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OpenTTD-patches/src/saveload/vehicle_sl.cpp

586 lines
27 KiB
C++

/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file vehicle_sl.cpp Code handling saving and loading of vehicles */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/vehicle_sl_compat.h"
#include "../vehicle_func.h"
#include "../train.h"
#include "../roadveh.h"
#include "../ship.h"
#include "../aircraft.h"
#include "../station_base.h"
#include "../effectvehicle_base.h"
#include "../company_base.h"
#include "../company_func.h"
#include "../disaster_vehicle.h"
#include <map>
#include <vector>
#include "../safeguards.h"
void AfterLoadVehicles(bool part_of_load);
bool TrainController(Train *v, Vehicle *nomove, bool reverse = true); // From train_cmd.cpp
void ReverseTrainDirection(Train *v);
void ReverseTrainSwapVeh(Train *v, int l, int r);
static std::vector<Trackdir> _path_td;
static std::vector<TileIndex> _path_tile;
namespace upstream_sl {
static uint8_t _cargo_periods;
static uint16_t _cargo_source;
static uint32_t _cargo_source_xy;
static uint16_t _cargo_count;
static uint16_t _cargo_paid_for;
static Money _cargo_feeder_share;
static VehicleUnbunchState _unbunch_state;
class SlVehicleCommon : public DefaultSaveLoadHandler<SlVehicleCommon, Vehicle> {
public:
#if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
/* This table access private members of other classes; they have this
* class as friend. For MSVC CL 19.15 and 19.16 this doesn't work for
* "inline static const", so we are forced to wrap the table in a
* function. CL 19.16 is the latest for VS2017. */
inline static const SaveLoad description[] = {{}};
SaveLoadTable GetDescription() const override {
#else
inline
#endif
static const SaveLoad description[] = {
SLE_VAR(Vehicle, subtype, SLE_UINT8),
SLE_REF(Vehicle, next, REF_VEHICLE_OLD),
//SLE_CONDVAR(Vehicle, name, SLE_NAME, SL_MIN_VERSION, SLV_84),
SLE_CONDSTR(Vehicle, name, SLE_STR | SLF_ALLOW_CONTROL, 0, SLV_84, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, unitnumber, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_8),
SLE_CONDVAR(Vehicle, unitnumber, SLE_UINT16, SLV_8, SL_MAX_VERSION),
SLE_VAR(Vehicle, owner, SLE_UINT8),
SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, x_pos, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, y_pos, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
SLE_VAR(Vehicle, direction, SLE_UINT8),
SLE_VAR(Vehicle, spritenum, SLE_UINT8),
SLE_VAR(Vehicle, engine_type, SLE_UINT16),
SLE_VAR(Vehicle, cur_speed, SLE_UINT16),
SLE_VAR(Vehicle, subspeed, SLE_UINT8),
SLE_VAR(Vehicle, acceleration, SLE_UINT8),
SLE_CONDVAR(Vehicle, motion_counter, SLE_UINT32, SLV_VEH_MOTION_COUNTER, SL_MAX_VERSION),
SLE_VAR(Vehicle, progress, SLE_UINT8),
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
SLE_CONDVAR(Vehicle, last_station_visited, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
SLE_CONDVAR(Vehicle, last_station_visited, SLE_UINT16, SLV_5, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, last_loading_station, SLE_UINT16, SLV_182, SL_MAX_VERSION),
SLE_VAR(Vehicle, cargo_type, SLE_UINT8),
SLE_CONDVAR(Vehicle, cargo_subtype, SLE_UINT8, SLV_35, SL_MAX_VERSION),
SLEG_CONDVAR("cargo_days", _cargo_periods, SLE_UINT8, SL_MIN_VERSION, SLV_68),
SLEG_CONDVAR("cargo_source", _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_7),
SLEG_CONDVAR("cargo_source", _cargo_source, SLE_UINT16, SLV_7, SLV_68),
SLEG_CONDVAR("cargo_source_xy", _cargo_source_xy, SLE_UINT32, SLV_44, SLV_68),
SLE_VAR(Vehicle, cargo_cap, SLE_UINT16),
