button disabling conditions */
this->SetWidgetDisabledState(WID_NG_JOIN, sel == nullptr || // no Selected Server
sel->status != NGLS_ONLINE || // Server offline
sel->info.clients_on >= sel->info.clients_max || // Server full
!sel->info.compatible); // Revision mismatch
this->SetWidgetLoweredState(WID_NG_REFRESH, sel != nullptr && sel->refreshing);
/* 'NewGRF Settings' button invisible if no NewGRF is used */
this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr);
this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
#ifdef __EMSCRIPTEN__
this->SetWidgetDisabledState(WID_NG_SEARCH_INTERNET, true);
this->SetWidgetDisabledState(WID_NG_SEARCH_LAN, true);
this->SetWidgetDisabledState(WID_NG_ADD, true);
this->SetWidgetDisabledState(WID_NG_START, true);
#endif
this->DrawWidgets();
}
void DrawDetails(const Rect &r) const
{
NetworkGameList *sel = this->server;
const int detail_height = 6 + 8 + 6 + 3 * FONT_HEIGHT_NORMAL;
/* Draw the right menu */
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
if (sel == nullptr) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
} else if (sel->status != NGLS_ONLINE) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
StringID message = INVALID_STRING_ID;
switch (sel->status) {
case NGLS_OFFLINE: message = STR_NETWORK_SERVER_LIST_SERVER_OFFLINE; break;
case NGLS_FULL: message = STR_NETWORK_SERVER_LIST_SERVER_FULL; break;
case NGLS_BANNED: message = STR_NETWORK_SERVER_LIST_SERVER_BANNED; break;
case NGLS_TOO_OLD: message = STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD; break;
/* Handled by the if-case above. */
case NGLS_ONLINE: NOT_REACHED();
}
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + detail_height + 4, message, TC_FROMSTRING, SA_HOR_CENTER); // server offline
} else { // show game info
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
uint16 y = r.top + detail_height + 4;
SetDParam(0, sel->info.clients_on);
SetDParam(1, sel->info.clients_max);
SetDParam(2, sel->info.companies_on);
SetDParam(3, sel->info.companies_max);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CLIENTS);
y += FONT_HEIGHT_NORMAL;
SetDParam(0, STR_CHEAT_SWITCH_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.landscape);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_LANDSCAPE); // landscape
y += FONT_HEIGHT_NORMAL;
SetDParam(0, sel->info.map_width);
SetDParam(1, sel->info.map_height);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_MAP_SIZE); // map size
y += FONT_HEIGHT_NORMAL;
SetDParamStr(0, sel->info.server_revision);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_VERSION); // server version
y += FONT_HEIGHT_NORMAL;
SetDParamStr(0, sel->connection_string);
StringID invite_or_address = StrStartsWith(sel->connection_string, "+") ? STR_NETWORK_SERVER_LIST_INVITE_CODE : STR_NETWORK_SERVER_LIST_SERVER_ADDRESS;
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, invite_or_address); // server address / invite code
y += FONT_HEIGHT_NORMAL;
SetDParam(0, sel->info.start_date);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_START_DATE); // start date
y += FONT_HEIGHT_NORMAL;
SetDParam(0, sel->info.game_date);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_CURRENT_DATE); // current date
y += FONT_HEIGHT_NORMAL;
if (sel->info.gamescript_version != -1) {
SetDParamStr(0, sel->info.gamescript_name);
SetDParam(1, sel->info.gamescript_version);
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_GAMESCRIPT); // gamescript name and version
y += FONT_HEIGHT_NORMAL;
}
y += WD_PAR_VSEP_NORMAL;
if (!sel->info.compatible) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, sel->info.version_compatible ? STR_NETWORK_SERVER_LIST_GRF_MISMATCH : STR_NETWORK_SERVER_LIST_VERSION_MISMATCH, TC_FROMSTRING, SA_HOR_CENTER); // server mismatch
} else if (sel->info.clients_on == sel->info.clients_max) {
/* Show: server full, when clients_on == max_clients */
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_SERVER_FULL, TC_FROMSTRING, SA_HOR_CENTER); // server full
} else if (sel->info.use_password) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, y, STR_NETWORK_SERVER_LIST_PASSWORD, TC_FROMSTRING, SA_HOR_CENTER); // password warning
}
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_NG_CANCEL: // Cancel button
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
break;
case WID_NG_NAME: // Sort by name
case WID_NG_CLIENTS: // Sort by connected clients
case WID_NG_MAPSIZE: // Sort by map size
case WID_NG_DATE: // Sort by date
case WID_NG_YEARS: // Sort by years
case WID_NG_INFO: // Connectivity (green dot)
if (this->servers.SortType() == widget - WID_NG_NAME) {
this->servers.ToggleSortOrder();
if (this->list_pos != SLP_INVALID) this->list_pos = (ServerListPosition)this->servers.size() - this->list_pos - 1;
} else {
this->servers.SetSortType(widget - WID_NG_NAME);
this->servers.ForceResort();
this->SortNetworkGameList();
}
this->ScrollToSelectedServer();
this->SetDirty();
break;
case WID_NG_MATRIX: { // Show available network games
uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NG_MATRIX);
this->server = (id_v < this->servers.size()) ? this->servers[id_v] : nullptr;
this->list_pos = (server == nullptr) ? SLP_INVALID : id_v;
this->SetDirty();
/* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1);
break;
}
case WID_NG_LASTJOINED: {
if (this->last_joined != nullptr) {
this->server = this->last_joined;
/* search the position of the newly selected server */
this->UpdateListPos();
this->ScrollToSelectedServer();
this->SetDirty();
/* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */
if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1);
}
break;
}
case WID_NG_SEARCH_INTERNET:
_network_coordinator_client.GetListing();
this->searched_internet = true;
break;
case WID_NG_SEARCH_LAN:
NetworkUDPSearchGame();
break;
case WID_NG_ADD: // Add a server
SetDParamStr(0, _settings_client.network.connect_to_ip);
ShowQueryString(
STR_JUST_RAW_STRING,
STR_NETWORK_SERVER_LIST_ENTER_SERVER_ADDRESS,
NETWORK_HOSTNAME_PORT_LENGTH, // maximum number of characters including '\0'
this, CS_ALPHANUMERAL, QSF_ACCEPT_UNCHANGED);
break;
case WID_NG_START: // Start server
ShowNetworkStartServerWindow();
break;
case WID_NG_JOIN: // Join Game
if (this->server != nullptr) {
NetworkClientConnectGame(this->server->connection_string, COMPANY_SPECTATOR);
}
break;
case WID_NG_REFRESH: // Refresh
if (this->server != nullptr && !this->server->refreshing) NetworkQueryServer(this->server->connection_string);
break;
