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111 lines
4.2 KiB
C++
111 lines
4.2 KiB
C++
/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file script_gamesettings.cpp Implementation of ScriptGameSettings. */
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#include "../../stdafx.h"
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#include "script_gamesettings.hpp"
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#include "../../settings_internal.h"
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#include "../../settings_type.h"
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#include "../../command_type.h"
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#include "../../command_func.h"
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#include "../../economy_func.h"
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#include "../../date_func.h"
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#include <optional>
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#include "../../safeguards.h"
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struct CargoScalingProxy {
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bool is_industry;
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CargoScalingProxy(bool is_industry) : is_industry(is_industry) {}
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SQInteger ReadValue() const
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{
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uint64_t scale = this->is_industry ? _settings_game.economy.industry_cargo_scale : _settings_game.economy.town_cargo_scale;
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CargoScalingMode mode = this->is_industry ? _settings_game.economy.industry_cargo_scale_mode : _settings_game.economy.town_cargo_scale_mode;
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if (mode == CSM_DAYLENGTH) {
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scale *= DayLengthFactor();
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}
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return PercentageToScaleQuantityFactor(scale);
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}
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bool SetValue(SQInteger value) const
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{
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CargoScalingMode mode = this->is_industry ? _settings_game.economy.industry_cargo_scale_mode : _settings_game.economy.town_cargo_scale_mode;
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if (mode == CSM_DAYLENGTH) {
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/* Asynchronous free command, don't bother halting the script or saving the result */
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::DoCommandPScript(0, 0, (uint32_t)CSM_MONTHLY, 0, CMD_CHANGE_SETTING, nullptr,
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this->is_industry ? "economy.industry_cargo_scale_mode" : "economy.town_cargo_scale_mode", false, false, true, nullptr);
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}
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return ScriptGameSettings::SetValue(this->is_industry ? "economy.industry_cargo_scale" : "economy.town_cargo_scale", ScaleQuantity(100, (int)value));
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}
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static std::optional<CargoScalingProxy> Get(const std::string &setting)
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{
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std::string_view prefix = "economy.";
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std::string_view str = setting;
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if (str.starts_with(prefix)) str.remove_prefix(prefix.size());
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if (str == "town_cargo_scale_factor") return CargoScalingProxy(false);
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if (str == "industry_cargo_scale_factor") return CargoScalingProxy(true);
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return std::nullopt;
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}
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};
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/* static */ bool ScriptGameSettings::IsValid(const std::string &setting)
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{
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std::optional<CargoScalingProxy> csproxy = CargoScalingProxy::Get(setting);
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if (csproxy.has_value()) return true;
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const SettingDesc *sd = GetSettingFromName(setting);
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return sd != nullptr && sd->IsIntSetting();
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}
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/* static */ SQInteger ScriptGameSettings::GetValue(const std::string &setting)
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{
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std::optional<CargoScalingProxy> csproxy = CargoScalingProxy::Get(setting);
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if (csproxy.has_value()) {
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return csproxy->ReadValue();
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}
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const SettingDesc *sd = GetSettingFromName(setting);
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if (sd == nullptr || !sd->IsIntSetting()) return -1;
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return sd->AsIntSetting()->Read(&_settings_game);
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}
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/* static */ bool ScriptGameSettings::SetValue(const std::string &setting, SQInteger value)
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{
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EnforceDeityOrCompanyModeValid(false);
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std::optional<CargoScalingProxy> csproxy = CargoScalingProxy::Get(setting);
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if (csproxy.has_value()) {
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return csproxy->SetValue(value);
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}
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const SettingDesc *sd = GetSettingFromName(setting);
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if (sd == nullptr || !sd->IsIntSetting()) return false;
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if ((sd->flags & SF_NO_NETWORK_SYNC) != 0) return false;
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value = Clamp<SQInteger>(value, INT32_MIN, INT32_MAX);
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return ScriptObject::DoCommand(0, 0, value, CMD_CHANGE_SETTING, sd->name);
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}
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/* static */ bool ScriptGameSettings::IsDisabledVehicleType(ScriptVehicle::VehicleType vehicle_type)
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{
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switch (vehicle_type) {
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case ScriptVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
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case ScriptVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
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case ScriptVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
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case ScriptVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;
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default: return true;
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}
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}
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