SLE_CONDVAR(Vehicle, refit_cap, SLE_UINT16, SLV_182, SL_MAX_VERSION),
SLEG_CONDVAR("cargo_count", _cargo_count, SLE_UINT16, SL_MIN_VERSION, SLV_68),
SLE_CONDREFRING(Vehicle, cargo.packets, REF_CARGO_PACKET, SLV_68, SL_MAX_VERSION),
SLE_CONDARR(Vehicle, cargo.action_counts, SLE_UINT, VehicleCargoList::NUM_MOVE_TO_ACTION, SLV_181, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, cargo_age_counter, SLE_UINT16, SLV_162, SL_MAX_VERSION),
SLE_VAR(Vehicle, day_counter, SLE_UINT8),
SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
SLE_CONDVAR(Vehicle, running_ticks, SLE_FILE_U8 | SLE_VAR_U16, SLV_88, SL_MAX_VERSION),
SLE_VAR(Vehicle, cur_implicit_order_index, SLE_FILE_U8 | SLE_VAR_U16),
SLE_CONDVAR(Vehicle, cur_real_order_index, SLE_FILE_U8 | SLE_VAR_U16, SLV_158, SL_MAX_VERSION),
/* This next line is for version 4 and prior compatibility.. it temporarily reads
type and flags (which were both 4 bits) into type. Later on this is
converted correctly */
SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, SL_MIN_VERSION, SLV_5),
SLE_CONDVAR(Vehicle, current_order.dest, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
/* Orders for version 5 and on */
SLE_CONDVAR(Vehicle, current_order.type, SLE_UINT8, SLV_5, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, current_order.flags, SLE_FILE_U8 | SLE_VAR_U16, SLV_5, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, current_order.dest, SLE_UINT16, SLV_5, SL_MAX_VERSION),
/* Refit in current order */
SLE_CONDVAR(Vehicle, current_order.refit_cargo, SLE_UINT8, SLV_36, SL_MAX_VERSION),
/* Timetable in current order */
SLE_CONDVAR(Vehicle, current_order.wait_time, SLE_FILE_U16 | SLE_VAR_U32, SLV_67, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, current_order.travel_time, SLE_FILE_U16 | SLE_VAR_U32, SLV_67, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, current_order.max_speed, SLE_UINT16, SLV_174, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, timetable_start, SLE_FILE_I32 | SLE_VAR_I64, SLV_129, SLV_TIMETABLE_START_TICKS),
SLE_CONDVAR(Vehicle, timetable_start, SLE_FILE_U64 | SLE_VAR_I64, SLV_TIMETABLE_START_TICKS, SL_MAX_VERSION),
SLE_CONDREF(Vehicle, orders, REF_ORDER, SL_MIN_VERSION, SLV_105),
SLE_CONDREF(Vehicle, orders, REF_ORDERLIST, SLV_105, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, economy_age, SLE_INT32, SLV_VEHICLE_ECONOMY_AGE, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, max_age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
SLE_CONDVAR(Vehicle, max_age, SLE_INT32, SLV_31, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, date_of_last_service, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
SLE_CONDVAR(Vehicle, date_of_last_service, SLE_INT32, SLV_31, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, date_of_last_service_newgrf, SLE_INT32, SLV_NEWGRF_LAST_SERVICE, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, SL_MIN_VERSION, SLV_31),
SLE_CONDVAR(Vehicle, service_interval, SLE_FILE_U32 | SLE_VAR_U16, SLV_31, SLV_180),
SLE_CONDVAR(Vehicle, service_interval, SLE_UINT16, SLV_180, SL_MAX_VERSION),
SLE_VAR(Vehicle, reliability, SLE_UINT16),
SLE_VAR(Vehicle, reliability_spd_dec, SLE_UINT16),
SLE_VAR(Vehicle, breakdown_ctr, SLE_UINT8),
SLE_VAR(Vehicle, breakdown_delay, SLE_UINT8),
SLE_VAR(Vehicle, breakdowns_since_last_service, SLE_UINT8),
SLE_VAR(Vehicle, breakdown_chance, SLE_UINT8),
SLE_CONDVAR(Vehicle, build_year, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
SLE_CONDVAR(Vehicle, build_year, SLE_INT32, SLV_31, SL_MAX_VERSION),