case WID_NG_NEWGRF: // NewGRF Settings
if (this->server != nullptr) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig);
break;
case WID_NG_NEWGRF_MISSING: // Find missing content online
if (this->server != nullptr) ShowMissingContentWindow(this->server->info.grfconfig);
break;
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
this->servers.ForceRebuild();
this->SetDirty();
}
EventState OnKeyPress(WChar key, uint16 keycode) override
{
EventState state = ES_NOT_HANDLED;
/* handle up, down, pageup, pagedown, home and end */
if (this->vscroll->UpdateListPositionOnKeyPress(this->list_pos, keycode) == ES_HANDLED) {
if (this->list_pos == SLP_INVALID) return ES_HANDLED;
this->server = this->servers[this->list_pos];
/* Scroll to the new server if it is outside the current range. */
this->ScrollToSelectedServer();
/* redraw window */
this->SetDirty();
return ES_HANDLED;
}
if (this->server != nullptr) {
if (keycode == WKC_DELETE) { // Press 'delete' to remove servers
NetworkGameListRemoveItem(this->server);
if (this->server == this->last_joined) this->last_joined = nullptr;
this->server = nullptr;
this->list_pos = SLP_INVALID;
}
}
return state;
}
void OnEditboxChanged(int wid) override
{
switch (wid) {
case WID_NG_FILTER: {
this->servers.ForceRebuild();
this->BuildGUINetworkGameList();
this->ScrollToSelectedServer();
this->SetDirty();
break;
}
case WID_NG_CLIENT:
/* Validation of the name will happen once the user tries to join or start a game, as getting
* error messages while typing (e.g. when you clear the name) defeats the purpose of the check. */
_settings_client.network.client_name = this->name_editbox.text.buf;
break;
}
}
void OnQueryTextFinished(char *str) override
{
if (!StrEmpty(str)) {
_settings_client.network.connect_to_ip = str;
NetworkAddServer(str);
NetworkRebuildHostList();
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_NG_MATRIX);
}
void OnRealtimeTick(uint delta_ms) override
{
if (!this->searched_internet) return;
if (!this->requery_timer.Elapsed(delta_ms)) return;
this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000);
_network_coordinator_client.GetListing();
}
};
Listing NetworkGameWindow::last_sorting = {false, 5};
GUIGameServerList::SortFunction * const NetworkGameWindow::sorter_funcs[] = {
&NGameNameSorter,
&NGameClientSorter,
&NGameMapSizeSorter,
&NGameDateSorter,
&NGameYearsSorter,
&NGameAllowedSorter
};
GUIGameServerList::FilterFunction * const NetworkGameWindow::filter_funcs[] = {
&NGameSearchFilter
};
static NWidgetBase *MakeResizableHeader(int *biggest_index)
{
*biggest_index = std::max<int>(*biggest_index, WID_NG_INFO);
return new NWidgetServerListHeader();
}
static const NWidgetPart _nested_network_game_widgets[] = {
/* TOP */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_SERVER_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_LIGHT_BLUE),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_MAIN),
NWidget(NWID_VERTICAL), SetPIP(10, 7, 0),
NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10),
/* LEFT SIDE */
NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_FILTER_LABEL), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_FILTER), SetMinimalSize(251, 12), SetFill(1, 0), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidgetFunction(MakeResizableHeader),
NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NG_MATRIX), SetResize(1, 1), SetFill(1, 0),
SetMatrixDataTip(1, 0, STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT), SetScrollbar(WID_NG_SCROLLBAR),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NG_SCROLLBAR),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED_LABEL), SetFill(1, 0),
SetDataTip(STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER, STR_NULL), SetResize(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED), SetFill(1, 0), SetResize(1, 0),
SetDataTip(0x0, STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST),
EndContainer(),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_LASTJOINED_SPACER), SetFill(0, 0),
EndContainer(),
EndContainer(),
EndContainer(),
/* RIGHT SIDE */
NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CLIENT_LABEL), SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_CLIENT), SetMinimalSize(151, 12), SetFill(1, 0), SetResize(1, 0),
SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE, STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_DETAILS),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_DETAILS_SPACER), SetMinimalSize(140, 0), SetMinimalTextLines(15, 24 + WD_PAR_VSEP_NORMAL), SetResize(0, 1), SetFill(1, 1), // Make sure it's at least this wide
NWidget(NWID_HORIZONTAL, NC_NONE), SetPIP(5, 5, 5),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_MISSING_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF_MISSING), SetFill(1, 0), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF), SetFill(1, 0), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_JOIN), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_JOIN_GAME, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_REFRESH), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
/* BOTTOM */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 7, 4),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_INTERNET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_LAN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_ADD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_ADD_SERVER, STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_START), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_START_SERVER, STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetResize(1, 0), SetFill(1, 0),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetFill(0, 1),
NWidget(WWT_RESIZEBOX, COLOUR_LIGHT_BLUE),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
};
static WindowDesc _network_game_window_desc(
WDP_CENTER, "list_servers", 1000, 730,
WC_NETWORK_WINDOW, WC_NONE,
WDF_NETWORK,
_nested_network_game_widgets, lengthof(_nested_network_game_widgets)
);
void ShowNetworkGameWindow()
{
static bool first = true;
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
/* Only show once */
if (first) {
first = false;
/* Add all servers from the config file to our list. */
for (const auto &iter : _network_host_list) {
NetworkAddServer(iter);
}
}
new NetworkGameWindow(&_network_game_window_desc);
}
struct NetworkStartServerWindow : public Window {
byte widget_id; ///< The widget that has the pop-up input menu
QueryString name_editbox; ///< Server name editbox.
