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OpenTTD-patches/src/os/unix/crashlog_unix.cpp

165 lines
4.6 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file crashlog_unix.cpp Unix crash log handler */
#include "../../stdafx.h"
#include "../../crashlog.h"
#include "../../fileio_func.h"
#include "../../string_func.h"
#include "../../gamelog.h"
#include "../../saveload/saveload.h"
#include <signal.h>
#include <sys/utsname.h>
#if defined(__GLIBC__)
/* Execinfo (and thus making stacktraces) is a GNU extension */
# include <execinfo.h>
#endif
#if defined(__NetBSD__)
#include <unistd.h>
#endif
#ifdef WITH_UNOFFICIAL_BREAKPAD
# include <client/linux/handler/exception_handler.h>
#endif
#include "../../safeguards.h"
/**
* Unix implementation for the crash logger.
*/
class CrashLogUnix : public CrashLog {
/** Signal that has been thrown. */
int signum;
void LogOSVersion(std::back_insert_iterator<std::string> &output_iterator) const override
{
struct utsname name;
if (uname(&name) < 0) {
fmt::format_to(output_iterator, "Could not get OS version: {}\n", strerror(errno));
return;
}
fmt::format_to(output_iterator,
"Operating system:\n"
" Name: {}\n"
" Release: {}\n"
" Version: {}\n"
" Machine: {}\n",
name.sysname,
name.release,
name.version,
name.machine
);
}
void LogError(std::back_insert_iterator<std::string> &output_iterator, const std::string_view message) const override
{
fmt::format_to(output_iterator,
"Crash reason:\n"
" Signal: {} ({})\n"
" Message: {}\n\n",
strsignal(this->signum),
this->signum,
message
);
}
void LogStacktrace(std::back_insert_iterator<std::string> &output_iterator) const override
{
fmt::format_to(output_iterator, "Stacktrace:\n");
#if defined(__GLIBC__)
void *trace[64];
int trace_size = backtrace(trace, lengthof(trace));
char **messages = backtrace_symbols(trace, trace_size);
for (int i = 0; i < trace_size; i++) {
fmt::format_to(output_iterator, " [{:02}] {}\n", i, messages[i]);
}
free(messages);
#else
fmt::format_to(output_iterator, " Not supported.\n");
#endif
fmt::format_to(output_iterator, "\n");
}
#ifdef WITH_UNOFFICIAL_BREAKPAD
static bool MinidumpCallback(const google_breakpad::MinidumpDescriptor& descriptor, void* context, bool succeeded)
{
CrashLogUnix *crashlog = reinterpret_cast<CrashLogUnix *>(context);
crashlog->crashdump_filename = crashlog->CreateFileName(".dmp");
std::rename(descriptor.path(), crashlog->crashdump_filename.c_str());
return succeeded;
}
int WriteCrashDump() override
{
return google_breakpad::ExceptionHandler::WriteMinidump(_personal_dir, MinidumpCallback, this) ? 1 : -1;
}
#endif
public:
/**
* A crash log is always generated by signal.
* @param signum the signal that was caused by the crash.
*/
CrashLogUnix(int signum) :
signum(signum)
{
}
};
/** The signals we want our crash handler to handle. */
static const int _signals_to_handle[] = { SIGSEGV, SIGABRT, SIGFPE, SIGBUS, SIGILL };
/**
* Entry point for the crash handler.
* @note Not static so it shows up in the backtrace.
* @param signum the signal that caused us to crash.
*/
static void CDECL HandleCrash(int signum)
{
/* Disable all handling of signals by us, so we don't go into infinite loops. */
for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) {
signal(*i, SIG_DFL);
}
if (_gamelog.TestEmergency()) {
fmt::print("A serious fault condition occurred in the game. The game will shut down.\n");
fmt::print("As you loaded an emergency savegame no crash information will be generated.\n");
abort();
}
if (SaveloadCrashWithMissingNewGRFs()) {
fmt::print("A serious fault condition occurred in the game. The game will shut down.\n");
fmt::print("As you loaded an savegame for which you do not have the required NewGRFs\n");
fmt::print("no crash information will be generated.\n");
abort();
}
CrashLogUnix log(signum);
log.MakeCrashLog();
CrashLog::AfterCrashLogCleanup();
abort();
}
/* static */ void CrashLog::InitialiseCrashLog()
{
for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) {
signal(*i, HandleCrash);
}
}
/* static */ void CrashLog::InitThread()
{
}