SLE_VAR(Vehicle, load_unload_ticks, SLE_UINT16),
SLEG_CONDVAR("cargo_paid_for", _cargo_paid_for, SLE_UINT16, SLV_45, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, vehicle_flags, SLE_FILE_U8 | SLE_VAR_U32, SLV_40, SLV_180),
SLE_CONDVAR(Vehicle, vehicle_flags, SLE_FILE_U16 | SLE_VAR_U32, SLV_180, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, profit_this_year, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
SLE_CONDVAR(Vehicle, profit_this_year, SLE_INT64, SLV_65, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, profit_last_year, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
SLE_CONDVAR(Vehicle, profit_last_year, SLE_INT64, SLV_65, SL_MAX_VERSION),
SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_FILE_I32 | SLE_VAR_I64, SLV_51, SLV_65),
SLEG_CONDVAR("cargo_feeder_share", _cargo_feeder_share, SLE_INT64, SLV_65, SLV_68),
SLE_CONDVAR(Vehicle, value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_65),
SLE_CONDVAR(Vehicle, value, SLE_INT64, SLV_65, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, random_bits, SLE_FILE_U8 | SLE_VAR_U16, SLV_2, SLV_EXTEND_VEHICLE_RANDOM),
SLE_CONDVAR(Vehicle, random_bits, SLE_UINT16, SLV_EXTEND_VEHICLE_RANDOM, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, waiting_triggers, SLE_UINT8, SLV_2, SL_MAX_VERSION),
SLE_CONDREF(Vehicle, next_shared, REF_VEHICLE, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, group_id, SLE_UINT16, SLV_60, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, current_order_time, SLE_UINT32, SLV_67, SLV_TIMETABLE_TICKS_TYPE),
SLE_CONDVAR(Vehicle, current_order_time, SLE_FILE_I32 | SLE_VAR_U32, SLV_TIMETABLE_TICKS_TYPE, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, last_loading_tick, SLE_FILE_U64 | SLE_VAR_I64, SLV_LAST_LOADING_TICK, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, lateness_counter, SLE_INT32, SLV_67, SL_MAX_VERSION),
SLEG_CONDVAR("depot_unbunching_last_departure", _unbunch_state.depot_unbunching_last_departure, SLE_UINT64, SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
SLEG_CONDVAR("depot_unbunching_next_departure", _unbunch_state.depot_unbunching_next_departure, SLE_UINT64, SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
SLEG_CONDVAR("round_trip_time", _unbunch_state.round_trip_time, SLE_INT32, SLV_DEPOT_UNBUNCHING, SL_MAX_VERSION),
};
#if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
return description;
}
#endif
inline const static SaveLoadCompatTable compat_description = _vehicle_common_sl_compat;
void Save(Vehicle *v) const override
{
SlObject(v, this->GetDescription());
}
void Load(Vehicle *v) const override
{
SlObject(v, this->GetLoadDescription());
}
void FixPointers(Vehicle *v) const override
{
SlObject(v, this->GetDescription());
}
};
class SlVehicleTrain : public DefaultSaveLoadHandler<SlVehicleTrain, Vehicle> {
public:
inline static const SaveLoad description[] = {
SLEG_STRUCT("common", SlVehicleCommon),
SLE_VAR(Train, crash_anim_pos, SLE_UINT16),
SLE_VAR(Train, force_proceed, SLE_UINT8),
SLE_VAR(Train, railtype, SLE_UINT8),
SLE_VAR(Train, track, SLE_UINT8),
SLE_CONDVAR(Train, flags, SLE_FILE_U8 | SLE_VAR_U32, SLV_2, SLV_100),
SLE_CONDVAR(Train, flags, SLE_FILE_U16 | SLE_VAR_U32, SLV_100, SL_MAX_VERSION),
SLE_CONDVAR(Train, wait_counter, SLE_UINT16, SLV_136, SL_MAX_VERSION),
SLE_CONDVAR(Train, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION),
};
inline const static SaveLoadCompatTable compat_description = _vehicle_train_sl_compat;
void Save(Vehicle *v) const override
{
if (v->type != VEH_TRAIN) return;
SlObject(v, this->GetDescription());