NetworkStartServerWindow(WindowDesc *desc) : Window(desc), name_editbox(NETWORK_NAME_LENGTH)
{
this->InitNested(WN_NETWORK_WINDOW_START);
this->querystrings[WID_NSS_GAMENAME] = &this->name_editbox;
this->name_editbox.text.Assign(_settings_client.network.server_name.c_str());
this->SetFocusedWidget(WID_NSS_GAMENAME);
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_NSS_CONNTYPE_BTN:
SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
break;
case WID_NSS_CLIENTS_TXT:
SetDParam(0, _settings_client.network.max_clients);
break;
case WID_NSS_COMPANIES_TXT:
SetDParam(0, _settings_client.network.max_companies);
break;
}
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_NSS_CONNTYPE_BTN:
*size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY));
size->width += padding.width;
size->height += padding.height;
break;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_NSS_SETPWD:
/* If password is set, draw red '*' next to 'Set password' button. */
if (!_settings_client.network.server_password.empty()) DrawString(r.right + WD_FRAMERECT_LEFT, this->width - WD_FRAMERECT_RIGHT, r.top, "*", TC_RED);
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_NSS_CANCEL: // Cancel button
ShowNetworkGameWindow();
break;
case WID_NSS_SETPWD: // Set password button
this->widget_id = WID_NSS_SETPWD;
SetDParamStr(0, _settings_client.network.server_password);
ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_START_SERVER_SET_PASSWORD, 20, this, CS_ALPHANUMERAL, QSF_NONE);
break;
case WID_NSS_CONNTYPE_BTN: // Connection type
ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_NSS_CONNTYPE_BTN);
break;
case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients
case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: // Click on up/down button for number of companies
/* Don't allow too fast scrolling. */
if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) {
this->HandleButtonClick(widget);
this->SetDirty();
switch (widget) {
default: NOT_REACHED();
case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU:
_settings_client.network.max_clients = Clamp(_settings_client.network.max_clients + widget - WID_NSS_CLIENTS_TXT, 2, MAX_CLIENTS);
break;
case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU:
_settings_client.network.max_companies = Clamp(_settings_client.network.max_companies + widget - WID_NSS_COMPANIES_TXT, 1, MAX_COMPANIES);
break;
}
}
_left_button_clicked = false;
break;
case WID_NSS_CLIENTS_TXT: // Click on number of clients
this->widget_id = WID_NSS_CLIENTS_TXT;
SetDParam(0, _settings_client.network.max_clients);
ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, 4, this, CS_NUMERAL, QSF_NONE);
break;
case WID_NSS_COMPANIES_TXT: // Click on number of companies
this->widget_id = WID_NSS_COMPANIES_TXT;
SetDParam(0, _settings_client.network.max_companies);
ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, 3, this, CS_NUMERAL, QSF_NONE);
break;
case WID_NSS_GENERATE_GAME: // Start game
if (!CheckServerName()) return;
_is_network_server = true;
if (_ctrl_pressed) {
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
} else {
ShowGenerateLandscape();
}
break;
case WID_NSS_LOAD_GAME:
if (!CheckServerName()) return;
_is_network_server = true;
ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD);
break;
case WID_NSS_PLAY_SCENARIO:
if (!CheckServerName()) return;
_is_network_server = true;
ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD);
break;
case WID_NSS_PLAY_HEIGHTMAP:
if (!CheckServerName()) return;
_is_network_server = true;
ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD);
break;
}
}
void OnDropdownSelect(int widget, int index) override
{
switch (widget) {
case WID_NSS_CONNTYPE_BTN:
_settings_client.network.server_game_type = (ServerGameType)index;
break;
default:
NOT_REACHED();
}
this->SetDirty();
}
bool CheckServerName()
{
std::string str = this->name_editbox.text.buf;
if (!NetworkValidateServerName(str)) return false;
SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str);
return true;
}
void OnTimeout() override
{
static const int raise_widgets[] = {WID_NSS_CLIENTS_BTND, WID_NSS_CLIENTS_BTNU, WID_NSS_COMPANIES_BTND, WID_NSS_COMPANIES_BTNU, WIDGET_LIST_END};
for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) {
if (this->IsWidgetLowered(*widget)) {
this->RaiseWidget(*widget);
this->SetWidgetDirty(*widget);
}
}
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
if (this->widget_id == WID_NSS_SETPWD) {
_settings_client.network.server_password = str;
} else {
int32 value = atoi(str);
this->SetWidgetDirty(this->widget_id);
switch (this->widget_id) {
default: NOT_REACHED();
case WID_NSS_CLIENTS_TXT: _settings_client.network.max_clients = Clamp(value, 2, MAX_CLIENTS); break;
case WID_NSS_COMPANIES_TXT: _settings_client.network.max_companies = Clamp(value, 1, MAX_COMPANIES); break;
}
}
this->SetDirty();
}
};
static const NWidgetPart _nested_network_start_server_window_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE),
NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_START_SERVER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NSS_BACKGROUND),
NWidget(NWID_VERTICAL), SetPIP(10, 6, 10),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
/* Game name widgets */
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME), SetMinimalSize(10, 12), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_VISIBILITY_LABEL, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_SETPWD), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_SET_PASSWORD, STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, STR_NULL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_CLIENTS_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 1, 0),
NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, STR_NULL),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_COMPANIES_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
/* 'generate game' and 'load game' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_GENERATE_GAME), SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_LOAD_GAME), SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetFill(1, 0),
EndContainer(),
/* 'play scenario' and 'play heightmap' buttons */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_SCENARIO), SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_HEIGHTMAP), SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetMinimalSize(128, 12),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
EndContainer(),
EndContainer(),
};
static WindowDesc _network_start_server_window_desc(
WDP_CENTER, nullptr, 0, 0,
WC_NETWORK_WINDOW, WC_NONE,
WDF_NETWORK,
_nested_network_start_server_window_widgets, lengthof(_nested_network_start_server_window_widgets)
);
static void ShowNetworkStartServerWindow()
{
if (!NetworkValidateOurClientName()) return;
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
new NetworkStartServerWindow(&_network_start_server_window_desc);
}
/* The window below gives information about the connected clients
* and also makes able to kick them (if server) and stuff like that. */
extern void DrawCompanyIcon(CompanyID cid, int x, int y);
static const NWidgetPart _nested_client_list_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER, STR_NULL), SetPadding(4, 4, 0, 4), SetPIP(0, 2, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_NAME, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_SERVER_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP),
EndContainer(),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_CL_SERVER_SELECTOR),
NWidget(NWID_VERTICAL),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_CL_SERVER_VISIBILITY), SetDataTip(STR_BLACK_STRING, STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_INVITE_CODE), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_CONNECTION_TYPE), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
EndContainer(),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_PLAYER, STR_NULL), SetPadding(4, 4, 4, 4), SetPIP(0, 2, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_PLAYER_NAME, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(10, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_CLIENT_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_CL_MATRIX), SetMinimalSize(180, 0), SetResize(1, 1), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_CL_SCROLLBAR),
NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_COMPANY_COUNT), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetPadding(2, 1, 2, 1), SetAlignment(SA_CENTER), SetDataTip(STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT, STR_NULL),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_CL_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
EndContainer(),
};
static WindowDesc _client_list_desc(
WDP_AUTO, "list_clients", 220, 300,
WC_CLIENT_LIST, WC_NONE,
WDF_NETWORK,
_nested_client_list_widgets, lengthof(_nested_client_list_widgets)
);
/**
* The possibly entries in a DropDown for an admin.
* Client and companies are mixed; they just have to be unique.
*/
enum DropDownAdmin {
DD_CLIENT_ADMIN_KICK,
DD_CLIENT_ADMIN_BAN,
DD_COMPANY_ADMIN_RESET,
DD_COMPANY_ADMIN_UNLOCK,
};
/**
* Callback function for admin command to kick client.
* @param w The window which initiated the confirmation dialog.
* @param confirmed Iff the user pressed Yes.
*/
static void AdminClientKickCallback(Window *w, bool confirmed)
{
if (confirmed) NetworkServerKickClient(_admin_client_id, {});
}
/**
* Callback function for admin command to ban client.
* @param w The window which initiated the confirmation dialog.
* @param confirmed Iff the user pressed Yes.
*/
static void AdminClientBanCallback(Window *w, bool confirmed)
{
if (confirmed) NetworkServerKickOrBanIP(_admin_client_id, true, {});
}
/**
* Callback function for admin command to reset company.
* @param w The window which initiated the confirmation dialog.
* @param confirmed Iff the user pressed Yes.
*/
static void AdminCompanyResetCallback(Window *w, bool confirmed)
{
if (confirmed) {
if (NetworkCompanyHasClients(_admin_company_id)) return;
DoCommandP(0, CCA_DELETE | _admin_company_id << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
}
}
/**
* Callback function for admin command to unlock company.
* @param w The window which initiated the confirmation dialog.
* @param confirmed Iff the user pressed Yes.
*/
static void AdminCompanyUnlockCallback(Window *w, bool confirmed)
{
if (confirmed) NetworkServerSetCompanyPassword(_admin_company_id, "", false);
}
/**
* Button shown for either a company or client in the client-list.
*
* These buttons are dynamic and strongly depends on which company/client
* what buttons are available. This class allows dynamically creating them
* as the current Widget system does not.
*/
class ButtonCommon {
public:
SpriteID sprite; ///< The sprite to use on the button.
