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165 lines
4.6 KiB
C++
165 lines
4.6 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file crashlog_unix.cpp Unix crash log handler */
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#include "../../stdafx.h"
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#include "../../crashlog.h"
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#include "../../fileio_func.h"
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#include "../../string_func.h"
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#include "../../gamelog.h"
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#include "../../saveload/saveload.h"
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#include <signal.h>
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#include <sys/utsname.h>
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#if defined(__GLIBC__)
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/* Execinfo (and thus making stacktraces) is a GNU extension */
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# include <execinfo.h>
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#endif
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#if defined(__NetBSD__)
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#include <unistd.h>
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#endif
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#ifdef WITH_UNOFFICIAL_BREAKPAD
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# include <client/linux/handler/exception_handler.h>
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#endif
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#include "../../safeguards.h"
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/**
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* Unix implementation for the crash logger.
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*/
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class CrashLogUnix : public CrashLog {
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/** Signal that has been thrown. */
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int signum;
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void LogOSVersion(std::back_insert_iterator<std::string> &output_iterator) const override
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{
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struct utsname name;
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if (uname(&name) < 0) {
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fmt::format_to(output_iterator, "Could not get OS version: {}\n", strerror(errno));
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return;
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}
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fmt::format_to(output_iterator,
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"Operating system:\n"
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" Name: {}\n"
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" Release: {}\n"
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" Version: {}\n"
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" Machine: {}\n",
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name.sysname,
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name.release,
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name.version,
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name.machine
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);
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}
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void LogError(std::back_insert_iterator<std::string> &output_iterator, const std::string_view message) const override
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{
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fmt::format_to(output_iterator,
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"Crash reason:\n"
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" Signal: {} ({})\n"
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" Message: {}\n\n",
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strsignal(this->signum),
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this->signum,
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message
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);
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}
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void LogStacktrace(std::back_insert_iterator<std::string> &output_iterator) const override
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{
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fmt::format_to(output_iterator, "Stacktrace:\n");
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#if defined(__GLIBC__)
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void *trace[64];
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int trace_size = backtrace(trace, lengthof(trace));
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char **messages = backtrace_symbols(trace, trace_size);
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for (int i = 0; i < trace_size; i++) {
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fmt::format_to(output_iterator, " [{:02}] {}\n", i, messages[i]);
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}
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free(messages);
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#else
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fmt::format_to(output_iterator, " Not supported.\n");
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#endif
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fmt::format_to(output_iterator, "\n");
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}
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#ifdef WITH_UNOFFICIAL_BREAKPAD
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static bool MinidumpCallback(const google_breakpad::MinidumpDescriptor& descriptor, void* context, bool succeeded)
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{
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CrashLogUnix *crashlog = reinterpret_cast<CrashLogUnix *>(context);
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crashlog->crashdump_filename = crashlog->CreateFileName(".dmp");
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std::rename(descriptor.path(), crashlog->crashdump_filename.c_str());
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return succeeded;
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}
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int WriteCrashDump() override
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{
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return google_breakpad::ExceptionHandler::WriteMinidump(_personal_dir, MinidumpCallback, this) ? 1 : -1;
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}
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#endif
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public:
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/**
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* A crash log is always generated by signal.
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* @param signum the signal that was caused by the crash.
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*/
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CrashLogUnix(int signum) :
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signum(signum)
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{
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}
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};
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/** The signals we want our crash handler to handle. */
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static const int _signals_to_handle[] = { SIGSEGV, SIGABRT, SIGFPE, SIGBUS, SIGILL };
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/**
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* Entry point for the crash handler.
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* @note Not static so it shows up in the backtrace.
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* @param signum the signal that caused us to crash.
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*/
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static void CDECL HandleCrash(int signum)
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{
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/* Disable all handling of signals by us, so we don't go into infinite loops. */
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for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) {
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signal(*i, SIG_DFL);
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}
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if (_gamelog.TestEmergency()) {
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fmt::print("A serious fault condition occurred in the game. The game will shut down.\n");
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fmt::print("As you loaded an emergency savegame no crash information will be generated.\n");
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abort();
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}
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if (SaveloadCrashWithMissingNewGRFs()) {
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fmt::print("A serious fault condition occurred in the game. The game will shut down.\n");
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fmt::print("As you loaded an savegame for which you do not have the required NewGRFs\n");
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fmt::print("no crash information will be generated.\n");
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abort();
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}
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CrashLogUnix log(signum);
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log.MakeCrashLog();
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CrashLog::AfterCrashLogCleanup();
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abort();
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}
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/* static */ void CrashLog::InitialiseCrashLog()
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{
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for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) {
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signal(*i, HandleCrash);
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}
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}
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/* static */ void CrashLog::InitThread()
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{
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}
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