}
void Load(Vehicle *v) const override
{
if (v->type != VEH_TRAIN) return;
SlObject(v, this->GetLoadDescription());
if (v->cur_real_order_index == 0xFF) v->cur_real_order_index = INVALID_VEH_ORDER_ID;
if (v->cur_implicit_order_index == 0xFF) v->cur_implicit_order_index = INVALID_VEH_ORDER_ID;
}
void FixPointers(Vehicle *v) const override
{
if (v->type != VEH_TRAIN) return;
SlObject(v, this->GetDescription());
}
};
class SlVehicleRoadVeh : public DefaultSaveLoadHandler<SlVehicleRoadVeh, Vehicle> {
public:
inline static const SaveLoad description[] = {
SLEG_STRUCT("common", SlVehicleCommon),
SLE_VAR(RoadVehicle, state, SLE_UINT8),
SLE_VAR(RoadVehicle, frame, SLE_UINT8),
SLE_VAR(RoadVehicle, blocked_ctr, SLE_UINT16),
SLE_VAR(RoadVehicle, overtaking, SLE_UINT8),
SLE_VAR(RoadVehicle, overtaking_ctr, SLE_UINT8),
SLE_VAR(RoadVehicle, crashed_ctr, SLE_UINT16),
SLE_VAR(RoadVehicle, reverse_ctr, SLE_UINT8),
SLEG_CONDVECTOR("path.td", _path_td, SLE_UINT8, SLV_ROADVEH_PATH_CACHE, SL_MAX_VERSION),
SLEG_CONDVECTOR("path.tile", _path_tile, SLE_UINT32, SLV_ROADVEH_PATH_CACHE, SL_MAX_VERSION),
SLE_CONDVAR(RoadVehicle, gv_flags, SLE_UINT16, SLV_139, SL_MAX_VERSION),
};
inline const static SaveLoadCompatTable compat_description = _vehicle_roadveh_sl_compat;
void Save(Vehicle *v) const override
{
if (v->type != VEH_ROAD) return;
SlObject(v, this->GetDescription());
}
void Load(Vehicle *v) const override
{
if (v->type != VEH_ROAD) return;
SlObject(v, this->GetLoadDescription());
if (!_path_td.empty() && _path_td.size() <= RV_PATH_CACHE_SEGMENTS && _path_td.size() == _path_tile.size()) {
RoadVehicle *rv = RoadVehicle::From(v);
rv->cached_path.reset(new RoadVehPathCache());
rv->cached_path->count = (uint8_t)_path_td.size();
for (size_t i = 0; i < _path_td.size(); i++) {
rv->cached_path->td[i] = _path_td[i];
rv->cached_path->tile[i] = _path_tile[i];
}
}
_path_td.clear();
_path_tile.clear();
}
void FixPointers(Vehicle *v) const override
{
if (v->type != VEH_ROAD) return;
SlObject(v, this->GetDescription());
}
};
class SlVehicleShip : public DefaultSaveLoadHandler<SlVehicleShip, Vehicle> {
public:
inline static const SaveLoad description[] = {
SLEG_STRUCT("common", SlVehicleCommon),
SLE_VAR(Ship, state, SLE_UINT8),
SLEG_CONDVECTOR("path", _path_td, SLE_UINT8, SLV_SHIP_PATH_CACHE, SL_MAX_VERSION),
SLE_CONDVAR(Ship, rotation, SLE_UINT8, SLV_SHIP_ROTATION, SL_MAX_VERSION),
};
inline const static SaveLoadCompatTable compat_description = _vehicle_ship_sl_compat;
void Save(Vehicle *v) const override
{
if (v->type != VEH_SHIP) return;
SlObject(v, this->GetDescription());
}
void Load(Vehicle *v) const override
{
if (v->type != VEH_SHIP) return;
SlObject(v, this->GetLoadDescription());
if (!_path_td.empty()) {
Ship *s = Ship::From(v);
s->cached_path.insert(s->cached_path.end(), _path_td.begin(), _path_td.end());
}
_path_td.clear();
}
void FixPointers(Vehicle *v) const override
{
if (v->type != VEH_SHIP) return;
SlObject(v, this->GetDescription());
}
};
class SlVehicleAircraft : public DefaultSaveLoadHandler<SlVehicleAircraft, Vehicle> {
public:
inline static const SaveLoad description[] = {
SLEG_STRUCT("common", SlVehicleCommon),
SLE_VAR(Aircraft, crashed_counter, SLE_UINT16),
SLE_VAR(Aircraft, pos, SLE_UINT8),
SLE_CONDVAR(Aircraft, targetairport, SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
SLE_CONDVAR(Aircraft, targetairport, SLE_UINT16, SLV_5, SL_MAX_VERSION),
SLE_VAR(Aircraft, state, SLE_UINT8),