StringID tooltip; ///< The tooltip of the button.
Colours colour; ///< The colour of the button.
bool disabled; ///< Is the button disabled?
uint height; ///< Calculated height of the button.
uint width; ///< Calculated width of the button.
ButtonCommon(SpriteID sprite, StringID tooltip, Colours colour, bool disabled = false) :
sprite(sprite),
tooltip(tooltip),
colour(colour),
disabled(disabled)
{
Dimension d = GetSpriteSize(sprite);
this->height = d.height + ScaleGUITrad(WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM);
this->width = d.width + ScaleGUITrad(WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT);
}
virtual ~ButtonCommon() {}
/**
* OnClick handler for when the button is pressed.
*/
virtual void OnClick(struct NetworkClientListWindow *w, Point pt) = 0;
};
/**
* Template version of Button, with callback support.
*/
template<typename T>
class Button : public ButtonCommon {
private:
typedef void (*ButtonCallback)(struct NetworkClientListWindow *w, Point pt, T id); ///< Callback function to call on click.
T id; ///< ID this button belongs to.
ButtonCallback proc; ///< Callback proc to call when button is pressed.
public:
Button(SpriteID sprite, StringID tooltip, Colours colour, T id, ButtonCallback proc, bool disabled = false) :
ButtonCommon(sprite, tooltip, colour, disabled),
id(id),
proc(proc)
{
assert(proc != nullptr);
}
void OnClick(struct NetworkClientListWindow *w, Point pt) override
{
if (this->disabled) return;
this->proc(w, pt, this->id);
}
};
using CompanyButton = Button<CompanyID>;
using ClientButton = Button<ClientID>;
/**
* Main handle for clientlist
*/
struct NetworkClientListWindow : Window {
private:
ClientListWidgets query_widget; ///< During a query this tracks what widget caused the query.
CompanyID join_company; ///< During query for company password, this stores what company we wanted to join.
ClientID dd_client_id; ///< During admin dropdown, track which client this was for.
CompanyID dd_company_id; ///< During admin dropdown, track which company this was for.
Scrollbar *vscroll; ///< Vertical scrollbar of this window.
uint line_height; ///< Current lineheight of each entry in the matrix.
uint line_count; ///< Amount of lines in the matrix.
int hover_index; ///< Index of the current line we are hovering over, or -1 if none.
int player_self_index; ///< The line the current player is on.
int player_host_index; ///< The line the host is on.
std::map<uint, std::vector<std::unique_ptr<ButtonCommon>>> buttons; ///< Per line which buttons are available.
static const int CLIENT_OFFSET_LEFT = 12; ///< Offset of client entries compared to company entries.
/**
* Chat button on a Company is clicked.
* @param w The instance of this window.
* @param pt The point where this button was clicked.
* @param company_id The company this button was assigned to.
*/
static void OnClickCompanyChat(NetworkClientListWindow *w, Point pt, CompanyID company_id)
{
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, company_id);
}
/**
* Join button on a Company is clicked.
* @param w The instance of this window.
* @param pt The point where this button was clicked.
* @param company_id The company this button was assigned to.
*/
static void OnClickCompanyJoin(NetworkClientListWindow *w, Point pt, CompanyID company_id)
{
if (_network_server) {
NetworkServerDoMove(CLIENT_ID_SERVER, company_id);
MarkWholeScreenDirty();
} else if (NetworkCompanyIsPassworded(company_id)) {
w->query_widget = WID_CL_COMPANY_JOIN;
w->join_company = company_id;
ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_PASSWORD);
} else {
NetworkClientRequestMove(company_id);
}
}
/**
* Crete new company button is clicked.
* @param w The instance of this window.
* @param pt The point where this button was clicked.
* @param company_id The company this button was assigned to.
*/
static void OnClickCompanyNew(NetworkClientListWindow *w, Point pt, CompanyID company_id)
{
if (_network_server) {
DoCommandP(0, CCA_NEW, _network_own_client_id, CMD_COMPANY_CTRL);
} else {
NetworkSendCommand(0, CCA_NEW, 0, 0, CMD_COMPANY_CTRL, nullptr, nullptr, _local_company, 0);
}
}
/**
* Admin button on a Client is clicked.
* @param w The instance of this window.
* @param pt The point where this button was clicked.
* @param client_id The client this button was assigned to.
*/
static void OnClickClientAdmin(NetworkClientListWindow *w, Point pt, ClientID client_id)
{
DropDownList list;
list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK, DD_CLIENT_ADMIN_KICK, false));
list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN, DD_CLIENT_ADMIN_BAN, false));
Rect wi_rect;
wi_rect.left = pt.x;
wi_rect.right = pt.x;
wi_rect.top = pt.y;
wi_rect.bottom = pt.y;
w->dd_client_id = client_id;
ShowDropDownListAt(w, std::move(list), -1, WID_CL_MATRIX, wi_rect, COLOUR_GREY, true, true);
}
/**
* Admin button on a Company is clicked.
* @param w The instance of this window.
* @param pt The point where this button was clicked.
* @param company_id The company this button was assigned to.
*/
static void OnClickCompanyAdmin(NetworkClientListWindow *w, Point pt, CompanyID company_id)
{
DropDownList list;
list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET, DD_COMPANY_ADMIN_RESET, NetworkCompanyHasClients(company_id)));
list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK, DD_COMPANY_ADMIN_UNLOCK, !NetworkCompanyIsPassworded(company_id)));
Rect wi_rect;
wi_rect.left = pt.x;
wi_rect.right = pt.x;
wi_rect.top = pt.y;
wi_rect.bottom = pt.y;
w->dd_company_id = company_id;
ShowDropDownListAt(w, std::move(list), -1, WID_CL_MATRIX, wi_rect, COLOUR_GREY, true, true);
}
/**
* Chat button on a Client is clicked.
* @param w The instance of this window.
* @param pt The point where this button was clicked.
* @param client_id The client this button was assigned to.
*/
static void OnClickClientChat(NetworkClientListWindow *w, Point pt, ClientID client_id)
{
ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, client_id);
}
/**
* Part of RebuildList() to create the information for a single company.
* @param company_id The company to build the list for.
* @param client_playas The company the client is joined as.
*/
void RebuildListCompany(CompanyID company_id, CompanyID client_playas)
{
ButtonCommon *chat_button = new CompanyButton(SPR_CHAT, company_id == COMPANY_SPECTATOR ? STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP : STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP, COLOUR_ORANGE, company_id, &NetworkClientListWindow::OnClickCompanyChat);
if (_network_server) this->buttons[line_count].emplace_back(new CompanyButton(SPR_ADMIN, STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP, COLOUR_RED, company_id, &NetworkClientListWindow::OnClickCompanyAdmin, company_id == COMPANY_SPECTATOR));
this->buttons[line_count].emplace_back(chat_button);
if (client_playas != company_id) this->buttons[line_count].emplace_back(new CompanyButton(SPR_JOIN, STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP, COLOUR_ORANGE, company_id, &NetworkClientListWindow::OnClickCompanyJoin, company_id != COMPANY_SPECTATOR && Company::Get(company_id)->is_ai));
this->line_count += 1;
bool has_players = false;
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas != company_id) continue;
has_players = true;
if (_network_server) this->buttons[line_count].emplace_back(new ClientButton(SPR_ADMIN, STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP, COLOUR_RED, ci->client_id, &NetworkClientListWindow::OnClickClientAdmin, _network_own_client_id == ci->client_id));
if (_network_own_client_id != ci->client_id) this->buttons[line_count].emplace_back(new ClientButton(SPR_CHAT, STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP, COLOUR_ORANGE, ci->client_id, &NetworkClientListWindow::OnClickClientChat));
if (ci->client_id == _network_own_client_id) {
this->player_self_index = this->line_count;
} else if (ci->client_id == CLIENT_ID_SERVER) {
this->player_host_index = this->line_count;
}
this->line_count += 1;
}
/* Disable the chat button when there are players in this company. */
chat_button->disabled = !has_players;
}
/**
* Rebuild the list, meaning: calculate the lines needed and what buttons go on which line.
*/
void RebuildList()
{
const NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
CompanyID client_playas = own_ci == nullptr ? COMPANY_SPECTATOR : own_ci->client_playas;
this->buttons.clear();
this->line_count = 0;
this->player_host_index = -1;
this->player_self_index = -1;
/* As spectator, show a line to create a new company. */
if (client_playas == COMPANY_SPECTATOR && !NetworkMaxCompaniesReached()) {
this->buttons[line_count].emplace_back(new CompanyButton(SPR_JOIN, STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP, COLOUR_ORANGE, COMPANY_SPECTATOR, &NetworkClientListWindow::OnClickCompanyNew));
this->line_count += 1;
}
if (client_playas != COMPANY_SPECTATOR) {
this->RebuildListCompany(client_playas, client_playas);
}
/* Companies */
for (const Company *c : Company::Iterate()) {
if (c->index == client_playas) continue;
this->RebuildListCompany(c->index, client_playas);
}
/* Spectators */
this->RebuildListCompany(COMPANY_SPECTATOR, client_playas);
this->vscroll->SetCount(this->line_count);
}
/**
* Get the button at a specific point on the WID_CL_MATRIX.
* @param pt The point to look for a button.
* @return The button or a nullptr if there was none.
*/
ButtonCommon *GetButtonAtPoint(Point pt)
{
uint index = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CL_MATRIX);
NWidgetBase *widget_matrix = this->GetWidget<NWidgetBase>(WID_CL_MATRIX);
bool rtl = _current_text_dir == TD_RTL;
uint x = rtl ? (uint)widget_matrix->pos_x + WD_FRAMERECT_LEFT : widget_matrix->current_x - WD_FRAMERECT_RIGHT;
/* Find the buttons for this row. */
auto button_find = this->buttons.find(index);
if (button_find == this->buttons.end()) return nullptr;
/* Check if we want to display a tooltip for any of the buttons. */
for (auto &button : button_find->second) {
uint left = rtl ? x : x - button->width;
uint right = rtl ? x + button->width : x;
if (IsInsideMM(pt.x, left, right)) {
return button.get();
}
int width = button->width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
x += rtl ? width : -width;
}
return nullptr;
}
public:
NetworkClientListWindow(WindowDesc *desc, WindowNumber window_number) :
Window(desc),
hover_index(-1),
player_self_index(-1),
player_host_index(-1)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_CL_SCROLLBAR);
this->OnInvalidateData();
this->FinishInitNested(window_number);
}
void OnInit() override
{
RebuildList();
}
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
this->RebuildList();
/* Currently server information is not sync'd to clients, so we cannot show it on clients. */
this->GetWidget<NWidgetStacked>(WID_CL_SERVER_SELECTOR)->SetDisplayedPlane(_network_server ? 0 : SZSP_HORIZONTAL);
this->SetWidgetDisabledState(WID_CL_SERVER_NAME_EDIT, !_network_server);
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_CL_SERVER_VISIBILITY:
*size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY));
size->width += padding.width;
size->height += padding.height;
break;
case WID_CL_MATRIX: {
uint height = std::max({GetSpriteSize(SPR_COMPANY_ICON).height, GetSpriteSize(SPR_JOIN).height, GetSpriteSize(SPR_ADMIN).height, GetSpriteSize(SPR_CHAT).height});
height += ScaleGUITrad(WD_FRAMERECT_TOP) + ScaleGUITrad(WD_FRAMERECT_BOTTOM);
this->line_height = std::max(height, (uint)FONT_HEIGHT_NORMAL) + ScaleGUITrad(WD_MATRIX_TOP + WD_MATRIX_BOTTOM);
resize->width = 1;
resize->height = this->line_height;
fill->height = this->line_height;
size->height = std::max(size->height, 5 * this->line_height);
break;
}
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_CL_MATRIX);
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_CL_SERVER_NAME:
SetDParamStr(0, _network_server ? _settings_client.network.server_name : _network_server_name);
break;
case WID_CL_SERVER_VISIBILITY:
SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type);
break;
case WID_CL_SERVER_INVITE_CODE: {
static std::string empty = {};
SetDParamStr(0, _network_server_connection_type == CONNECTION_TYPE_UNKNOWN ? empty : _network_server_invite_code);
break;
}
case WID_CL_SERVER_CONNECTION_TYPE:
SetDParam(0, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN + _network_server_connection_type);
break;
case WID_CL_CLIENT_NAME: {
const NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
SetDParamStr(0, own_ci != nullptr ? own_ci->client_name : _settings_client.network.client_name);
break;
}
case WID_CL_CLIENT_COMPANY_COUNT:
SetDParam(0, NetworkClientInfo::GetNumItems());
SetDParam(1, Company::GetNumItems());
break;
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_CL_SERVER_NAME_EDIT:
if (!_network_server) break;
this->query_widget = WID_CL_SERVER_NAME_EDIT;
SetDParamStr(0, _settings_client.network.server_name);
ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION, NETWORK_NAME_LENGTH, this, CS_ALPHANUMERAL, QSF_LEN_IN_CHARS);
break;
case WID_CL_CLIENT_NAME_EDIT: {
const NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
this->query_widget = WID_CL_CLIENT_NAME_EDIT;
SetDParamStr(0, own_ci != nullptr ? own_ci->client_name : _settings_client.network.client_name);
ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION, NETWORK_CLIENT_NAME_LENGTH, this, CS_ALPHANUMERAL, QSF_LEN_IN_CHARS);
break;
}
case WID_CL_SERVER_VISIBILITY:
if (!_network_server) break;
ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_CL_SERVER_VISIBILITY);
break;
case WID_CL_MATRIX: {
ButtonCommon *button = this->GetButtonAtPoint(pt);
if (button == nullptr) break;
button->OnClick(this, pt);
break;
}
}
}
bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) override
{
switch (widget) {
case WID_CL_MATRIX: {
int index = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CL_MATRIX);
bool rtl = _current_text_dir == TD_RTL;
NWidgetBase *widget_matrix = this->GetWidget<NWidgetBase>(WID_CL_MATRIX);
Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
uint text_left = widget_matrix->pos_x + (rtl ? (uint)WD_FRAMERECT_LEFT : d.width + 8);
uint text_right = widget_matrix->pos_x + widget_matrix->current_x - (rtl ? d.width + 8 : (uint)WD_FRAMERECT_RIGHT);
Dimension d2 = GetSpriteSize(SPR_PLAYER_SELF);
uint offset_x = CLIENT_OFFSET_LEFT - d2.width - 3;
uint player_icon_x = rtl ? text_right - offset_x - d2.width : text_left + offset_x;
if (IsInsideMM(pt.x, player_icon_x, player_icon_x + d2.width)) {
if (index == this->player_self_index) {
GuiShowTooltips(this, STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP, 0, nullptr, close_cond);
return true;
} else if (index == this->player_host_index) {
GuiShowTooltips(this, STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP, 0, nullptr, close_cond);