SLE_CONDVAR(Aircraft, previous_pos, SLE_UINT8, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(Aircraft, last_direction, SLE_UINT8, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(Aircraft, number_consecutive_turns, SLE_UINT8, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(Aircraft, turn_counter, SLE_UINT8, SLV_136, SL_MAX_VERSION),
SLE_CONDVAR(Aircraft, flags, SLE_UINT8, SLV_167, SL_MAX_VERSION),
};
inline const static SaveLoadCompatTable compat_description = _vehicle_aircraft_sl_compat;
void Save(Vehicle *v) const override
{
if (v->type != VEH_AIRCRAFT) return;
SlObject(v, this->GetDescription());
}
void Load(Vehicle *v) const override
{
if (v->type != VEH_AIRCRAFT) return;
SlObject(v, this->GetLoadDescription());
}
void FixPointers(Vehicle *v) const override
{
if (v->type != VEH_AIRCRAFT) return;
SlObject(v, this->GetDescription());
}
};
class SlVehicleEffect : public DefaultSaveLoadHandler<SlVehicleEffect, Vehicle> {
public:
inline static const SaveLoad description[] = {
SLE_VAR(Vehicle, subtype, SLE_UINT8),
SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
SLE_VAR2(Vehicle, "sprite_cache.sprite_seq.seq[0].sprite", sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
SLE_VAR(Vehicle, progress, SLE_UINT8),
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
SLE_VAR(EffectVehicle, animation_state, SLE_UINT16),
SLE_VAR(EffectVehicle, animation_substate, SLE_UINT8),
SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, SLV_2, SL_MAX_VERSION),
};
inline const static SaveLoadCompatTable compat_description = _vehicle_effect_sl_compat;
void Save(Vehicle *v) const override
{
if (v->type != VEH_EFFECT) return;
SlObject(v, this->GetDescription());
}
void Load(Vehicle *v) const override
{
if (v->type != VEH_EFFECT) return;
SlObject(v, this->GetLoadDescription());
}
void FixPointers(Vehicle *v) const override
{
if (v->type != VEH_EFFECT) return;
SlObject(v, this->GetDescription());
}
};
class SlVehicleDisaster : public DefaultSaveLoadHandler<SlVehicleDisaster, Vehicle> {
public:
#if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
/* This table access private members of other classes; they have this
* class as friend. For MSVC CL 19.15 and 19.16 this doesn't work for
* "inline static const", so we are forced to wrap the table in a
* function. CL 19.16 is the latest for VS2017. */
inline static const SaveLoad description[] = {{}};
SaveLoadTable GetDescription() const override {
#else
inline
#endif
static const SaveLoad description[] = {
SLE_REF(Vehicle, next, REF_VEHICLE_OLD),
SLE_VAR(Vehicle, subtype, SLE_UINT8),
SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, SLV_6, SL_MAX_VERSION),
SLE_CONDVAR(Vehicle, z_pos, SLE_FILE_U8 | SLE_VAR_I32, SL_MIN_VERSION, SLV_164),
SLE_CONDVAR(Vehicle, z_pos, SLE_INT32, SLV_164, SL_MAX_VERSION),
SLE_VAR(Vehicle, direction, SLE_UINT8),
SLE_VAR(Vehicle, owner, SLE_UINT8),
SLE_VAR(Vehicle, vehstatus, SLE_UINT8),
SLE_CONDVARNAME(DisasterVehicle, state, "current_order.dest", SLE_FILE_U8 | SLE_VAR_U16, SL_MIN_VERSION, SLV_5),
SLE_CONDVARNAME(DisasterVehicle, state, "current_order.dest", SLE_UINT16, SLV_5, SLV_DISASTER_VEH_STATE),
SLE_CONDVAR(DisasterVehicle, state, SLE_UINT16, SLV_DISASTER_VEH_STATE, SL_MAX_VERSION),
SLE_VAR2(Vehicle, "sprite_cache.sprite_seq.seq[0].sprite", sprite_seq.seq[0].sprite, SLE_FILE_U16 | SLE_VAR_U32),
SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31),
SLE_CONDVAR(Vehicle, age, SLE_INT32, SLV_31, SL_MAX_VERSION),
SLE_VAR(Vehicle, tick_counter, SLE_UINT8),
SLE_CONDVAR(DisasterVehicle, image_override, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_191),
SLE_CONDVAR(DisasterVehicle, image_override, SLE_UINT32, SLV_191, SL_MAX_VERSION),
SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_191),
SLE_CONDVAR(DisasterVehicle, big_ufo_destroyer_target, SLE_UINT32, SLV_191, SL_MAX_VERSION),
SLE_CONDVAR(DisasterVehicle, flags, SLE_UINT8, SLV_194, SL_MAX_VERSION),
};
#if defined(_MSC_VER) && (_MSC_VER == 1915 || _MSC_VER == 1916)
return description;
}
#endif
inline const static SaveLoadCompatTable compat_description = _vehicle_disaster_sl_compat;
void Save(Vehicle *v) const override
{
if (v->type != VEH_DISASTER) return;
SlObject(v, this->GetDescription());
}
void Load(Vehicle *v) const override
{
if (v->type != VEH_DISASTER) return;
SlObject(v, this->GetLoadDescription());
}
void FixPointers(Vehicle *v) const override
{
if (v->type != VEH_DISASTER) return;
SlObject(v, this->GetDescription());
}
};
const static SaveLoad _vehicle_desc[] = {
SLE_SAVEBYTE(Vehicle, type),
SLEG_STRUCT("train", SlVehicleTrain),
SLEG_STRUCT("roadveh", SlVehicleRoadVeh),
SLEG_STRUCT("ship", SlVehicleShip),
SLEG_STRUCT("aircraft", SlVehicleAircraft),
SLEG_STRUCT("effect", SlVehicleEffect),
SLEG_STRUCT("disaster", SlVehicleDisaster),
};
struct VEHSChunkHandler : ChunkHandler {
VEHSChunkHandler() : ChunkHandler('VEHS', CH_SPARSE_TABLE) {}
void Save() const override
{
SlTableHeader(_vehicle_desc);
/* Write the vehicles */
for (Vehicle *v : Vehicle::Iterate()) {
SlSetArrayIndex(v->index);
SlObject(v, _vehicle_desc);
}
}
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_vehicle_desc, _vehicle_sl_compat);
int index;
_cargo_count = 0;
while ((index = SlIterateArray()) != -1) {
Vehicle *v;
VehicleType vtype = (VehicleType)SlReadByte();
switch (vtype) {
case VEH_TRAIN: v = new (index) Train(); break;
case VEH_ROAD: v = new (index) RoadVehicle(); break;
case VEH_SHIP: v = new (index) Ship(); break;
case VEH_AIRCRAFT: v = new (index) Aircraft(); break;
case VEH_EFFECT: v = new (index) EffectVehicle(); break;
case VEH_DISASTER: v = new (index) DisasterVehicle(); break;
case VEH_INVALID: // Savegame shouldn't contain invalid vehicles
default: SlErrorCorrupt("Invalid vehicle type");
}
SlObject(v, slt);
if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v) && CargoPacket::CanAllocateItem()) {
/* Don't construct the packet with station here, because that'll fail with old savegames */
CargoPacket *cp = new CargoPacket(_cargo_count, _cargo_periods, _cargo_source, _cargo_source_xy, _cargo_feeder_share);
v->cargo.Append(cp);
}
if (!IsSavegameVersionBefore(SLV_DEPOT_UNBUNCHING) && _unbunch_state.depot_unbunching_last_departure > 0) {
v->unbunch_state.reset(new VehicleUnbunchState(_unbunch_state));
_unbunch_state = {};
}
#if 0
/* Old savegames used 'last_station_visited = 0xFF' */
if (IsSavegameVersionBefore(SLV_5) && v->last_station_visited == 0xFF) {
v->last_station_visited = INVALID_STATION;
}
if (IsSavegameVersionBefore(SLV_182)) v->last_loading_station = INVALID_STATION;
if (IsSavegameVersionBefore(SLV_5)) {
/* Convert the current_order.type (which is a mix of type and flags, because
* in those versions, they both were 4 bits big) to type and flags */
v->current_order.flags = GB(v->current_order.type, 4, 4);
v->current_order.type &= 0x0F;
}
/* Advanced vehicle lists got added */
if (IsSavegameVersionBefore(SLV_60)) v->group_id = DEFAULT_GROUP;
#endif
}
}
void FixPointers() const override
{
for (Vehicle *v : Vehicle::Iterate()) {
SlObject(v, _vehicle_desc);
}
}
};
static const VEHSChunkHandler VEHS;
static const ChunkHandlerRef veh_chunk_handlers[] = {
VEHS,
};
extern const ChunkHandlerTable _veh_chunk_handlers(veh_chunk_handlers);
}