return true;
}
}
ButtonCommon *button = this->GetButtonAtPoint(pt);
if (button == nullptr) return false;
GuiShowTooltips(this, button->tooltip, 0, nullptr, close_cond);
return true;
};
}
return false;
}
void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override
{
/* If you close the dropdown outside the list, don't take any action. */
if (widget == WID_CL_MATRIX) return;
Window::OnDropdownClose(pt, widget, index, instant_close);
}
void OnDropdownSelect(int widget, int index) override
{
switch (widget) {
case WID_CL_SERVER_VISIBILITY:
if (!_network_server) break;
_settings_client.network.server_game_type = (ServerGameType)index;
NetworkUpdateServerGameType();
break;
case WID_CL_MATRIX: {
StringID text = STR_NULL;
QueryCallbackProc *callback = nullptr;
switch (index) {
case DD_CLIENT_ADMIN_KICK:
_admin_client_id = this->dd_client_id;
text = STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK;
callback = AdminClientKickCallback;
SetDParamStr(0, NetworkClientInfo::GetByClientID(_admin_client_id)->client_name);
break;
case DD_CLIENT_ADMIN_BAN:
_admin_client_id = this->dd_client_id;
text = STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN;
callback = AdminClientBanCallback;
SetDParamStr(0, NetworkClientInfo::GetByClientID(_admin_client_id)->client_name);
break;
case DD_COMPANY_ADMIN_RESET:
_admin_company_id = this->dd_company_id;
text = STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET;
callback = AdminCompanyResetCallback;
SetDParam(0, _admin_company_id);
break;
case DD_COMPANY_ADMIN_UNLOCK:
_admin_company_id = this->dd_company_id;
text = STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK;
callback = AdminCompanyUnlockCallback;
SetDParam(0, _admin_company_id);
break;
default:
NOT_REACHED();
}
assert(text != STR_NULL);
assert(callback != nullptr);
/* Always ask confirmation for all admin actions. */
ShowQuery(STR_NETWORK_CLIENT_LIST_ASK_CAPTION, text, this, callback);
break;
}
default:
NOT_REACHED();
}
this->SetDirty();
}
void OnQueryTextFinished(char *str) override
{
if (str == nullptr) return;
switch (this->query_widget) {
default: NOT_REACHED();
case WID_CL_SERVER_NAME_EDIT: {
if (!_network_server) break;
SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str);
this->InvalidateData();
break;
}
case WID_CL_CLIENT_NAME_EDIT: {
SetSettingValue(GetSettingFromName("network.client_name")->AsStringSetting(), str);
this->InvalidateData();
break;
}
case WID_CL_COMPANY_JOIN:
NetworkClientRequestMove(this->join_company, str);
break;
}
}
/**
* Draw the buttons for a single line in the matrix.
*
* The x-position in RTL is the most left or otherwise the most right pixel
* we can draw the buttons from.
*
* @param x The x-position to start with the buttons. Updated during this function.
* @param y The y-position to start with the buttons.
* @param buttons The buttons to draw.
*/
void DrawButtons(uint &x, uint y, const std::vector<std::unique_ptr<ButtonCommon>> &buttons) const
{
for (auto &button : buttons) {
bool rtl = _current_text_dir == TD_RTL;
uint left = rtl ? x : x - button->width;
uint right = rtl ? x + button->width : x;
int offset = std::max(0, ((int)(this->line_height + 1) - (int)button->height) / 2);
DrawFrameRect(left, y + offset, right, y + offset + button->height, button->colour, FR_NONE);
DrawSprite(button->sprite, PAL_NONE, left + ScaleGUITrad(WD_FRAMERECT_LEFT), y + offset + ScaleGUITrad(WD_FRAMERECT_TOP));
if (button->disabled) {
GfxFillRect(left + 1, y + offset + 1, right - 1, y + offset + button->height - 1, _colour_gradient[button->colour & 0xF][2], FILLRECT_CHECKER);
}
int width = button->width + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
x += rtl ? width : -width;
}
}
/**
* Draw a company and its clients on the matrix.
* @param company_id The company to draw.
* @param left The most left pixel of the line.
* @param right The most right pixel of the line.
* @param top The top of the first line.
* @param line The Nth line we are drawing. Updated during this function.
*/
void DrawCompany(CompanyID company_id, uint left, uint right, uint top, uint &line) const
{
bool rtl = _current_text_dir == TD_RTL;
int text_y_offset = std::max(0, ((int)(this->line_height + 1) - (int)FONT_HEIGHT_NORMAL) / 2) + WD_MATRIX_BOTTOM;
Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
int offset = std::max(0, ((int)(this->line_height + 1) - (int)d.height) / 2);
uint text_left = left + (rtl ? (uint)WD_FRAMERECT_LEFT : d.width + 8);
uint text_right = right - (rtl ? d.width + 8 : (uint)WD_FRAMERECT_RIGHT);
uint line_start = this->vscroll->GetPosition();
uint line_end = line_start + this->vscroll->GetCapacity();
uint y = top + (this->line_height * (line - line_start));
/* Draw the company line (if in range of scrollbar). */
if (IsInsideMM(line, line_start, line_end)) {
uint x = rtl ? text_left : text_right;
/* If there are buttons for this company, draw them. */
auto button_find = this->buttons.find(line);
if (button_find != this->buttons.end()) {
this->DrawButtons(x, y, button_find->second);
}
if (company_id == COMPANY_SPECTATOR) {
DrawSprite(SPR_COMPANY_ICON, PALETTE_TO_GREY, rtl ? right - d.width - 4 : left + 4, y + offset);
DrawString(rtl ? x : text_left, rtl ? text_right : x, y + text_y_offset, STR_NETWORK_CLIENT_LIST_SPECTATORS, TC_SILVER);
} else if (company_id == COMPANY_NEW_COMPANY) {
DrawSprite(SPR_COMPANY_ICON, PALETTE_TO_GREY, rtl ? right - d.width - 4 : left + 4, y + offset);
DrawString(rtl ? x : text_left, rtl ? text_right : x, y + text_y_offset, STR_NETWORK_CLIENT_LIST_NEW_COMPANY, TC_WHITE);
} else {
DrawCompanyIcon(company_id, rtl ? right - d.width - 4 : left + 4, y + offset);
SetDParam(0, company_id);
SetDParam(1, company_id);
DrawString(rtl ? x : text_left, rtl ? text_right : x, y + text_y_offset, STR_COMPANY_NAME, TC_SILVER);
}
}
y += this->line_height;
line++;
for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) {
if (ci->client_playas != company_id) continue;
/* Draw the player line (if in range of scrollbar). */
if (IsInsideMM(line, line_start, line_end)) {
uint x = rtl ? text_left : text_right;
/* If there are buttons for this client, draw them. */
auto button_find = this->buttons.find(line);
if (button_find != this->buttons.end()) {
this->DrawButtons(x, y, button_find->second);
}
SpriteID player_icon = 0;
if (ci->client_id == _network_own_client_id) {
player_icon = SPR_PLAYER_SELF;
} else if (ci->client_id == CLIENT_ID_SERVER) {
player_icon = SPR_PLAYER_HOST;
}
if (player_icon != 0) {
Dimension d2 = GetSpriteSize(player_icon);
uint offset_x = CLIENT_OFFSET_LEFT - 3;
int offset_y = std::max(0, ((int)(this->line_height + 1) - (int)d2.height) / 2);
DrawSprite(player_icon, PALETTE_TO_GREY, rtl ? text_right - offset_x : text_left + offset_x - d2.width, y + offset_y);
}
SetDParamStr(0, ci->client_name);
DrawString(rtl ? x : text_left + CLIENT_OFFSET_LEFT, rtl ? text_right - CLIENT_OFFSET_LEFT : x, y + text_y_offset, STR_JUST_RAW_STRING, TC_BLACK);
}
y += this->line_height;
line++;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
switch (widget) {
case WID_CL_MATRIX: {
uint line = 0;
if (this->hover_index >= 0) {
uint offset = this->hover_index * this->line_height;
GfxFillRect(r.left + 2, r.top + offset, r.right - 1, r.top + offset + this->line_height - 2, GREY_SCALE(9));
}
NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id);
CompanyID client_playas = own_ci == nullptr ? COMPANY_SPECTATOR : own_ci->client_playas;
if (client_playas == COMPANY_SPECTATOR && !NetworkMaxCompaniesReached()) {
this->DrawCompany(COMPANY_NEW_COMPANY, r.left, r.right, r.top, line);
}
if (client_playas != COMPANY_SPECTATOR) {
this->DrawCompany(client_playas, r.left, r.right, r.top, line);
}
for (const Company *c : Company::Iterate()) {
if (client_playas == c->index) continue;
this->DrawCompany(c->index, r.left, r.right, r.top, line);
}
/* Spectators */
this->DrawCompany(COMPANY_SPECTATOR, r.left, r.right, r.top, line);
break;
}
}
}
virtual void OnMouseLoop() override
{
if (GetWidgetFromPos(this, _cursor.pos.x - this->left, _cursor.pos.y - this->top) != WID_CL_MATRIX) {
this->hover_index = -1;
this->SetDirty();
return;
}
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_CL_MATRIX);
int y = _cursor.pos.y - this->top - nwi->pos_y - 2;
int index = y / this->line_height;
if (index != this->hover_index) {
this->hover_index = index;
this->SetDirty();
}
}
};
void ShowClientList()
{
AllocateWindowDescFront<NetworkClientListWindow>(&_client_list_desc, 0);
}
NetworkJoinStatus _network_join_status; ///< The status of joining.
uint8 _network_join_waiting; ///< The number of clients waiting in front of us.
uint32 _network_join_bytes; ///< The number of bytes we already downloaded.
uint32 _network_join_bytes_total; ///< The total number of bytes to download.
struct NetworkJoinStatusWindow : Window {
NetworkPasswordType password_type;
NetworkJoinStatusWindow(WindowDesc *desc) : Window(desc)
{
this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
this->InitNested(WN_NETWORK_STATUS_WINDOW_JOIN);
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_NJS_BACKGROUND) return;
uint8 progress; // used for progress bar
DrawString(r.left + 2, r.right - 2, r.top + 20, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_FROMSTRING, SA_HOR_CENTER);
switch (_network_join_status) {
case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
progress = 10; // first two stages 10%
break;
case NETWORK_JOIN_STATUS_WAITING:
SetDParam(0, _network_join_waiting);
DrawString(r.left + 2, r.right - 2, r.top + 20 + FONT_HEIGHT_NORMAL, STR_NETWORK_CONNECTING_WAITING, TC_FROMSTRING, SA_HOR_CENTER);
progress = 15; // third stage is 15%
break;
case NETWORK_JOIN_STATUS_DOWNLOADING:
SetDParam(0, _network_join_bytes);
SetDParam(1, _network_join_bytes_total);
DrawString(r.left + 2, r.right - 2, r.top + 20 + FONT_HEIGHT_NORMAL, _network_join_bytes_total == 0 ? STR_NETWORK_CONNECTING_DOWNLOADING_1 : STR_NETWORK_CONNECTING_DOWNLOADING_2, TC_FROMSTRING, SA_HOR_CENTER);
if (_network_join_bytes_total == 0) {
progress = 15; // We don't have the final size yet; the server is still compressing!
break;
}
FALLTHROUGH;
default: // Waiting is 15%, so the resting receivement of map is maximum 70%
progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total;
}
/* Draw nice progress bar :) */
DrawFrameRect(r.left + 20, r.top + 5, (int)((this->width - 20) * progress / 100), r.top + 15, COLOUR_MAUVE, FR_NONE);
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget != WID_NJS_BACKGROUND) return;
size->height = 25 + 2 * FONT_HEIGHT_NORMAL;
/* Account for the statuses */
uint width = 0;
for (uint i = 0; i < NETWORK_JOIN_STATUS_END; i++) {
width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_1 + i).width);
}
/* For the number of waiting (other) players */
SetDParamMaxValue(0, MAX_CLIENTS);
width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_WAITING).width);
/* Account for downloading ~ 10 MiB */
SetDParamMaxDigits(0, 8);
SetDParamMaxDigits(1, 8);
width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_1).width);
width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_2).width);
/* Give a bit more clearing for the widest strings than strictly needed */
size->width = width + WD_FRAMERECT_LEFT + WD_FRAMERECT_BOTTOM + 10;
}
void OnClick(Point pt, int widget, int click_count) override
{
if (widget == WID_NJS_CANCELOK) { // Disconnect button
NetworkDisconnect();
SwitchToMode(SM_MENU);
ShowNetworkGameWindow();
}
}
void OnQueryTextFinished(char *str) override
{
if (StrEmpty(str)) {
NetworkDisconnect();
return;
}
switch (this->password_type) {
case NETWORK_GAME_PASSWORD: MyClient::SendGamePassword (str); break;
case NETWORK_COMPANY_PASSWORD: MyClient::SendCompanyPassword(str); break;
default: NOT_REACHED();
}
}
};
static const NWidgetPart _nested_network_join_status_window_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CONNECTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_NJS_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_SPACER), SetMinimalSize(75, 0), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NJS_CANCELOK), SetMinimalSize(101, 12), SetDataTip(STR_NETWORK_CONNECTION_DISCONNECT, STR_NULL),
NWidget(NWID_SPACER), SetMinimalSize(75, 0), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
EndContainer(),
};
static WindowDesc _network_join_status_window_desc(
WDP_CENTER, nullptr, 0, 0,
WC_NETWORK_STATUS_WINDOW, WC_NONE,
WDF_MODAL | WDF_NETWORK,
_nested_network_join_status_window_widgets, lengthof(_nested_network_join_status_window_widgets)
);
void ShowJoinStatusWindow()
{
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
new NetworkJoinStatusWindow(&_network_join_status_window_desc);
}
void ShowNetworkNeedPassword(NetworkPasswordType npt)
{
NetworkJoinStatusWindow *w = (NetworkJoinStatusWindow *)FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
if (w == nullptr) return;
w->password_type = npt;
StringID caption;
switch (npt) {
default: NOT_REACHED();
case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
}
ShowQueryString(STR_EMPTY, caption, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_PASSWORD);
}
struct NetworkCompanyPasswordWindow : public Window {
QueryString password_editbox; ///< Password editbox.
Dimension warning_size; ///< How much space to use for the warning text
NetworkCompanyPasswordWindow(WindowDesc *desc, Window *parent) : Window(desc), password_editbox(lengthof(_settings_client.network.default_company_pass))
{
this->InitNested(0);
this->UpdateWarningStringSize();
this->parent = parent;
this->querystrings[WID_NCP_PASSWORD] = &this->password_editbox;
this->password_editbox.cancel_button = WID_NCP_CANCEL;
this->password_editbox.ok_button = WID_NCP_OK;
this->SetFocusedWidget(WID_NCP_PASSWORD);
}
void UpdateWarningStringSize()
{
assert(this->nested_root->smallest_x > 0);
this->warning_size.width = this->nested_root->current_x - (WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT);
this->warning_size.height = GetStringHeight(STR_WARNING_PASSWORD_SECURITY, this->warning_size.width);
this->warning_size.height += WD_FRAMETEXT_TOP + WD_FRAMETEXT_BOTTOM + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
this->ReInit();
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget == WID_NCP_WARNING) {
*size = this->warning_size;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget != WID_NCP_WARNING) return;
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT,
r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
STR_WARNING_PASSWORD_SECURITY, TC_FROMSTRING, SA_CENTER);
}
void OnOk()
{
if (this->IsWidgetLowered(WID_NCP_SAVE_AS_DEFAULT_PASSWORD)) {
_settings_client.network.default_company_pass = this->password_editbox.text.buf;
}
NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf);
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_NCP_OK:
this->OnOk();
FALLTHROUGH;
case WID_NCP_CANCEL:
delete this;
break;
case WID_NCP_SAVE_AS_DEFAULT_PASSWORD:
this->ToggleWidgetLoweredState(WID_NCP_SAVE_AS_DEFAULT_PASSWORD);
this->SetDirty();
break;
}
}
};
static const NWidgetPart _nested_network_company_password_window_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_PASSWORD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_BACKGROUND),
NWidget(NWID_VERTICAL), SetPIP(5, 5, 5),
NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5),
NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetFill(1, 0), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_NCP_SAVE_AS_DEFAULT_PASSWORD), SetMinimalSize(194, 12),
SetDataTip(STR_COMPANY_PASSWORD_MAKE_DEFAULT, STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_WARNING), EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_CANCEL), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_COMPANY_PASSWORD_CANCEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_OK), SetFill(1, 0), SetDataTip(STR_BUTTON_OK, STR_COMPANY_PASSWORD_OK),
EndContainer(),
};
static WindowDesc _network_company_password_window_desc(
WDP_AUTO, nullptr, 0, 0,
WC_COMPANY_PASSWORD_WINDOW, WC_NONE,
WDF_NETWORK,
_nested_network_company_password_window_widgets, lengthof(_nested_network_company_password_window_widgets)
);
void ShowNetworkCompanyPasswordWindow(Window *parent)
{
DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent);
}
/**
* Window used for asking the user if he is okay using a relay server.
*/
struct NetworkAskRelayWindow : public Window {
std::string server_connection_string; ///< The game server we want to connect to.
std::string relay_connection_string; ///< The relay server we want to connect to.
std::string token; ///< The token for this connection.
NetworkAskRelayWindow(WindowDesc *desc, Window *parent, const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token) :
Window(desc),
server_connection_string(server_connection_string),
relay_connection_string(relay_connection_string),
token(token)
{
this->parent = parent;
this->InitNested(0);
}
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
if (widget == WID_NAR_TEXT) {
*size = GetStringBoundingBox(STR_NETWORK_ASK_RELAY_TEXT);
size->height = GetStringHeight(STR_NETWORK_ASK_RELAY_TEXT, size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT) + WD_FRAMETEXT_BOTTOM + WD_FRAMETEXT_TOP;
}
}
void DrawWidget(const Rect &r, int widget) const override
{
if (widget == WID_NAR_TEXT) {
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMETEXT_TOP, r.bottom - WD_FRAMETEXT_BOTTOM, STR_NETWORK_ASK_RELAY_TEXT, TC_FROMSTRING, SA_CENTER);
}
}
void FindWindowPlacementAndResize(int def_width, int def_height) override
{
/* Position query window over the calling window, ensuring it's within screen bounds. */
this->left = Clamp(parent->left + (parent->width / 2) - (this->width / 2), 0, _screen.width - this->width);
this->top = Clamp(parent->top + (parent->height / 2) - (this->height / 2), 0, _screen.height - this->height);
this->SetDirty();
}
void SetStringParameters(int widget) const override
{
switch (widget) {
case WID_NAR_TEXT:
SetDParamStr(0, this->server_connection_string);
SetDParamStr(1, this->relay_connection_string);
break;
}
}
void OnClick(Point pt, int widget, int click_count) override
{
switch (widget) {
case WID_NAR_NO:
_network_coordinator_client.ConnectFailure(this->token, 0);
delete this;
break;
case WID_NAR_YES_ONCE:
_network_coordinator_client.StartTurnConnection(this->token);
delete this;
break;
case WID_NAR_YES_ALWAYS:
_settings_client.network.use_relay_service = URS_ALLOW;
_network_coordinator_client.StartTurnConnection(this->token);
delete this;
break;
}
}
};
static const NWidgetPart _nested_network_ask_relay_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_RED),
NWidget(WWT_CAPTION, COLOUR_RED, WID_NAR_CAPTION), SetDataTip(STR_NETWORK_ASK_RELAY_CAPTION, STR_NULL),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_RED), SetPIP(0, 0, 8),
NWidget(WWT_TEXT, COLOUR_RED, WID_NAR_TEXT), SetAlignment(SA_HOR_CENTER), SetFill(1, 1),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 15, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_NO), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_NO, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_YES_ONCE), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_YES_ONCE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_YES_ALWAYS), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_YES_ALWAYS, STR_NULL),
EndContainer(),
EndContainer(),
};
static WindowDesc _network_ask_relay_desc(
WDP_CENTER, nullptr, 0, 0,
WC_NETWORK_ASK_RELAY, WC_NONE,
WDF_MODAL | WDF_NETWORK,
_nested_network_ask_relay_widgets, lengthof(_nested_network_ask_relay_widgets)
);
/**
* Show a modal confirmation window with "no" / "yes, once" / "yes, always" buttons.
* @param server_connection_string The game server we want to connect to.
* @param relay_connection_string The relay server we want to connect to.
* @param token The token for this connection.
*/
void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token)
{
DeleteWindowByClass(WC_NETWORK_ASK_RELAY);
Window *parent = FindWindowById(WC_MAIN_WINDOW, 0);
new NetworkAskRelayWindow(&_network_ask_relay_desc, parent, server_connection_string, relay_connection_string, token);
}